Weapon Proficiencies
Initial 4; #Levels 2; Penalty -2
Tight Group: Clubbing Weapons (Belaying Pin, Club, Footman's Mace, Horseman's Mace, Morning Star, Warhammer),
Tight Group: Slings (Sling, Staff Sling),
Weapon and Shield Double Style Specialization
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Nonweapon Proficiencies
Initial 4; #Levels 2
Blacksmithing (15) (Strength; 1 Slots),
Detect Noise (3) (n/a; n/a),
Healing (13) (Wisdom -2; 2 Slots),
Reading/Writing (Dwarf) (13) (Intelligence +1; 1 Slots),
Religion (15) (Wisdom; 1 Slots),
Spacemanship (14) (Dexterity +1; 1 Slots),
Spellcraft (10) (Intelligence -2; 1 Slots),
Wildspace Survival (12) (Wisdom -3; 2 Slots)
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Racial Notes
Infravision 60 ft.; 20% failure of non-class specific magic items; +1 attack rolls vs. orcs, half-orcs, goblins, and hobgoblins; -4 AC vs. ogres, trolls, ogre magi, giants, and titans; detect grade or slope in passage 5 in 6; detect new tunnel/passage construction 5 in 6; detect sliding/shifting walls or rooms 4 in 6; detect stonework traps, pits, and deadfalls 3 in 6; detect depth underground 3 in 6
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Equipment
Magic Items (20% Malfunction with all rods, staves, wands, rings, amulets, potions, horns, jewels and other magic items except weapons, shields, armor, gauntlets, and girdles.)
boots of levitation (434 lbs. weight limit; ascend/descend vertically 20 ft./round),
2 elixir of health (cures blindness, deafness, disease, feeblemindedness, insanity, infection, infestation, poisoning, and rot; if entirely consumed all are cured; if half consumed 1d2 conditions are cured),
footman's mace +2 (S-M: 1d6+1; L: 1d6; type: B; speed factor: 7),
sling +1 (S-M: by ammo; L: by ammo; type: B; speed factor: 6),
small shield +1 (-2 AC),
string of shackles (may be tied around the wrists of a held, paralyzed, unconscious, or willing recipient; cannot be broken by force; command word with 10 ft. will release)
Clothing
belt (3 sp),
breeches (2 gp),
gloves (1 gp),
good cloth cloak (8 sp),
leather baldric (7 gp),
soft boots (1 gp),
tunic (8 sp)
Non-Magic Items
backpack (2 gp),
banded mail armor (AC 3) (200 gp),
10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each),
flint and steel (5 sp),
hammer (1 gp),
holy symbol of Ptah (25 gp),
knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp),
knife sheath (3 cp),
10 pitons (3 cp each),
silk rope (50 ft.) (10 gp),
20 sling bullets (S-M: 1d4+1; L: 1d6+1; type: B; range: 5/10/20) (1 cp each),
2 small belt pouches (7 sp each),
2 small sacks (5 cp each),
small metal mirror (10 gp),
5 torches (15 ft. radius; 30 minutes duration) (1 cp each),
whetstone (2 cp),
wineskin (8 sp)
Treasure
PP 10; GP 10; EP 10; SP 10; CP 10
Other None
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