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OROPHIN CALAFALAS
Legion of the Schwartz
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Male Half-Elf |
Chaotic Neutral |
Kit None |
Class(es) Bard 11 |
XP 300,100 of 440,000 |
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Strength |
Score |
Hit |
Damage |
Weight Allow. |
Max. Press |
Open Doors |
Bend Bars |
13 |
|
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45 |
140 |
7 |
4% |
Dexterity |
Score |
React |
Missile Atk |
Defense |
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13 |
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|
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Constitution |
Score |
Hit Points |
Sys. Shock |
Resurrect |
Poison Save |
Regen |
|
11 |
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75% |
80% |
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Intelligence |
Score |
# Lang |
Spell Level |
Learn Spell |
# Spells/Lvl |
Immune |
|
15 |
4 |
7th |
65% |
11 |
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Wisdom |
Score |
Magic Def. |
Bonus Spells |
Spell Fail |
Immune |
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11 |
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10% |
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Charisma |
Score |
# Henchmen |
Loyalty |
React |
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|
15 |
7 |
+3 |
+3 |
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MV 12
# Atks 1
THAC0 15
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Hit Dice 10d6+2
Hit Points 52
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AC 5 (5 bracers)
Initiative (1d10 + 0)
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Paralysis, Poison, Death Magic |
Rod, Staff, Wand |
Petrify, Polymorph |
Breath Weapon |
Spell |
11 |
10 |
10 |
14 |
11 |
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Weapon |
# Atks |
Range |
Atk Mod |
S-M |
L |
Speed |
battle axe +2 |
1 |
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+2 |
1d8+2 |
1d8+2 |
7 |
knife |
1 |
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-3 |
1d3 |
1d2 |
2 |
military fork +1 |
1 |
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+1 |
1d8+1 |
2d4+1 |
7 |
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Languages
Chaotic Neutral, Common, Dracon, Elf, Giant, Gnome
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Weapon Proficiencies
Initial 2; #Levels 2; Penalty -3
Broad Group: Cleaving/Crushing Weapons (Battle Axe, Belaying Pin, Club, Footman's Mace, Footman's Pick, Hand/Throwing Axe, Horseman's Mace, Horseman's Pick, Morning Star, Warhammer),
Military Fork
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Nonweapon Proficiencies
Initial 3 (plus 4 Int); #Levels 2
History (Wildspace) (15) (Charisma; 0 Slots),
Juggling (12) (Dexterity -1; 1 Slots),
Musical Instrument (Drums) (12) (Dexterity -1; 0 Slots),
Navigation (Wildspace) (13) (Intelligence -2; 1 Slots),
Reading/Writing (Common) (16) (Intelligence +1; 1 Slots),
Reading/Writing (Elf) (16) (Intelligence +1; 1 Slots),
Rope Use (13) (Dexterity; 1 Slots),
Spacemanship (14) (Dexterity +1; 1 Slots),
Spellcraft (13) (Intelligence -2; 1 Slots),
Tightrope Walking (13) (Dexterity; 1 Slots),
Tumbling (13) (Dexterity; 1 Slots)
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Racial Notes
Infravision 60 ft.; 30% resistance to sleep and charm-related spells; notice concealed door 1 in 6 passing by; notice concealed door 3 in 6 searching; notice secret door 2 in 6 searching
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Class Notes
- Climb Walls 85% (+10% in no armor), Detect Noise 75%, Pick Pockets 65% (+5% in no armor), Read Languages 40%; influence reactions (save vs. paralyzation -3); inspire allies (spend 3 rounds to grant +1 attack, +1 saves, and +2 morale to all allies within 110 ft. for 11 rounds); 1/encountercounter magical songs and poetry; 55% know magic item's history and background
- JugglingMake a +0 attack roll vs. AC 0 to catch an incoming thrown weapon before enemy makes attack roll, on failure take normal damage.
- TumblingForego all attacks in a round to gain -4 bonus to AC for round; gain +2 attack rolls with unarmed combat; on a successful proficiency check, take only one-half damage on falls from 10-60 ft. and no damage from falls 10 ft. or less.
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Spellcasting
Caster Level 11; 3 1st | 3 2nd | 3 3rd | 1 4th
Spells Prepared
1stdetect magic, magic missile (2).
2ndblur, flaming sphere, rope trick.
3rdlightning bolt (2), Melf's minute meteors.
4thwall of fire.
Spellbook
1starmor, burning hands, detect magic, magic missile.
2ndblur, flaming sphere, rope trick, spectral hand.
3rdenhance rating, lightning bolt, Melf's minute meteors.
4thfire charm, wall of fire.
Prohibited (Failed to Learn) Spells
1stcolor spray.
2ndMelf's acid arrow, strength, Tasha's uncontrollable hideous laughter.
3rdairsphere.
4thfire trap.
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Biography
Height 5'8"; Weight 119 lbs.; Age 17; Hair Brown; Eyes Brown; Skin Caucasian
Homeland Wildspace; Religion Celestian
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Defeated Enemies
Goblin (2), Grey Scavver (2), Neogi, Starbeast Clan Archer (3), Starbeast Clan Berserker (7), Starbeast Clan Jarl
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Equipment
Magic Items
battle axe +2 (S-M: 1d8; L: 1d8; type: S; speed factor: 7),
bracers of defense AC 5,
inkwell of concealment (always full of ink; anything written turns invisible in 1 hour),
mage scroll with dig, dimension door, and illusionary wall,
military fork +1 (S-M: 1d8; L: 2d4; type: P; speed factor: 7),
old salt statue of powermedic with bag (1/daystatue becomes medic with AC 10, 8 hp, MV 12; can cast either 1 cure critical wounds, 2 cure serious wounds, or 5 cure light wounds but no more than one spell on any one person within 24 hours; can cast heal 1/week at the cost of all other powers for 7 days),
potion of invisibility (8 doses; 1d4+2 turn duration),
potion of speed (double movement and attack speed; age 1 year; 5d4 round duration)
Clothing
belt (3 sp),
breeches (2 gp),
gloves (1 gp),
good cloth cloak (8 sp),
leather baldric (7 gp),
soft boots (1 gp),
tunic (8 sp)
Non-Magic Items
backpack (2 gp),
10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each),
drum (50 gp),
flint and steel (5 sp),
hammer (1 gp),
knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp),
knife sheath (3 cp),
10 pitons (3 cp each),
silk rope (50 ft.) (10 gp),
2 small belt pouches (7 sp each),
2 small sacks (5 cp each),
small metal mirror (10 gp),
5 torches (15 ft. radius; 30 minutes duration) (1 cp each),
whetstone (2 cp),
wineskin (8 sp)
Treasure
PP 10; GP 10; EP 10; SP 10; CP 10
Other None
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