Shadowrun Logo TANGO
MAYORGA DURRAN
Phoenix Gaming Club Played by Chris Harmon
10 Games Played
Created 03/22/2011
Metatype Ork Ethnicity Hispanic Gender Male
Body 9 9 base +0 augmentation +0 karma
Agility 4(5) 4 base +0 augmentation +0 karma
Reaction 3(9) 3 base +4 Move-by-Wire +2 Reaction Enhancers +0 karma
Strength 6(7) 6 base +0 augmentation +0 karma
Charisma 2 2 base +0 augmentation +0 karma
Intuition 2 2 base +0 augmentation +0 karma
Logic 1 1 base +0 augmentation +0 karma
Willpower 2 2 base +0 augmentation +0 karma
Total Edge 1 (Natural max 6, or 7 for humans)
Current Edge
Essence 1.46 6 base - 4.09 cyberware - 0.45 bioware
Magic/Resonance 0 (Max 6 + Initiation Grade or Submersion Grade)
Initiative 11 3 Reaction + 2 Intuition + 2 Reflex Enhancers + 4 Move-by-Wire
Initiative Passes 1(3) 1 Base
Matrix Initiative 0 0 Response + 0 Intuition
Astral Initiative 0 0 x2 Intuition
Speed walk 5 | 12 run
Stun Damage
Track Characters have 8 + (Will / 2, round up) boxes on the stun damage track; black out extra boxes.
   
  -1
  -2
  -3

Armor
Ballistic Impact
16+2 Ares field helmet 14 Ares shock trooper mk. I 14+2 Ares field helmet 12 Ares shock tropper mk. I
Physical Damage
Track Characters have 8 + (Body / 2, round up) boxes on the physical damage track; black out extra boxes.
   
  -1
  -2
  -3
  -4
  -5
 
Skills — Active

Armorer (Heavy Weapons) 3(+2), Automatics (Assault Rifles) 5(+2), Blades (Cyber-Implant Blades) 4(+2), Cybertechnology 2, Demolitions 3, Dodge (Ranged Combat) 2(+2)(+2 Move-by-Wire), First Aid (Combat Wounds) 4(+2), Gunnery 1, Heavy Weapons (Grenade Launchers) 5(+2), Infiltration (Wilderness) 2(+2), Influence Skill Group (Con, Etiquette, Leadership, Negotiation) 1, Longarms (Shotguns) 4(+2), Medicine 4, Outdoors Skill Group (Navigation, Survival, Tracking) 3, Perception 1, Pilot Ground Craft 1, Pistols (Semi-Automatics) 4(+2), Throwing Weapons (Lobbed) 2(+2), Unarmed Combat (Martial Arts) 3(+2)

Skills — Knowledge

Academic (Logic)None | Interests (Intuition)None | Professional (Logic)Military 3, Security Design 1, Security Procedure 2 | Street (Intuition)None

Skills — Language (Intuition)

English 1, Portuguese 2, Spanish (native)

Qualities — Positive

  • High Pain Tolerance (2), Tough As Nails (2), Will to Live

Qualities — Negative

  • Codeblock (-2 dice pool modifier on Matrix actions), Records on File (Aztechnology)

Melee Weapons

  • Bayonet | DV 5P | AP 0 | Reach 2
  • Extendable Baton | DV 5P | AP 0 | Reach 1
  • Survival Knife | DV 5P | AP -1 | Reach 0
  • Unarmed Strike | DV 4S | AP 0 | Reach 0
Ranged Weapons

  • Ares Stalwart Mk. II | Assault Rifle | DV 6P | AP -1 | Mode SA / BF / FA | Recoil 3(4) | Range 0-50 / 51-150 / 151-350 / 351-550 | Ammo 38 (c)
    Bayonet, Bayonet Mount, Flashlight, Gas Vent 3, Integral Smartgun System (+2 dice pool ranged attacks), Melee Hardening, Shock Pad (+1 Recoil Compensation), Sling
    loaded — Clip (Cased APDS Assault Rifle Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Cased EX-Explosive Assault Rifle Ammunition; +1 DV; -1 AP; explodes on critical glitch) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Cased EX-Explosive Assault Rifle Ammunition; +1 DV; -1 AP; explodes on critical glitch) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Cased Regular Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Cased Regular Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

  • Ares Stalwart Mk. II (underbarrel grenade launcher) | Grenade Launcher | DV grenade | AP — | Mode SS | Recoil — | Range 5-50 / 51-100 / 101-150 / 151-500 | Ammo 6 (m)
    □□□■■ | High Explosive Mini-Grenades (grenade; 10P; -2 AP; -2/m Blast)

  • Ares Super Predator | Heavy Pistol | DV 5P | AP -1 | Mode SA | Recoil 1 | Range 0-5 / 6-20 / 21-40 / 41-6 0 | Ammo 18 (c)
    Electronic Firing (requires caseless ammunition), Extended Clip, Flashlight, Integral Smartgun System (+2 dice pool ranged attacks)
    loaded — Clip (Caseless EX-Explosive Heavy Pistol Ammunition; +1 DV; -1 AP; explodes on critical glitch) □□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Caseless EX-Explosive Heavy Pistol Ammunition; +1 DV; -1 AP; explodes on critical glitch) □□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Caseless Hollow-Point Heavy Pistol Ammunition; +1 DV; +2 AP) □□□□□|□□□□□|□□□□□|■■■
    loaded — Clip (Caseless Hollow-Point Heavy Pistol Ammunition; +1 DV; +2 AP) □□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Caseless Regular Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|□□□

  • Ares Light Fire 70 | Light Pistol | DV 4P | AP — | Mode SA | Recoil — | Range 0-5 / 6-15 / 16-30 / 31-50 | Ammo 16 (c)
    loaded — Clip (Cased APDS Light Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Cased APDS Light Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Cased APDS Light Pistol Ammunition; -4 AP) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Cased Regular Light Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Cased Regular Light Pistol Ammunition) □□□□□|□□□□□|□□□□□|
Augmentations

Bioware | Total Essence Cost 0.45 (Half of 0.9 due to lower than cyberware total)

  • Damage Compensators | Rating 1 | Essence 0.1 | Notes Ignore one box of damage before wound modifiers set in (reflected above).
  • Muscle Augmentation | Rating 1 | Essence 0.2 | Notes +1 Strength attribute
  • Muscle Toner | Rating 1 | Essence 0.2 | Notes +1 Agility attribute
  • Platelet Factories | Essence 0.2 | Notes Any time you suffer 2 or more points of damage, the damage is instantly reduced by one point.
  • Toxin Extractor | Rating 1 | Essence 0.2 | Notes +1 dice pool modifier to toxin resistance tests

Cyberware | Total Essence Cost 4.09

  • Cybereyes | Alphaware | Rating 4 | Essence 0.4 | Enhancements Eye Recording Unit, Image Link, Smartlink
  • Move-by-Wire | Rating 2 | Essence 2.7 | Notes +4 Reaction attribute, +2 Dodge skill, +2 Initiative Passes, functions as Skillwire Rating 4
  • Reaction Enhancers | Rating 2 | Essence 0.54 | Notes +2 Reaction attribute
  • Simrig | Essence 0.45
Contacts

  • [Name] | Loyalty 2 | Connection 2 | Notes Metatype Army Captain | Reference War!, pg. 150
  • [Name] | Loyalty 2 | Connection 1 | Notes Metatype Mercenary | Reference War!, pg. 151
  • [Name] | Loyalty 3 | Connection 3 | Notes Metatype Staff Officer | Reference War!, pg. 152
  • [Name] | Loyalty 1 | Connection 1 | Notes Metatype Supply Sergeant | Reference Runner's Companion, pg. 145
Commlink Ares Field Helmet
  OS Ares | Response 4 | System 4 | Signal 4 | Firewall 4
  Programs None
History

The direction we are headed here is career military, Sam Elliott from We Were Soldiers type. He is a grizzled veteran beyond his years, as he started early to avoid jail time for being a petty street thug, etc. He has long since given up his former life for his new , military one. He only cares about the job, the mission, and his team.

In his near 20 year military career, Mayorga has been trained in nearly every aspect of Military combat including hand to hand combat, explosives, long guns, automatics, and pistols. He is game to follow all orders, and will do what is needed to complete the mission. He has been affected over the years by the number of fallen comrades, and now has a tendency to try and mentor young soldiers when possible. He has sacrificed his body over the years to further the mission, and now he is riddled with scars, bioware and cyberware. He is not as young as he used to be, and he feels the pressure to continue to show the troops that the old guy can still get it done. He has worked hard everyday for the past 20 years to serve the Ares Corps, and to complete the mission. With any luck, he will do the same for another 20 years!

Why did you become a black ops soldier? I joined black ops to test myself with the best of the best, and make a difference to corps.
Where did you learn your skills? 20 years in the Ares corps has made me a formidable fighting machine!
How did you acquire your equipment, and does any of it have special meaning? No answer.
What's the worst event in your life? Seeing so many young solders die on the fields. Every day that colleague dies is the worst day...
What's the best event in your life? The day I was born again from a life of street crime, to the life of a soldier of the Ares Corps.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? No answer.
What is your biggest fear? A desk job for an old guy.
What makes you laugh out loud? Not sure the last time I had a good laugh, there is nothing funny about blood and battle.
What makes you angry? Poor execution by poorly trained soldiers.
What are your sentiments toward magic? Magic is for fairy tales.
What are your sentiments toward metahumanity? Any critter that can hold a gun and do what they are told can be made into a soldier.
What are your sentiments toward cybernetics? They help serve the Corps, but there is a cost...
What would be your theme music? Hang Tough or Modern Day Cowboy by Tesla

Age choose | Height choose | Weight choose | Hair choose | Eyes choose
Total Karma 20 | Current Karma 20 | Street Cred 2 | Notoriety 0 | Public Awareness 0
Mannerisms write
Appearance write
Last Played August 4, 2011

Karma Expenditure Record

  • None
IDs/Lifestyles/Currency

  • Real Name Mayorga Durran | Nuyen Certified Standard Credstick (4,165¥ balance) (4,660¥) | Lifestyle Squatter | Licenses Fake SIN (Rating 3) (3,000¥)
Equipment

Ares Field Helmet (+2|+2; 5 capacity; camera, flare compensation, image link, smartlink; commlink with Firewall, Response, Signal, System, and Encryption 4) (10,000¥), Ares Shock Trooper, Mk. I (medium military armor; 14|12;0 capacity; chemical protection 2, fire resistance 4, Geiger counter, insulation 2, motion sensor, nonconductivity 3, radio signal scanner 4, thermal damping 4) (20,000¥), □□□□ Datachips (10¥), Goggles (Rating 2; low light and thermographic) (300¥), Medkit (Rating 4) (400¥), Radio Signal Scanner (Rating 4) (100¥), Resperator (Rating 4) (200¥), □□□□□ | □□□□□ | □□□□□ | □□□□□ RFID Chips (Standard; Rating 1) (1¥), White Noise Generator (Rating 4) (200¥)

Explosives

□□□□□ Armor Debonder Gecko Grenades (Rating 5; 10m Radius Blast; make a 5 dice Success Test reducing affected Ballistic armor by 1 per hit, ignoring glitches and critical glitches; Body + Strength (2) Test required to kick or toss) (1,350¥), □□□□□ Breathtaker Gas Gecko Grenades (10m Radius Blast; inhalation; 1 Combat Turn; 0 Penetration; 8S + breathlessness; reference Arsenal, pg. 84; Body + Strength (2) Test required to kick or toss) (350¥), □□□□□ Cluster Gecko Grenades (grenade; 8P; — AP; 10m Blast; treat blast area as suppressive fire zone with Reaction + Edge threshold 3; Body + Strength (2) Test required to kick or toss) (450¥), □□ CS/Tear Gas Grenades (10m Radius Blast; contact, inhalation; 1 Combat Turn; 0 Penetration; 5S + disorientation) (40¥), □□□□□ CS/Tear Gas Gecko Grenades (10m Radius Blast; contact, inhalation; 1 Combat Turn; 0 Penetration; 5S + disorientation; Body + Strength (2) Test required to kick or toss) (450¥), □□ Flash-Bang Grenades (grenade; 6S; -3 AP; 10m Radius Blast) (30¥), □□□□□ Fragmentation Gecko Grenades (grenade; 12P(f); +5 AP; -2/m Blast; Body + Strength (2) Test required to kick or toss) (425¥), □□□□□ High Explosive Gecko Grenades (grenade; 10P; -2 AP; -3/m Blast; Body + Strength (2) Test required to kick or toss) (475¥), □□□□□ Incendiary Gecko Grenades (10m Radius Blast; Body + Strength (2) Test required to kick or toss) (500¥), High Explosive Mini-Grenades (grenade; 10P; -2 AP; -2/m Blast) (45¥), □□□□□ Monofilament Gecko Grenades (grenade; 8P; -4 AP; -4/m Blast; resisted by Impact armor; Body + Strength (2) Test required to kick or toss) (1,000¥), □□ Smoke Grenades (10m Radius Blast) (30¥), □□□□ Thermal Smoke Grenades (10m Radius Blast) (35¥)

Spare Armor

Aces High Jacket (3|3; chemical protection 1, insulation 1) (1,250¥), Actioneer Business Clothes (5|3; concealed holster) (1,500¥), Armor Jacket (8|6) (900¥), Body Armor Bag (6|2) (750¥), Hard Hat (0|+2) (50¥), Urban Explorer Helmet (0|+2) (50¥), Urban Explorer Jumpsuit (6|6; biomonitor) (500¥), Victory Industrious Line Coverall(5|4; chemical protection 2, fire resistance 2) (900¥)

Weapons

Ares Light Fire 70 (light pistol; 4P; — AP; SA; — RC; 16 (c)) (350¥), 3 Ares Light Fire 70 Clips (5¥), Ares Stalwart Mk. II (assault rifle; 6P; -1 AP; SA/BF/FA; 3(4) RC; 38(c); 1 slots—bayonet mount, gas vent 3, integral smartgun system, melee hardening; bayonet, flashlight, shock pad, sling) (grenade launcher; grenade; — AP; SS; — RC; 6(m)) (blade; (Str ÷ 2 +1)P; — AP; Reach 2) (2,875¥), 5 Ares Stalwart Mk. II Clips (5¥), Ares Super Predator (heavy pistol; 5P; -1 AP; SA; 1 RC; 18 (c); 2 slots—electronic firing, extended clip, flashlight; integral smartgun system) (1,875¥), 5 Ares Super Predator Clips (5¥), Extendable Baton (club; (Str/2 + 1)P; — AP; 1 Reach; -2 Concealability) (50¥), Survival Knife (blade; (STR ÷ 2 + 1)P; -1 AP; — Reach) (50¥)

Ammunition (loose)

46 APDS Cased Assault Rifle Ammunition (-4 AP) (700¥), 200 Explosive Cased Assault Rifle Ammunition (+1 DV; explodes on critical glitch) (1,000¥), 100 EX-Explosive Cased Assault Rifle Ammunition (+1 DV; -1 AP; explodes on critical glitch) (1,000¥), 100 Gel Cased Assault Rifle Ammunition (DV Stun; +2 AP; resisted by Impact armor) (300¥), 200 Hollow-Point Cased Assault Rifle Ammunition (+1 DV; +2 AP) (1,000¥), 458 Regular Cased Assault Rifle Ammunition (966¥)

Defeated Enemies

Amazon Warrior Lieutenant Elf, Amazon Warrior Lieutenant Troll, Amazonia Guerrilla Dwarf, Amazonia Guerrilla Elf, Amazonia Guerrilla Human, Amazonia Infantry Dwarf, Amazonia Infantry Human (3), Amazonia Infantry Troll, Amazonia Soldier Human, Amazonia Soldier Ork, Amazonia Warform Cybertooth Tiger (2), Brazilian Mastiff Warform (2), GM-Nissan Doberman Sentry Drone, Saeder-Krupp Barrakuda Hunter-Killer Drone (2), Saeder-Krupp Elite CorpSec Lieutenant Troll, Saeder-Krupp Elite CorpSec Ork, Spectacled Bear Warform

Ares Macrotechnology Logo Aztechnology Logo Character Sheet by Phoenix Gaming Club (PGC)
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