Advanced Dungeons & Dragons 2nd Edition Logo MOTO PATTON
Legion of the Schwartz
Phoenix Gaming Club Logo
Male Giff Neutral Kit Myrmidon
Class(es) Fighter 9 XP 347,610 (+10%) of 500,000
Strength Score Hit Damage Weight Allow. Max. Press Open Doors Bend Bars
19 +3 +7 485 640 16(8) 50%
Dexterity Score React Missile Atk Defense      
16 +1 +1 -2      
Constitution Score Hit Points Sys. Shock Resurrect Poison Save Regen  
16 +2 95% 96%  
Intelligence Score # Lang Spell Level Learn Spell # Spells/Lvl Immune  
11 2 5th 45% 7  
Wisdom Score Magic Def. Bonus Spells Spell Fail Immune    
14 0 2 0%    
Charisma Score # Henchmen Loyalty React      
11 4      
 MV 9
 # Atks 3/2
 THAC0 12
 Hit Dice 9d10+18
 Hit Points 91
 AC 1* (3 Armor - 2 Dex)
      * AC 0 with one-handed weapons
 Initiative (1d10 + 1)
Paralysis, Poison, Death Magic Rod, Staff, Wand Petrify, Polymorph Breath Weapon Spell
8 10 9 9 11
Magic Resistance 10% including against beneficial spells and effects. | Immunity to all disease (periapt of health).
Weapon # Atks Range Atk Mod S-M L Speed
bastard sword +2 (1-hand) 2 +6 1d8+11 1d12+11 6
bastard sword +2 (2-hand) 2 +6 2d4+11 2d8+11 5
composite longbow +1 2/1 4/8/17 +2 1d8+1 1d8+1
head butt 1 +3 2d6+7 2d6+7
knife 1 +1 1d3+7 1d2+7 2
Languages

 Common, Elf, Giff, Neutral

Weapon Proficiencies
 Initial 4; #Levels 3; Penalty -2

  Bastard Sword Specialization, Single Weapon Style Specialization, Tight Group: Bows (Composite Long Bow, Composite Short Bow, Daikyu, Long Bow, Short Bow), Tight Group: Long Blades (Bastard Sword, Katana, Long Sword, Scimitar, Two-Handed Sword), Two-Hander Style Specialization choose 1

Nonweapon Proficiencies
 Initial 3 (plus 2 Int); #Levels 3

  Ancient History (10) (Intelligence -1; 1 Slots), Blacksmithing (19) (Strength; 1 Slots), Blind-fighting (2 Slots), Close-quarter Fighting (16) (Dexterity; 2 Slots), Detect Noise (3) (n/a; n/a), Fire-building (13) (Wisdom -1; 1 Slots), Reading/Writing (Common) (11) (Intelligence; 2 Slots [cross-class]) choose 1

Racial Notes

 Large-Size Damage—Take damage from weapons as a Large creature.
 Natural AC 6

Class Notes

  • Blind-fighting—In total darkness, -2 attack rolls. In starlight, -1 attack rolls. No AC penalties in melee. Use proficiencies at half rating and move at half normal penalty. Against invisible foes, -2 attack rolls.
  • Close-quarter Fighting—Make proficiency check when in cramped dungeons, underground lairs, narrow corridors, and such. On a success, gain +2 attack rolls when using bludgeoning or piercing weapons or natural weapons.
  • Single Weapon Style Specialization—When using a one-handed weapon and no weapon or shield in the offhand, gain a -1 bonus to AC.
  • Two-Hander Style Specialization—When using a two-handed weapon, reduce speed factor by 3.
Biography

 Height 8'11"; Weight 629 lbs.; Age 20; Hair Black; Eyes Green; Skin Black
 Homeland Korvspace; Religion Giff ("The Great One")

Defeated Enemies

 Aartuk (5), Elder Aartuk, Goblin (6), Heucuva (2), Mummitaur (2), Mummy

Equipment

 Magic Items — (10% Malfunction with all rods, staves, wands, rings, amulets, potions, horns, jewels and other magic items except weapons, shields, armor, gauntlets, and girdles.) bastard sword +2 (one-handed—S-M: 1d8; L: 1d12; type: S; speed factor: 6 | two-handed—S-M: 2d4; L: 2d8; type: S; speed factor: 8), bone of animation (1/day—create skeleton for 1 hour; see BoMM, pg. 18), bronze plate mail +1 (AC 3; -3 MV), composite long bow +1 (S-M: by arrow; L: by arrow; type: by arrow; speed factor: 7), periapt of health (immunity to all disease), potion of fire breath (4 doses; see DMG, pg. 142), potion of water breathing (2 doses; 1 hour + 1d10 round duration), 4 stones of shielding (when crushed -6 AC round 1, -3 AC round 2, -1 AC round 3)

 Clothing belt (3 sp), breeches (2 gp), gloves (1 gp), good cloth cloak (8 sp), leather baldric (7 gp), soft boots (1 gp), tunic (8 sp)

 Non-Magic Items ale (2 gallons) (2 sp each), backpack (2 gp), 10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each), flint and steel (5 sp), grappling hook (8 sp), hammer (1 gp), knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp), knife sheath (3 cp), monocle (10 gp), 10 pitons (3 cp each), quiver (8 sp), 12 sheaf arrows (S-M: 1d8; L: 1d8; type: P; range: 4/8/17) (5 cp each), silk rope (50 ft.) (10 gp), 2 small belt pouches (7 sp each), 2 small sacks (5 cp each), small metal mirror (10 gp), 5 torches (15 ft. radius; 30 minutes duration) (1 cp each), whetstone (2 cp), wineskin (8 sp)

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Other None

Advanced Dungeons & Dragons® 2nd Edition. Flight of the Phoenix, A Spelljammer Campaign. Phoenix Gaming Club — 2012.
8 Games Played | Last Played on 01/31/2013 | Created on 09/27/2012 | Played by Shane Bradley