Advanced Dungeons & Dragons 2nd Edition Logo TYPE NAME HERE
Type Adventuring Company Here
Phoenix Gaming Club Logo
[Gender] [Race] [Alignment] Kit None
Class(es) XP 0 of 0
Strength Score Hit Damage Weight Allow. Max. Press Open Doors Bend Bars
[x] [x] [x] [x] [x] [x] [x]
Dexterity Score React Missile Atk Defense      
[x] [x] [x] [x]      
Constitution Score Hit Points Sys. Shock Resurrect Poison Save Regen  
[x] [x] [x] [x] [x] [x]  
Intelligence Score # Lang Spell Level Learn Spell # Spells/Lvl Immune  
[x] [x] [x] [x] [x] [x]  
Wisdom Score Magic Def. Bonus Spells Spell Fail Immune    
[x] [x] [x] [x] [x]    
Charisma Score # Henchmen Loyalty React      
[x] [x] [x] [x]      
 MV [x]
 # Atks [x]
 THAC0 [x]
 Hit Dice [xdx]
 Hit Points [x]
 AC [x] ([x] Armor - [x] Shield - [x] Dex)
 Initiative (1d10 + modifiers)
Paralysis, Poison, Death Magic Rod, Staff, Wand Petrify, Polymorph Breath Weapon Spell
[x] [x] [x] [x] [x]
Weapon # Atks Range Atk Mod S-M L Speed
[Weapon] [ROF] [RANGE] [Atk Mod] [S-M] [L] [Speed]
Languages

 

Weapon Proficiencies
 Initial [x]; #Levels [y]; Penalty [z]

  Broad Group: Blades (Bastard Sword, Cutlass, Dagger/Dirk, Katana, Khopesh, Knife/Stiletto, Long Sword, Main-Gauche, Rapier, Sabre, Scimitar, Short Sword/Drusus, Two-Handed Sword, Wakizashi), Broad Group: Cleaving/Crushing Weapons (Battle Axe, Belaying Pin, Club, Footman's Mace, Footman's Pick, Hand/Throwing Axe, Horseman's Mace, Horseman's Pick, Morning Star, Warhammer), Broad Group: Pole Weapons (Awl Pike, Bardiche, Bec De Corbin, Bill-Guisarme, Fauchard, Fauchard-Fork, Glaive, Glaive-Guisarme, Guisarme, Guisarme-Voulge, Halberd, Harpoon, Hook Fauchard, Javelin, Lucern Hammer, Long Spear, Mancatcher, Military Fork, Naginata, Partisan, Ranseur, Scythe, Sickle, Spear, Spetum, Tetsubo, Trident, Voulge), Broad Group: Small Throwing Weapons (Dagger/Dirk, Dart, Hand/Throwing Axe, Knife/Stiletto, Shuriken), Tight Group: Axes (Battle Axe, Hand/Throwing Axe), Tight Group: Bows (Composite Long Bow, Composite Short Bow, Daikyu, Long Bow, Short Bow), Tight Group: Clubbing Weapons (Belaying Pin, Club, Footman's Mace, Horseman's Mace, Morning Star, Warhammer), Tight Group: Crossbows (Hand Crossbow, Heavy Crossbow, Light Crossbow), Tight Group: Fencing Blades (Dagger/Dirk, Knife/Stiletto, Main-Gauche, Rapier, Sabre), Tight Group: Flails (Footman's Flail, Horseman's Flail), Tight Group: Lances (Heavy Horse Lance, Light Horse Lance, Jousting Lance, Medium Horse Lance), Tight Group: Long Blades (Bastard Sword, Katana, Long Sword, Scimitar, Two-Handed Sword), Tight Group: Medium Blades (Cutlass, Khopesh, Wakizashi), Tight Group: Picks (Footman's Pick, Horseman's Pick), Tight Group: Polearms (Awl Pike, Bardiche, Bec De Corbin, Bill-Guisarme, Fauchard, Fauchard-Fork, Glaive, Glaive-Guisarme, Guisarme, Guisarme-Voulge, Halberd, Hook Fauchard, Lucern Hammer, Mancatcher, Military Fork, Naginata, Partisan, Ranseur, Spetum, Tetsubo, Voulge), Tight Group: Short Blades (Dagger/Dirk, Knife/Stiletto, Main-Gauche, Short Sword/Drusus), Tight Group: Sickles (Scythe, Sickle), Tight Group: Slings (Sling, Staff Sling), Tight Group: Spears (Harpoon, Javelin, Long Spear, Spear, Trident), Tight Group: Whips (Scourge, Whip)

Nonweapon Proficiencies
 Initial [x]; #Levels [y]

  Detect Noise ([x]) (n/a; n/a), Proficiency ([x]) (Ability -x; # Slots)

Racial Notes

 

Class Notes

Spellcasting
 Caster Level [x]; [x] 1st | 0 2nd | 0 3rd | 0 4th | 0 5th | 0 6th | 0 7th | 0 8th | 0 9th
 Spheres [x]
 Prohibited Schools [x]

 Spells Prepared 1st—[x]. 2nd—[x]. 3rd—[x]. 4th—[x]. 5th—[x]. 6th—[x]. 7th—[x]. 8th—[x]. 9th—[x].

 Spellbook 1st—[x]. 2nd—[x]. 3rd—[x]. 4th—[x]. 5th—[x]. 6th—[x]. 7th—[x]. 8th—[x]. 9th—[x].

Biography

 Height [x]; Weight [x]; Age [x]; Hair [x]; Eyes [x]; Skin [x]
 Homeland [x]; Religion [x]

Defeated Enemies

 None

Equipment

 Magic Items None

 Clothing belt (3 sp), breeches (2 gp), gloves (1 gp), good cloth cloak (8 sp), leather baldric (7 gp), soft boots (1 gp), tunic (8 sp)

 Non-Magic Items backpack (2 gp), 10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each), flint and steel (5 sp), hammer (1 gp), knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp), knife sheath (3 cp), 10 pitons (3 cp each), silk rope (50 ft.) (10 gp), 2 small belt pouches (7 sp each), 2 small sacks (5 cp each), small metal mirror (10 gp), 5 torches (15 ft. radius; 30 minutes duration) (1 cp each), whetstone (2 cp), wineskin (8 sp)

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Other None

Advanced Dungeons & Dragons® 2nd Edition. Flight of the Phoenix, A Spelljammer Campaign. Phoenix Gaming Club — 2012.
0 Games Played | Last Played on xx/xx/xxxx | Created on xx/xx/xxxx | Played by [x]