- #124
- ~ Ed Greenwood
The flying ships of the Forgotten Realms.
- ~ L. Gregory Smith
The art and science -- and joy -- of gliders.
- ~ Thomas M. Kane
The sky is the only limit with aerial adventures in the AD&D game.
- ~ J.F. Keeping
Aarakocra as player characters in AD&D game campaigns.
- ~ Christopher Jones
A brief word about the lord of the bird-folk.
- ~ Joseph R. Ravitts
Filipino martial arts at its best: escrima.
- ~ Rich Stump
If you've ever gamed with a Neutral Montyhaul, you'll love this article.
- ~ Rich Balwin
The secret spells of Odeen the Arch-Mage.
- ~ Ian Chapman
Backpacks: Don't leave for the wilderness without one.
- ~ Ed Greenwood
A lecture on the athcoid and the nature of old feuds.
- ~ Peter R. Jahn
How can you control a player with a howitzer?
- ~ Jason Pamental and David Packard
Making combat a little livelier in STAR FRONTIERS® games.
- ~ Thomas M. Kane
A few real-world projects for TOP SECRET® and TOP SECRET/S.I.TM games.
- ~ Jeff Grubb
Meet the newest Hulk® of all -- and his most determined foes.
- #126
- ~ Tom Moldvay
Vampires are everywhere -- you can Count on it.
- ~ David Howery
You'll need more than a silver dagger against the enemies of the living.
- ~ Vince Garcia
31-derful flavors of terror from beyond the grave.
- ~ Dan Salas
Life without death, death without life, forever.
- ~ John Gregory Betancourt
Our second visit to a remarkably... spirited tavern.
- ~ Gregory W. Detwiler
A strange and wonderful assortment of Oriental Adventures treasures.
- ~ Dean Shomshak
Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULU® game.
- ~ John M. Maxstadt
It's mutant round-up time in the lands of the GAMMA WORLD® game.
- ~ Kevin Marzahl
The TOP SECRET® game's contact system: Reach out and interrogate someone.
- ~ Jeff Grubb
Drac is back! The unliving world of Marvel Universe® vampires.
- ~ Douglas Lent
Three old friends from the Halloween crew come to visit.
- #134
- ~ The Readers
Seven dragons, from the deepest seas to astral space.
- ~ Ed Friedlander
Creative ways to put fear back into the cry, "Dragon!"
- ~ Vince Garcia
The intelligent dragon's guide to spell-casting.
- ~ William Simpson
Dragotha: A dragon that become far more dangerous after it died.
- ~ Gregg Sharp
Red dragons have no ecologies: They ravage them.
- ~ E. Paul Tobin
Magical paddleboards and other perverse items for jester NPCs.
- ~ Bruce A. Heard
A quick round of hack-n-slash with the ORCWARS! game rules.
- ~ James Brunet
How do you atone for the slaying of a dragon?
- ~ D.J. Fjellhaugen
Clerical spells that heal even when the cleric is gone.
- ~ Dennis McLaughlin
The tools of the ultimate hunter: sniper rifles for agent-assassins.
- ~ Danial Salas
Mutants are bad enough, but gamma radiation is forever.
- ~ David Edward Martin
Take a deep (super) breath: Here are more MARVEL SUPER HEROES® game powers!
- #138
- ~ Craig Schaefer
Those who annoy the Old Ones should keep a careful watch behind them.
- ~ Tom Moldvay
Beautiful ghouls and titanic zombies: new undead for your AD&D® games.
- ~ Ed Friedlander
A new insanity system that lets a little lunacy go a long way.
- ~ Eileen Lucas
Got an ailing fantasy campaign? Cure it -- with the Black Death.
- ~ Martin Landauer
Lasers in TOP SECRET® games; or, "What's this red button do?"
- ~ Nancy Varian Berberick
War's purpose is to take life; to renew it is another kind of struggle.
- #139
- ~ The Readers
Choice, fate, struggle, and luck: how four wizards achieved greatness.
- ~ John C. Bunnell
A guild of wizards can govern nations -- or destroy them.
- ~ Scott Waterhouse
Two powerful tomes that even Arch-Mages covet.
- ~ Jack A. Barker
Need the stats for Krypto the SuperdogTM? He (and others) are in this index!
- ~ William A Barton
A seance is not a party game when Great Cthulhu is involved.
- #140
- ~ Vince Garcia
His weapon of choice is the wisdom of the ages.
- ~ Andrew C. Gronosky
Mix-and-match gods do not a pantheon make.
- ~ Gregory Detwiler
Finding a cure for clerical shortcomings.
- ~ Robert Stockdale
Turning the tables on turning undead.
- ~ Len Carpenter
Stratgic arms limitations for the AD&D® game.
- ~ Len Carpenter
A better way of rolling the bones.
- ~ Mary Frances Zambreno
What is the price of a father's love?
- ~ Edwin C. Mason
Handheld weapons that get to the point.
- ~ Ed Greenwood
Creatures of light and darkness: new monsters for the FORGOTTEN REALMSTM setting.
- #141
- ~ The Readers
Want some excitement? Let the PCs meet a swamp-orc assassin tribe.
- ~ Randal S. Doering
Shamans and witch doctors must earn their magic -- but the price is steep.
- ~ Arthur Collins
The bigger they are, the more you should worry.
- ~ Joseph Clay
In just seven minutes, we can make you a humanoid.
- ~ Mickey Zucker Reichert
Was he sent out to die or to live?
- ~ David Edward Martin
A mad scientist and a benevolent sorcerer -- on the same super-team.
- #142
- ~ Dan Kretzer
If 327 badders fought 294 androids and a mutant squirrel in a tank, who would win?
- ~ John C. Bunnell
Do you really know how to role-play a spy? This book tells all.
- ~ Tony Jones
The most beautiful forest often conceals the most malign dangers.
- ~ Michael Harrison
Temples and congregations, built from the ground up.
- ~ The Readers
Fifteen more reasons why few monsters want to annoy druids.
- #147
- ~ Patricia Nead Elrod
If you get a toad for a familiar, be careful how you pick it up.
- ~ Vince Garcia
What can you do with a jar of fire bat ichor? Use it for a new spell component, of course.
- ~ Krys Stromsted
If it's your party, you can scry if you want to.
- ~ Douglas J. Behringer
Two ways to learn a new spell: the AD&D® 1st Edition way and the AD&D® 2nd Edition way.
- ~ Richard Hunt
Beer suds, attack rabbits, and three all new wands of wonder.
- ~ Brenda K. Ward
That which you ask for is rarely what you want.
- #157
- ~ Kim Mohan
The future awaits you inside the XXVcTM science-fiction role-playing game.
- ~ Ed Greenwood
Solitare rules for the BUCK ROGERSTM: Battle for the 25th Century game.
- ~ Carl Sargent
New powers for Jedi in West End Games' STAR WARS® game.
- ~ Stewart Wieck
Stronger than a mountain: the sumo wrestler for AD&D® Oriental Adventures games.
- ~ Len Carpenter
And an alternative view of the mightiest unarmed fighter of all.
- ~ J.F. Keeping
They can fight, but will they fight for or against you?
- ~ Tom Little
One player, one DM -- and a whole lot of problems and fun.
- ~ Ed Greenwood and Jeff Grubb
A crossroads of adventure in the FORGOTTEN REALMSTM campaign.
- ~ Carleton Tsui
What makes the Fantastic Four so fantastic? Teamwork.
- #165
- ~ Thomas M. Kane
Prepare to ram! Naval rules for 1st Edition BATTLESYSTEMTM games.
- ~ Tim Malto
Why a giant archerfish doesn't need a bow to bring down prey.
- ~ Randy Maxwell
Can a merman cleric cast a flame strike? No -- but he can do better.
- ~ Laurell K. Hamilton
Who would curse a bard, and why? His friends would stop at nothing to find out.
- ~ Dale A. Donovan
Four new villains who use their brains and their brawn.
- ~ Cory S. Kammer
Give your fighters extra punch with 36 special maneuvers.
- #166
- ~ Michael LaBossiere
Cyberpunk game worlds aren't just different -- they're deadly!
- ~ Mike Speca
One 'Mech look like ever other in FASA's BATTLETECH® game? Now they won't!
- ~ Edward Goldstein
Death is just a temporary problem in SJG's GURPS® AUTODUELTM game.
- ~ J. W. Donnelly
The locals were quite primitive and strange, but they could certainly make a visitor feel welcome.
- ~ Scott Waterhouse
More "Pages from the Arch-Mages," with the final word in dueling spells.
- ~ Robert Rinas
The U.S. Navy: It's not just a job, it's espionage!
- #167
- ~ Joseph Bloch
A typically dangerous wilderness in the GREYHAWK® campaign.
- ~ David Howery
The largest mammalian land carnivore of all time is back (and fantasy heroes are its prey).
- ~ Matthew Schutt
Most call it a myth. Some call it a nightmare.
- ~ Gregg Chamberlain
Blood-drinking flowers, sword grass, and man-eating plants.
- ~ Mark Keavney
What can an angry deity do to your character? Anything he wants!
- ~ Jeffrey Pettengill
Necromancy is a dead art, but these spells will bring it back to life again.
- ~ Bryan Haught
An alchemist can always use more dragon's blood.
- ~ Peter Trueman
Now make change in kopeks, gulden, sovereigns, and sequins.
- ~ Steven E. Schend
Spider-foes are everywhere -- and now they're across the Atlantic!
- ~ Thomas M. Kane
Five intriguing characters for your Oriental AD&D® campaign.
- #168
- ~ Thomas Schlosser
All the secrets of role-playing, with none of the calories.
- ~ Robin C. Ashmore and Michele Batter
Breathe flame and surprise your friends with these great treasures.
- ~ William Wilson Goodson, Jr.
Another half-dozen treasures that Dungeon Masters will love.
- ~ Lois Tilton
A completely serious and authentic tale of life in Asgard. You bet.
- ~ Steven Schend
The MARVEL UNIVERSETM, where change is the only constant.
- ~ Scott Williams
Do away with boring treasure hoards, and make the players think!
- ~ Ed Greenwood
Two heroes of note in the lands of the Forgotten Realms.
- ~ Michael L. McDaniel
Espionage RPGs: The odds are you won't live to see tomorrow.
- #169
- ~ Jordan Clarke Hayes
Get a claymore for your dwarf and a flamberge for your fighter!
- ~ Joel E. Roosa
Tenser's floating disc as a flying missle platform? You bet!
- ~ Gordon R. Menzies
Whether you'd like to learn alchemy or street fighting, here's the article you need.
- ~ Jordan Clarke Hayes
Should you bash the ogre or back off a bit? New melee tactics for the AD&D game.
- ~ Dale A. Donovan
Who's the cycle-riding, flaming-skulled hero we all know and love?
- ~ Deborah Millitello
Even the cleverest of spells sometimes has a little catch.
- ~ Michael Hollinger
If your super heroes like a little excitement, build them a danger room.
- ~ Ed Greenwood
A return to the Realms for a look at a dozen deadly daggers.
- #170
- ~ Bruce A. Heard
A dragon's life (and afterlife) in the D&D® game's Known World.
- ~ Gregory W. Detwiler
When you cross a dragon with a chimera, you get trouble with three heads.
- ~ Jason M. Walker
Breath weapons you'll never believe! The deadly new ferrous dragons.
- ~ fiction by M.C. Sumner
He hunted wyverns for a living -- with an airplane and a rifle.
- ~ Steven E. Schend
Are these villains dead? Alive? Both? Neither? You decide.
- ~ Steve Maurer
Being a good GM isn't just a hobby, it's a lot of work.
- #171
- ~ Bruce A. Heard
Dragons, too, rule kingdoms in the D&D® Known World.
- ~ Thomas M. Kane
Dragons, Hellfires, and the LAW: Antitank weapons in the TOP SECRET/S.I.TM game.
- ~ Matthew Iden
If ya wanna play an orc, ya gotta think like an orc.
- ~ David W. Montgomery and Jim Milner
It can break a siege, end a drought, slay your enemies, and water you garden. What is it?
- ~ Steven E. Schend
Chris Powell needed an edge against crime. He got it -- and how!
- ~ fiction by Eluki bes Shahar
Mykene was the luckiest ship's pilot alive. But luck never last forever.
- ~ Dale A. Donovan
If you want to pound super villains, you need super tactics.
- ~ Matthew Schutt
When you plant your bean, remember to stand back -- way back!
- #172
- ~ Ed Greenwood and Steven E. Schend
Skullport: A great place to visit, if your insurance is paid up.
- ~ The readers
Caves have the nastiest things living in them, like these three fine fellows.
- ~ Robert Isaacson
Just because it looks like a rock doesn't mean it has to act like one.
- ~ fiction by William B. Crump
The lizards had taken the mountain -- but, thanks to the dwarves, they wouldn't enjoy their victory.
- ~ Michael DeWolfe
Spirit and divine magic of the strangest kind for your RUNEQUEST® game.
- ~ Thomas M. Kane
When you care enough to send the very best, put an M1A1 Abrams tank in you TOP SECRETS/S.I.TM game.
- ~ David Howery
Want to play a Viking, Mongol, or assassin warrior? Here's how.
- ~ Thomas M. Kane
The peasants are revolting! Rules for mob rule in your AD&D® games.
- ~ Ed Greenwood
Two powerful wayfarers who travel the Forgotten Realms alone.
- #173
- ~ Timothy B. Brown and William W. Connors
Man-eating halflings? Half-giants? Insect folk? And they're player characters?
- ~ Troy Denning
Thousands of undead roam Athas, and no two are ever alike.
- ~ Timothy B. Brown and William W. Connors
When you pick up a spell scroll on blasted Athas, don't expect to find water breathing.
- ~ Ed Greenwood
Elminster reveals the secrets of a dozen new magical staves from the FORGOTTEN REALMS® setting.
- ~ Gregory W. Detwiler
Don't get mad at those magic-users. Get even!
- ~ Royce Wicks
Want to play AD&D® game alignments in a completely different way?
- ~ fiction by Jerry Oltion
He knew just enough to open the floodgates into trouble: a tale of the DARK SUN universe.
- ~ Spike Y. Jones
What looks like a gnoll, but is a heck of a lot meaner?
- #174
- ~ Bruce Nesmith
Psionics: In Ravenloft, you can't even trust your own mind.
- ~ William W. Connors
Want to experience blind terror? Shake hands with a psionic lich.
- ~ Tim Malto
Three new AD&D® game monsters that are a howling success at frightening heroes.
- ~ Steven E. Schend
A blast from the past: Equinox returns!
- ~ Gregory W. Detwiler
"Giant ants in AD&D games? Ha! They're nothing. Watch me while I jusAAAAAAAGGHHH!"
- ~ fiction by Bob Liddil
He was careful, calculating, subtle, and quick. But in the end, it wasn't enough.
- ~ Spike Y. Jones
West End Games' TORGTM system has more beginnings than you can imagine.
- ~ Gregory W. Detwiler
A smart kobold is an archmage's nightmare. Here's proof.
- ~ Matthew P. Hargenrader
Lovely to look at, delightful to hold, a new ioun stone will never be sold.
- ~ Matthew P. Hargenrader
People are just dying to get ioun stones -- and here's what's killing them.
- #175
- ~ Arthur Collins
You can improvise with the best of DMs -- if you prepare for it.
- ~ Gregory W. Detwiler
Dinosaurs could be the least of your problems in fantasy time-traveling.
- ~ Tim Schroeder
New histories, new magic, and new universes: three keys to an all-new adventuring world.
- ~ Steven E. Schend and Dale A. Donovan
At last, for the first time, the incredible 3-D ManTM! (Who?)
- ~ fiction by Kit Wesler
A rash promise breeds many outcomes -- among them, death.
- ~ Scott Roach
The Riddle in Gaming, Part 1: Some uses and examples...
- ~ Mark Anthony
The Riddle in Gaming, Part 2:... and how to make up your own.
- #176
- ~ Chris Perry
Try elven clerics with real power! Specialty priests of the faerie folk.
- ~ Ed Greenwood and Steven E. Schend
Good-aligned drow? Visit Undermountain's temple of Eilistraee.
- ~ Spike Y. Jones
Some game-mastering tools you might never have though of -- the Nerf ball, for instance.
- ~ fiction by Michael G. Ryan
He would rise from the depths to achieve everlasting fame. It was only a matter of time.
- ~ Scott Davis and Steven E. Schend
Heroic castaways of the MARVEL UNIVERSETM.
- ~ Gregory W. Detwiler
An electric agnath? A long-jawed Erythrosuchus? Where do these guys come from, anyway?
- #177
- ~ Jim Shamlin
How do you get a half-orc, a dwarf, and an elf to work together?
- ~ Thomas M. Kane
The technological invasion of fantasy games: Gunpowder and worse.
- ~ Michael J. D'Alfonsi
A great DM = 1% inspiration + 99% perspiration.
- ~ Blake Mobley
When there are too many dice, make your players roll them!
- ~ Marcus L. Rowland
Being a mad scientist is not just a job -- it's an adventure!
- ~ Scott Davis and Steven E. Schend
Bad super women: cybernetic, sorcerous, and just plain mean.
- ~ Chris Perry
It isn't wise to look down on halfling specialty priests.
- ~ fiction by Jean Lorrah
Love conquers all, or so we would like to think.
- ~ Thomas M. Kane
Elephants: They're unstoppable, they're impressive, and they have lots of trunk space.
- ~ Michael DeWolfe
Time flies with a temporal compressor for SJG's GURPS® SPACE game.
- #178
- ~ Len Carpenter
Role-play noble warriors in all-new ways -- knight after knight.
- ~ Mark Galeotti
Who's knocking at my door? Magical rams and more for the military.
- ~ Carl Sargent
Paladins need all the help they can get -- and here it is!
- ~ Gregory Detwiler
You can't eat with a fauchard-fork, but it does a nice job on cavalry.
- ~ Arthur Collins
Who needs every dragon and elf species there is? Your world doesn't.
- ~ fiction by Josepha Sherman
You would do anything for a friend, but how would you save a river?
- ~ William Tracy
Having leftovers for your next campaign? Try these two.
- ~ Gary Van Binsbergen
Some disarming new combat techniques to put a choke hold on your TOP SECRET/S.I.TM campaign.
- ~ Michael Gabriel
The thieves' guild joins the 2nd Edition BATTLESYSTEMTM game!
- ~ Stephen Sullivan
If you've got some catching up to do on The Twilight Empire, start here.
- #179
- ~ Nigel Findley
Magical paintings that can save your life -- or take it away.
- ~ Gregg Chamberlain
After you light one of these magical candles, be sure you stand way back.
- ~ Bruce Humphrey
Liven up your treasure hoards with valuables that surprise as well as please.
- ~ Stephen Giles
If you explore the dungeons of the Forgotten Realms, be sure to have one of these devices in hand.
- ~ fiction by Heather Lynn Sarik
Pure, distilled moonlight, silvery and bright -- just the target for two smart thieves.
- ~ Dale A. Donovan and Steven E. Schend
Did you ever meet a super villain you wanted to laugh at rather than punch?
- ~ Jeff Grubb
The AD&D® AL-QADIMTM setting has flying carpets, efreeti bottles, and much, much more!
- ~ Allen Varney
If an anchor drops from the sky, it means a SPELLJAMMERTM campaign is coming!
- #180
- ~ Tanith Tyrr
Maybe it's fantasy, but your campaign must still make sense!
- ~ Charles Rodgers
Why own just any old magical sword when you can own a legend?
- ~ Lee A. Spain
So your fighter has a 6 intelligence. Make the most of it.
- ~ Joseph R. Ravitts
If your cleric thinks his home life is dull, wait till the DM sees this!
- ~ Robin Rist
When funds run low in your gaming club, it's time for a fund-raising adventure.
- ~ Spike Y. Jones
A goat that knocks down walls, and a lizard that knocks down everything.
- ~ fiction by Deborah Millitello
The goose that laid the golden eggs is dead -- and almost everyone has a motive to kill it.
- ~ Justin Mohareb
The best defense is a battlesuit in the MARVEL SUPER HEROESTM game.
- ~ Jerold M. Stratton
Wouldn't it be nice to have logical random-roll encounter tables?
- #181
- ~ Thomas M. Kane
When it comes to warfare, don't get caught with your cloak of protection down.
- ~ Ed Greenwood
Why you don't want to be hit by a blackstaff spell, and more.
- ~ Len Carpenter
Turn your black cat familiar into more than a liability.
- ~ Chris Hind
Two mystical new items from the Orient: dragon bones and a sword of storms.
- ~ Gregory W. Detwiler
You need magical items that won't unbalance your campaign? Look no further!
- ~ Len Carpenter
If you don't go adventuring, what good are you?
- ~ Tony Lee
A TOP SECRET/S.I.TM game agent needs every advantage he can get.
- ~ Steven E. Schend
News you can use from the MARVEL UNIVERSETM.
- #182
- ~ Spike Y. Jones
Twelve of the DRAGONLANCE® saga's most egg-citing creations.
- ~ Jean Rabe
Linnorms: the first of a two-part series on the Norse dragons.
- ~ Gregory Detwiler
Two other unhealthy branches of the dragon family tree.
- ~ Michael J. D'Alfonsi
Okay, so how many six-sided dice do you own?
- ~ Ed Greenwood
A land like the Forgotten Realms requires tough merchants!
- ~ Dorothy Slama
Some handy guidelines for letting your computer be your DM.
- ~ Donald D. Miller
What's so good about a crossbow? An on-target article for all fighters.
- ~ Jan Berrien Berends
Add new richness to your AD&D® game with these DM tips.
- ~ Steven E. Schend
What little surprises might Dr. Doom have in store for you?
- #183
- ~ Bruce Nesmith
Welcome the fourth-edition GAMMA WORLD® game -- to your AD&D® campaign!
- ~ Martin Wixted
The intricate ins and outs of West End Game's TORG® system.
- ~ L. Richard Baker III
It's a pirate's life in the SPELLJAMMER® campaign!
- ~ Gregory W. Detwiler
A gamer's view of UFO theories (with a saucer-full of gaming hooks).
- ~ Jean Rabe
The rest of the linnorms, for better or Norse.
- ~ Steven E. Schend
Double trouble for the foes of Excalibur: Cerise and Kylun.
- #184
- ~ Larry Granato
Castle lords need soldiers -- and diplomats, cooks, and jesters, too.
- ~ Derek Jensen
There's everyday scum, and then there's scum with imagination.
- ~ C.M. Cline
Turn your nonplayer characters into people in just seven simple lines.
- ~ Scott Sheffield
The worst enemies are those who never forget (and never stay dead).
- ~ John Setzer
Six things you can do to run a better AD&D® game.
- ~ Jason M. Walker
The vilest race in the SPELLJAMMER® universe just got worse.
- ~ Mike Shema
Words are a game master's most powerful tool.
- #185
- ~ Timothy B. Brown
Ten of the deadliest weapons any fighter can hold.
- ~ Timothy B. Brown
Athas has no horses, but it does have driks, jalath'gak, and undead watroaches.
- ~ Fraser Sherman
Goblins knocking at your gates? Here's some advice for all castle owners.
- ~ Ed Greenwood
The two most famous wizards of the FORGOTTEN REALMS® and GREYHAWK® campaigns meet at last!
- ~ Steven E. Schend
Operation: Galactic Storm is over, but memories of its heroes live on.
- #186
- ~ Michael Gabriel
You don't want a mere ghost to scare the heroes. You want a ghost they'll remember forever.
- ~ Gregory W. Detwiler
How to darken the future (and the characters' lives) in GDW's DARK CONSPIRACYTM game.
- ~ Spike Y. Jones
Three new undead: one good, one evil, and one that's rather shocking.
- ~ James R. Collier
How's the night life in the necropolis? Make cities sparkle in AD&D® campaigns.
- ~ Kevin Troy
Whatever tricks the players use work just as well for the evil wizards.
- ~ James Lowder
The Thing That Shouldn't Exist meets The Monster From Planet X.
- #187
- ~ David Howery
Rhinos, rattlesnakes, and realistic tactics of the animal world.
- ~ David Howery
What's Dilophosaurus got that Tyrannosauraus doesn't? You don't want to find out in person!
- ~ Matt Posner
Druids need a boost -- and here are the magical devices to do it.
- ~ Nick Parenti
The "shabby apes" of the FIEND FOLIO® tome get a facelift for the AD&D® 2nd Edition game.
- ~ Richard A. Hunt
Earth, air, fire and water -- an elementalist's playground for new spells.
- ~ Ed Greenwood
Two half-elves to watch out for in the FORGOTTEN REALMS® campaign.
- ~ Steven E. Schend
Some spider-foes are very unpleasant indead; Marvel's DeathwebTM takes a bow.
- ~ Malcolm Bowers and Spike Y. Jones
This month: the aptly named kruel and the laziest (and most successful) feline carnivore.
- ~ Tanith Tyrr
How can you make your game fun when the players are fighting among themselves? Some tipes for all game masters.
- #188
- ~ George T. Young
Thoughts on how the game master can help the players.
- ~ Stewart Robertson
There's more to being a good gamer than rolling dice and painting miniatures.
- ~ David Wilder
New ways to help your game master and keep the excitement high.
- ~ Ed Greenwood
A pleasant meeting between three worlds' most powerful spell-casters.
- ~ Nathaniel S. Downes
Ten swords now lost (and up for grabs) in the FORGOTTEN REALMS® setting.
- ~ Steven E. Schend
Not your normal undercover types: SHIELD's Super-Agents!
- ~ L. Richard Baker III
Which AD&D® game character class is best? The psionicist, says this writer.
- #189
- ~ David Howery
Want a brand-new land to challenge any adventurer? Here's Africa with a wild twist!
- ~ Michael J. Varhola
You'd better know your knobkerrie from you isiHlangu.
- ~ Tom Griffith
Can't wait for Oriental Adventures to hit the AD&D 2nd Edition game? Here it is!
- ~ Michael J. Varhola
From "four mirror" armor to the talwar: what the well-equipped warrior uses in India.
- ~ James R. Collier
Barbarians have magic you wouldn't believe -- or care to have used against you.
- ~ Jon Winter
Bards with lots of class and with no class at all: two new bard kits for the AD&D 2nd Edition game.
- #190
- ~ Gregory W. Detwiler
Half the danger in adventuring in the ocean involves the unfriendly inhabitants...
- ~ Bryan K. Bernstein
And the other half of the danger lies in the environment itself.
- ~ Aidan Doyle
Another good reason to be nice to Mother Nature.
- ~ William J. White
Never split the party -- but if you do, here's how to do it right.
- ~ Steven E. Schend
Whaddya know? A MARVEL SUPER HEROESTM "Sage Advice" column.
- ~ Jeff Grubb
What music is played during those long Arabian nights?
- ~ Michael John Wybo II
A stableful of all-new species for every land and clime.
- ~ Matthew Michael Patrick Schutt
The portrait that ruled a nation, and other psionic devices.
- #191
- ~ Gordon Menzies
If you can't describe your paladin's war horse, read this article.
- ~ Michael John Wybo II
Psionicist kits, from gypsies to the thought police.
- ~ Carl Sargent
Where's Rillifane? A lost elven diety reappears for the AD&D® 2nd Edition game.
- ~ Vince Garcia
What's in your backpack? A look at the best in equipment for the D&D® game.
- ~ Brady English
New lore and legends from West Africa for AD&D games.
- ~ Matt Posner
Are wizards crazy, or do they just act that way? Role-playing notes for specialist mages.
- ~ Peter Sears
A smart sword is a great ally -- if it's on speaking terms with you.
- ~ Carl Sargent
Our new game-worlds column begins with a look at the new (and changing) WORLD of GREYHAWK® setting.
- ~ Richard A. Hunt
Politeness counts when you meet the asrai and the faerie phiz.
- ~ Randy Maxwell
When a magical item won't do, use a nonmagical one that's twice as valuable.
- #192
- ~ Spike Y. Jones
A dozen rules of good role-playing that you should ignore completely.
- ~ Matthew Webber
Gnomish SPELLJAMMER® weapons -- need we say more?
- ~ Greg Fashtey
Our new "miniseries" debuts with Draconis Cybernetica.
- ~ Steven E. Schend
Welcome to the tooniverse of SLAPSTICKTM.
- ~ Lee Sheppard
A change of pace can enliven any gaming group.
- ~ Spike Y. Jones
Presenting one of Brendan Farwanderer's bawdier tails -- er, tales.
- #193
- ~ Steven E. Schend
Dungeon trips: what to take, what to leave behind, and what's waiting up ahead.
- ~ John Power
Dwarves, drow, and mind flayers have unpleasant surprises for unexpected guests.
- ~ Alan M. Clark
New skills, new spells, and a new mission for nature priests.
- ~ Randy Maxwell
Three visitors from the outer planes drop in for a snack.
- #194
- ~ Anne Brown
Battle it out with these aerial AD&D® rules for dragon miniatures.
- ~ Loyd Blankenship
A (not very) ferocious dragon and a (not very) heroic ally for the GURPS FANTASY® game.
- ~ Ed Stark
Hell on wheels... not! A Troubleshooter's nightmare for the PARANOIA® game.
- ~ Neil McGarry
Turn your group's novice gamers into old hands with these easy suggestions.
- ~ Kim Eastland
New GAMMA WORLD® game mutations that'll frighten every Pure Strain Human.
- ~ L. Richard Baker III
The DARK SUN® world's darkest array of character kits.
- ~ Spike Y. Jones
"What's a Tenser's tantalus, and why is it following me around?"
- ~ Gregory W. Detwiler
Lightning and fire, ice and ash, pain and fear, all built right into your sword blade.
- #195
- ~ Glenn S. Barnes
If you want an authentic Oriental swordsman, you need to know some history.
- ~ Tom Griffith
Three orders of knighthood, ready for your high-fantasy campaigns.
- ~ Michael John Wybo II
Want to start out with your very own pachyderm? Here's how.
- ~ Steven E. Schend
Have you seen these folks before? The Gatherers have arrived!
- ~ Justin Mohareb
The greatest MARVEL UNIVERSETM super-heroes have problems that won't go away.
- ~ Carl Sargent
How to make your WORLD OF GREYHAWK® setting match the official version.
- ~ Thomas Kane
Leadership is not just for player characters. It's for players, too.
- #196
- ~ Jan Berrien Berends
Politics: It's a dangerous business, but someone's got to do it -- namely, you.
- ~ Buck Deason Holmes
How to make foreign lands really foreign; or, "What's this elf doing in my soup?" "Simmering."
- ~ Lisa Stevens
What players need most is a game master who's a bard in disguise.
- ~ Richard Hunt
And, for a dedicated game master, we do mean everything!
- ~ Ed Greenwood
They were powerful, they were wise, they were taking a break! Elminster, Dalamar, and Mordenkainen trade secrets.
- ~ Teeuwynn Woodruff and Tim Beach
These new figurines of power are rather wondrous, aren't they?
- #197
- ~ Ruth Cooke
Think invisibility will save you? Think again.
- ~ Mark R. Kehl
How to play an AD&D® campaign when each player lives in a different city.
- ~ Craig Schaefer
An AD&D game works just as well by BBS as by USPS (and maybe better).
- ~ Ed Greenwood
It's not a petting zoo: four new monsters from the FORGOTTEN REALMS® setting.
- ~ Steven E. Schend
It's a dirty world in the streets -- but your hero's there to clean it up.
- ~ Gregory Detwiler
New spells, new magical items, and new trouble for the DARK SUN® world.
- ~ Ken Cliffe
In the ARS MAGICA® world, this dragon's dreams are worse than its bite.
- #198
- ~ James B. Couch
Anyone can have a lycanthrope player character -- for a price.
- ~ Jonathan Richards
They're not dead, but they like their victims that way.
- ~ Tom Moldvay
The wight stuff; or, Unearthing stories about Mummy and Dead.
- ~ James Lowder
Nightmarish monsters from the murky pits of your imagination! In color, too!
- ~ Sandy Petersen
You won't expect a CALL OF CTHULHU® game dragon to be normal, would you?
- ~ Lester W. Smith
The cold and the dark surround the DARK CONSPIRACY® game's Darkwyrm.
- ~ Wolfgang Baur
The horrors of Arabia are revealed in this variant AL-QADIMTM setting.
- ~ Spike Y. Jones
Honor is everything (even food, for some) in Oriental Adventures.
- #199
- ~ David Howery
Medieval bestiaries had some odd ideas about animals - ideas DMs can add to their campaigns.
- ~ Derek Jensen
Battle tactics for humanoid monsters, courtesy of Elmonster.
- ~ Alec Baclawski
Several new types to regenerate interest in the species.
- ~ David Montgomery and Jim Milner
Meet an enterprising crew of spelljamming merchants.
- ~ The readers
Solutions to a sorcerous problem, compiled from Forum letters.
- ~ Tom Dowd/FASA Corp.
A datafile on the only dragon that hosts his own talk show.
- ~ Bruce Heard
Engineering the use of artillery in the D&D® game.
- #200
- ~ Michael John Wybo II
A cursed, shapeshifting, undead wizard is just one of the options for African campaign setting mages.
- ~ Ed Greenwood
The mages entertain a surprise guest.
- ~ Dan Joyce
Not all magic missile spells look alike.
- ~ David Howery
How would your PC mage like a skunk, lobster, armadillo, stirge, or myconid for her familiar?
- ~ Jonathan M. Richards
Fourteen magical devices to unlock a campaign's mysteries.
- ~ Rich Stump
The missing spellbook of this WORLD OF GREYHAWK® setting wizard.
- ~ Ed Greenwood
This musically inclined undead is not what he seems.
- ~ Lisa Stevens
Running a published adventure well requires more than just purchasing it.
- ~ Jon Winter
More kits for your campaign's warriors of the mind.
- ~ Sean Patrick Fannon
The best ways to handle your NPC villain's lackeys.
- ~ Bill Slavicsek
A rogue Imperial, a prototype warship, and four-armed dragon troopers for STAR WARS®: The RPG.
- ~ Ed Greenwood
The debut of a new feature reveals a page from the mage's personal chronicles.
- #201
- ~ Steve Kurtz
Can you find the lost city of the AL-QADIM® setting?
- ~ Allen Varney
Read about Allen's Amazing Adventure; learn about these real-world dungeons.
- ~ Thomas Reid
Building a castle requires more than a pencil and graph paper.
- ~ L. Richard Baker III
Use these expanded castle-construction rules to build your PCs' ultimate abode.
- ~ Sandy Petersen
Introducing Rofocale of Hill Marlyprig for Chaosium's PENDRAGON game.
- ~ Jonathan Evans
Thou shalt write good tournament adventures.
- ~ James Patrick Buchanan
The library is a cornucopia of gaming ideas.
- #202
- ~ Lisa Smedman
Add these exotic instruments to your bard PC's repertoire.
- ~ Wolfgang Baur
Live for the moment, but always plan ahead.
- ~ Fraser Sherman
Exactly how does your bard PC know that?
- ~ David "Zeb" Cook
Tricks of the trade for the fantasy rogue.
- ~ Steve Winter
Introduce 15-mm minatures to your games.
- ~ Joel E. Roosa and Andrew Crossett
Variety truly is the spice of life for a wild-mage PC.
- ~ L. Richard Baker III
In the DARK SUN® setting, will your preserver PC turn to defiling magic to save herself?
- ~ Michael John Wybo II
How will your PCs react to animal spirits, snake-men, and zebrataurs in your campaign?
- ~ Ed Greenwood and Gary Williams
El encounters a mysterious, magical sword.
- ~ Stephan Michael Sechi
Uncover the Iron Dragon of Quaran for WotC's TALISLANTA® game.
- ~ Gregory W. Detwiler
These adventure seeds reap a bushel of excitement for any AL-QADIM® campaign.
- #203
- ~ Kim Eastland
Equip your GAMMA WORLD® PCs with laser pens and wrist rockets.
- ~ Robin D. Laws
Add these "weird-tech" items to an OVER THE EDGE® campaign.
- ~ Gregory W. Detwiler
Run these missions in FASA's SHADOWRUN® game.
- ~ Leonard A. Schmidt
Presenting lightning spells to spark interest in wizard PCs.
- ~ David "Zeb" Cook
Pages from the codex of infinite planes brought to you by the designer of the new PLANESCAPETM campaign setting.
- #204
- ~ Allen Varney
Your Space Marines can bust a move while they bust Genestealer heads.
- ~ Matt Posner
These wacky wizard spells actually have game applications!
- ~ David "Zeb" Cook
Journey with a paladin as he wanders the area around the city of Sigil.
- ~ Jan Berrien Berends
How to develop new psionic powers, plus samples.
- ~ Gregory W. Detwiler
Monstrous statistics for both AD&D® and BUGHUNTERSTM games.
- ~ Carl Sargent
Uncover the secrets of the WORLD OF GREYHAWK® setting's Twin Cities and their evil rulers.
- ~ Allen Varney
Down on the dragon farm with SJG's CAR WARS® game.
- ~ Gregory W. Detwiler
These weapons will blow your mind, home, city, continent...
- #205
- ~ David Howery
Explore a fantasy America -- complete with Native Americans.
- ~ Jon Pickens
Improve the distinctive flavor of the druid with these re-aligned spell spheres.
- ~ Jon Pickens
Add these new (& old) spells to the druid's repertoire.
- ~ David "Zeb" Kick
In this finale, Fallendor and Ambran meet -- sort of.
- ~ Spike Y. Jones
Survive in the harshest wilderness with magical help.
- ~ Bill Slavicsek
Get a first look at the Council of Wyrms setting and an expanded version of the dragon-slayer kit.
- #206
- ~ Thomas Reid
These mighty beasts should do more than just lounge on their hoards.
- ~ Sandy Petersen
Meet the RUNEQUEST® dragon who wants to be human.
- ~ Roger E. Moore
Half-dragon PCs, from the Council of Wyrms setting to all the worlds beyond.
- ~ Carl Sargent
Sail with the Sea Barons.
- ~ Carl Sargent
PCs should avoid these magical relics of the Great Kingdom.
- ~ Spike Y. Jones
These new faeries will amuse and bemuse your campaign's PCs.
- ~ Ed Greenwood and Gary Williams
You really don't want to meet Tashara of the Seven Skulls.
- #207
- ~ Chris Osbourne
Handle AD&D® game artifacts with care.
- ~ Steve Stewart
Add these Celtic magical items to your campaign.
- ~ Lew Wolkoff
Enrich your game with treasures of paper.
- ~ Halina Adamski
Every hoard need not be composed of boring old cash.
- ~ Bill Slavicsek
A new kit you can use with COUNCIL OF WYRMSTM dragon PCs.
- ~ Spike Y. Jones
Plant these adventure seeds in your Faerie, Queen, and Country game campaign.
- ~ Alexander Teitz
Superheroes should take an active role in the community.
- ~ Chris Avellone
Every supervillain needs ambition, motives, and style.
- #208
- ~ Eric Noah
Weave your new campaign together like a tapestry.
- ~ Gregory Gliedman
PCs can have motivations to adventure besides greed.
- ~ Gordon Menzies
Give these magical items only to your favorite heroes, of course.
- ~ Thomas Kane
Find out exactly why your PC party adventures together.
- ~ Dori Hein
Learn what went into the making of the PLANESCAPETM setting.
- ~ Carl Sargent
Wander the Adri Forest -- if your PCs dare.
- #209
- ~ Roger E. Moore
Open new worlds of possibilities for your druid PCs.
- ~ Michael John Wybo II
Add these African cleric kits to your campaign.
- ~ Michel Francois
Your PCs can recover these spells lost to the mists of time.
- #210
- ~ Michael Satran
What does resurrection magic mean to your campaign world?
- ~ Spike Y. Jones
Make your game sessions truly horrific with these tips.
- ~ Tom Moldvay
Myths and games come together in these variant undead creatures.
- ~ Steve Berman
Terrify your CALL OF CTHULHU® PCs with this horror from Greek mythology.
- ~ Gregory W. Detwiler
Plant these seeds of adventures in your Athasian campaign.
- ~ Nicholas Baran
"Be careful with that needle, you could put an eye out."
- ~ Gregory W. Detwiler
Equip your fighters with these exotic weapons.
- ~ Ed Greenwood
Learn the lore of the Serpent Blade.
- #211
- ~ Buck Deason Holmes
Bring your dungeons alive with this advice.
- ~ Roger E. Moore
Open your eyes to the possiblities of infravision.
- ~ Chris Perry
More grows in the Underdark than just dwarves and drow.
- ~ Steven E. Schend
Learn how the Harpers operate in Waterdeep.
- ~ Steve Kurtz
Spice up your fantasy castles with bits of history.
- ~ Ed Greenwood
Ed gets another visit from those mirthful mages.
- #212
- ~ Eric R. Noah
Make your adventures more like fantasy stories.
- ~ Thomas M. Reid
Get more than one use out of that module or adventure.
- ~ Renee Stern
Every character action should have a campaign reaction.
- ~ George T. Young
Learn to become not just a DM, but a story teller.
- ~ William W. Connors
Add these mental powers to your Masque of the Red Death Victorian horror campaign.
- #213
- ~ Rich Baker
Discover the secrets of the PLANESCAPETM setting's factions.
- ~ Edward Bonny
Add this land of twilight nightmares to your AD&D® game.
- ~ Michele Carter and Bill Slavicsek
Meet four NPC residents of Sigil, the City of Doors.
- ~ Larry Granato
Use these encounter lists to spice up your planar campaign.
- ~ Steven E. Schend
Our chronicler gets a visit from Khelben himself -- almost.
- ~ Ed Greenwood
Study the "ambitious youngster," Aldreth Fireshar.
- #214
- ~ Greg Jensen
Give your half-elf PCs these kits designed specifically for them.
- ~ Christopher Kutarna
Add these elven artifacts to your campaign.
- ~ Norman Abrahamsen
Meet the smallest (and furriest) elf-friends of them all.
- ~ Chris Avellone
Create better superheroic exploits with this adventure checklist.
- ~ Jon Winters
This is but the first of two (count 'em) "Ecologies" in this issue.
- ~ David Howery
"Discover" a lost land such as Atlantis for your game world.
- ~ Johnathan M. Richards
Yes! This long-promised article finally makes it into print.
- #215
- ~ Johnathan M. Richards
"No, that's okay, I'll take that cursed item."
- ~ Thomas Kane
What style of role-player are you?
- ~ John Nephew
Treat your novice gamers right and they'll stick around.
- ~ Johnathan M. Richards
This is one instance where two heads are worse than one.
- ~ William W. Connors
Presenting new kits and a PC sheet for Masque of the Red Death campaigns.
- ~ Michael John Wybo II
Use these gods to flesh out your African campaign pantheons.
- #216
- ~ Steven Miller
We liked this article so much, we made TSR's Games Dep't., hire Steven.
- ~ Spike Y. Jones
Read these (serious) reviews of plush-animal miniatures rules.
- ~ Wolfgang Baur and Steve Kurtz
Let's get serious: here's an alternative magic system for the AD&D® game spellcasters.
- ~ Arthur Collins
You can keep your gaming group together for the long haul if you follow Arthur's advice.
- ~ Ed Greenwood
In which El answers the burning question: "What are those kobolds up to?"
- #217
- ~ Larry Granato
Compensate your PCs with rewards far more valuable than mere cash or jewels.
- ~ Phil Masters
The PCs are trapped in hostile territory with an entire army chasing them. Sounds like fun, doesn't it?
- ~ Joshua Siegel
Split the game master's chores between two people.
- ~ Peter C. Zelinski
How about a party of only fighters, thieves, clerics, or mages?
- ~ slade
Presenting the random generation tables for all the magical items in the ENCYCLOPEDIA MAGICATM books.
- #218
- ~ L. Richard Baker III
After a few thousand years, this dragon has learned a few tricks.
- ~ Gregory Detwiler
If you thought dragons were tough in combat, wait until they work against you behind the scenes.
- ~ Robert S. Mullin
Dragon claws, fangs, and breath weapons are potent weapons -- and these new spells help make them more potent still. You
have been warned.
- ~ Thomas Kane
Multiple plots add variety to any campaign -- and give players more freedom.
- ~ Skip Williams
How to resolve the thorny knot of resistance -- without losing friends.
- ~ Michael T. Kuciak
What does it take to make a truly despicable villain?
- ~ Paul Culotta
Truth and treachery intertwine in this tale from the desert.
- #219
- ~ Christian Williams
Sometimes it's more fun to dodge and parry than hack and slash.
- ~ Robert S. Mullin
Learn how brave Sir Robin runs away.
- ~ Gregory Detwiler
A guide to fancy footwork and armor-free combat for DMs and players.
- ~ James R. Collier
What happens when specialized fighters gain followers?
- ~ Johnathan Richards
Deep below the earth, two adventurers come face-to-face with a slimy terror.
- ~ Ed Greenwood
Ed, the wizards, and a few friends get together for a weenie roast.
- ~ Anne Brown
Is the BIRTHRIGHTTM setting nothing more than a battleground for musclebound fighters? Heck, no!
- #220
- ~ Gregory W. Detwiler
Learn from the masters of deception: advice for DMs and players.
- ~ Colin McComb and Carrie Bebris
Put not your faith in the princes of this world -- achieve victory in the BIRTHRIGHTTM campaign through superior scheming.
- ~ Ed Stark
Meet Vlad Taltos, and see how assassins can play a crucial role in any RPG.
- ~ Lachlan MacQuarrie
Sometimes a teleport is just a teleport, but sometimes...
- ~ Lisa Smedman
No more wimpy watch! Give the city guard psionic powers.
- ~ Deborah Christian
Sail away with maritime magic.
- ~ Robert S. Mullin
We know they make great cloaks and boots: what other magical tricks do elven wizards have up their sleeves?
- ~ William J. White
Fights are more fun when your character is twelve stories up.
- #221
- ~ Dave Gross
Venture beyond the walls of sleep, into the land of the dream wizards.
- ~ Kevin Melka
Potent magic comes from a mage-king's connection to the land he rules.
- ~ Jon Winter
Is a cantrip magical garbage or an overlooked treasure? Uses for the apprentice's favorite (and only) spell.
- ~ Carrie Bebris, Anne Brown, and Ed Stark
To master the greatest magic, a wizard regent needs conduits of magical power.
- ~ John W. Baichtal
Away with ye! Making abjuration fun.
- ~ Peter Zelinski
Helping PCs survive and flourish against archvillains.
- ~ Edward Bonny
The frog-men are coming! The frog-men are coming!
- ~ James R. Collier
Helpful features for helpful creatures.
- ~ Rudy Thauberger
A web of sunlight, a shell of steel, and a mind the size of a walnut.
- ~ Kevin N. Haw
Would you believe that six canoes fit in one of these babies?
- #222
- ~ Ed Stark
To keep your campaign lively, sometimes you need a little extra-powerful un-life.
- ~ Paul F. Culatta
Some forms of undead are so terrifying and fell that even mighty paladins can fall prey to their powers.
- ~ Belinda G. Ashley
Don't travel in Faerun without reading this ranger's report on some of the notable and more infamous tribes of elves dwelling in the realms.
- ~ Jamie Nossal
Illusions are potentially more deadly than you think.
- ~ Bill Slavicsek
It's mental combat, so try using imagination in its execution.
- ~ Spike Y. Jones
Scare your superheroes right out of their tights.
- ~ Peter C. Zelinski
Eight ways to give 0-level bad guys an edge over powerful PCs.
- ~ Wolfgang Baur
In the depths of the Underdark, the powerful aboleths use glyph magic.
- ~ Gregory W. Detwiler
A retired officer of the British Raj reflects on his encounter with a fierce creature of the Mythos.
- #223
- ~ Colin McComb
The Lords of the Nine Layers of Baator have been revealed at last. Do you dare read about them?
- ~ Rob Letts and Wayne A. Haskett
Straight to your campaign from the hottest video game of our time come three new demi-gods.
- ~ Gregory W. Detwiler
Picking your scenario appropriately will make the many horrors of the Cthulhu Mythos that much more terrifying.
- ~ John W. Baichtal
If you think you know all about gargoyles -- think again.
- ~ Robert S. Mullin
Nine new rings for attack, defense, and esoteric pursuits.
- ~ Belinda G. Ashley
A drow scout reports her observations of a tribe of Chitine.
- #225
- ~ John D. Rateliff and Skip Williams
Following this simple step-by-step how-to, you can design unique player characters using the new PLAYER'S OPTIONTM: SKILLS & POWERS book.
- ~ Fraser Sherman
A little skeleton in the closet never hurt anyone. Sometimes it gives a whole new spin to the way your PC views the world,
and the way the world views your PC.
- ~ Michael A. Selinker
The Indian subcontinent comes alive with new PC and NPC kits; from paladin-like Kshatrias to ascetic Yogis, it's all here.
- ~ David Clarke
Having trouble coming up with a clear personality for your PCs? Look no farther than your nearest TV screen.
- ~ Clayton R. Beal
Why is mining a Wisdom-based skill? Time for a fresh look at how we handle nonweapon proficiencies.
- ~ Robert S. Mullin
Learn about the spellbooks of the most feared mages of Oerth: Vecna, Iggwilv, and Acererak.
- ~ Robert Martin
Meet D'Naleri, a 9th-level elven fighter/mage. Behave well; for even though he is in self-imposed exile, the blood of
elven kings flows in his veins.
- ~ Paul Culotta
Next time your players want to go off in different directions, try this little trick to keep things interesting.
- #226
- ~ Paul Fraser
What's the secret to game balance? Could it be limiting the number and power of users of magic?
- ~ David Clarke
Your campaign world can be. This simple step-by-step walkthrough shows how to make one in just a few hours.
- ~ Melissa C. Thompson
The key to an enjoyable gaming experience is memorable NPCs, and now you can create a few in no more time than it takes to read this blurb.
- ~ Jason Strasser
Improvisational skills are not just for musicians. Good DMs need to be able to make rulings and come up with game elements on the fly.
- ~ Michelle Bottorff
They may all look alike on the map, but not all cities are identical. Don't make all your towns clones of each other.
- ~ Andrew Turpin
Sometimes it's the things people do that make their objects magical.
- ~ Michael A. Selinker
These powerful new wizard and priest spells come from the Indian subcontinent.
- ~ David Howery
Sometimes, it's not the sword that's magical...
- ~ Robert Martin
Meet Theahtyn, a powerful dwarven fighter. Just when his life was calming down, tragedy struck. Now he is coming out of
retirement, and he has a mission.
- ~ Rudy Thalberger
When your world is surrounded by sand, that becomes the tool you use. These wonderous sands were once the exclusive
possessions of sha'irs.
- #227
- ~ Mathew Guss
It's more than just drawing lines on a sheet of graph paper. How do you really design a dungeon that breathes?
- ~ Steven E. Schend
In Waterdeep, there is a tavern that holds the entrance to one of the biggest, meanest dungeons ever made. Here's what's
been happening lately.
- ~ Wolfgang Baur
Okay, you want to explore the Underdark. To improve your player character's chances of survival, read this first.
- ~ John Baichtal
How do you hide a clue in a library? Better yet, how do you find a clue in a library?
- ~ Dale A. Hueber
Firework magic adds a new aura of flash and dash to your mage's portfolio.
- ~ Wolfgang Baur
Ten new terrifying creatures from the world without light, presented in MONSTROUS COMPENDIUM® style.
- ~ Johnathan M. Richards
Oh, rats!
- ~ Robert S. Mullin
Why do we think only elves have the edge when it comes to producing magical items?
- #228
- ~ Gregory Detwiler
Forget those Tarzan movies. Let us tell you about campaigning in the real jungle.
- ~ Spike Y. Jones
The humble woolen blanket can save you PC's life. You'll never look at bed linens the same way.
- ~ Ed Greenwood
What were the Realms like when Elminster was young? Venture to the Kingdom of Athalantar to find out.
- ~ Bryan Hudson
Give your PCs more depth and your game more motivation by making family ties bind.
- ~ Jean Rabe
Here's a solution for when your mage's animal companions become too familiar.
- ~ Paul F. Culotta
Sooner or later, you have to deal with a city-based campaign. It's best to be ready.
- ~ Anne Brown
They're new... they're terrifying.. they're chocolate, chia, and plush golems!
- ~ Keith "Pinball" Strohm
Can adventurers survive against these members of the real underworld? Only Sir Elliot of Kness knows.
- ~ Serge Stelmack
One d12 is all you need to create truly memorable campaigns.
- ~ Ed Stark
Can serious games be fun, too?
- #229
- ~ James Collier
So you've got all this magic. What can go wrong?
- ~ Stever Berman
It's finders keepers for mages who specialize in divining and dousing.
- ~ Rogers Cadenhead
Hear Emil Duli Wonk tell you what you really need to know for your PC illusionists.
- ~ Ed Rice
When you want to do your very worst...
- ~ Chris Perry
Three new mages: frost wizards, fiend slayers, and spiritualists.
- ~ Barry A.A. Dillinger
A new kit for wizards specializing in dimensions and planar travel.
- ~ Lloyd Brown III
Heed your instructor and keep those 1st-level mages alive.
- ~ Michael Selinker
Magical items from the India of song and legend.
- ~ Skip Williams
Meet Til-Kyrmeldur ap Puirdoch, Tylk to his friends. This half-elven druid/ranger believes in the goodness of all.
- ~ Dave "Zeb" Cook
The powerful mage from the Oriental Adventures gets a facelift for 2nd Edition.
- ~ Keith Strohm
Tips on making a Grade-A NPC.
- ~ Christopher Byler
Not all magic has to be flashy.
- #230
- ~ Roger E. Moore
Eight powerful artifacts from the world of Oerth, each as dangerous to the wielder as to the dragons they were designed to control.
- ~ Wolfgang Baur
You'll need every possible edge to join the ranks of the dragonslayers.
- ~ John D. Rateliff
From Fafnir to Smaug, the dragons of fantasy literature range from the fearsome to the absurd.
- ~ Ed Stark
Two of the terrible wyrms of Cerilia are nearly lost to legend. One of them is even more dangerous dead than alive.
- ~ Ed Greenwood
The premier installment of a new series detailing the most powerful dragons of the FORGOTTEN REALMS® setting.
- ~ Robert S. Mullin
Terrible new enchantments and powerful magical items to make the bravest dragonslayer tremble.
- ~ Carrie A. Bebris and Duane Maxwell
Four heroes from the BIRTHRIGHT® setting's newest campaign expansion.
- #231
- ~ Karl Garrison
When you're the best you are at what you do, how can you get any better?
- ~ Renee Stern
Tired of picking pockets? Sick of running from the law? Well, when you can't beat 'em...
- ~ Michael T. Kuciak
A player's primer to the game of spying -- but be ready to play for keeps.
- ~ Larry Granato
"The name is Bond..."
- ~ Bill Slavicsek
Six powerful new wizard kits for the devastated lands of Athas.
- ~ Ed Greenwood
Beware when this lonely dragon asks you up for a bite.
- #232
- ~ Rich Baker
Seapower can be the key to conquest in any nautical campaign.
- ~ Cindi Rice
Shh! Here are the secrets of the deadliest swordsmen in the SAVAGE COASTTM campaign.
- ~ Steve Berman
The most famous siege engines, by way of legerdemain and legend.
- ~ Gregory W. Detwiler
A sword is a sword is a sword. Right?
- ~ Roger E. Moore
What barks over here and bites over there? This ain't your father's magic missile!
- ~ Johnathan M. Richards
Discover the nature of these underdark horrors through the strange "visits" of a most unusual guide.
- ~ Ed Greenwood
Elminster and Volo describe the depredations of one of the mightiest red wyrms of Faerun.
- #233
- ~ Larry Granato
Where etiquette is more powerful than blind-fighting, and Charisma more telling than Strength.
- ~ James Estes
The loftiest of the elves are those that soar high above the forests.
- ~ Monte Cook
The infernal bastions of the Blood War can be a royal pain to the fiendish lords who lay siege to them.
- ~ Ed Greenwood
Volo and Elminster warn us of a manipulative green dragon who would be queen.
- ~ Jim Parks
The Land of Fate is the perfect setting for the bloodlines and domains of regents.
- ~ Robert S. Mullin
Armor, helms, and shields fit for a king.
- #234
- ~ Jay Knioum
In the war against the undead, the wise crusader arms himself.
- ~ Jamie Nossal
The dracolich isn't the only form of undead dragon, only the greatest. Here are the "lesser evils."
- ~ Robert S. Mullin
Some books really should be banned.
- ~ Ross Allen Clifton
It's one thing to stay overnight in a graveyard on a dare...
- ~ Steven Brown
Death has never been the end to a hero's career, but this isn't what you probably had in mind.
- ~ Kevin Melka
The magical artifacts of the DARK SUN® setting are just as dangerous as they are powerful.
- ~ Ed Greenwood
The most fearsome of the great wyrms are those that just don't know when to die.
- ~ Rudy Thauberger
The necromancer's weapons are walking nightmares.
- ~ Johnathan M. Richards
Why should the good guys have all the wonderful toys?
- #235
- ~ Ed Bonny
SKILLS & POWERS give you the edge you need to survive the multiverse -- or any Prime Plane, for that matter. This huge
special feature provides PLAYER'S OPTIONTM rules especially for the PLANESCAPE® setting, but
adaptable to any fantasy role-playing world.
- ~ Ted Zuvich
The Shipmage: Don't leave port without one.
- ~ Gregory W. Detwiler
Venture too deep into the ocean's depths, and these are the fishes you'll end up feeding.
- ~ Brian Dunnell
A full complement of spells to save you from a watery grave.
- ~ Spike Y. Jones
OK, so they stink. But they're very sensitive about it.
- ~ Steve Berman
A few nasty surprises from some cold-blooded spellcasters.
- ~ Troy Daniels
The basics of physical DMing.
- Annual #1
- ~ Spike Y. Jones
Stings, don't it?
- ~ Anne W. Davis
Frosty new spells for all wizards.'
- ~ Keith A. Stohm
The reason you should be afraid of the dark.
- ~ Roger E. Moore
The Chosen of Dukagsh are poised to invade worlds in any crystal sphere.
- ~ Christopher Perkins
Three stolen potions of dragon control and a renegade band of adventurers.
- ~ Michael Lambert
For the fashion-conscious adventurer.
- ~ Elaine Cunningham
From the pages of the novels come three new heroes.
- ~ Steven E. Schend and Ed Greenwood
The new kingdom of the north deserves a grand palace.
- ~ Douglas Niles and Harold Johnson
The Chaos War ended the Fourth Age of Krynn; here are the events that herald the Age of Mortals.
- ~ William W. Connors
Beyond Vlad, beyond Lestat, beyond everything you thought you knew about vampires.
- ~ Skip Williams
The lost map of Oerth rediscovered.
- ~ Robert R. Prager and Ray Vallese
They're always in the last place you look.
- ~ Ed Stark and Carrie A. Bebris
When crime doesn't pay, go straight for a profit.
- ~ Ed Bonny and Bill Slavicsek
PLAYER'S OPTIONTM: Skills & Powers rules for your DARK SUN® heroes.
- #236
- ~ Brian Linville
Create your own specialty clergy with these new Skills & Powers.
- ~ Chris Perry
Never before seen, the forgotten deities of the elven pantheon.
- ~ Ed Bonny
If anything can go wrong...
- ~ James Wyatt
New priest kits and proficiencies for the Masque of the Red Death setting.
- ~ Ed Stark
A haunting in the Havens of the Great Bay.
- ~ Lachlan MacQuarrie
Keep those priests in line with Piety Points.
- ~ Paul Culotta
Three unusual new vampires for the FORGOTTEN REALMS® setting or your own campaign world.
- ~ Robert S. Mullin
Spells for the dwarven, elven, gnomish, and halfling priest of your campaign.
- ~ Ed Greenwood
When you're on the run from Balagos, who can you turn to?
- #237
- ~ Steve Berman
Four new wilderness kits for every class, including new wizard and priest spells.
- ~ Clayton R. Beal
What are you saying, Lassie? Timmy's being attacked by orcs?
- ~ Todd Stigliano
Big wheels for the heroes of Athas.
- ~ William W. Connors
A simple skills system for the SAGATM rules.
- ~ Lachlan McQuarrie
Fun with reincarnation.
- ~ Ed Greenwood
Is that a dragon in your sword?
- ~ Kevin Melka
Poisonous reptiles from the jungles of the real world, plus more poison types for your own new monsters.
- ~ Bruce Heard
The many breeds of lupins make fine canine PCs.
- ~ Brian Dunnell
New magical items to set your archers aquiver.
- #238
- ~ Lawrence R. Wenzel
Mess with this non-player character and you'll be sent to your room without supper!
- ~ Lloyd Brown
Make sure that your ancient villains improve with age.
- ~ Keith Francis Stohm
Sir Eliot of Kness opens the Hex-Files.
- ~ Ed Greenwood
The new Wizards Three meet once more to swap spells over pizza and ice cream.
- ~ Wolfgang Baur
Magical items for villains.
- ~ Ed Greenwood
They call him "The Flying Misfortune."
- ~ John Baichtal
Right under your feet.
- ~ Richard Pengelly and Brian Walton
Hard-hearted killers from bogs and glaciers.
- ~ Jason Kuhl
A despicable NPC from the RAVENLOFT® setting.
- ~ Steve Miller and Sue Wienlein Cook
Start with your villain, and then weave a cunning plot for your players.
- #239
- ~ Skip Williams
Nefarious tricks of the ocean's most vile predators.
- ~ John Baichtal
Boring orcs? Here's how to liven any encounter with humanoid opponents.
- ~ Paul F. Culotta
No underground explorer should be without a few tricks of his own.
- ~ Robert S. Mullin and Charles M. Andrulis
Keep your treasure safe from lockpicks and knock spells.
- ~ Stephen Kenson
Love the SAGATM system but want to play Drizzt? No problem!
- ~ Ed Greenwood
Here is a true ladies' dragon.
- ~ Tim Richardson
Bloodthirsty little horrors.
- ~ Brian Corvello
Four tricky little fellows.
- ~ Jeff Dancey
New spells for the criminally inclined.
- ~ Ed Carmien
How to trick your players into having more fun.
- #240
- ~ Jon Pickens
Detective fiction throughout the ages can inspire many a mystery for AD&D® game sleuths.
- ~ James Wyatt
The Red Death spreads its subtle fingers farther across the globe of Gothic Earth. New source material for any 1890s horror campaign.
- ~ Sue Wienlein Cook and slade
Ela's Quick Finger Guild: a new church and thieves' guild for players of the BIRTHRIGHT® campaign or any AD&D world.
- ~ Matthew L. Martin
Use the story-driven SAGATM System to drive the mysteries in your RAVENLOFT® campaign.
- ~ Monte Cook
Care to visit the graveyard of the gods? A new mystery for planar travelers to explore.
- ~ Johnathan M. Richards
The Monster Hunters learn a harsh lesson after their past hunt.
- ~ Ed Greenwood
Gaulauntyr the thief dragon is a subtle schemer.
- ~ Steve Berman
More than one hundred little mysteries for the DM to develop.
- ~ Brian P. Hudson
Need a hand? How about a leg?
- #241
- ~ Steve Berman
Indiana Jones look out! New kits, spells, and proficiencies for making your next dungeon crawl a journey through time.
- ~ Carrie A. Bebris and Ed Stark
A timeline of the BIRTHRIGHT® campaign, with new material for your AD&D® game.
- ~ Roger Moore
Five races spawned by the ancient sorcerers of the GREYHAWK® setting, now available as player characters.
- ~ Monte Cook
The modrons are on the march again, and just look at their new toys!
- ~ Ed Greenwood
Hoondarrh the Red Rage lacks neither cunning nor power.
- ~ Robert S. Mullin
More sorcerous tomes from three of the most notorious ancient wizards in "Greyhawk Grimoires II."
- ~ Jon Pickens
Let the Spirit of the Age determine the personality of your NPCs.
- ~ Wolfgang Baur
The evil Yikaria weave their wicked plots from "The Roof of the World."
- #242
- ~ Ted Zuvich
Designing new spells has always been tricky business, until now.
- ~ Stephen Kenson
Magic is back in the Fifth Age of the DRAGONLANCE® campaign.
- ~ Michael Lambert
Spellcasters can make the best masons and carpenters without even dirtying their hands.
- ~ Lachlan MacQuarrie
Once you've succeeded at Spellcraft 101, where do you turn next?
- ~ Ed Greenwood
A few little magics from the wizards of Faerun and Oerth.
- ~ Ed Greenwood
Shocking secrets revealed about "The Dragon of the Statues."
- ~ Bruce Schmidt
Drizzt Do'Urden isn't the only one with one of the "Magical Allies."
- ~ Lloyd Brown
Morion the Bard has invented his own repertoire of "Spells of Sight and Sound."
- ~ Bruce Schmidt
The wizards of the Arcane Age left a legacy of "Talisman Servants."
- ~ Johnathan M. Richards
The secret lives of the patchwork monsters known as "Mongrelmen."
- Annual #2
- ~ James Wyatt
From the spellbook of the thief/illusionist Jannes come these "Fantastic Phantasms."
- ~ Oren Schnurr
Here are some "Magical Cups and Flasks" to hold that brew that is true.
- ~ Dale Donovan and Bill Slavicsek
For players of the DARK SUN® and PLAYER'S OPTIONTM rules alike, here are the "Mindscapes of Athas and Beyond."
- ~ Belinda Ashley
Your heroes will find only cold comfort in the clutches of these "Arctic Monsters."
- ~ Lloyd Brown
What happens between adventures is often the "Talk of the Town."
- ~ Johnathan M. Richards
Everything you wanted to know about "The Ecology of the Shambling Mound."
- ~ Kate Novak and Jeff Grubb
From the pages of Finder's Bane and Tymora's Luck comes "Finder's Band."
- ~ Christopher Perkins
The wicked Toxin is at it again in this sequel to last year's "Wyrmsmere."
- ~ Jason Asbel
Converting the BIRTHRIGHT® War Cards to the BATTLESYSTEMTM rules.
- ~ Steven Brown
A new SAGA® character role (and AD&D® game character kit) for the DRAGONLANCE® setting.
- ~ Ed Greenwood
Powerful items and spells from the lost empire of the elves.
- ~ Gary Gygax
The creator of the GREYHAWK® campaign recalls the earliest days of its existence.
- ~ Ed Bonny
The hags have cornered the market on larvae and altroloths.
- ~ James Wyatt
Eight monstrous adversaries from the age of Victorian horror.
- #243
- ~ Steve Berman
Nine fantastic steeds from the Outer Planes.
- ~ Lloyd Brown
Weapons both divine and infernal.
- ~ David Brumbaugh
A paladin's Charisma works differently from that of a bard or enchanter, and here's how.
- ~ Stephen Kenson
The Fifth Age brings both new and legendary magical items to the DRAGONLANCE® setting.
- ~ Mike Nystul
The DM's guide to making the most of your magical weapons.
- ~ Tom Doolan
Create a new kind of knight by making multi-class humans -- using only the DUNGEON MASTERTM Guide.
- ~ Ed Greenwood
A steel dragon claims Waterdeep as her home, so visitors beware "The Wyrm of Many Spells."
- ~ Brian Dunnell
A knight needs the finest in "Helms and Armor."
- ~ Johnathan M. Richards
"Magical Crossbreeds" range from cute to deadly.
- ~ Anthony Nixon and David Head
For those who would seek these magical tomes of the GREYHAWK® campaign: "Caveat Emptor."
- ~ Don Perrin
A brief survey of historical knights, with a DM's bibliography for campaign inspiration.
- #244
- ~ Michael Lambert
Learn the tactics of fighting airborne opponents, and add four new flying races to your AD&D® campaign,
either as opponents or allies for your PCs.
- ~ Roger Raupp
The drow could never aspire to conquer the skies, could they? Learn the secrets of the Xakhun clan's plan for conquest of the outer world.
- ~ Ed Greenwood
No adventurer should ever underestimate the danger of a dragon named "Old Snarl," unless one's prepared for "a right bit
of Klauth work."
- ~ Robert S. Mullin
"Spells of Elemental Air" can take your wizards to new heights.
- ~ James Wyatt and Steve Berman
From the mechanical to the magical, peruse this fine selection of "Miracles of Flight."
- ~ Johnathan M. Richards
A clever wizard applies his knowledge of the four sphinxes to profit from their natural animosity.
- #245
- ~ Wolfgang Baur
The secrets of dwarven craft -- and of dwarven life itself -- begin at the forge.
- ~ Bruce R. Cordell
No denizens of the Underdark are more awful than the illithids... and no warriors more deadly than those dwarves who hunt them.
- ~ Steve Berman
Four new rogue kits for your dwarven PCs, including the delver, the hoardsacker, the scurr, and the talebearer.
- ~ Christopher Perkins
Dwarven etiquette? Yes, there is such a thing, and here is the definitive guide on its finer points.
- ~ Ed Greenwood
Lhammaruntosz, the "Claws of the Coast," is a bronze dragon with an eye for business.
- ~ Troy Denning
From the pages of Crucible: The Trial of Cyric the Mad, here are three powerful new characters for your campaign.
- ~ Kevin Melka
Not all artifacts are magical, but no less precious are these "Dwarven Relics."
- ~ Johnathan M. Richards
A clever wizard applies his knowledge of the four sphinxes to gain a little profit.
- #246
- ~ Lloyd Brown III
Better than a familiar, the homonculous can be a wizard's best friend.
- ~ Bill Slavicsek
Take the role of Concord marine Jonar Kage in this exciting solo adventure, and learn the ALTERNITYTM rules as you play.
- ~ Christopher Perkins
Next time your PCs need a henchman quickly, pick one of these 101 NPCs.
- ~ Ed Greenwood
Elminster, Rautheene, and Mordenkainen meet once more to trade spells and... steal sandwiches?
- ~ Ed Greenwood
Manipulative sapphire dragon Malaeragoth is "The Dragon Unseen."
- ~ Dale Donovan
From the pages of the ADVANCED DUNGEONS & DRAGONS® comic com "The Heroes of Selune's Smile."
- ~ Johnathan M. Richards
Beware the awesome might of the flumph! No, really. We're serious!
- ~ B.A. Landires
Spice up your campaign with "Cauldrons and Cookery."
- ~ Gergory W. Detwiler
Fight the battle for Krynn against "Creatures of Chaos"!
- #247
- ~ Bruce Heard
Add these feline heroes to your campaign.
- ~ Tom Moldvay
Spirit-hunting rogues, the taltos combine magical and martial power.
- ~ Ed Bonny
Skills & Powers rules for the BIRTHRIGHTTM setting or any AD&D® campaign.
- ~ Ed Greenwood
Silver Miirym guards Candlekeep as "The Sentinel Wyrm."
- ~ Kate Novak
"The Crew of the Realms Master' return to your campaign.
- ~ Sebastian Dietz
Look here for some "Magic That Works."
- ~ Johnathan M. Richards
Before kissing for princes, study these "Anurans."
- ~ Brent Knowles
Before giving up on language barriers, "Give Them Pidgins."
- #248
- ~ Richard Lloyd
A classic article returns with three new dragons for the AD&D® game.
- ~ Paul Fraser
Teaching an old dragon new tricks is as easy as perusing this menu.
- ~ Holly Ingraham
Everything -- and we mean everything -- you'll ever need to know about gems.
- ~ Ed Stark
There's no exagerration when Vore Lekinskiy is called "a mountain of a dragon."
- ~ Ed Greenwood
The evil woman Morna Auguth is now "The Moor Dragon."
- ~ Robert S. Mullin
For priestly dragons... "Dragon Dweomers III."
- ~ Gregory W. Detwiler
These creatures are distant "Dragon-kin."
- ~ Rob Daviau
If you're stumped for an adventure idea, find one "In the News."
- #249
- ~ James Wyatt
Combining the historical AD&D® supplements with the Masque of the Red Death campaign for a legacy of terror.
- ~ Bruce R. Cordell
New terrors to add to the classic AD&D module or any cryptic dungeon in you campaign.
- ~ Rich Baker
Back to the future with ALTERNITY® game rules for Old West firearms, plus guidelines for creating your own Weird West campaign.
- ~ Ed Greenwood
The guile and subtlety of a drow lurks behind the smile of "The Dark Lady."
- ~ J. Gregory Keyes
New legends from the "World of the Waterborn."
- ~ Jeffrey Mendoza
Before your next trk, shop at "A Traveler's Emporium."
- ~ Ed Bonny
Discover the dire powers of "The Lost Spellbook of Rary the Traitor."
- ~ Holly Ingraham
Learn the vocabulary of the Underdark in "Deep Meanings."
- #250
- ~ James Wyatt
Aquatic PCs for your AD&D® game campaign.
- ~ Steven Kenson
The sea elves of Krynn are deeper than you think.
- ~ Keith Francis Strohm
New vessels, cannons, and a seafarer's lexicon.
- ~ Wolfgang Baur
Who are these half-mechanical aliens?
- ~ Steve Berman
How to salvage that soggy swag.
- ~ Ed Greenwood
The Silmerhelms are kept safe by "The Wyrm Who Watches."
- ~ Johnathan M. Richards
A small menagerie of new "Aquatic Creatures."
- ~ Paul Fraser
Learn where the earth-sorcerer Tisan gained her power in "Secrets of the Arch-Geomancer."
- ~ Lloyd Brown III
Next time you're making a wish list, ask your DM for some "Magic with Class."
- Annual #3
- ~ Ed Greenwood
All the wyrms of the North, and their addresses.
- ~ Lloyd Brown III
Where to go to brush up on that overhand chop.
- ~ Owen K.C. Stephens
More haunted hero kits for your horror campaign.
- ~ Kevin Melka
That's a nasty cold you've got.
- ~ Richard Dakan
Don't leave home. Period.
- ~ Steve Bartell
A classic is back, this time with the ALTERNITY® game rules.
- ~ Mike Selinker
Don't push that button!
- ~ Ron Poirier
It's a simple mission. What could go wrong?
- ~ Jay Knioum
It takes centuries to learn the true secret of the "Soulbond."
- ~ Loren Coleman
Discover the elemental might of "The Prayers of Stromp & Havvel."
- ~ Lloyd Brown III
Keep your campaign dynamic with "The Campaign Journal."
- ~ Noel Graham
You can find some delightful surprises at "Falcon's Bazaar."
- ~ Johnathan Richards
Even fantasy cities aren't free of "Urban Pests."
- ~ Troy Denning
Don't be fooled by these "Faces of Deception."
- #251
- ~ Chris Perry
Learn the lore of four new elven gods of magic.
- ~ Steven Berman
New enchantments unique to sylvan elves.
- ~ Miranda Horner
Play a shaped or quested dryad.
- ~ Owen K.C. Stephens
Generate names for your elven characters.
- ~ Ed Greenwood
Music hath charms, all right. Just ask "The Minstrel Wyrm."
- ~ Johnathan M. Richards
Bigfoot is only one of many "Missing Links."
- ~ Kristin Johnson
A lost journal reveals "The Ecology of the Wererat."
- ~ Elaine Cunningham
The Harpers' Saga ends with the heroes of Thornhold.
- ~ David Eckelberry
From the ALTERNITY® game to your AD&D campaign come "The Sesheyans."
- #252
- ~ Steve Berman
Four new kits for dark undertakings.
- ~ Ted Zuvich
The Harpers thought they'd defeated this old evil.
- ~ Anne Brown
Seeds to sow for the most harrowing adventures.
- ~ Stephen Kenson
Every super hero needs a place to hang his cape.
- ~ Michael D. Winkle
From the tales of M.R. James come "Formidable Visitants."
- ~ Ed Greenwood
Felrenden is guarded by "The Unseen Protector."
- ~ Brian P. Hudson
Don't be fooled by the cheerful smiles of these sinister "Jack-o-lanterns."
- ~ Matthew Martin
Beware what lies in these "Tomes of Forbidden Lore."
- ~ Wolfgang Baur
Wrennar learns too much about "The Ecology of the Ghoul."
- #253
- ~ Lloyd Brown III
Enchant an item is only one way to make a magical weapon.
- ~ Gregory W. Detwiler
Grab your dice and start rolling.
- ~ Scott Casper
Knowledge needn't be magical in the GREYHAWK® setting.
- ~ Lloyd Brown III
Making magic pay.
- ~ James Wyatt
More ways to expand your campaign design.
- ~ Steve Kenson
Magic in the ALTERNITY® game.
- ~ David Eckelberry
Add a new psionic race to your campaign with the "Fraal."
- ~ Ed Greenwood
Subtle Raulothim is "The Silent Shadow."
- ~ Lloyd Brown III
Divine the truth behind "The Mage's Secret."
- ~ Eric A. Jackson and Emilia Agrafojo
Go shopping for enchanted curiosities at "The Third Time's a Charm."
- ~ Brian Murphy
Start your adventures by saying, "Picture This."
- #254
- ~ Skip Williams
If you can't beat'em, hire'em.
- ~ Paul F. Culotta
Or just beat'em smarter.
- ~ Lester Smith
You can learn a lot from the classics.
- ~ Jack Pitsker
No campaign ever has too many proficiencies.
- ~ Alec J. Baclawski
We guarantee you'll fall for these traps.
- ~ Ed Greenwood
To the dwarves, this crystal dragon is "Lady Gemcloak."
- ~ Gregory Detwiler
It's one thing to fight big opponents, but watch out for these deadly "Grave Giants."
- ~ Robert Suriano
Among the heroes of the LIVING CITYTM campaign is the half-elf called "Greendale Meadowfield."
- ~ Johnathan M. Richards
It's Brokk's lucky day in "The Ecology of the Cyclopskin."
- #255
- ~ Christopher Schwartz
The squid-heads just got tougher.
- ~ Owen K.C. Stephens and Lloyd Brown III
Ten new ways to put mind over matter.
- ~ Samuel M. Wright
The deadliest ninjas kill with a thought.
- ~ Chris Avellone
The new AD&D® computer game expands the FORGOTTEN REALMS® setting.
- ~ Stephen Kenson
Psionics in the MARVEL SUPER HEROESTM Adventure Game.
- ~ Mel Odom
Jherek and company are all that stands against "The Threat From the Sea" in this prelude to the year's new FORGOTTEN REALMS trilogy.
- ~ Christopher Schwartz
For both DARK SUN® and other AD&D® players, these "Life Shapes of Athas" are strange new magic.
- ~ Ed Greenwood
Thalagyrt might be a royal pain, but when you need an answer to your question, see "Old Lord Memory."
- ~ David Eckelberry and Andy Collins
For better or for worse, alterations to your space vehicles.
- #256
- ~ Mark Hart
Dozens of ways to improve your Thieves and Bards.
- ~ Andy Miller
Secret societies from the GREYHAWK® setting.
- ~ Richard Dakan
There's big trouble in the lands of Ansalon.
- ~ Ed Greenwood
Where does he get those wonderful toys? The answer might escape even "The Silver Flame."
- ~ Daniell Freed
From the world of Heretic II come "Creatures of Parthoris."
- ~ James Wyatt
Bards and Spellsingers can learn a new tune from these "Haunting Melodies."
- ~ Mike Ferguson
Burglars and Troubleshooters alike will want to lay hands on these "Tools of the Trade."
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