Forgotten Realms - Ultimate Showdown
Dungeons & Dragons 3.5 Edition
Played by Chris Harmon
3 Games Played, Imported 06/12/2006
Name Malcer Alignment Neutral Good
Male Reincarnated Centaur Large Outsider (Good, Native)
Character Level 16 Last Played August 24, 2006
Classes Cleric 10, Psion 10 Craft Points 15,100
Prestige Classes Divine Disciple 5, Sacred Exorcist 1 XP 132,000; Next Level 136,000; 4,000/game
Hit Dice 16d8+112 100% 75% 50% 25% Initiative Modifier +6 (+2 Dex, +4 Improved Initiative)
  240 180 120 60  
Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
-1 +0 +3 +14 +0 +6 +5 +0 +0 +0 +0 37 14 37
Ability Base Race Age Inherent Level Magic Total Mod
STR 14 +8 +0 +0 +0 +0 22 +6
DEX 10 +4 +0 +0 +0 +0 14 +2
CON 17 +4 +0 +2 +2 +0 25 +7
INT 14 -2 +0 +0 +0 +0 12 +1
WIS 18 +2 +0 +5 +3 +6 34 +12
CHA 14 +0 +0 +0 +0 +0 14 +2
LUCK 12 +0 +0 +0 +0 +0 12 +1

BAB +11/+6/+1
    melee touch +16
    ranged touch +12
Grapple +21 ; Bull Rush +10
Space/Reach 10 ft./5 ft.
Speed 50 ft. (10 squares)

Senses Listen +12; Spot +12; darkvision 60 ft. (from goggles)

Lives Remaining 3

Saves Base Ability Magic Misc Total Special
Fortitude +10 +7 +5 +0 +22 sacred defense
Reflex +5 +2 +5 +0 +12 sacred defense
Will +10 +12 +5 +0 +27 sacred defense
Fortification 50%
Weapon Atk Full Atk Dmg Crit Type
+3 Large holy serrated skewering shortspear melee +19 +19/+14/+9 1d8+9 (plus 2d6 holy) 19-20/x2 P
ranged (20 ft.; 5 inc.) +15 +15 1d8+9 (plus 2d6 holy) 19-20/x2 P
hooves melee +16 +11/+11 1d6+3 20/x2 B
+3 Large light crossbow ranged (80 ft.; 10 inc.) +15 +15 2d6+3 19-20/x2 P
unarmed strike melee +16 +16/+11/+6 1d4+6 nonlethal 20/x2 B
Spell/Effect            
Duration            
Caster/Level            
 Languages Chondathan, Common, Draconic, Dwarven, Illuskan, Orc
 Feats Armor Proficiency (all), Brew Potion, Extra Turning, Improved Initiative, Overchannel, Point Blank Shot, Precise Shot, Quicken Power, Quicken Spell x2, Shield Proficiency (all; except tower shields), Simple Weapon Proficiency (all), Spell Penetration, Talented
 Skills Appraise +1 (+1 Int, 0 ranks), Balance -5 (+2 Dex, 0 ranks, -7 armor), Bluff +2 (+2 Cha, 0 ranks), Climb -1 (+6 Str, 0 ranks, -7 armor), Concentration +16 (+7 Con, 9 ranks), Decipher Script +2 (+1 Int, 0 ranks, +1 racial), Diplomacy +8 (+2 Cha, 5 ranks, +1 racial), Disguise +2 (+2 Cha, 0 ranks), Escape Artist -5 (+2 Dex, 0 ranks, -7 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Heal +15 (+12 Wis, 3 ranks), Intimidate +2 (+2 Cha, 0 ranks), Jump -1 (+6 Str, 0 ranks, -7 armor), Knowledge (arcana) +6 (+1 Int, 5 ranks), Knowledge (the planes) +8 (+1 Int, 7 ranks), Knowledge (psionics) +6 (+1 Int, 5 ranks), Knowledge (religion) +11 (+1 Int, 10 ranks), Listen +12 (+12 Wis, 0 ranks), Psicraft +5 (+1 Int, 2 ranks, +2 synergy Knowledge [psionics]), Ride +2 (+2 Dex, 0 ranks), Search +1 (+1 Int, 0 ranks), Sense Motive +12 (+12 Wis, 0 ranks), Sneak -5 (-9 hiding) (+2 Dex, 0 ranks, -7 armor), Spellcraft +13 (+1 Int, 10 ranks, +2 synergy Knowledge [arcana]), Spot +12 (+12 Wis, 0 ranks), Survival +14 (+12 Wis, 1 ranks, +1 racial), Swim -8 (+6 Str, 0 ranks, -14 armor), Use Rope +2 (+2 Dex, 0 ranks)

 Armor Check Penalty -7; Swim Check Penalty -14
 Permanent Class Skills Knowledge (all)

Spellcasting and Spell-Like Abilities
 Cleric Spells Per Day (0-level 6; 1st 8+1; 2nd 8+1; 3rd 8+1; 4th 7+1; 5th 6+1; 6th 5+1; 7th 5+1; 8th 4+1)
DC to Resist 22 + spell level
Domains Chaos, Exorcism, Good, Healing
Recovers Spells Dawn/Midnight; Requires 8 Hours Rest No
Caster Level 16th (17th for Chaos, Good, and Healing domain spells); Overcome Spell Resistance d20+18; Primary Ability Score Wisdom

0-level—. 1st—. 2nd—. 3rd—. 4th—. 5th—. 6th—. 7th—. 8th—.

Quicken Spell (+4)

 Psion Powers Per Day (148 power points)

DC to Resist 22 + spell level
Discipline Psychometabolism
Recovers Power Points Dawn; Requires 8 Hours Rest Yes
Manifestor Level 10th; Overcome Power Resistance d20+12; Primary Ability Score Wisdom

1st—(1 pp)—defensive precognition, energy ray, force screen, my light, offensive precognition. 2nd—(3 pp)—biofeedback, mental disruption, psionic tongues, specified energy adaptation. 3rd—(5 pp)—body adjustment, eradicate invisibility, hustle, touchsight, ubiquitous vision. 4th—(7 pp)—energy adaptation, psionic dimension door, trace teleport. 5th—(9 pp)—adapt body, psionic revivify, psychic crush, psychofeedback.

Spellcasting Record
0-level:   1st: 2 2nd:   3rd: 6 4th: 2
5th: 4 6th: 4 7th:   8th: 2 9th:  

Special Attacks & Qualities
Background Traits: +1 racial bonus to attack against giants against humanoid (goblinoid) and humanoid (orc).
Break Possession (Su): You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check (1d20 + your Charisma modifier), using your prestige class level plus your cleric level, if any, plus your paladin level -2, if any. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. If it is a ghost, it becomes ethereal and freefloating again. In any case, the spirit cannot attempt to possess the same victim again for one day.
Chosen Foe (Ex): Outsiders (+1 competence bonus on Bluff, Intimidate Listen, Sense Motive, and Spot skill checks and to overcome Spell Resistance).
Cleric Abilities: Aura of good; spontaneous cast cure spells; turn undead 7 + Charisma modifier/day (as Cleric level plus Sacred Exorcist levels).
Divine Emissary (Ex): A divine disciple can communicate telepathically with any outsider within 60 feet that has the same alignment as she does or serves her deity. The telepathy function of this class feature is a supernatural ability. '
The character also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that share her alignment or patron.
Imbue With Spell Ability (Sp): () 1/day—A divine disciple can use imbue with spell ability (caster level equals divine disciple's caster level). Since it is a spell-like ability, the divine disciple docs not need to devote a 4th-level spell slot to its use, though the imbued spells themselves take up her lower-level spell slots, as usual.
Precise Turning (Su): A cleric can direct their divine energy against specific undead or applicable turnable creatures granted by a domain. After rolling turning damage, a cleric can choose which creatures to affect within the 60 feet range of their ability (instead of the closest target first).
Sacred Defense (Ex): The divine disciple gains a +2 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.
Spirited Turning (Su): A cleric becomes more effectual at repelling undead or applicable turnable creatures granted by a domain using the power of their faith. The cleric now rolls 3d6 + their cleric level + their Charisma modifier for turning damage and discards the lowest die each time.
Equipment & Possessions
 Magical Items armband of maximized healing (1/day—6th-level or lower Conjuration (healing) spell) (7,200 gp), +5 buckler (25,165 gp), circlet of persuasion (4,500 gp), +5 cloak of resistance (25,000 gp), gem of seeing (true seeing 30 minutes/day) (75,000 gp), gloves of arrow snaring (4,000 gp), goggles of night (12,000 gp), +3 Large holy serrated skewering shortspear (200,802 gp), +3 Large light crossbow (18,370 gp), +5 Large moderate fortification full plate armor (+14 armor; +0 max Dex; -7 armor check penalty; 45% spell failure; heavy armor) (67,150 gp), maximize metamagic rod (3/day; 6th-level or lower) (54,000 gp), +6 periapt of wisdom (36,000 gp), ring of see invisibility (CL 3rd; 30 minute duration when activated) (18,000 gp), +5 ring of protection (50,000 gp)

 Potions 2 potions of bull's strength (CL 3rd; 3 minute duration) (300 gp), potion of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp), potion of fly (CL 5th; 5 minute duration) (750 gp), potion of haste (CL 5th; 5 round duration) (750 gp)

 Wands wand of hold person (CL 3rd; 40 charges) (3,600 gp [90 gp/charge]), wand of neutralize poison (CL 5th; 3 charges) (1,260 gp [420 gp/charge]), wand of searing light (CL 6th; 32 charges) (8,640 gp [270 gp/charge])

 Nonmagical Items 1 flask of oil (1 sp), flint and steel (1 gp), grappling hook (1 gp), hooded lantern (7 gp), 12 masterwork bolts (30 gp, 1 sp each), masterwork potion belt (60 gp), silk rope (50 ft.) (10 gp), silver holy symbol of Lurue (25 gp), 4 torhces (1 cp each), trail rations (2 days) (5 sp/day), waterskin (1 gp)

 Platinum (pp) 0, Gold (gp) 168,074, Silver (sp) 13, Copper (cp) 11
 Other Wealth None

Biographical Information
 Height 8 ft. 7 in.; Weight 2,149 lb.; Age 24; Hair Brown; Eyes Brown
 Patron Deity Lurue; Homeland Silverymoon; Heritage 100% reincarnated Centaur; Background Silveraen

Character Level Record
Cleric Cleric Cleric Cleric Cleric Cleric Cleric Cleric Divine Disciple Divine Disciple
Centaur Centaur Centaur Centaur Centaur Centaur Psion Psion Psion Psion
 
Divine Disciple Divine Disciple Divine Disciple Cleric Cleric Sacred Exorcist        
Psion Psion Psion Psion Psion Psion        

 Slain Enemy Record 1 Huge Fire Elemental, 1 Ogre Bully