Frost Giant High Paladin of Slaughter
Bloody Axes Male frost giant Clr15/Paladin of Slaughter15: CR 24; AL CE; Size L; Large Giant (Cold)

AC 32 (-1 size, +9 natural, +9 Large adamantine chain shirt, +1 Large masterwork light helm, +3 cape of barkskin, +1 fiend mask; touch 9, flat-footed 32)
HD 14d8+84 plus 15d10+90; hp 436
Init +0
SV Fort +23, Ref +17, Will +20

Spd 50 ft. (10 squares)
Atk +40 melee (3d6+21 plus 1 cold, crit. 19-20/x3, +5 Large dlarun keen greataxe) or +35 melee (1d4+11, crit. 20/x2, slam) or +24 ranged (2d6+11, crit. 20/x2, 120 ft., rock)
Full Atk +40/+35/+30/+25/+20 melee (3d6+21 plus 1 cold, crit. 19-20/x3, +5 Large dlarun keen greataxe) or +35 melee (1d4+11, crit. 20/x2, 2 slams) or +24 ranged (2d6+11, crit. 20/x2, 120 ft., rock)
BAB +25/+20/+15/+10/+5; Grapple +40

Space/Reach 10 ft./10 ft.
SA Cause disease 4/week, deadly touch, debilitating aura, inspired turning, precise turning, rebuke undead 3/day, rock throwing, smite good 4/day, spells, spirited turning, spontaneous casting
SQ Aura of evil, damage reduction 1/—, detect good, divine grace, divine health, immunity to cold, low-light vision, rock catching, vulnerability to fire;
Abilities: Str 32, Dex 11, Con 23, Int 12, Wis 30, Cha 13
Languages: Common, Giant
Skills and Feats: Climb +15, Concentration +21, Craft (any one) +7, Intimidate +7, Jump +24, Knowledge (religion) +6, Spellcraft +12, Spot +20; Cleave, Easy Metamagic (Quicken Spell), Epic Spell Penetration, Great Cleave, Great Wisdom x2, Greater Spell Penetration, Improved Overrun, Improved Sunder, Piercing Cold, Power Attack, Practiced Caster (cleric), Quicken Spell x2, Spell Penetration
Deadly Touch (Su): A paladin of slaughter can cause wounds with a successful touch attack. Each day he can deal a total number of hit points of damage equal to his paladin level x his Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Charisma modifier) to halve the damage dealt.
Alternatively, a paladin of slaughter can use any or all of this power to cure damage to undead creatures, just an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability.
Debilitating Aura (Su): A paladin of slaughter radiates a malign aura that causes enemies within 10 feet of him to take a -1 penalty to Armor Class. This ability otherwise functions identically to the paladin's aura of courage class feature.
Divine Health (Ex): A paladin gains immunity to all diseases, including supernatural and magical diseases.
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects). The range increment is 120 feet for a hill giant's thrown rocks.
Smite Good (Su): 4/day—Make a normal melee attack with +1 attack and +15 damage to a good-aligned creature.
Possessions: +2 belt of magnificence (40,000 gp), boots of striding and springing (5,500 gp), +3 cape of barkskin (18,000 gp), +1 fiend mask (3,750 gp), +5 Large adamantine chain shirt (30,200 gp), +5 Large dlarun keen greataxe (74,000 gp), Large masterwork light helm, +6 periapt of wisdom (36,000 gp), 237 pp.
Cleric Spells Prepared (0-level: 6; 1st: 8+1; 2nd: 8+1; 3rd: 7+1; 4th: 6+1; 5th: 6+1; 6th: 5+1; 7th: 3+1; 8th: 2+1)
DC to Resist: 20 + spell level
Domains: Cold and Weather.
Caster Level: 19th; Overcome Spell Resistance: d20+25; Primary Ability Score: Wisdom

0-level—assess creature, create water, detect magic, mending, purify food and drink, read magic. 1st—astute fighting, chill touch*, command x2, cure light wounds, divine favor, entropic shield, hide from undead, ice slick. 2nd—align weapon, chill metal*, cure moderate wounds x2, darkbolt, divine protection, hell's hounding, resist energy, silence. 3rd—blindness/deafness, close wounds, cure serious wounds, godspeed, invisibility purge, mass lesser vigor, shivering touch, sleet storm*. 4th—cure critical wounds, freedom of movement, ice storm*, legion's aid, legion's shield of faith, omniboost, recitation. 5th—boreal wind x2, frostbite, furious assault, greater vigor, righteous might, wall of ice*. 6th—cone of cold*, greater dispel magic, heal x2, mass bull's strength, poison pillar. 7th—control weather*, destruction, fortune's armor, mass cure serious wounds. 8th—bodak's glare, mass cure critical wounds, polar ray*. *domain spell.


Paladin of Slaughter Spells Prepared (1st: 5; 2nd: 4; 3rd: 3; 4th: 3)
DC to Resist: 20 + spell level
Caster Level: 7th; Overcome Spell Resistance: d20+13; Primary Ability Score: Wisdom

1st—armor contingency, bless, lionheart, potent weapon, protection from good. 2nd—blessed aim, blessing of might, righteous fury, steadfast blow. 3rd—fell the greatest foe, prayer, react. 4th—cure serious wounds, draconic might, revenance.