Forgotten Realms - Ultimate Showdown
Dungeons & Dragons 3.5 Edition
Played by Shane Bradley
4 Games Played, Created 06/06/2006
Name Melkor Vorn Alignment Chaotic Evil
Male Half-Fiend Draegloth Large Outsider (Native)
Character Level 26 Last Played November 2, 2006
Classes Barbarian 1, Battle Sorcerer 7, Fighter 18, Warmain 2 Craft Points 35,100
Prestige Classes Eldritch Knight 1, Thrall of Demogorgon 10, White Dragon Disciple 2 XP 331,500; Next Level 351,000; 6,500/game
Hit Dice 6d8+60 plus 16d10+160 plus 4d12+40 plus 10 plus 30 100% 75% 50% 25% Initiative Modifier +15 (+7 Dex, +8 Superior Initiative)
  556 417 278 139  
Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
-1 +4 +13 +11 +7 +0 +5 +2 +0 +0 +0 51 20 49
Ability Base Race Age Inherent Level Magic Total Mod
STR 17 +14 +0 +0 +6 +6 43 +16
DEX 15 +4 +0 +0 +0 +6 25 +7
CON 15 +4 +0 +4 +1 +6 30 +10
INT 14 +2 +0 +0 +0 +0 16 +3
WIS 14 +0 +0 +0 +0 +0 14 +2
CHA 14 +0 +0 +0 +0 +4 18 +4
LUCK 13 +0 +0 +0 +0 +0 13 +1

BAB +25/+20/+15/+10/+5
Epic BAB +1
    melee touch +41
    ranged touch +32
Grapple +46 ; Bull Rush +20
Space/Reach 10 ft./10 ft.
Speed 40 ft. (8 squares)

Senses Listen +18; Spot +34; darkvision 120 ft.; low-light vision; see invisibility 60 ft.

Lives Remaining 3

Saves Base Ability Magic Misc Total Special
Fortitude +15 +10 +5 +1 +31  
Reflex +15 +4 +5 +1 +25  
Will +8 +2 +5 +5 +20 +2 racial bonus on saves against Enchantment
+2 racial bonus against spells and spell-like abilities
Fortification 100%
Immune poison; sleep-inducing spells and effects
Permanent Spell-Effects see invisibility 60 ft. (from goggles)
Resist 10/acid; 20/cold; 10/electricity; 10/fire; 10/water
Spell Resistance 11 + character level
Weakness light blindness
Weapon Atk Full Atk Dmg Crit Type
+5 Large fortune lucky wounding Abyssal bloodiron bastard sword (2-handed) melee +49 +49/+49/+44/+39/+34/+29 3d8+33 plus 1 Con 17-20/x3 plus 2d6
+8 to confirm
DC 52 Fort or die
S
bite melee +41 +36 1d8+8 20/x2 P
claws melee +41 +36/+36 1d6+8 20/x2 S
+3 Large greatclub melee +44 +44/+44/+39/+34/+29/+24 2d8+27 20/x2 B
unarmed strike melee +41 +41/+41/+36/+31/+26/+21 1d4+16 nonlethal 20/x2 B
Spell/Effect            
Duration            
Caster/Level            
 Languages Abyssal, Common, Draconic, Elven, Orc, Undercommon
 Feats Arcane Battle Mastery, Arcane Weapon, Armor Focus (breastplate), Armor Proficiency (all), Cleave, Combat Reflexes, Death Strike, Dedicated Weapon (bastard sword), Devastating Critical (bastard sword), Epic ToughnessB, Epic Will, Extraordinary Weapon Focus (bastard sword), Great Cleave, Greater Weapon Focus (bastard sword), Greater Weapon Specialization (bastard sword), Improved Critical (bastard sword), Improved Initiative (from bracers of the blinding strike), Martial Weapon Proficiency (all), Overwhelming Critical (bastard sword), Power Attack, Power Critical (bastard sword), Shield Proficiency (all; including tower shields), Simple Weapon Proficiency (all), Sturdy, Superior Critical (bastard sword), Superior Initiative, Thrall to Demon, Weapon Focus (bastard sword), Weapon Grand Master (bastard sword), Weapon Mastery (bastard sword), Weapon Specialization (bastard sword), Willing Deformity
 Skills Appraise +4 (+3 Int, 0 ranks, +1 luckstone), Balance +6 (+7 Dex, 0 ranks, +1 luckstone, -2 armor), Bluff +5 (+4 Cha, 0 ranks, +1 luckstone), Climb +30 (+16 Str, 15 ranks, +1 luckstone, -2 armor), Concentration +11 (+10 Con, 0 ranks, +1 luckstone), Diplomacy +5 (+4 Cha, 0 ranks, +1 luckstone), Disguise +5 (+4 Cha, 0 ranks, +1 luckstone), Escape Artist +6 (+7 Dex, 0 ranks, +1 luckstone, -2 armor), Forgery +4 (+3 Int, 0 ranks, +1 luckstone), Gather Information +5 (+4 Cha, 0 ranks, +1 luckstone), Handle Animal +21 (+4 Cha, 14 ranks, +2 synergy from Ride, +1 luckstone), Heal +3 (+2 Wis, 0 ranks, +1 luckstone), Intimidate +37 (+4 Cha, 29 ranks, +3 Willing Deformity, +1 luckstone), Jump +30 (+16 Str, 15 ranks, +1 luckstone, -2 armor), Knowledge (arcana) +33 (+3 Int, 29 ranks, +1 luckstone), Knowledge (dungeoneering) +6 (+3 Int, 2 ranks, +1 luckstone), Knowledge (the planes) +6 (+3 Int, 2 ranks, +1 luckstone), Knowledge (religion) +29 (+3 Int, 25 ranks, +1 luckstone), Listen +18 (+2 Wis, 14 ranks, +2 racial, +1 luckstone, -1 helm), Ride +17 (+7 Dex, 9 ranks, +1 luckstone), Search +40 (+3 Int, 24 ranks, +2 racial, +10 goggles of manyeyes, +1 luckstone), Sense Motive +3 (+2 Wis, 0 ranks, +1 luckstone), Sneak +11 (-4 size, +7 Dex, 9 ranks, +1 luckstone, -2 armor), Spellcraft +11 (+3 Int, 5 ranks, +2 synergy from Knowledge [arcana], +1 luckstone), Spot +34 (+2 Wis, 20 ranks, +2 racial, +10 goggles of manyeyes, +1 luckstone, -1 helm), Survival +3 (+2 Wis, 0 ranks, +1 luckstone), Swim +22 (+16 Str, 9 ranks, +1 luckstone, -4 armor), Use Rope +8 (+7 Dex, 0 ranks, +1 luckstone)

 Armor Check Penalty -2; Swim Check Penalty -4
 Permanent Class Skills Concentration, Knowledge (all), Spellcraft

Spellcasting and Spell-Like Abilities
 Spell-Like Abilities 4/day—veil of shadow (); 1/day—dancing lights (), desecrate (), faerie fire (), unholy blight (DC 18 Will partial; ).
Caster Level 26th; Overcome Spell Resistance d20+26; Primary Ability Score Charisma

 Spell-Like Abilities 3/day—cause fear (DC 24; ); 1/day—hypnosis (DC 24; gaze 30 ft. range; ), slay living (DC 24; ), summon major demon (10 HD or less; 15 round duration; ).

Caster Level 10th; Overcome Spell Resistance d20+10; Primary Ability Score Charisma

 Battle Sorcerer Spells Per Day (0-level 5; 1st 71; 2nd 6; 3rd 6; 4th 6; 5th 41)

DC to Resist 14 + spell level
Recovers Spells Dawn; Requires 8 Hours Rest Yes
Caster Level 12th*; Overcome Spell Resistance d20+12; Primary Ability Score Charisma

* Caster level increased by one for ring of arcane might.
1 Includes bonus spell slots from Dragon Disciple levels.

0-level—create equipment, detect magic, fermentation, mending, monkey climb, no light, open/close, read magic. 1st—airbubble, eagle eyes, sharpen, shield. 2nd—cat's grace, rabbit's luck, react, vivid discharge. 3rd—corpse candle, tongues, Trobriand's crystalbrittle. 4th—dimension door, summon undead IV. 5th—fleshshiver.

Spellcasting Record
0-level:   1st: 6 2nd: 2 3rd:   4th: 4
5th: 1 6th:   7th:   8th:   9th:  

Special Attacks & Qualities
Arcane Weapon (Su): As a move action, you grant a single weapon (ranged or melee weapon) or other missile that you grasp a +5 enhancement bonus on attack rolls and damage rolls for a number of rounds equal to your BAB. It is considered a magic weapon for the purpose of overcoming damage reduction. You may use this ability (BAB divided by 3 plus 1) times per day.
Background Traits: Bastard sword is a martial weapon; +1 racial attack bonus with bastard swords and light crossbows.
Burst Boots (Magic Item): () 5/day—Make an additional move or move-equivalent action in a round. Although activating them is a free action, the boots can be used only once per round at most.
Death Strike (Su): As a move action to activate, you deal an extra 2d6 points of damage with your next attack as the necromantic energy weakens your living foe. In addition, your opponent must make a Fortitude save (DC 10 + half your base attack bonus + your Intelligence modifier). On a failed save, the opponent takes 1d6 points of temporary damage to Strength and Constitution. This is a negative energy effect.
An undead creature struck by Death Strike does not suffer the effects described above. Instead, it must make a Will save (DC 10 + half your base attack bonus + your Intelligence modifier) or be immediately destroyed.
You may use this ability (BAB divided by 8) times per day.
Demogorgon's Will (Sp): () 1/day—A thrall of Demogorgon can call upon the power of his master and be granted a limited wish spell. The use of this ability requires 3 full rounds devoted to entreaties and prayers to Demogorgon before the limited wish is granted. The thrall must pay the experience point cost and provide any needed material components.
Draegloth Traits: A draegloth who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Dual Actions (Su): ( ) 2/day—A thrall of Demogorgon can take two full rounds' worth of actions in the same round.
Goggles of Manyeyes: These goggles have lenses that go around the wearer's entire head (but it still only takes a face item slot). The wearer can see in all directions at once, granting you 60-foot darkvision and the ability to see invisibility (as the spell) within 60 feet. You gain a +10 competence bonus on Search checks and Spot checks, you retain your Dexterity bonus to Armor Class even when flat-footed, and you can't be flanked. However, you cannot avert your gaze or close your eyes when confronted by a creature with a gaze attack.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a draegloth for 1 round. In addition, draegloth suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
Rage (Ex): () 1/day—Fly into a rage, gaining +4 Strength, +4 Constitution, +2 morale bonus on Will saves, and -2 penalty to Armor Class for (new Constitution modifier plus 3) rounds. Afterwards become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, cannot charge or run) for the duration of the encounter.
Reaching Touch (Su): ( ) 3/day—A thrall of Demogorgon can cause his arms to stretch unnaturally like tentacles, providing him an extra 5 feet of reach for 1 round.
Rotting Touch (Sp): ( ) 3/day—A thrall of Demogorgon can deal 1d6 points of Constitution damage as a touch attack.
Structural Weakness (Ex): A fighter can more effectively apply force to the weakest points of inanimate objects, giving the character a +9 bonus on Strength checks to break or burst items (see page 165 of the Player's Handbook).
Thrall to Demon (Su): () 1/day—While performing an evil act, you can call upon your demonic patron to add a +1 luck bonus to any one attack roll, saving throw, ability check, skill check, or level check.
Equipment & Possessions
 Magical Items +6 amulet of health (36,000 gp), +6 belt of giant strength (36,000 gp), bracers of the blinding strike (102,000 gp), burst boots (12,000 gp), cloak of major displacement (standard action to activate; no AoO; 15 rounds/day) (50,000 gp), +6 gloves of dexterity (36,000 gp), goggles of manyeyes (135,000 gp), +5 Large flying heavy fortification mithral breastplate (+11 armor; +4 max Dex; -2 armor check penalty; 25% spell failure; light armor) (120,600 gp), +5 Large fortune lucky wounding Abyssal bloodiron bastard sword (contains 1 wish) (252,370 gp), +3 Large greatclub (18,310 gp), +5 Large medium helm (62,720 gp), pink and green rhomboid ioun stone (+4 enhancement bonus to Charisma) (32,000 gp), ring of arcane might (20,000 gp), ring of major cold resistance (28,000 gp), ring of minor water resistance (12,000 gp), +5 ring of protection (50,000 gp), stone of good luck (20,000 gp), +5 vest of resistance (25,000 gp)

 Grafts—Yuan-Ti scaly skin (36,000 gp)

 Potions 5 potions of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp each)

 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), 2 bottles of fine wine (10 gp each), 2 candles (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), flint and steel (1 gp), 8 good meals (5 sp each), grappling hook (1 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), silk rope (50 ft.) (10 gp), small steel mirror (10 gp), 3 torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp), winter blanket (5 sp)

 Platinum (pp) 19, Gold (gp) 30,310, Silver (sp) 11, Copper (cp) 3
 Other Wealth None

Biographical Information
 Height 12 ft. 2 in.; Weight 476 lb.; Age 36; Hair White; Eyes Red
 Patron Deity Demogorgon (demon); Homeland Cormanthor; Heritage 50% Drow, 50% Glabrezu; Background Noble

Character Level Record
Draegloth Draegloth Draegloth Draegloth Draegloth Draegloth Draegloth Draegloth Draegloth Draegloth
Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter
 
Draegloth Battle Sorcerer Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon Thrall of Demogorgon
Fighter Barbarian Fighter Battle Sorcerer Battle Sorcerer Fighter Battle Sorcerer Battle Sorcerer Fighter Battle Sorcerer
 
Thrall of Demogorgon Thrall of Demogorgon Eldritch Knight Warmain White Dragon Disciple White Dragon Disciple        
Battle Sorcerer Fighter Fighter Fighter Fighter Warmain        

 Slain Enemy Record 1 Dark Naga Death Caster, 1 Efreeti Flame Caller, 1 Ghour Demon, 1 Goblin Tail-Gunner, 1 Heinous Flame Snake, 2 Manotaur Pankrationists, 1 Minoclops Barbarian, 2 Ogre Bullies