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AMOTHAR SKYBLADE
Legion of the Schwartz
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Male Elf |
Chaotic Good |
Kit None |
Class(es) Fighter/Mage 8/9 |
XP 175,050 of 250,000 / 175,050 of 250,000 |
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Strength |
Score |
Hit |
Damage |
Weight Allow. |
Max. Press |
Open Doors |
Bend Bars |
12 |
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45 |
140 |
7 |
4% |
Dexterity |
Score |
React |
Missile Atk |
Defense |
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9 |
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Constitution |
Score |
Hit Points |
Sys. Shock |
Resurrect |
Poison Save |
Regen |
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10 |
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70% |
75% |
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Intelligence |
Score |
# Lang |
Spell Level |
Learn Spell |
# Spells/Lvl |
Immune |
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15 |
4 |
7th |
65% |
11 |
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Wisdom |
Score |
Magic Def. |
Bonus Spells |
Spell Fail |
Immune |
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9 |
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20% |
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Charisma |
Score |
# Henchmen |
Loyalty |
React |
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6 |
2 |
-3 |
-2 |
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MV 12
# Atks 3/2
THAC0 13
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Hit Dice (8d10 + 9d4)/2
Hit Points 41
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AC 5 (5 bracers)
Initiative (1d10 + 0)
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Paralysis, Poison, Death Magic |
Rod, Staff, Wand |
Petrify, Polymorph |
Breath Weapon |
Spell |
10 |
9 |
11 |
12 |
10 |
+2 saves vs. cold-based attacks (ring of warmth) |
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Weapon |
# Atks |
Range |
Atk Mod |
S-M |
L |
Speed |
harpoon +2 (1-hand) |
3/2 |
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+2 |
1d4+3 |
1d6+3 |
7 |
harpoon +2 (2-hands) |
3/2 |
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+2 |
2d4+2 |
2d6+2 |
7 |
knife |
3/2 |
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-3 |
1d3 |
1d2 |
2 |
morning star +1 |
3/2 |
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+1 |
2d4+1 |
1d6+2 |
7 |
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Languages
Centaur, Chaotic Good, Common, Elf, Genie, Halfling
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Weapon Proficiencies
Initial 4; #Levels 2; Penalty -2
Battle Axe,
Broad Group: Pole Weapons (Awl Pike, Bardiche, Bec De Corbin, Bill-Guisarme, Fauchard, Fauchard-Fork, Glaive, Glaive-Guisarme, Guisarme, Guisarme-Voulge, Halberd, Harpoon, Hook Fauchard, Javelin, Lucern Hammer, Long Spear, Mancatcher, Military Fork, Naginata, Partisan, Ranseur, Scythe, Sickle, Spear, Spetum, Tetsubo, Trident, Voulge),
Morning Star
Warhammer
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Nonweapon Proficiencies
Initial 4 (plus 4 Int); #Levels 2
Animal Handling (8) (Wisdom -1; 1 Slots),
Blind-fighting (2 Slots),
Detect Noise (4) (n/a; n/a),
Reading/Writing (Common) (16) (Intelligence +1; 1 Slots),
Reading/Writing (Elf) (16) (Intelligence +1; 1 Slots),
Rope Use (9) (Dexterity; 1 Slots),
Set Snares (8) (Dexterity -1; 1 Slots),
Spacemanship (10) (Dexterity +1; 1 Slots),
Spellcraft (13) (Intelligence -2; 1 Slots),
Swimming (12) (Strength; 1 Slots)
choose 1
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Racial Notes
Infravision 60 ft.; 90% resist sleep and charm-related spells; +1 attack rolls with long swords, short swords, and bows; surprise opponents at -4 (-2 if must open door) if alone, with halflings and elves, or 90 ft. from party; notice concealed door 1 in 6 passing by; notice concealed door 3 in 6 searching; notice secret door 2 in 6 searching
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Class Notes
- Blind-fightingIn total darkness, -2 attack rolls. In starlight, -1 attack rolls. No AC penalties in melee. Use proficiencies at half rating and move at half normal penalty. Against invisible foes, -2 attack rolls.
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Spellcasting
Caster Level 9; 4 1st | 3 2nd | 3 3rd | 2 4th | 1 5th
Spells Prepared
1starmor, magic missile (2), unseen servant.
2ndalter self, blindness, magic mouth.
3rdairsphere, fireball, fly.
4thdimension door, phantasmal killer.
5thcone of cold
Spellbook
1staffect normal fires, armor, chill touch, magic missile, read magic, unseen servant.
2ndalter self, blindness, magic mouth.
3rdairsphere, enhance rating, fireball, fly.
4thdimension door, phantasmal killer.
5thcone of cold
Prohibited (Failed to Learn) Spells
1stcolor spray.
2ndblur, deafness, invisibility, spectral hand.
3rdNone.
4thNone.
5thdemi-shadow monsters, domination, monster summoning III.
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Biography
Height 5'3"; Weight 84 lbs.; Age 119; Hair Brown; Eyes Blue; Skin Caucasian
Homeland Oerth; Religion Corellon Larethian
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Defeated Enemies
Goblin (3), Greater Mummy, Grey Scavver (2), Heucuva, Mummitaur, Spectre, Starbeast Clan Berserker, Stone Golem, Umber Hulk, Wraith
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Equipment
Magic Items
amulet of arachnid control (control one giant or 1d10 normal arachnids, those with Int 3 or better receive saving throw vs. spells; neogi save at -2 penalty),
bracers of defense AC 5,
girdle of the frog (gain Swimming [16]; leap up to MV in distance and 1/3 MV in height; make attack in mid-leap, if desired),
harpoon +2 (one-handedS-M: 1d4+1; L: 1d6+1; type: P; speed factor: 7 | two-handedS-M: 2d4; L: 2d6; type: P; speed factor: 7),
morning star +1 (S-M: 2d4; L: 1d6+1; type: P/B; speed factor: 7),
2 ointment of blessing (-2 bonus to AC; +2 bonus to all saves; 1 turn duration),
potion of extra-healing (cures 3d8+3 hp),
potion of flying (1d4+4 turn duration),
ring of shocking grasp (deals 1d8+6 on touch attack; after 3 uses, regardless of delay between them, inert for 1 turn to recharge),
ring of warmth (keeps warm in natural cold environments; +2 saves vs. cold-based attacks and reduce cold damage by -1 per die),
mage scroll with fireball and fly
Clothing
belt (3 sp),
breeches (2 gp),
gloves (1 gp),
good cloth cloak (8 sp),
leather baldric (7 gp),
soft boots (1 gp),
tunic (8 sp)
Non-Magic Items
backpack (2 gp),
10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each),
flint and steel (5 sp),
hammer (1 gp),
knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp),
knife sheath (3 cp),
10 pitons (3 cp each),
silk rope (50 ft.) (10 gp),
2 small belt pouches (7 sp each),
2 small sacks (5 cp each),
small metal mirror (10 gp),
5 torches (15 ft. radius; 30 minutes duration) (1 cp each),
whetstone (2 cp),
wineskin (8 sp)
Treasure
PP 10; GP 10; EP 10; SP 10; CP 10
Other None
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