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ZORN SEREGON
Legion of the Schwartz
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Male Human |
Neutral Good |
Kit None |
Class(es) Psionicist 9 |
XP 390,100 of 400,000 |
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Strength |
Score |
Hit |
Damage |
Weight Allow. |
Max. Press |
Open Doors |
Bend Bars |
15 |
|
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55 |
170 |
8 |
7% |
Dexterity |
Score |
React |
Missile Atk |
Defense |
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13 |
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Constitution |
Score |
Hit Points |
Sys. Shock |
Resurrect |
Poison Save |
Regen |
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15 |
+1 |
90% |
94% |
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Intelligence |
Score |
# Lang |
Spell Level |
Learn Spell |
# Spells/Lvl |
Immune |
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13 |
3 |
6th |
55% |
9 |
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Wisdom |
Score |
Magic Def. |
Bonus Spells |
Spell Fail |
Immune |
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|
15 |
+1 |
2/1 |
0% |
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Charisma |
Score |
# Henchmen |
Loyalty |
React |
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12 |
5 |
0 |
0 |
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MV 9
# Atks 1
THAC0 16
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Hit Dice 8d6+10
Hit Points 41
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AC 6 (6 Armor)
Initiative (1d10 + 0)
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Paralysis, Poison, Death Magic |
Rod, Staff, Wand |
Petrify, Polymorph |
Breath Weapon |
Spell |
11 |
11 |
8 |
13 |
12 |
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Weapon |
# Atks |
Range |
Atk Mod |
S-M |
L |
Speed |
dagger |
1 |
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+0 |
1d4 |
1d3 |
2 |
hand crossbow +2 |
1 |
6/12/181 |
+2 |
1d3+51 |
1d2+51 |
5 |
knife |
1 |
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-4 |
1d3 |
1d2 |
2 |
scimitar +1 |
1 |
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+1 |
1d8+1 |
1d8+1 |
5 |
1ring of projection triples range and adds +3 damage (included in stats above) |
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Languages
Common, Elf, Goblin, Neutral Good, Orc
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Weapon Proficiencies
Initial 2; #Levels 1; Penalty -4
Dagger,
Hand Crossbow,
Scimitar
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Nonweapon Proficiencies
Initial 3 (plus 3 Int); #Levels 2
choose 1
Detect Noise (3) (n/a; n/a),
Harness Subconscious (14) (Wisdom -1; 2 Slots),
Meditative Focus (16) (Wisdom +1; 1 Slots),
Psionic Detection (13) (Wisdom -1; 1 Slots),
Reading/Writing (Common) (14) (Intelligence +1; 1 Slots),
Rejuvenation (14) (Wisdom -1; 1 Slots),
Shipwright (14) (Dexterity +1; 1 Slots),
Signaling (15) (Intelligence +2; 1 Slots)
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Class Notes
- Psionic DetectionPrepare for 1 full round, make proficiency check each round while concentrating. On successful check, detect use of psionics within 50 yards. No other information is gained.
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Psionics
Psionic Strength Points (PSP) 100
Manifester Level 9
choose 1 science and 1 devotion keeping in mind that you must have at least twice as many devotions as sciences per discipline.
Psychic Defenses:
intellect fortress (PS 12; IC 4; MC n/a),
mental barrier (PS 13; IC 3; MC n/a),
mind blank (PS 8; IC 0; MC 0),
thought shield (PS 12; IC 1; MC n/a),
tower of iron will (PS 13; IC 6; MC n/a).
Clairsentience:
SciencesNone.
Devotionsdanger sense (PS 12; IC 4; MC 3/turn).
Psychokinesis (Primary):
Sciencesdisintegrate (PS 11; IC 40; MC n/a),
project force (PS 13; IC 10; MC n/a),
telekinesis (PS 12; IC 3+; MC 1+/round).
Devotionsanimate object (PS 10; IC 8; MC 3/round),
ballistic attack (PS 13; IC 5; MC n/a),
control flames (PS 14; IC 6; MC 3/round),
inertial barrier (PS 12; IC 7; MC 5/round),
levitation (PS 12; IC 12; MC 2/round),
molecular agitation (PS 15; IC 7; MC 6/round),
soften (PS 13; IC 4; MC 3/round).
Psychometabolism:
Sciencesshadow-form (PS 9; IC 12; MC 3/round).
Devotionsadrenalin control (PS 12; IC 8; MC 4/round),
biofeedback (PS 13; IC 6; MC 3/round),
cell adjustment (PS 12; IC 5; MC up to 20/round),
displacement (PS 12; IC 6; MC 3/round),
flesh armor (PS 12; IC 8; MC 4/round).
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Biography
Height 6'; Weight 167 lbs.; Age 18; Hair Brown; Eyes Blue; Skin Caucasian
Homeland Oerth; Religion Path & Way
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Defeated Enemies
Aartuk, Goblin (2), Grey Scavver (2), Krajen (2), Mummy (2), Orog, Starbeast Clan Archer (2), Wraith (2)
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Equipment
Magic Items
boots of elvenkind (Move Silently 95% in worst conditions, 100% in best),
hand crossbow +2 (S-M: 1d3; L: 1d2; type: P; speed factor: 5),
potion of extra-healing (cures 3d8+3 hp),
potion of invisibility (8 doses; 1d4+2 turn duration),
ring of projection (triple range and +3 damage on all missile weapons; objects retain small bubble of air until impact; use jump but inactive ring for 1 round after each such usage; Code of the Harpers, pg. 106),
ring of water walking (support 1,200 lbs.),
scimitar +1 (S-M: 1d8; L: 1d8; type: S; speed factor: 5),
scroll of protection from fire (30' diameter static sphere; resist all heat and flame; 1d4+4 turn duration),
studded leather armor +1 (AC 6; -3 MV)
Clothing
belt (3 sp),
breeches (2 gp),
gloves (1 gp),
good cloth cloak (8 sp),
leather baldric (7 gp),
soft boots (1 gp),
tunic (8 sp)
Non-Magic Items
backpack (2 gp),
10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each),
dagger (S-M: 1d4; L: 1d3; type: P; speed factor: 2) (2 gp),
flint and steel (5 sp),
hammer (1 gp),
12 hand quarrels (range: 2/4/6) (1 gp each),
knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp),
knife sheath (3 cp),
10 pitons (3 cp each),
quiver (8 sp),
silk rope (50 ft.) (10 gp),
2 small belt pouches (7 sp each),
2 small sacks (5 cp each),
small metal mirror (10 gp),
5 torches (15 ft. radius; 30 minutes duration) (1 cp each),
whetstone (2 cp),
wineskin (8 sp)
Treasure
PP 10; GP 10; EP 10; SP 10; CP 10
Other None
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