Created 09/13/2014
Played By Shane Bradley
1 Game Sessions
Wraith: The Oblivion - The Risen
Nicolette LaRue
Phoenix Gaming Club
Nature: Survivor
Demeanor: Visionary
Shadow: Bridgette
Regret: Unfulfilled Destiny
Life: Mage
Death: Violence
Attributes
Physical
Strength Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Dexterity Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Stamina (Tough As Nails) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Social
Charisma Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Manipulation (Misdirection) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Appearance Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Mental
Perception (Discerning) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Intelligence Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Wits (Clever) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Pools
Pathos 9
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Willpower 6
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Corpus
Abilities
Passions & Fetters

Driving Passion — Pride

  • Achieve Living Immortality (Pride) ● 5
  • Acquire Power (Greed) ● 1
  • Harm the Living (Envy) ● 2
  • Kill Hunters (Revenge) ● 2

Fetters —

  • Book of Spells (Conduit) ● 4
  • Grave ● 2
  • Ritual Athame Blade ● 1
  • Silver Pentacle Necklace ● 3
Current XP Total 0 (Spent XP 225)
Talents — Alertness 2, Athletics 2, Awareness 3, Brawl 3, Empathy 1, Expression 2, Intimidation 3, Leadership 1, Streetwise 0, Subterfuge 3

Skills — Animal Ken 0, Crafts 1, Drive 1, Etiquette 2, Firearms (Pistols) 4, Larceny 3, Melee (Blades) 4, Performance 2, Stealth 3, Survival 2

Knowledges — Academics 3, Computer 0, Enigmas 3, Investigation 2, Law 1, Medicine 2, Occult (Magic) 5, Politics 1, Science 2, Technology 0

Languages — English, French, Greek, Hebrew, Latin

Movement
Walk = 7 yards/turn | Jog = 12 + Dex yards/turn | All-Out Run = 20 + (3 x Dex) yards/turn
     May move at up to half max run speed and take an action or attack.
     May move while taking an action at a -1/yard dice pool penalty.

Combat
Maneuver Roll Dif Damage Type
Body Tackle Dex + Brawl 7 Special bash
Grapple Dex + Brawl 6 Str bash
Kick Dex + Brawl 7 Str +1 bash
Punch Dex + Brawl 6 Str bash
Initiative
Dex + Wits + 1d10
                   
Armor 0 | Penalty to Dex-based checks 0
Soak 74 Stamina score plus 0 Armor plus 3 Fortitude
Block = Dex + Brawl (no firearms) | Dodge = Dex + Athletics | Parry = Dex + Melee (may damage attacker)
Weapon Roll Dif Damage Range Rate Cap Conceal
Folding Combat Knife Dex + Melee 6 Str +1 P
Glock 26 Dex + Firearms 6 4 20 4 10 P
Gear (Carried)

box of ammunition (50 9x19mm P), folding combat knife, Glock 26 subcompact pistol (Damage 4; Rate 4; Range 20; Capacity 10; Conceal P; 9x19mm P; tritium night sights), 3 Glock 26 magazines (10-round capacity)


Advantages & Weaknesses
Backgrounds — Eidolon 3, Memoriam 2, Notoriety 2

Merits & Flaws —

  • Beacon of the Unholy (2 pt. Flaw) ● You radiate palpable evil. Clergy and devout mortals know instinctively that there is something horribly wrong with you, and react accordingly.
  • Natural Linguist (2 pt. Merit) ● You may add three dice to any dice pool involving written or spoken languages.
  • Arcanoi & Disciplines — Fortitude 3, Intimation 4, Lifeweb 2, Potence 2, Puppetry 1, Usury 4

    • Assessment ● Roll Perception + Usury (difficulty 6) with each success more accurately determining target's Stamina, Health, or Corpus.
    • Deathsight
      • Diagnostic Scan ● Roll Perception + Technology (difficulty 4 to 8, depending up on complexity). Success means the wraith has isolated the problem, and perhaps obtained a helpful idea or two on how to repair the item.
      • Discern Weakness ● Roll Perception + Awareness (difficulty varies) and add one die per success to dice pool to physically damage object.
      • Sense Health ● Roll Perception + Medicine (difficulty 4 to 8, depending on ailment) and reveal basic ailments, disease, disabilities, and handicaps. It should be noted that unless the wraith has significant, up-to-date knowledge of medicine, it will be difficult to distinguish between similar illnesses. This power is intended to give an indication of general health, not to provide automatic state-of-the-art diagnoses.
    • Detect Possession ● Roll Perception + Puppetry (difficulty 7 detects possession, difficulty 9 recognizes if target is a Consort).
    • Intimation 1—The Gleaming ● Spend one Pathos and roll Manipulation + Intimation (difficulty 7) to make an object appealing for 5 minutes per success. Anyone near the ensorcelled object must make a Willpower roll (difficulty 7) or feel a desire to possess it.
    • Intimation 2—Quash ● Spend two Pathos and roll Manipulation + Intimation with difficulty subject's Willpower. Number of successed determines how deep a need can be utterly removed from the psyche.
    • Intimation 3—Deep Desiring ● Spend two Pathos and roll Perception + Intimation (difficulty 8). The more successes, the more accurate a reading of the subjects deepest most true desires.
    • Intimation 4—The Craving ● Spend four Pathos (or two Pathos and two Willpower) and roll Manipulation + Intimation against a difficulty of the opponent's Willpower. The number of successes indicates how deep a new obsession or desire is implanted.
    • Lifesight
      • Passion Sense ● Single out a "wavelength" of life energy and attune self to a particular Passion or emotion in others. When another wraith passes near a mortal with a similar emotion the mortal's aura clings ever so slightly. In this way, the wraith can uncover information on another wraith's Passions. Only a single emotion can be focused on at one time. This is a very difficult feat, requiring excellent timing and a high degree of sensitivity. Roll Perception + Awareness (difficulty 9).
      • Sense Sentiment ● When two individuals become aware of each other in the Skinlands there is a momentary flare in the life energy surrounding them that a vigilant wraith can interpret. This gives a brief but piercing insight into the true feeling help by each of the subjects for the other. Roll Perception + Empathy (difficulty 9).
      • Spirit Sense ● The wraith can vaguely detect the presence of Umbral entities, such as Garou, spirits, and Banes with a roll of Perception + Occult (difficulty equal to the local Shroud + 2, but no greater than 10). It should be noted that this requires concentration, and therefore is not something that someone completely ignorant of werewolf cosmology would "accidentally" notice.
    • Lifeweb 1—Sense Strand ● Roll Perception + Lifeweb (difficulty 8) to study another wraith. Each success reveals a clue about a Fetter belonging to subject (subject rolls Perception + Subterfuge to notice and make Willpower roll to resist). To study a possible Fetter, roll Perception + Lifeweb (difficulty 6). To trace a Fetter's connection in either direction, roll Intelligence + Lifeweb (difficulty 6). The number of successes determines how accurately gauging distance and direction. A Fetter may be examined once per day.
    • Lifeweb 2—Web Presence ● Affect your Fetter's immediate area from a distance. May use Arcanoi, communicate with wraiths present, or make roll involving Mental or Social attributes. Roll Charisma + Lifeweb (difficulty 8) and spend 1 Pathos per turn.
    • Locate Fetter ● Roll Perception + Lifeweb (difficulty 6). Each success allows use of one die from Perception + Alertness pool to survey your Fetter's area. Roll Intelligence + Lifeweb to get general estimate of distance and direction to your Fetter.
    • Puppetry 1—Skinride ● (Unusable in Risen form) Roll Dexterity + Puppetry (difficulty subject's Willpower), number of successes determine how many successes required for another to supplant your possession.
    • Self-Intimation ● Make contested Manipulation + Intimation to counter another's Intimation attempt.
    • Sharpened Senses ● Wraiths have extraordinary sensitivity to sensory input. Hearing whispers and reading the fine print present no problems. This can be handy for reading licence plate numbers, eavesdropping on secretive conversations and detecting the first whiff of gasoline as an arsonist starts to employ his tools on a Haunt. Bright lights, loud noises and other excessive stimuli can be extraordinarily uncomfortable for Restless, dazzling, stunning or even hurting them.
      • Hidden Sight ● Hidden Sight can reveal supernaturally hidden beings (those using Obfuscate, Blur of the Milky Eye, Enshroud and similar powers). Expend a point of Pathos and roll Perception + awareness (difficulty determined by the Storyteller). Note any limitations stated in the description of the power being used to hide the target (i.e. Obfuscate) must be taken into account when determining difficulty.
    • Twinge ● Roll Perception + Intimation (difficulty 7) to learn target's most current want or desire.
    • Usury 1—Transfer ● Roll Manipulation + Usury. If donating Pathos, difficulty is client's current Pathos score. If stealing Pathos, difficulty is target's Willpower. The number of successes equals amount of Pathos transfered. Stealing grants one temporary Angst.
    • Usury 2—Charitable Trust ● Heal mortal or wraith with your own Corpus. Roll Stamina + Usury (difficulty target's current Corpus or Health). Transfer one Corpus level for each success. Costs 1 Pathos per use.
    • Usury 3—Early Withdrawal ● In contact with prey, roll Manipulate + Usury (difficulty victim's Willpower). Each success steals a Health or Corpus Level. This art gives the Usurer a temporary Angst point.
    • Usury 4—Exchange Rate ● Convert Corpus Levels to Pathos, either own or those gained through Early Withdrawal. Spend one Pathos and roll Intelligence + Usury (difficulty 6), each succcess converts one Corpus Level to Pathos.

    Shadow
    Angst 2
    Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
    Archetype — The Pusher

    Dark Passions —

    • Destroy Hunters (Hatred) ● 3
    • Destroy Mages (Envy) ● 3
    • Pass into Oblivion (Self-Hatred) ● 4

    Thorns —

    • Bad Luck ● 3
    • Shadowed Face ● 3
    • Shadowed Traits (Charisma +2) ● 4


    Biography
    Age 51
    Date of Birth 12/25/1962
    Apparent Age 33
    Date of Death 03/14/1995
    Hair Black
    Eyes Brown
    Nationality French
    Race Caucasian
    Height 5'6"
    Weight 117 lbs.
    Gender Female
    Nicolette LaRue Appearance — Nicolette was once a stunning dark-haired French beauty. Twenty years of death following a violent death has taken its toll. Her skin is pale and cold to the touch, and her torso has a number of puckered scars, the remnants of the bullets that ripped through her body and killed her long ago.
    Mannerisms — Nicolette moves with a forced grace as if her body were being moved by a masterful puppeteer. She smiles a lot, but not in a friendly way, and she often takes morbid to the extreme.
    History — Nicolette was a beautiful, wicked mage of the Verbena tradition obsessed with the accumulation of power and immortality. Nothing meant more to her than discovering a way to truly live forever. She was well aware of vampirism and studied it at one time, but Nicolette found undeath a pale comparison to real life. Her studies lead her to darker and darker paths which brought her to the attention of a group of witch hunters. They finally caught up to her one night on a dusty Utah highway. Five hunters died violently, but in the end Nicolette was shot to death and left as a Jane Doe on the side of the road. She was buried in an unmarked grave and forgotten.

    Of course, this was only the beginning for Nicolette. Her spirit plunged into the Shadowlands where the horror began. Nicolette realized the afterlife was like nothing she ever expected, and she had lost access to every bit of her magical abilities. At first, she was crippled by the loss of power and found herself enslaved by a group of Renegades. It took her nearly two decades of secretly learning and growing her abilities, but Nicolette finally learned how to re-inhabit her old body, and she ripped herself out of her grave with vengeance on her mind.

    Nicolette hunted down those who killed her and avenged herself. She also recovered her book of spells and learned of her greatest frustration. The power of magic was still beyond her grasp! Frustrated, she went on a binge of violence and vice only to learn that she could no longer ingest food, alcohol, or experience physical pleasurable sensations. In fact, her body felt to her like a vehicle she was driving rather than living in. Absolute rage and hatred filled her, and she took out her anger upon all she met. She eventually fell in with a pack of Sabbat and has been raising Hell ever since. Nicolette still believes there is a way to restore herself to real life and achieve immortality, and she will stop at nothing to succeed.

    Nicolette is plagued by her Shadow, an alter ego named Bridgette. When her Shadow is in control, Nicolette phyiscally changes appearance into a blonde woman. Her pack is used to the bizarre changes and tries to save her self-destructive urges in this form.

    Defeated Enemies — None
    Wraith: The Oblivion © CCP hf. ● Phoenix Gaming Club ● Last Played 10/04/2014