A Carrion Crown Adventure Path Character

VARUS ARCHLIGHT LEVEL 10

XP Earned 147,954 of 155,00

Male elf (dusk elf) magus 8/arcane archer 2

CG Medium humanoid (elf)

Init +5+3 Dex, +2 Reactionary trait; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 23, touch 13, flat-footed 20 (+8 armor, +3 Dex, +2 natural)

hp 70 (8d8+2d10+188d8 magus, 2d10 arcane archer, +10 Con, +8 Favored Class, +0 Toughness feat)

Fort +9+7 base, +1 Con, +1 cloak of resistance, Ref +7+3 base, +3 Dex, +1 cloak of resistance, Will +7+7 base, -1 Wis, +1 cloak of resistance

Resist fire 10

Weaknesses light sensitivity

Sanity 310 levels plus -1 Wis plus -6 failed Sanity checks

OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor

Melee +1 scythe +10/+5BAB plus +1 Str plus +1 enhancement (2d4+2+1 Str plus +1 enhancement/x4)

Ranged +1 composite longbow +13/+8BAB plus +3 Dex plus +1 Weapon Focus plus +1 enhancement (1d8+2+1 Str plus +1 enhancement/x3) or +1 composite longbow Rapid Shot +11/+11/+6BAB plus +3 Dex plus +1 Weapon Focus plus +1 enhancement minus -2 Rapid Shot (1d8+2+1 Str plus +1 enhancement/x3)

Special Attacks enhance arrows (magic), imbue arrow, improved spell combat, spell combat (-2 attack, +2 concentration), spellstrike

Magus Spells Prepared (CL 9th; concentration +13)

3rd—dispel magic, fireball (DC 17), slow (DC 17), water breathing

2nd—burning gaze, gust of wind, levitate, mirror image, stone call

1st—burning hands, enlarge person, magic missile, obscuring mist, shield, vanish

0 (at will)—acid splash, dancing lights, detect magic, read magic, spark

STATISTICS

Str 1212 base, +0 race, +0 level, Dex 1614 base, +2 race, +0 level, Con 1213 base, -2 race, +1 level, Int 1815 base, +2 race, +1 level, Wis 88 base, +0 race, +0 level, Cha 1010 base, +0 race, +0 level

Base Atk +8/+3; CMB +9+8 BAB, +0 size, +1 Str; CMD 2210 +8 BAB, +0 size, +1 Str, +3 Dex, +0 deflection, +0 dodge

Traits Armor Expert, Reactionary

Feats Armor Proficiency (light, medium), Combat Casting, Martial Weapon Proficiency (all), Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Simple Weapon Proficiency (all), Weapon Focus (longbow)

Skills Acrobatics +74 ranks, +3 Dex, -0 armor, Appraise +40 ranks, +4 Int, Bluff +11 ranks, +0 Cha, Climb +51 ranks, +1 Str, +3 class skill, -0 armor, Diplomacy +55 ranks, +0 Cha, Disguise +00 ranks, +0 Cha, Escape Artist +30 ranks, +3 Dex, -0 armor, Fly +30 ranks, +3 Dex, -0 armor, Heal -10 ranks, -1 Wis, Intimidate +00 ranks, +0 Cha, Knowledge (arcana) +103 ranks, +4 Int, +3 class skill, Knowledge (dungeoneering) +103 ranks, +4 Int, +3 class skill, Knowledge (geography) +73 ranks, +4 Int, Knowledge (history) +73 ranks, +4 Int, Knowledge (local) +73 ranks, +4 Int, Knowledge (planes) +103 ranks, +4 Int, +3 class skill, Knowledge (religion) +73 ranks, +4 Int, Perception +128 ranks, -1 Wis, +3 class skill, +2 racial, Ride +93 ranks, +3 Dex, +3 class skill, -0 armor, Sense Motive +45 ranks, -1 Wis, Stealth +115 ranks, +3 Dex, +3 class skill, -0 armor, Survival +31 ranks, -1 Wis, +3 class skill, Swim +84 ranks, +1 Str, +3 class skill, -0 armor, Use Magic Device +107 ranks, +0 Cha, +3 class skill ; Racial Modifiers +2 Perception

Languages Aklo, Common, Draconic, Dwarven, Elven

SQ arcane casting (light, medium), arcane focus, arcane pool (81/2 magus level (minimum 1) plus Int modifier points, +3+1 plus another +1 every 4 magus levels), dreamspeaker, knowledge pool, magus arcana (arcane cloak, lingering pain), silent hunter, spell recall

Combat Gear +1 construct-bane arrows (5), potions of cure serious wounds (2), +1 undead-bane arrows (5), wand of lightning bolts (CL 10; 2 charges)

Other Gear +2 mithral breastplate, +1 composite longbow (+1 Str) with 15 arrows, +1 scythe, amulet of natural armor +2, cloak of resistance +1, efficient quiver, glove of storing, minor ring of fire resistance, pearl of power (1st), backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), soap (50 uses), string (50 ft.), torches (5), trail rations (5), waterskin, 35 pp, 6 gp, 2 sp, 4 cp

Spellbook 0-level—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark. 1st—burning hands, corrosive touch, enlarge person, expeditious retreat, feather fall, floating disk, magic missile, obscuring mist, vanish. 2nd—bear's endurance, burning gaze, gust of wind, levitate, mirror image, stone call. 3rd—dispel magic, fireball, greater magic weapon, lightning bolt, slow, water breathing.

SPECIAL ABILITIES

Arcane Casting (Ex) Cast magus spells in light or medium armor without incurring arcane spell failure chance.

Arcane Focus (Ex) Gain +2 racial bonus on concentration checks made to cast arcane spells defensively.

Arcane Pool (Su) As a swift action, spend 1 point to grant any weapon held an enhancement bonus for 1 minute and stacks with existing enhancement on weapon but not with self. Cannot be handed to another user. Only one weapon enhanced at a time. May instead add: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal at the cost of bonus equal to the property's base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability.

Combat Casting You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you're casting) to succeed. You lose the spell if you fail.

Dreamspeaker (Ex) Add +1 to the saving throw DCs of spells of the divination school and sleep effects cast.

Enhance Arrows (Su) Every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend gold pieces to accomplish this task. However, an archer's magic arrows only function for him.

Imbue Arrow (Su) An arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.

Knowledge Pool (Su) When a magus prepares his magus spells, he can decide to expend 1 or more points from his arcane pool, up to his Intelligence bonus. For each point he expends, he can treat any one spell from the magus spell list as if it were in his spellbook and can prepare that spell as normal that day. If he does not cast spells prepared in this way before the next time he prepares spells, he loses those spells.

Light Sensitivity (Ex) Dazzled in areas of bright sunlight or within the radius of a daylight spell.

Magus Arcana Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted.

Arcane Cloak (Su) The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide. This bonus lasts for 1 minute.

Lingering Pain (Su) The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack. All damage from that attack (including damage from a spell cast using the spellstrike ability) is considered continuous damage for the purposes of any concentration checks made by the target prior to the beginning of the magus's next turn.

Point-Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Quick Draw (Ex) You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

Rapid Shot (Ex) When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Silent Hunter (Ex) Reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait).

Spell Combat (Su) Must have one free hand while wielding a light or one-handed melee weapon in the other hand. As a full-round action, make all your melee attacks with weapon at -2 penalty and also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). Cast or attack first, but you cannot cast between weapon attacks.

Spell Recall (Su) With a swift action, recall any single magus spell already prepared and cast that day by expending a number of points from arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast.

Spellstrike (Su) Cast a spell with a range of "touch" and make a free melee weapon attack dealing normal weapon damage and spell effect. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. The attack uses the weapon's critical threat range but the spell effect portion only deals x2 damage on a successful critical hit.

CHARACTER DEMOGRAPHICS

Height 6'1", Weight 127 lbs., Hair Black, Eyes Green, Skin Caucasian

Age 145, Deity Nethys, Homeland Ustalav, Favored Class magus


Defeated Enemies Colour Out of Space, Dimensional Shambler, Giant Skum Barbarian, Gutaki Sorcerer, Mi-Go, Skum Sentry (6), Spawning Canker, Spectre, Vicar of the Indomitable Sea

Deaths 03/13/2014—Slain by Tick Swarm; raised by Dario Malavasi

Catch Phrase write

History write

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Publishing | Phoenix Gaming Club — 2014 | DM — Charles W. Plemons III
10 Games Played | Last Played 06/26/2014 | Created 03/11/2014 | Played by Andrew Renfrow