Shadowrun Logo GHOST
SHIGERU NARITA
Phoenix Gaming Club Mercenary
11 Games Played
Created 11/16/2009
Metatype Human Ethnicity Asian Gender Male
Body 4 4 base +0 augmentation +0 karma
Agility 5 5 base +0 augmentation +0 karma
Reaction 4(5) 4 base +0 augmentation +0 karma +1 Improved Reflexes adept power
Strength 5 5 base +0 augmentation +0 karma
Charisma 2 2 base +0 augmentation +0 karma
Intuition 3 3 base +0 augmentation +0 karma
Logic 2 2 base +0 augmentation +0 karma
Willpower 3 3 base +0 augmentation +0 karma
Total Edge 2 (Natural max 6, or 7 for humans)
Current Edge □□
Essence 6 6 base - 0 each augmentation
Magic 5 (Max 6 + Initiation Grade or Submersion Grade)
Initiative 8 5 Reaction + 3 Intuition
Initiative Passes 2 1 Base + 1 Improved Reflexes
Matrix Initiative 0 0 Response + 0 Intuition
Astral Initiative 6 3 x2 Intuition
Speed walk 5 | 12 run
Stun Damage
Track Characters have 8 + (Will / 2, round up) boxes on the stun damage track; black out extra boxes.
   
 -1 
   
-2  

Armor
Ballistic Impact
86 chameleon suit + 2 Mystic Armor 64 chameleon suit + 2 Mystic Armor
Physical Damage
Track Characters have 8 + (Body / 2, round up) boxes on the physical damage track; black out extra boxes.
   
 -1 
   
-2  
  -3
   
Skills — Active

Archery (Bows) 2(+2), Athletics Skill Group (Climbing, Gymnastics, Running, Swimming) 4, Blades (Swords) 3(+2), Clubs 3, Dodge (Ranged Combat) 3(+2), Escape Artist (Handcuffs) 1(+2), Exotic Ranged Weapon (Grapple Gun) 1, Perception 3, Pilot Ground Craft (Bikes) 1(+2), Pistols (Semi-Automatics) 2(+2), Stealth Skill Group (Disguise, Infiltration, Palming, Shadowing) 4, Unarmed Combat 3

Skills — Knowledge

Academic (Logic)—Chemistry 2 | Interests (Intuition)—Hong Kong Action Trids 2 | Professional (Logic)—Security Design 3 | Street (Intuition)—Benraku Locations 3, Yakuza Politics 2

Skills — Language

English 3, Japanese (native)

Qualities — Positive

  • Adept
  • High Pain Tolerance 2

Qualities — Negative

  • Incompetent (First Aid) "Unaware" of this skill; may not possess this skill or default on it.
  • Incompetent (Gunnery) "Unaware" of this skill; may not possess this skill or default on it.
  • Mild Addiction to Sex At least once weekly. Suffer -2 dice pool penalty on Willpower or Body Tests to resist.
  • SINner Criminal SIN for Shigeru Narita.
  • Spirit Bane—Spirit of Beasts A spirit of beasts attacking the team will always target these characters first.

Melee Weapons

  • Monofilament Sword | DV 6P | AP -1 | Reach 1
  • Ninja-to Sword | DV 6P | AP — | Reach 1
  • Shock Frills | DV 6S(e) | AP -half | Reach 1
    Charges □□□□□|□□□□□
  • Unarmed | DV 7S | AP — | Reach 1
Ranged Weapons

  • Bow (Strength Rating 5) | DV 7P | AP — | Mode SS | Recoil — | Range 0-5 / 6-50 / 51-150 / 151-300 | Ammo 1
    External Smartgun System (+2 dice pool ranged attacks) (400¥)
    Arrows (5¥ each) □□□□□|□□□□□|□□□□□|□□□
    Injection Arrows filled with Narcoject (Vector Inject | Speed Immediate | Penetration 0 | Power 10 | Effect Stun | resisted with Body + protective gear) (100¥ each) □□□□□|□□□□□

  • Ares Viper Slivergun | DV 8P(f) | AP +5 | Mode SA/BF | Recoil — | Range 0-5 / 6-20 / 21-40 / 41-60 | Ammo 30(c)
    Built-In Silencer (-4 dice pool to Perception Tests to notice weapon use or locate operator)
    Concealable Holster (unused) (-1 Concealability) (75¥)
    External Smartgun System (+2 dice pool ranged attacks) (400¥) | Does not stack with laser sight
    Laser Sight (+1 dice pool ranged attacks) (100¥) | Does not stack with smartgun system
    Quick-Draw Holster (reduces quick draw threshold to 2) (100¥)
    loaded — Clip (Flechette Slivergun Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□
    loaded — Clip (Flechette Slivergun Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□
    loaded — Clip (Flechette Slivergun Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

  • Colt Manhunter | DV 5P | AP -1 | Mode SA | Recoil (1) | Range 0-5 / 6-20 / 21-40 / 41-60 | Ammo 16(c)
    External Smartgun System with Thermographic Vision (+2 dice pool ranged attacks) (500¥) | Does not stack with laser sight
    Hidden Gun Arm Slide (Free Action to put firearm in hand) (350¥)
    Laser Sight (+1 dice pool ranged attacks) (100¥) | Does not stack with smartgun system
    attached — Silencer (-4 dice pool to Perception Tests to notice weapon use or locate operator) (200¥)
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Hollow Point Cased Heavy Pistol Ammunition; +1 damage, +2 armor) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Hollow Point Cased Heavy Pistol Ammunition; +1 damage, +2 armor) □□□□□|□□□□□|□□□□□|
    loaded — Clip (APDS Cased Heavy Pistol Ammunition; -4 AP) □□□□□
    loaded — Clip (APDS Cased Heavy Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (APDS Cased Heavy Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (APDS Cased Heavy Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (APDS Cased Heavy Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|

  • Helios HP72 | DV 5P | AP -1 | Mode SA | Recoil 1 | Range 0-5 / 6-22 / 23-44 / 45-66 | Ammo 18(c)
    Barrel Extension (+10% range; +1 Concealability)
    Electronic Firing (Caseless Ammo)
    Extended Clip (18 round capacity)
    Improved Range Finder (Reduce Range Penalties by 1)
    Internal Smartgun System (+2 dice pool ranged attacks)
    Trigger Removal (requires Smartgun to fire)
    loaded — Clip (Hollow Point Caseless Heavy Pistol Ammunition; +1 damage, +2 armor) □□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Hollow Point Caseless Heavy Pistol Ammunition; +1 damage, +2 armor) □□□□□|□□□□□|□□□□□|□□□

  • Grapple Gun | DV 5S | AP — | Mode SS | Recoil — | Range 0-5 / 6-20 / 21-40 / 41-75 | Ammo 1
Adept Powers

  • Critical Strike | Rating 4 | Increase unarmed combat Damage Value by +4.
  • Enhanced Perception | Rating 1 | Gain +1 dice pool bonus to all Perception Tests.
  • Great Leap | Rating 3 | Gain +3 dice pool bonus to all Jumping Tests. Also, add +3 to Agility to determine maximum jumping distance.
  • Improved Reflexes | Rating 1 | Gain +1 Reaction and +1 Initiative Pass.
  • Mystic Armor | Rating 2 | Add 2 Ballistic and Impact armor.
Contacts

  • Archie Wilson | Loyalty 1 | Connection 1 | Notes Taxi Driver; Male Dwarf
  • Bruno "Boom Boom" Eisen | Loyalty 2 | Connection 2 | Notes Arms Dealer; Male Ork
  • Shuijito Konoma | Loyalty 2 | Connection 2 | Notes Yakuza Hitman; Male Human
  • Tricia Dupont | Loyalty 1 | Connection 1 | Notes Bouncer; Female Troll
Commlink Sony Emperor
  OS Renraku Ichi | Response 2 | System 2 | Signal 3 | Firewall 2
  Programs None
Vehicle Suzuki Mirage
  Handling +2 | Accel 20/50 | Speed 200 | Pilot 1 | Body 6 | Armor 4 | Sensor 1
  Condition Monitor 11
  Notes None
History

Ghost was raised by a clan of ninja who embrace the Awakened arts of the adept. From a young age, he was training in martial arts, stealth, and acrobatics, honing his talents for infiltration and assassination. His magical talents were impressive, and he was set to be a true master of the ninja ways. However, a JIS raid of the clan compound shattered their plans and left most of the clan dead. Others were convicted of various crimes and put in prison. No evidence existed to convict Ghost of murder or other capital offenses, so he served five years for conspiracy and was released. Now a branded SINner, he left Japan using a fake SIN and has setup shop in Seattle. In the last three months, he has gone about learning the town and picking up odd jobs. He hopes to soon break out into notoriety in the shadowrunner underground.

Ghost prefers traditional weapons and unarmed combat, but he carries a heavy pistol with armor piercing ammunition for "heavy" targets.

Why did you become a shadowrunner? After prison, shadowrunning is his best option for fast financial gain.
Where did you learn your skills? Growing up in Japan as a member of an adept ninja clan.
How did you acquire your equipment, and does any of it have special meaning? Purchased with the last bit of funds stashed away from before his prison days.
What's the worst event in your life? Seeing the JIS soldiers destroy his way of life.
What's the best event in your life? Completing his shinobi training and being inducted as a full member of the clan.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? No, they are all dead.
What is your biggest fear? Returning to prison.
What makes you laugh out loud? Amateur strippers.
What makes you angry? Government and legal authority.
What are your sentiments toward magic? Embrace it, it makes you stronger, better, deadlier.
What are your sentiments toward metahumanity? Everyone has their place and can be a benefit or an obstacle to remove.
What are your sentiments toward cybernetics? Completely unnecessary; those who turn to machinery instead of the power they could harness within are weak.
What would be your theme music? "Lava" by Ministry

Age 31 | Height 5 ft. 10 in. | Weight 192 lb. | Hair Black | Eyes Brown
Total Karma 24 | Current Karma 12 | Street Cred 2 | Notoriety 5 | Public Awareness 2
Mannerisms When working, grim, serious, and precise. When relaxing, fun-loving and free-spirited.
Appearance Well groomed, muscular Japanese man who obviously spent lots of time lifting weights.
Last Played February 11, 2010

Karma Expenditure Record

  • New Active Skill—Exotic Ranged Weapon (Grapple Gun) | 4 Karma | 12/08/2009
  • Improve Active Skill—Pistols | 4 Karma | 1/11/2010
  • Specialization—Blades (Swords) | 2 Karma | 1/11/2010
  • Specialization—Dodge (Ranged Combat) | 2 Karma | 1/11/2010
IDs/Lifestyles/Currency

  • Real Name Shigeru Narita | Nuyen 0¥ | Lifestyle None | Licenses Criminal SIN
  • Alias—Primary Rath Tokiyoka | Nuyen 3,488¥ | Lifestyle Squatter (2 months) | Licenses Fake SIN (Rating 5), Fake License Plate (Rating 4), Fake License Plate (Rating 1)
Equipment

Autopicker (Rating 4) (800¥), Chameleon Suit with Nonconductivity 4, Shock Frills, and Thermal Damping 2 (Ballistic 6|4 Impact; -4 dice pool penalty to Perception Tests to see the wearer; add +2 dice pool bonus to Infiltration Tests to avoid heat sensors and thermographic vision; add +4 dice pool bonus on resisting electricity damage) (10,000¥), Climbing Gear (200¥), Endoscope (250¥), □□ Glue Sprayer (Hardens in 1 Combat Turn; Opposed Strength + Body Test against dice pool 10) (150¥), Goggles with Flare Compensation, Image Link, Low-Light, Smartlink, Thermographic Vision, Ultrasound, and Vision Magnification (1,925¥), Grapple Gun (exotic ranged weapon; 5S; 0 AP; SS; — RC; 1(ml)) (500¥), □□ Grenade—Smoke (10m radius; 4 Combat Turn duration) (30¥) Grenade—Tear (10m radius; 4 Combat Turn duration; Vector contact or inhalation | Speed 1 Combat Turn | Penetration 0 | Power 5 | Effect Disorientation [-2 dice pools for 10 minutes] and Stun Damage) (40¥) Infrared Flashlight (25¥), Keycard Copier (Rating 4) (1,200¥), Laser Microphone (Rating 6; Perception + Device Rating on Perception Tests at 100m) (300¥), Micro-Transceiver with Subvocal Microphone (Rating 3; Signal 3; -4 Perception Tests to overhear communication) (600¥), Monofilament Sword (750¥), Ninja-to Sword (350¥), □□□□□|□□□□□|□□□□□|□□□□□ Plastic Restraints (2¥), Respirator (Rating 6) (150¥), Rope, Standard (100m) (50¥), Tag Eraser (150¥), Wire Clippers (25¥)

Ammunition (loose)

28 (Hollow Point Cased Heavy Pistol Ammunition; +1 damage, +2 armor), 17 (Regular Cased Heavy Pistol Ammunition)

Slap Patches

Trauma Slap Patch (make Stabilization Test using Body instead of First Aid/Medicine) (500¥)

Defeated Enemies

Crimson Crush Goon (3), Dwarf Asian Young Bloods Ganger, Kingston Royals Armsman, Kingston Royals Enforcer, Kingston Royals Mambo, Kingston Royals Sergeant (2), Kingston Royals Soldier, Kingston Royals Specialist, Red Hawk Security Guard, Renraku Security Corpsman, Renraku Security Lieutenant