Cohort — Carrion Crown Adventure Path

POLYPHEMUS LEVEL 10

XP Earned 136,441 of 155,000

Male tiefling (demon-spawn) fighter 4/rogue 6

CE Medium outsider (native)

Init +6+2 Dex, +4 Improved Initiative; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 22, touch 14, flat-footed 20 (+7 armor, +2 deflection, +2 Dex, +1 shield)

hp 75 (6d8+4d10+264d10 fighter, 6d8 rogue, +10 Con, +6 Favored Class, +10 Toughness feat)

Fort +10+6 base, +1 Con, +3 cloak of resistance, Ref +11+6 base, +2 Dex, +3 cloak of resistance, Will +6+3 base, +0 Wis, +3 cloak of resistance; +1 vs. fear

Defensive Abilities bravery +1, evasion, trap sense +2, uncanny dodge; Resist cold 5, electricity 5, fire 5

OFFENSE

Speed 35 ft.30 ft. base, +5 ft. Fleet feat, -0 ft. armor, swim 30 ft.

Melee +1 trident +13/+8BAB plus +3 Str plus +1 enchantment plus +1 Weapon Focus (1d8+6+3 Str plus +1 enhancement plus +2 Weapon Specialization) or mwk dagger +12/+7BAB plus +3 Str plus +1 masterwork (1d4+3+3 Str/19-20)

Ranged mwk dagger +11BAB plus +2 Dex plus +1 masterwork (1d4+3+3 Str/19-20)

Special Attacks sneak attack +3d6

STATISTICS

Str 1613 base, +2 race, +1 level, Dex 1414 base, +0 race, +0 level, Con 1212 base, +0 race, +0 level, Int 1415 base, -2 race, +1 level, Wis 1010 base, +0 race, +0 level, Cha 108 base, +2 race, +0 level

Base Atk +8/+3; CMB +11+8 BAB, +0 size, +3 Str (+17 disarm); CMD 2510 +8 BAB, +0 size, +3 Str, +2 Dex, +2 deflection, +0 dodge (27 vs. disarm)

Feats Armor Proficiency (all), Combat Expertise, Fleet, Greater Disarm, Improved Disarm, Improved Initiative, Martial Weapon Proficiency (all), Shield Proficiency (all), Simple Weapon Proficiency (all), Toughness, Weapon Focus (trident), Weapon Specialization (trident)

Skills Acrobatics +1510 ranks, +2 Dex, +3 class skill, -0 armor, Appraise +20 ranks, +2 Int, Bluff +00 ranks, +0 Cha, Climb +115 ranks, +3 Str, +3 class skill, -0 armor, Diplomacy +00 ranks, +0 Cha, Disable Device +1910 ranks, +2 Dex, +3 class skill, +2 racial, +2 masterwork thieves' tools, -0 armor, Disguise +85 ranks, +0 Cha, +3 class skill, Escape Artist +105 ranks, +2 Dex, +3 class skill, -0 armor, Fly +20 ranks, +2 Dex, -0 armor, Handle Animal +41 ranks, +0 Cha, +3 class skill, Heal +00 ranks, +0 Wis, Intimidate +41 ranks, +0 Cha, +3 class skill, Knowledge (dungeoneering) +61 ranks, +2 Int, +3 class skill, Knowledge (local) +105 ranks, +2 Int, +3 class skill, Linguistics +61 ranks, +2 Int, +3 class skill, Perception +105 ranks, +0 Wis, +3 class skill, +2 racial, Ride +61 ranks, +2 Dex, +3 class skill, -0 armor, Sense Motive +63 ranks, +0 Wis, +3 class skill, Stealth +1510 ranks, +2 Dex, +3 class skill, -0 armor, Survival +74 ranks, +0 Wis, +3 class skill, Swim +239 ranks, +3 Str, +3 class skill, +8 racial, -0 armor

Languages Abyssal, Aklo, Aquan, Common

SQ armor training 1, prehensile tail, rogue talents (fast stealth, rope master, stand up), trapfinding +31/2 rogue level

Combat Gear potion of cure moderate wounds, potion of invisibility, potion of undetectable alignment

Other Gear +1 mithral breastplate, masterwork buckler, +1 trident, masterwork dagger, cloak of resistance +3, gauntlets of the skilled maneuver (disarm), ring of protection +2, backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, masterwork thieves' tools, mess kit, pitons (10), soap (50 uses), string (50 ft.), torches (5), trail rations (5), waterskin, 1 pp, 5 gp, 7 sp, 4 cp

SPECIAL ABILITIES

Armor Training 1 (Ex) Reduce armor check penalty by 1 and increase maximum Dexterity bonus by 1. Move at normal speed while wearing medium armor.

Combat Expertise (Ex) Choose to take a -3-1 base -2 for BAB penalty on melee attack rolls and combat maneuver checks to gain a +3+1 base +2 for BAB dodge bonus to AC. Can only be used when making an attack or full-attack action with a melee weapon. Effect lasts until your next turn.

Evasion (Ex) If you make a successful Reflex save against an attack that normally deals half damage on a successful save, instead take no damage. Must be wearing light or no armor and cannot be helpless.

Fast Stealth (Ex) Move at full speed using Stealth without penalty.

Greater Disarm (Ex) When you successfully disarm an opponent, the weapon lands 15 feet away from previous wielder, in a random direction.

Improved Disarm (Ex) You do not provoke an attack of opportunity when performing a disarm combat maneuver.

Prehensile Tail (Ex) Possesses long flexible tail. Cannot wield weapons but can retrieve small, stowed objects carried on person as a swift action.

Rope Master (Ex) Move normal speed when using rope on a Climb check, can take 10 when using Acrobatics to move over narrow surfaces even when in danger or distracted, gain +4 bonus when determining the DC to escape bonds when you tie up a creature.

Sneak Attack (Ex) Attack deals extra damage anytime target is denied Dex bonus to AC, or when flanking a target. Extra damage not multiplied on critical hit. Ranged attacks must be within 30 ft. Must be able to see and reach a vital spot. Cannot sneak attack a creature with concealment.

Stand Up (Ex) As free action, stand up from prone. Provokes attack of opportunity from threatening foes.

Trap Sense (Ex) Gain bonus on Reflex saving throws to avoid traps and dodge bonus to AC against attacks by traps.

Trapfinding (Ex) Add bonus to Perception skill checks to locate traps and to Disable Device checks. Can use Disable Device to disarm magical traps.

Uncanny Dodge (Ex) Cannot be caught flat-footed, nor lose Dex bonus to AC if attacker is invisibile. Still loses Dex bonus to AC if immobilized or if opponent successfully uses feint.

CHARACTER DEMOGRAPHICS

Height 5'10", Weight 184 lbs., Hair Black, Eyes Black, Skin Tinted Green

Age 25, Deity Dagon, Homeland Ustalav, Favored Class Rogue


Defeated Enemies Advanced Shrine-Blessed Revenant, Kalavakus Demon

Catch Phrase "The sea take you!"

History For decades the residents of Illmarsh have fostered female children to the mysterious Neighbors Down Bay. The Neighbors were none other than Dagon-worshipping ulat-kini, skum. At various times the high priests summoned demons from Dagon's realm, and they occasionally bred with the fostered women. Over time the descendents became a line of tieflings with some affinity for the sea. These were sent into the world to gather resources and increase the influence of the tribe. Polyphemus was one such tieflings who made a name for himself as a mercenary and killer. As such, he was out on a mission when the spawn of Shub-Niggurath destroyed his home. When he returned, he found the temple defiled and all his family slaughtered. He was led, however, through dreams by the demon lord, Dagon. He knew he had a new purpose, serving a rising power of Dagon's faith, a brine lich named Zedd.

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Inc. | Phoenix Gaming Club — 2015 | DM — Charles W. Plemons III
3 Games Played | Last Played 06/09/2015 | Created 05/24/2015 | Cohort to Zeddicus Zu'l Zorander