Created 10/20/2011
Played By xx
0 Game Sessions
Vampire: The Masquerade 20th Anniversary
Andrew Bartholomew Williams
Phoenix Gaming Club
Nature: Bravo
Clan: Malkavian antitribu
Demeanor: Loner
Generation: 9
Concept: Psychopath
Sire: Veronica Dupree
Attributes
Physical
Strength (Powerful Grip) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Dexterity Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Stamina (Tireless) Filled Circle Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Social
Charisma Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Manipulation (Imposing) Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Appearance Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Mental
Perception Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Intelligence Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Wits Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Virtues & Pools
Conscience/Conviction 3
Self-Control/Instinct 3
Courage 5
Willpower 5
Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Blood Pool (14/2) | Hunger < 47 minus 3 Self-Control or Instincts
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Empty Circle Empty Circle Empty Circle Empty Circle
Abilities
Health
Bruised    
Bruised    
Hurt -1  
Injured -1 1/2 run speed
Wounded -2 no run; move or attack only
Mauled -2 3 yards/turn max
Crippled -5 1 yard/turn max
Incapacitated   no move
Path of Bones 4
     Bearing — Silence (affects Stealth) (0)
Current XP Total 0 (Spent XP 225)
Talents — Alertness 3, Athletics (Climbing) 4, Awareness 2, Brawl (Strangulation) 4, Empathy 3, Expression 0, Hobby Talent—Scrounging 3, Intimidation 3, Leadership 0, Streetwise 1, Subterfuge 3

Skills — Animal Ken 1, Crafts 3, Drive 3, Etiquette 0, Firearms 1, Larceny 3, Melee (Machetes) 5, Performance 0, Stealth 3, Survival 3

Knowledges — Academics 0, Computer 1, Finance 0, Investigation 1, Law 0, Medicine 1, Occult 3, Politics 0, Science 2, Technology 2

Languages — English

Movement
Walk = 7 yards/turn | Jog = 12 + Dex yards/turn | All-Out Run = 20 + (3 x Dex) yards/turn
     May move at up to half max run speed and take an action or attack.
     May move while taking an action at a -1/yard dice pool penalty.

Combat
Maneuver Roll Dif Accuracy Damage Type
Bite1 Dex + Brawl 6 +1 Str +1 aggro
Clinch Str + Brawl 6 Str bash
Hold Str + Brawl 6
Kick Dex + Brawl 7 Str +1 bash
Strike Dex + Brawl 6 Str bash
Sweep Dex + Brawl/Melee 7 Str; knockdown bash
Tackle Str + Brawl 7 Str +1 bash
1 Must first perform successful clinch, hold, or tackle.
Initiative
Dex + Wits + 1d10
                   
Armor 0 | Penalty to Dex-based checks 0
Soak 85 Stamina score plus 3 Fortitude 0 Armor
Block = Dex + Brawl (lethal and aggro only with Fortitude or armor)
Dodge = Dex + Athletics
Parry = Dex + Melee (may damage attacker)
Weapon Roll Dif Damage Range Rate Cap Conceal
machete Dex + Melee 6 Str +2 T
Gear (Carried)

Android phone, hiking boots, hockey mask, machete (Str +2; T), trench coat, yo-yo


Advantages & Weaknesses
Backgrounds — Generation 4, Status 1

Merits & Flaws —

  • Huge Size (4 pt. Merit) ● You have one additional Bruised health level (shown above).
  • Eerie Presence (2 pt. Flaw) ● Difficulties of all rolls relating to social interaction with mortals are increased by two.

Weakness — Permanent derangement.

Derangements — Whenever he fails any roll, he must immediately make a Willpower roll (difficulty 7) or take on the persona of Jason Voorhees. Thereafter, when he accumulates five successful rolls on any tasks, he must make a Willpower roll (difficulty 7) or resume his normal personality. In both mindsets, he is loyal to the pack, but as Jason he does not speak (except to occasionally whisper "ooh ooh ooh ahh ahh ahh), wears a hockey mask, and carries a machete. If his team tries to convince him the hockey mask is too much, he sometimes agrees to wear a pillow case instead.

Blood Bond/Vinculum — Alejandro Montoya - 4 | Annalisa Wellington - 5 | Hakim al-Bariq - 10 | Jean-Luc Rouzier - 5

Disciplines — Auspex 1, Dementation 4, Fortitude 3, Obfuscate 2, Potence 2

  • Auspex 1—Heightened Senses ● All senses become more acute. ● System Reflexive to activate; reduce difficulty of rolls regarding senses by total Auspex rating. Precognitive danger sense with dice pool of Auspex rating. ● V20, pg. 134.
  • Dementation 1—Passion ● Blunt existing emotion or heighten to fevered pitch. ● System Talk to victim; roll Charisma + Empathy (difficulty target's Humanity or Path rating) with number of successes determining duration. Effects might include 1- or 2-point additions or subtractions to difficulty of frenzy rolls, Virtue rolls, rolls to resist Presence, and so on. ● V20, pg. 148.
  • Dementation 2—The Haunting ● Gives victim "glimpses" and visions of nightmares when alone and often at night. ● System Speak to victim, spend a blood point, and roll Manipulation + Subterfuge (difficulty victim's Perception + Self-Control/Instinct). Success determine duration. ● V20, pg. 148.
  • Dementation 3—Eyes of Chaos ● Interpret reality through lenses of insanity to gain insight. ● System Determine character's Nature with Perception + Occult (difficulty 9 for stranger, 8 for casual acquaintance, 6 for ally). Read coded message (difficulty 7). Interpret events in everyday random patterns (fallen leaves, grains of salt, cat entrails) (difficulty 6). ● V20, pg. 148.
  • Dementation 4—Voice of Madness ● Drive others into violent frenzy or Rotschreck fear. ● System Speak to individual or group, spend a blood point, and roll Manipulation + Empathy (difficulty 7). One listening target per success afflicted. Mortals automatically frenzy or flee and don't remember what happens. Kindred and Lupines make frenzy check at +2. Effect lasts for one scene. ● V20, pg. 149.
  • Obfuscate 1—Cloak of Shadows ● Hide in shadows. ● System Remains unnoticed as long as staying silent, still, and under some degree of cover and out of direct light. Deception cannot stand up to concentrated observation. High Auspex may notice. ● V20, pg. 185.
  • Obfuscate 2—Unseen Presence ● People unconsciously look away and avoid noticing you unless you speak, step on something noisy, or otherwise reveal yourself. ● System No roll necessary unless drawing attention to self. Victims roll Wits + Stealth (difficulty varies). After being revealed, viewers make Wits + Awareness roll (difficulty 7); if successful, they recall your every move. ● V20, pg. 185.

Morality
Willpower Recovery from Nature — Regain a point of Willpower any time you achieve your agenda through brutishness or intimidation.

Hierarchy of Sins
10. Showing a fear of death
9. Failing to study an occurrence of death
8. Accidental killing
7. Postponing feeding when hungry
6. Succumbing to frenzy
5. Refusing to kill when opportunity arises
4. Decisions based on emotion rather than logic
3. Inconveniencing self for another's benefit
2. Needlessly preventing a death
1. Actively preventing a death


Biography
Age 45
Date of Birth July 12, 1966
Nationality American
Hair Brown
Eyes Green
Race Caucasian
Height 6'10"
Weight 312 lbs.
Gender Male
Andrew Williams Appearance — Towering dark-haired mountain of humanity who is strong and muscled, but also thick and big-boned. He does not have rippling muscle definition, rather he is solid and stocky. When in his frequent psychotic state, he wears a hockey mask.
Mannerisms — Slow and deliberate, rarely animated. Extremely off-putting and "wrong" in demeanor.
History — Andrew is a tall powerfully muscled man appearing in his late twenties who despite his physical bearing often failed at much in life. His abusive father beat him over any perceived weakness or failure until Andrew snapped and murdered his father with a machete. Now, Embraced by a Malkavian, his derangement is a split personality.

Andrew is the silent "fixer" of the group. If something or someone needs to get "fixed" he takes care of it with fists or machete. He prefers not to interact with people, but when he does he cannot seem to help driving them totally insane. He causes people to undergo emotional turmoil, suffer hallucinations, or even go into foaming rages.

Defeated Enemies — None
Vampire: The Masquerade 20th Anniversary Edition © CCP hf. ● Phoenix Gaming Club ● Last Played xx/xx/xxxx