Created xx/xx/xxxx
Played By xx
0 Game Sessions
Vampire: The Masquerade 20th Anniversary
Character Name
Phoenix Gaming Club
Nature:
Clan:
Demeanor:
Generation:
Concept:
Sire:
Attributes
Physical
Strength Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Dexterity Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Stamina Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Social
Charisma Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Manipulation Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Appearance Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Mental
Perception Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Intelligence Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Wits Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Virtues & Pools
Conscience/Conviction 0
Self-Control/Instinct 0
Courage 0
Willpower 0
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Blood Pool (10/1) | Hunger < 07 minus 0 Self-Control or Instincts
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Abilities
Health
Bruised    
Hurt -1  
Injured -1 1/2 run speed
Wounded -2 no run; move or attack only
Mauled -2 3 yards/turn max
Crippled -5 1 yard/turn max
Incapacitated   no move
Humanity/Path 0
     Bearing (0)
Current XP Total 0 (Spent XP 0)
Talents — Alertness (Specialization) 0, Athletics 0, Awareness 0, Brawl 0, Empathy 0, Expression 0, Intimidation 0, Leadership 0, Streetwise 0, Subterfuge 0

Skills — Animal Ken 0, Crafts 0, Drive 0, Etiquette 0, Firearms 0, Larceny 0, Melee 0, Performance 0, Stealth 0, Survival 0

Knowledges — Academics 0, Computer 0, Finance 0, Investigation 0, Law 0, Medicine 0, Occult 0, Politics 0, Science 0, Technology 0

Languages —

Movement
Walk = 7 yards/turn | Jog = 12 + Dex yards/turn | All-Out Run = 20 + (3 x Dex) yards/turn
     May move at up to half max run speed and take an action or attack.
     May move while taking an action at a -1/yard dice pool penalty.

Combat
Maneuver Roll Dif Accuracy Damage Type
Bite1 Dex + Brawl 6 +1 Str +1 aggro
Clinch Str + Brawl 6 Str bash
Hold Str + Brawl 6
Kick Dex + Brawl 7 Str +1 bash
Strike Dex + Brawl 6 Str bash
Sweep Dex + Brawl/Melee 7 Str; knockdown bash
Tackle Str + Brawl 7 Str +1 bash
1 Must first perform successful clinch, hold, or tackle.
Initiative
Dex + Wits + 1d10
                   
Armor 0 | Penalty to Dex-based checks 0
Soak 00 Stamina score plus 0 Fortitude 0 Armor
Block = Dex + Brawl (lethal and aggro only with Fortitude or armor)
Dodge = Dex + Athletics
Parry = Dex + Melee (may damage attacker)
Weapon Roll Dif Damage Range Rate Cap Conceal
Gear (Carried)

Test (Test)


Advantages & Weaknesses
Backgrounds — None

Merits & Flaws — None

Weakness — None

Derangements — None

Blood Bond/Vinculum — None

Disciplines — None

  • Power ● Text

Morality
Willpower Recovery from Nature —

Hierarchy of Sins
10.
9.
8.
7.
6.
5.
4.
3.
2.
1.


Biography
Age
Date of Birth
Nationality
Hair
Eyes
Race
Height
Weight
Gender
Appearance — [text]
Mannerisms — [text]
History — [text]
Defeated Enemies — None
Vampire: The Masquerade 20th Anniversary Edition © CCP hf. ● Phoenix Gaming Club ● Last Played xx/xx/xxxx