Languages
Beholder, Chaotic Good, Common, Dragon, Drow, Dwarf, Elf, High Shou, Thieves' Cant
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Nonweapon Proficiencies
Initial 3; #Levels 1
Juggling (14) (Dexterity -1; 1 Slots),
Jumping (8) (Strength; 1 Slots),
Locksmithing (15) (Dexterity; 1 Slots),
Reading/Writing (Common) (18) (Intelligence +1; 1 Slots),
Reading/Writing (Elf) (18) (Intelligence +1; 1 Slots),
Reading/Writing (High Shou) (18) (Intelligence +1; 1 Slots),
Rope Use (15) (Dexterity; 1 Slots),
Spacemanship (16) (Dexterity +1; 1 Slots),
Tightrope Walking (15) (Dexterity; 1 Slots),
Tumbling (15) (Dexterity; 1 Slots)
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Spellcasting
Caster Level 8th; 4 1st | 3 2nd | 3 3rd | 2 4th
Spells Prepared
1stdetect magic, hold portal, read magic, Tenser's floating disc.
2ndforget (2), invisibility.
3rddispel magic, lightning bolt, wraithform.
4thdimension door, wall of ice.
Spellbook
1stdetect magic, hold portal, read magic, Tenser's floating disc.
2ndforget, invisibility.
3rddispel magic, lightning bolt, wraithform.
4thdimension door, wall of ice.
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Equipment
Magic Items
bracers of defense AC 5,
broad sword +2 (S-M: 2d4; L: 1d6+1; type: S; speed factor: 5),
elixir of health (cures blindness, deafness, disease, feeblemindedness, insanity, infection, infestation, poisoning, and rot; if entirely consumed all are cured; if half consumed 1d2 conditions are cured),
mage scroll of lightning bolt (2),
potion of ventriloquism (usable six times within 1d4+4 turn duration),
short bow +1 (S-M: by arrow; L: by arrow; type: by arrow; speed factor: 7),
stone of good luck (+1 [or 5%] for all rolls involving factors such as saving, slipping, dodging, and so on but never attack or damage rolls; +/- 1d10% [your choice] when rolling individual randomly determined magical treasure)
Clothing
belt (3 sp),
breeches (2 gp),
gloves (1 gp),
good cloth cloak (8 sp),
leather baldric (7 gp),
soft boots (1 gp),
tunic (8 sp)
Non-Magic Items
backpack (2 gp),
10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each),
flint and steel (5 sp),
hammer (1 gp),
knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp),
knife sheath (3 cp),
10 pitons (3 cp each),
quiver (8 sp),
12 flight arrows (S-M: 1d6; L: 1d6; type: P; range: 5/10/15) (3 cp each),
silk rope (50 ft.) (10 gp),
2 small belt pouches (7 sp each),
2 small sacks (5 cp each),
small metal mirror (10 gp),
thieves' picks (30 gp),
5 torches (15 ft. radius; 30 minutes duration) (1 cp each),
whetstone (2 cp),
wineskin (8 sp)
Treasure
PP 10; GP 10; EP 10; SP 10; CP 10
Other None
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