A Carrion Crown Adventure Path Character

BERWYN FLINTBEARD LEVEL 13

XP Earned 325,561 of 445,000

Male dwarf fighter 13

LN Medium humanoid (dwarf)

Init +7+1 Dex, +4 Improved Initiative feat, +2 Reactionary trait; Senses darkvision 60 ft.; Perception +17 (+19 to notice unusual stonework)

DEFENSE

AC 32, touch 13, flat-footed 30 (+12 armor, +1 deflection, +1 Dex, +1 dodge, +1 natural, +6 shield)

hp 149 (13d10+7813d10 fighter, +52 Con, +13 Favored Class, +13 Toughness feat)

Fort +15+8 base, +4 Con, +3 cloak of resistance, Ref +9+4 base, +1 Dex, +1 Deft Dodger trait, +3 cloak of resistance, Will +10+4 base, +1 Wis, +2 Iron Will feat, +3 cloak of resistance; +3+3 bravery and +2 race vs. poison, spells, and spell-like abilities plus +1 rod of dwarven might vs. fear, poison, spells, and spell-like abilities

Defensive Abilities bravery +3, defensive training (+5+4 race plus +1 rod of dwarven might dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.20 ft. base, -0 ft. armor

Melee +4 dwarven waraxe +27/+22/+17BAB plus +5 Str plus +3 weapon training plus +1 Greater Weapon Focus plus +1 Weapon Focus plus +4 enhancement (1d10+14+5 Str plus +3 weapon training plus +2 Weapon Specialization plus +4 enhancement/19-20/x3)

Ranged +1 returning light hammer +15BAB plus +1 Dex plus +1 enhancement (1d4+6+5 Str plus +1 enhancement) or +2 light crossbow +16BAB plus +1 Dex plus +2 enhancement (1d8+2+2 enhancement/19-20) or +2 heavy crossbow +16BAB plus +1 Dex plus +2 enhancement (1d10+2+2 enhancement/19-20)

Special Attacks +2+1 racial plus +1 rod of dwarven might on attack rolls against goblinoid and orc humanoids, weapon training (axes +3, light blades +1, thrown +2)

STATISTICS

Str 2015 base, +0 race, +1 level, +4 belt of giant strength, Dex 1313 base, +0 race, +0 level, Con 1814 base, +2 race, +2 level, Int 1212 base, +0 race, +0 level, Wis 1210 base, +2 race, +0 level, Cha 68 base, -2 race, +0 level

Base Atk +13/+8/+3; CMB +18+13 BAB, +0 size, +5 Str; CMD 3110 +13 BAB, +0 size, +5 Str, +1 Dex, +1 deflection, +1 dodge (36CMD +4 racial plus +1 rod of dwarven might vs. bull rush or trip)

Traits Deft Dodger, Reactionary

Feats Armor Proficiency (all), Critical Focus, Dodge, Greater Weapon Focus (dwarven waraxe), Improved Critical (dwarven waraxe), Improved Initiative, Improved Iron Will, Iron Will, Martial Weapon Proficiency (all), Point-Blank Shot, Precise Shot, Shield Focus, Shield Proficiency (all), Simple Weapon Proficiency (all), Skill Focus (Perception), Toughness, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)

Skills Acrobatics -20 ranks, +1 Dex, -3 armor, Appraise +10 ranks, +1 Int (+3 to assess non magical metals or gemstones), Bluff -20 ranks, -2 Cha, Climb +83 ranks, +5 Str, +3 class skill, -3 armor, Diplomacy -20 ranks, -2 Cha, Disguise -20 ranks, -2 Cha, Escape Artist -20 ranks, +1 Dex, -3 armor, Fly -20 ranks, +1 Dex, -3 armor, Handle Animal +43 ranks, -2 Cha, +3 class skill, Heal +10 ranks, +1 Wis, Intimidate -20 ranks, -2 Cha, Knowledge (dungeoneering) +1410 ranks, +1 Int, +3 class skill, Knowledge (engineering) +95 ranks, +1 Int, +3 class skill, Perception +1710 ranks, +1 Wis, +6 Skill Focus feat (+19 to notice unusual stonework), Ride +43 ranks, +1 Dex, +3 class skill, -3 armor, Sense Motive +10 ranks, +1 Wis, Stealth -20 ranks, +1 Dex, -3 armor, Survival +95 ranks, +1 Wis, +3 class skill, Swim +20 ranks, +5 Str, -3 armor

Languages Common, Draconic, Dwarven

SQ armor training 3, weapon familiarity

Combat Gear javelin of lightning (3), potion of cure serious wounds (2), potion of neutralize poison, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, crossbow bolts (60)

Other Gear +3 full plate, +3 heavy steel shield, rod of dwarven might, amulet of natural armor +1, belt of giant strength +4, cloak of resistance +3, efficient quiver, ring of protection +1, backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), soap (50 uses), string (50 ft.), torches (5), trail rations (5), waterskin, 36 pp, 1 gp, 7 sp, 4 cp

SPECIAL ABILITIES

Critical Focus (Ex) You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Improved Iron Will (Ex) Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.

Magic Item Abilities These abilities are unusable without the appropriate magic item.

javelin of lightning This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half). It is consumed in the attack.

rod of dwarven might When wielded by a dwarf, it increases all AC, attack roll, CMD, CMB, and saving throw bonuses from a dwarf's racial traits by +1. Can transform into a +1 returning light hammer, +3 dwarven longhammer, +4 dwarven waraxe, +2 light crossbow, or +2 heavy crossbow. Can determine magnetic north and distance under or height above ground. Can transform into a ladder 5 to 50 ft. long.

Point-Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

CHARACTER DEMOGRAPHICS

Height 4'2", Weight 185 lbs., Hair Red-Orange, Eyes Green, Skin Caucasian

Age 70, Deity Angradd, Homeland Ustalav, Favored Class Fighter


Defeated Enemies Corpulent Ghoul (2), Zombie (3)

Catch Phrase "By my axe and beard!"

History A hero of his people, Berwyn honed his combat skills against the orcs of Belkzen in dozens of battles to keep the greenskins from raiding Ustalav and Lastwall. For his valor, he was awarded one of the greatest items a dwarf could receive, a prized rod of dwarven might! The button-studded rod could transform at the press of a button into a variety of weapons. He often uses the +1 returning light hammer form to hit his enemies from a distance as he gets closer and then the +4 dwarven waraxe form to engage in melee. Berwyn has a long red-orange beard of which he is immensely proud, and he often braids it and throws it over his shoulder out of the way. He is brave and strong, and uses his shield in an outstanding defense few enemies can penetrate.

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Inc. | Phoenix Gaming Club — 2015 | DM — Charles W. Plemons III
3 Games Played | Last Played 03/03/2015 | Created 01/09/2015 | Played by Isaiah Sheridan