A Carrion Crown Adventure Path Character

DINENDAL IRONBOW LEVEL 5

XP Earned 17,775 of 23,000

Male elf ranger 5

CG Medium humanoid (elf)

Init +3+3 Dex; Senses low-light vision; Perception +12

DEFENSE

AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)

hp 48 (5d10+155d10 ranger, +10 Con, +5 Favored Class, +0 Toughness feat)

Fort +6+4 base, +2 Con, Ref +7+4 base, +3 Dex, Will +3+1 base, +2 Wis; +2+2 race vs. enchantment, +2 trait vs. fear vs. enchantment and fear

Immune sleep

OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor

Melee rapier +5BAB (1d6/18-20) or mwk heavy mace +6BAB plus +1 mwk (1d8) or +1 mithral dagger +6BAB plus +1 enhancement (1d4+1+1 enhancement/19-20) or dagger +5BAB (1d4/19-20) or war razor +5BAB (1d4/18-20)

Ranged longbow +8BAB plus +3 Dex (1d8/x3) or dagger +8BAB plus +3 Dex (1d4/19-20)

Special Attacks favored enemy (constructs +2, undead +4)

Ranger Spells Prepared (CL 2nd; concentration +4)

1st—aspect of the falcon, resist energy

STATISTICS

Str 1111 base, +0 race, +0 level, Dex 1715 base, +2 race, +0 level, Con 1415 base, -2 race, +1 level, Int 1412 base, +2 race, +0 level, Wis 1414 base, +0 race, +0 level, Cha 1111 base, +0 race, +0 level

Base Atk +5; CMB +5+5 BAB, +0 size, +0 Str; CMD 1910 +5 BAB, +0 size, +0 Str, +3 Dex, +0 deflection, +1 dodge

Traits Armor Expert, Making Good on Promises

Feats Armor Proficiency (light, medium), Dodge, Endurance, Focused Shot, Martial Weapon Proficiency (all), Point-Blank Shot, Precise Shot, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all)

Skills Acrobatics +30 ranks, +3 Dex, -0 armor, Appraise +20 ranks, +2 Int, Bluff +00 ranks, +0 Cha, Climb +52 ranks, +0 Str, +3 class skills, -0 armor, Diplomacy +00 ranks, +0 Cha, Disguise +00 ranks, +0 Cha, Escape Artist +41 ranks, +3 Dex, -0 armor, Fly +30 ranks, +3 Dex, -0 armor, Handle Animal +85 ranks, +0 Cha, +3 class skill, Heal +61 ranks, +2 Wis, +3 class skill, Intimidate +41 ranks, +0 Cha, +3 class skill, Knowledge (dungeoneering) +61 ranks, +2 Int, +3 class skill, Knowledge (geography) +61 ranks, +2 Int, +3 class skill, Knowledge (history) +31 ranks, +2 Int, Knowledge (local) +31 ranks, +2 Int, Knowledge (nature) +105 ranks, +2 Int, +3 class skill, Perception +125 ranks, +2 Wis, +3 class skill, +2 racial, Ride +82 ranks, +3 Dex, +3 class skill, -0 armor, Sense Motive +20 ranks, +2 Wis, Spellcraft +83 ranks, +2 Int, +3 class skill, Stealth +93 ranks, +3 Dex, +3 class skill, -0 armor, Survival +105 ranks, +2 Wis, +3 class skill (+12base +2 track following or identifying tracks), Swim +52 ranks, +0 Str, +3 class skill, -0 armor , Use Magic Device +11 ranks, +0 Cha

Languages Common, Elven, Gnoll, Sylvan

SQ favored terrain (underground +2), hunter's bond (wolf), track +21/2 ranger level, wild empathy +4ranger level plus Cha modifier

Combat Gear +1 arrows (7), haunted haunt siphon, potions of cure moderate wounds (2), alchemical silver arrows (12)

Other Gear masterwork studded leather armor, +1 mithral dagger, daggers (2), longbow with 26 arrows, masterwork heavy mace, rapier, war razor, rope of climbing, backpack, bedroll, belt pouch, candles (5), chalk (white), flasks (2), flint and steel, furs, grappling hook, hammer, healer's kit (10 uses), hemp rope (50 ft.), iron pot, mess kit, pitons (10), ring of keys, soap (50 uses), string (50 ft.), torches (5), trail rations (10), waterskin, 31 pp, 118 gp, 1 sp, 9 cp

Mount riding horse with bit and bridle, riding saddle, saddlebags, and feed (5)

SPECIAL ABILITIES

Armor Expert (Ex) When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Favored Enemy (Ex) Gain bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against favored enemy. Gain bonus on weapon attack and damage rolls against them. May make Knowledge skill checks untrained when attempting to identify favored enemy.

Favored Terrain (Ex) Gain bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in this terrain. When in a favored terrain, leave no trail and cannot be tracked (although you may leave a trail if you choose).

Focused Shot (Ex) As standard action, make an attack with a bow or crossbow and add Intelligence modifier on the damage roll. You must be within 30 feet of your target. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Point-Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Wild Empathy (Ex) Improve the initial attitude of an animal. This functions like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds ranger level and Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The ranger and animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but takes a -4 penalty.

CHARACTER DEMOGRAPHICS

Height 6'3", Weight 133 lbs., Hair Brown, Eyes Blue, Skin Tan

Age 130, Deity Gozreh, Homeland Kyonin, Favored Class ranger


MORI CARAK

Wolf animal companion

N Medium animal

Init +2+2 Dex; Senses low-light vision, scent; Perception +5

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

hp 26 (3d8+63d8 animal companion, +6 Con, +0 Favored Class, +0 Toughness feat)

Fort +5+3 base, +2 Con, Ref +5+3 base, +2 Dex, Will +2+1 base, +1 Wis

OFFENSE

Speed 50 ft.50 ft. base, -0 ft. armor

Melee bite +3BAB plus +1 Str (1d8+1+1 Str plus trip)

STATISTICS

Str 1313 base, +0 race, +0 level, Dex 1515 base, +0 race, +0 level, Con 1515 base, +0 race, +0 level, Int 22 base, +0 race, +0 level, Wis 1212 base, +0 race, +0 level, Cha 66 base, +0 race, +0 level

Base Atk +2; CMB +3+2 BAB, +0 size, +1 Str; CMD 1510 +2 BAB, +0 size, +1 Str, +2 Dex, +0 deflection, +0 dodge

Feats Improved Natural Attack (bite), Light Armor Proficiency

Skills Acrobatics +20 ranks, +2 Dex, -0 armor, Climb +10 ranks, +1 Str, -0 armor, Escape Artist +20 ranks, +2 Dex, -0 armor, Perception +51 ranks, +1 Wis, +3 class skill, Sense Motive +10 ranks, +1 Wis, Stealth +61 ranks, +2 Dex, +3 class skill, -0 armor, Survival +51 ranks, +1 Wis, +3 class skill, Swim +10 ranks, +1 Str, -0 armor

SQ link, share spells, tricks (attack [all creatures; DC 20], come [DC 15], defend [DC 20], down [DC 15], guard [DC 20], heel [DC 15])

SPECIAL ABILITIES

Link (Ex) Ranger can handle animal companion as a free action or push it as a free action. Gain +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding animal companion.

Share Spells (Ex) May cast spell with target of "You" on animal companion (as range of touch) instead of self. May cast spells on companion even if spell normally doesn't affect animals. Spells cast in this way must come from ranger class. Ability does not allow animal to share abilities that are not spells, even if they function like spells.

Trip (Ex) Attempt to trip opponent as a free action without provoking attack of opportunity if it hits with bite. If attempt fails, you cannot be tripped in return.


Defeated Enemies Bloody Skeleton, Crawling Hand, Dark Creeper Rogue/Cleric of Norgorber, Father Charlatan, Fiendish Dire Rat, Human Skeleton, Screaming Severed Head Beheaded, Stirge, Wraith Spawn

Catch Phrase "Let's go catch the deer by the antlers."

History Dinendal was born in the elven homelands of Kyonin and learned to hunt when he was 5 years old. He has two brothers, Golradir and Pacos.

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Publishing | Phoenix Gaming Club — 2013 | DM — Charles W. Plemons III
19 Games Played | Last Played 10/03/2013 | Created 02/07/2013 | Played by Peyton Harmon