Created 10/17/2011
Played By Casey Scruggs
1 Game Sessions
Vampire: The Masquerade 20th Anniversary
Annalisa Marie Wellington
Phoenix Gaming Club
Nature: Competitor
Clan: Country Gangrel
Demeanor: Bravo
Generation: 10
Concept: Outsider
Sire: Edgar Montelba
Attributes
Physical
Strength Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Dexterity (Swift) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Stamina (Tough As Nails) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Social
Charisma Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Manipulation (Misdirection) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Appearance Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Mental
Perception Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Intelligence Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Wits Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Virtues & Pools
Conscience/Conviction 3
Self-Control/Instinct 3
Courage 5
Willpower 6
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Blood Pool (13/1) | Hunger < 47 minus 3 Self-Control or Instincts
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Abilities
Health
Bruised    
Hurt -1  
Injured -1 1/2 run speed
Wounded -2 no run; move or attack only
Mauled -2 3 yards/turn max
Crippled -5 1 yard/turn max
Incapacitated   no move
Path of the Feral Heart 5
     Bearing — Menace (affects Intimidation) (0)
Current XP Total 0 (Spent XP 225)
Talents — Alertness (Noises) 4, Athletics 3, Awareness 1, Brawl (Claws) 5, Empathy 0, Expression 0, Intimidation 2, Leadership 0, Streetwise 0, Subterfuge 1

Skills — Animal Ken (Predators) 5, Crafts 0, Drive 2, Etiquette 0, Firearms 2, Larceny 3, Melee 3, Performance 0, Stealth (Silent Moving) 4, Survival (Tracking) 4

Knowledges — Academics 1, Computer 0, Finance 0, Investigation 1, Law 0, Medicine 1, Occult 2, Politics 0, Science 1, Technology 1

Languages — English, Italian

Movement
Walk = 7 yards/turn | Jog = 12 + Dex yards/turn | All-Out Run = 20 + (3 x Dex) yards/turn
     May move at up to half max run speed and take an action or attack.
     May move while taking an action at a -1/yard dice pool penalty.

Combat
Maneuver Roll Dif Accuracy Damage Type
Bite1 Dex + Brawl 6 +1 Str +1 aggro
Clinch Str + Brawl 6 Str bash
Hold Str + Brawl 6
Kick Dex + Brawl 7 Str +1 bash
Strike Dex + Brawl 6 Str bash
Sweep Dex + Brawl/Melee 7 Str; knockdown bash
Tackle Str + Brawl 7 Str +1 bash
1 Must first perform successful clinch, hold, or tackle.
Initiative
Dex + Wits + 1d10
                   
Armor 0 | Penalty to Dex-based checks 0
Soak 84 Stamina score plus 4 Fortitude 0 Armor
Block = Dex + Brawl (lethal and aggro only with Fortitude or armor)
Dodge = Dex + Athletics
Parry = Dex + Melee (may damage attacker)
Weapon Roll Dif Damage Range Rate Cap Conceal
survival knife Dex + Melee 6 Str +1 J
Gear (Carried)

backpack, canteen, cell phone, digital camera, hiking boots, 3 sets of clothes, sunglasses, survival knife (Str +1; J)


Advantages & Weaknesses
Backgrounds — Generation 3, Herd 2, Resources 1, Status 2

Merits & Flaws —

  • Inoffensive to Animals (1 pt. Merit) ● Animals don't automatically try to flee from you.
  • Vulnerability to Silver (2 pt. Flaw) ● You suffer aggravated damage from silver weapons, and the touch of silver is uncomfortable.

Weakness — Each time a Country Gangrel frenzies, he gains a temporary animalistic feature, which may replace an existing temporary one.

Blood Bond/Vinculum — Alejandro Montoya - 4 | Andrew Williams - 7 | Hakim al-Bariq - 1 | Jean-Luc Rouzier - 4

Disciplines — Animalism 2, Celerity 2, Fortitude 4, Potence 2, Protean 5

  • Animalism 1—Feral Whispers ● Establish eye contact and speak with animal, or issue command. ● System Eye contact required; Manipulation + Animal Ken (difficulty 6 for predatory mammals, difficulty 7 for other mammals and predatory birds, and difficulty 8 for other birds and reptiles). ● V20, pg. 129.
  • Animalism 2—Beckoning ● Call out to summon a specific species of animal. ● System Charisma + Survival (difficulty 6); animal must be within earshot. ● V20, pg. 130.
  • Protean 1—Eyes of the Beast ● Red glowing eyes allow vision in pitch darkness. ● System No roll; full turn to complete. Social rolls suffer +1 difficulty with mortals. ● V20, pg. 199.
  • Protean 2—Feral Claws ● Grow claws from hands and feet. ● Spend a blood point, takes a full turn to complete, and lasts 1 scene. Strength +1 aggravated damage, soakable only with Fortitude. Reduce climbing difficulty by 2. ● V20, pg. 199.
  • Protean 3—Earth Meld ● Sink into bare earth. ● Spend a blood point, takes a full turn to complete. ● V20, pg. 199.
  • Protean 4—Shape of the Beast ● Shapeshift into a wolf or bat. ● System Spend a blood point, takes three turns to complete (spend blood to reduce time), and remains in new form until dawn or chosing to end. Cannot use Necromancy, Serpentis, Thaumaturgy, or Vicissitude in animal shape. ● Wolf Form Bite or Claw for Str +1 aggravated damage. Double running speed. Reduce Perception difficulty by 2. ● Bat Form Strength reduced to 1. Fly at 20 mph. Reduce hearing Perception difficulty by 3. Attacks made against you are at +2 difficulty due to small size. ● V20, pg. 200.
  • Protean 5—Mist Form ● Turn into mist. ● System Spend a blood point, takes three turns to complete (spend blood to reduce time), and remains in new form until dawn or chosing to end. Resist strong wind with Potence. Immune to mundane physical attacks but not supernatural. Takes one fewer dice of damage from sunlight and fire. May not attack others physically. May use Disciplines not relying on a physical form. ● V20, pg. 200.

Morality
Willpower Recovery from Nature — Regain 1 Willpower whenever you succeed at a dramatic challenge; not just a die roll.

Hierarchy of Sins
10. Hunting using means other than vampire powers
9. Engaging in politics
8. Remaining around fire or sun, except to kill
7. Acting in an overtly cruel manner
6. Failing to hunt when hungry
5. Failing to support your pack or allies
4. Killing without need
3. Failing to follow one's instincts
2. Killing for other than survival
1. Refusing to kill to survive


Biography
Age 73
Date of Birth March 5, 1938
Nationality English
Hair Black
Eyes Brown
Race Caucasian
Height 5'4"
Weight 132 lbs.
Gender Female
Annalisa Wellington Appearance — Annalisa is athletic, tan-skinned with Italian blood and long black hair kept in a braid. She is musclar and fit and tends to wear outdoors clothing.
Mannerisms — Annalisa is controlled, brooding, and deliberate unless a hunt is ongoing. Then, she moves like a panther, eyes widening with excitement, and a feral snarl of eagerness crosses her features.
History — Annalisa was born in England in 1938 and lived in the countryside where she learned to fish, hunt, and survive off the land. Her parents felt the world could plunge into another world war at any time and taught all their children to be self-sufficient. As she got older, she spent a lot of time traveling around the United Kingdom and Europe. She was a hard drinker, brawler, and party girl very popular at military bases and clubs. At once such club, she found herself a meal for her sire, Edgar Montelba. Pursued by the Camarilla, the Gangrel decided to increase his odds of survival by embracing himself a pack. Between spats with the Camarilla, he taught her about the Sabbat and her vampiric nature. He eventually succumbed to torpor after a battle with werewolves, but she went on her way to become a fearsome soldier for the Sabbat.

Annalisa enjoys a brawl but prefers a chase and ambush. She comes across as a fighter but is deep down a competitor. Annalisa does not kill for fun but will kill for necessity. When she does feed and kill, it is generally after her prey has attempted to elude her. She has a strong connection with nature and animals and often uses animals as spies and informants.

Defeated Enemies — None
Vampire: The Masquerade 20th Anniversary Edition © CCP hf. ● Phoenix Gaming Club ● Last Played 10/04/2014