Realms Beyond - Gestalt Campaign
Dungeons & Dragons 3.5 Edition
Character Played by John Osborne
5 Active Game Sessions, Created on 04/28/2004
Name: Anatis Alignment: Lawful Evil
Male Dark Alicorn Medium Humanoid (alicorn)
Character Level: 7 XP: 27,432
Classes: Cleric 2, Hexblade 3, Rogue 2
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 15 +2 +0 +0 +0 +2   19 / ____ +4 / ____
DEX: 15 +4 +0 +0 +0 +0   19 / ____ +4 / ____
CON: 17 +4 +0 +0 +0 +0   21 / ____ +5 / ____
INT: 13 +0 +0 +0 +0 +0   13 / ____ +1 / ____
WIS: 16 +4 +0 +0 +0 +0   20 / ____ +5 / ____
CHA: 9 +6 +0 +0 +1 +0   16 / ____ +3 / ____
Armor Class: 21
  touch 14     flat-footed 17

(+4 Dex, +2 natural, +5 studded leather armor)

BAB: +5
Grapple: +9
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares)
Craft Points: 2,800

Languages: Common, Damaran, Elven, Sylvan

Lives Remaining: 9
Bhaalspawn Destroyed: 0

Saving Throws Base Ability Magic Misc Total
Fortitude +4 +5 +0 +0 +9 / ____
Reflex +4 +4 +0 +0 +8 / ____
Will +6 +5 +0 +0 +11 / ____
Hit Dice: 2d6+10 plus 2d8+10 plus 3d10+15 (78 hp) Initiative Modifier: +4 (+4 Dex)
                                       
morningstar
Single Attack: +9
Full Attack: +9
Critical: 20/x2
Damage: 1d8+4
 
gore
Single Attack: +9
Secondary Attack: +4
Critical: 20/x2
Damage: 1d6+4 (1d6+2 secondary)
 
longbow
Single Attack: +9
Full Attack: +9
Critical: 20/x3
Damage: 1d8
Range: 100 ft.
Symbol of Bhaal, Deceased God of Murder
Spell/Effect            
Duration            
 Feats: Combat Reflexes, Dodge, Mobility, Power Attack
 Skills: Appraise +2 (+1 Int, 1 ranks), Balance +6 (+4 Dex, 2 ranks), Bluff +4 (+3 Cha, 1 ranks), Climb +5 (+4 Str, 1 ranks), Concentration +8 (+5 Con, 3 ranks), Craft (trapmaking) +2 (+1 Int, 1 ranks), Decipher Script +2 (+1 Int, 1 ranks), Diplomacy +4 (+3 Cha, 1 ranks), Disable Device +3 (+1 Int, 2 ranks), Disguise +4 (+3 Cha, 1 ranks), Escape Artist +5 (+4 Dex, 1 ranks), Forgery +1 (+1 Int, 0 ranks), Gather Information +4 (+3 Cha, 1 ranks), Heal +5 (+5 Wis, 0 ranks), Hide +9 (+4 Dex, 5 ranks), Intimidate +5 (+3 Cha, 2 ranks), Jump +5 (+4 Str, 1 ranks), Knowledge (arcana) +2 (+1 Int, 1 ranks), Knowledge (local—Zhentil Keep) +2 (+1 Int, 1 ranks), Knowledge (religion) +3 (+1 Int, 2 ranks), Listen +7 (+5 Wis, 2 ranks), Move Silently +8 (+4 Dex, 4 ranks), Open Lock +6 (+4 Dex, 2 ranks), Perform (oratory) +4 (+3 Cha, 1 ranks), Profession (siege engineer) +7 (+5 Wis, 2 ranks), Ride +6 (+4 Dex, 2 ranks), Search +5 (+1 Int, 4 ranks), Sense Motive +8 (+5 Wis, 3 ranks), Sleight of Hand +6 (+4 Dex, 2 ranks), Spellcraft +4 (+1 Int, 3 ranks), Spot +7 (+5 Wis, 2 ranks), Swim +5 (+4 Str, 1 ranks), Tumble +6 (+4 Dex, 2 ranks), Use Magic Device +4 (+3 Cha, 1 ranks), Use Rope +5 (+4 Dex, 1 ranks)
 Special Attacks/Qualities:
Cleric Abilities: Aura of evil; rebuke undead 6/day; spontaneously cast—inflict.
Dark Alicorn Abilities: Darkvision 60 ft.; low-light vision; detect magic as free action; +4 racial bonus on all saves made against poisons and Enchantment spells or abilities; a dark alicorn spellcaster of any class can always sacrifice a spell of 1st level or higher to cast inflict light wounds.
Hatred (Su): 1/day—as a free action, choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.
Hexblade Abilities: Arcane resistance (add Cha modifier to saves against spells & spell-like abilities); mettle.
Hexblade's Curse (Su): Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade's class level + hexblade's Charisma modifier) negates the effect.
Rogue Abilities: Evasion; +1d6 sneak attack; trapfinding.
Smite (Su): 1/day—Make a normal melee attack at +4 on attack and +2 damage.
 Cleric Domains: Destruction and Hatred.
 Cleric Spells Prepared (4/4+1; DC 15 + spell level; caster level 2nd): 0-level—. 1st—.

Magical Items: gauntlets of ogre power, +2 studded leather armor (4,175 gp).

Potions: potion of cure moderate wounds (CL 3; cures 2d8+3 hp; 300 gp), potion of delay poison, 2 potions of displacement, potion of fly, potion of haste, 3 potions of invisibility, 3 potions of resist energy.

Staves: staff of healing (CL 8; 5 charges) (2,775 gp).

Wands: wand of cure serious wounds (CL 5; effect—cures 3d8+5 hp; 10 charges).

Nonmagical Items: 14 arrows, backpack, bedroll, belt pouch, 5 candles, cold weather outfit, dagger, flint and steel, grappling hook, hammer, locking gauntlet, longbow, iron pot, map/scroll case, masterwork potion belt, 2 morningstars, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), silver holy symbol of Bane, small steel mirror, spell component pouch, sunrod, tent, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone.

Biographical Information
 Height: 6 ft.; Weight: 170 lb.; Age: 131; Hair: White; Eyes: Red
 Patron Deity: Bane; Homeland: Zhentil Keep; Heritage: 50% Drow, 50% Black Unicorn

 Platinum (pp): 144, Gold (gp): 9, Silver (sp): 0, Copper (cp): 0

Character Level Record
Dark Alicorn Dark Alicorn Dark Alicorn Dark Alicorn Dark Alicorn Dark Alicorn Dark Alicorn      
Rogue Rogue Hexblade Hexblade Hexblade Cleric Cleric      

Spellcasting Record
0-level:   1st:   2nd:   3rd:   4th:  
5th:   6th:   7th:   8th:   9th:  

 Picture:

 Vehicle: Double Chariot—Large vehicle; Handle Animal +2; Spd drawn (poor); Overall hp 61 (hardness 5; undamaged hp 80); Overall AC 5; Atk 4d6 ram; Space/Reach 10 ft/5 ft.; Weight 600 lb.
 Animals: Light Warhorses (2)—Large animal; CR 1; HD 3d8+9 (22 hp); Init +1; Spd 60 ft. (12 squares); AC 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13; BAB +2; Grapple +9; Atk +4 melee (1d4+3, 20/x2, hoof); Full Atk +4 melee (1d4+3, 20/x2, 2 hooves) and -1 melee (1d3+1, 20/x2, bite); Space/Reach 10 ft./5 ft.; SQ Low-light vision, scent; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen +4, Spot +4; Endurance, Run.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.
 Hirelings:
Myna Punyer—Female human gestalt Rog8/Rgr4/Ftr4; CR 8; Level 8; Medium Humanoid; HD 4d8+4 plus 4d10+4 (48 hp); Init +2; Spd 30 ft. (6 squares); AC 16 (+2 Dex, +1 leather bikini, +1 masterwork shin guards, +1 masterwork shoulder guards, +1 masterwork war bracers), touch 12, flat-footed 15; BAB +8/+3; Grapple +10; Atk +12 melee (1d6+5, 17-20/x2, +1 keen short sword) or +10 melee (1d4+2, 19-20/x2, dagger) or +10 ranged (1d8, 20/x3, 100 ft., longbow); Full Atk +10/+5 melee (1d6+5, 17-20/x2, +1 keen short sword) and +8 melee (1d4+1, 19-20/x2, dagger) or +10/+5 ranged (1d8, 20/x3, 100 ft., longbow); Space/Reach 5 ft./5 ft.; SA +2 favored enemy-goblinoids, +4d6 sneak attack; SQ Evasion, improved uncanny dodge, trap sense +2, trapfinding, uncanny dodge, wild empathy; AL LE; SV Fort +9, Ref +10, Will +4; Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 16; Age 19; Height 5 ft. 2 in.; Weight 130 lb.; brown hair & brown eyes.
Languages: Common, Damaran.
Skills and Feats: Balance +4, Bluff +10, Diplomacy +7, Disguise +7 (acting +9), Escape Artist +6, Gather Information +12, Handle Animal +10, Hide +11, Intimidate +7, Jump +4, Knowledge (nature) +2, Knowledge (religion) +2, Listen +2, Move Silently +11, Perform (sex) +8, Ride +13, Sleight of Hand +13, Spot +2, Survival +6, Swim +4, Tumble +7, Use Magic Device +6, Use Rope +4; Alertness, Endurance, Iron Will, Mounted Combat, Quick Draw, Ride-by Attack, Spirited Charge, Track, Two-Weapon Fighting, Weapon Focus (short sword), Weapon Specialization (short sword).
Gear: 19 arrows, backpack, bedroll, belt pouch, 5 candles, cold weather outfit, dagger, flint and steel, grappling hook, hammer, iron pot, +1 keen short sword, leather bikini, longbow, map/scroll case, masterwork potion belt, masterwork shin guards, masterwork shoulder guards, masterwork war bracers, peasant's outfit, 5 pitons, potion of cure moderate wounds, 2 sacks, silk rope (50 feet), small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, 29 pp, 4 gp.

Description: Myna Punyer is a deadly sellsword from Zhentil Keep. She grew up in the ruins before the city was rebuilt and learned to forage for food, hunt, and fight off aggressors. She also learned people would pay her good money to do a large variety of things. After Bane's return, Myna let her sister convince her to join the church of Bane and the Black Network. Myna now serves as a paid mercenary hired out to church officials. Although she puts on a face of strength, she is extremely weak-willed and needs a person of discipline and control in her life. She is not above selling her favors for coin and has become quite jaded in her short years. Myna is cold and ruthless, and will resort to violence, deception, and outright murder to meet her ends or make a coin.

Nova Punyer—Female human gestalt Rog3/Fav8/Mnk4/Ftr1; CR 8; Level 8; Medium Humanoid; HD 7d8+7 plus 1d10+1 (45 hp); Init +6; Spd 40 ft. (8 squares); AC 17 (+2 Dex, +2 leather bikini, +1 masterwork shin guards, +1 masterwork shoulder guards, +1 masterwork war bracers), touch 12, flat-footed 15; BAB +7/+2; Grapple +13; Atk +11 melee (1d8+3, 20/x2, +1 morningstar) or +9 melee (1d4+2, 19-20/x2, dagger) or +9 melee (1d8+2, crit. 20/x2, unarmed strike); Full Atk +11/+6 melee (1d8+3, 20/x2, +1 morningstar) or +9/+4 melee (1d4+2, 19-20/x2, dagger) or +9/+4 melee (1d8+2, crit. 20/x2, unarmed strike); Space/Reach 5 ft./5 ft.; SA Flurry of blows, ki strike (magic), +2d6 sneak attack; SQ Fire resistance 10, improved evasion, slow fall (20 ft.), still mind, trap sense +1, trapfinding; AL LE; SV Fort +11, Ref +12, Will +7; Str 14, Dex 14, Con 12, Int 12, Wis 8, Cha 16; Age 19; Height 5 ft. 2 in.; Weight 117 lb.; brown hair & brown eyes.

Languages: Common, Damaran, Elven.
Skills and Feats: Balance +6, Bluff +8, Concentration +5, Diplomacy +5, Escape Artist +7 (rope bonds +9), Gather Information +7, Handle Animal +15, Intimidate +6, Jump +6, Knowledge (religion) +7, Listen +1, Perform (sex) +11, Ride +4, Sleight of Hand +12, Spellcraft +5, Spot +7, Tumble +11, Use Rope +7 (bind with rope +9); Chariot Combat, Chariot Trample, Deflect Arrows, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Maximize Spell, Skill Focus (Handle Animal), Weapon Focus (morningstar).
Hatred (Su): 1/day-as a free action, choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.
Gear: +2 amulet of health, backpack, bedroll, belt pouch, 5 candles, +1 cloak of resistance, cold weather outfit, dagger, flint and steel, grappling hook, hammer, holy symbol of Bane, iron pot, +1 leather bikini, map/scroll case, masterwork potion belt, masterwork shin guards, masterwork shoulder guards, masterwork war bracers, +1 morningstar, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, 44 pp, 4 gp.
Favored Soul Domain: Hatred.
Favored Soul Spells Known (6/7+1/7+1/6+1/3+1; DC 13 + spell level; caster level 4th): 0-level—create water, cure minor wounds, detect magic, detect poison, light, mending, purify food and drink, read magic. 1st—bless, command, cure light wounds, divine favor, doom*, inflict light wounds, obscuring mist. 2nd—deific vengeance, make whole, scare*, silence, spiritual weapon, wave of grief. 3rd—bestow curse*, dispel magic, invisibility purge, slashing darkness, water breathing. 4th—cure critical wounds, recitation, sending, song of discord*. * domain spell.

Description: Like her twin sister, Nova is a devout worshipper of Bane and a sellsword employed by the Black Network. She is the "brains" of the two and the one most likely to consider her actions fully. From an early age, she has innately called upon the power of Bane to cast minor spells. She believes the infestation of Bane's power in the Zhentil Keep region caused such to manifest within her. Although she grew up on the street, Nova believes in discipline and self-perfection. To that end, she has begun the first steps to mastering a martial art. Despite her usual lawful tendencies, Nova has one vice—sex. She enjoys manipulating men and corrupting those who proclaim goodness and chastity. Unlike her sister, who always demands gold for her "services", Nova is 25% likely to bed a man (or woman) for her own pleasure.

HirelingCost/DayContract RemainingSpecial/Notes
Myna Punyer512 sp183 daysProstitution 1 gp/client
Nova Punyer512 sp183 daysProstitution 1 gp/client

 Character Background: Most of Anatis' family was killed in Zhentil Keep during the Time of Trouble. Very few escaped during the Banedeath, and the ones who did had to go underground. His very earliest memories are of his families' hate and rebuke for Cyric and his clergy, especially the ones who turned from Bane to join Cyric. Bane's return ushered in a new clergy and along with his family, Anatis was rewarded for his resistance and faith.
After leading Bane's followers in purging the region of Cyric's followers, he returned to the Keep to continue his service to Bane. Within the Keep he has used his prowess to spy on his friends as well as his enemies. Once Anatis has decided you are a threat to either his deity or to him (or his place in the favor of Bane) he will use any means necessary to destroy you. He has proved this time and again by kill, maiming, or torturing not just his enemies, but also their families or anyone else he thinks may seek vengeance on the behalf of the infidel.
Now that Anatis is satisfied Zhentil Keep is again loyal only to Bane, he has turned his attention to other regions. He has spread evil, destruction, and tyranny to the bordering Dalelands at every opportunity. On these raids prisoners are seldom taken and the ones who are taken are for sacrifice or entertainment (in either case, they would have been better off dead). Beyond his hate for anyone who opposes Bane, he detests Cyric and Torm and relishes the chance to stamp out there mark throughout all of Faerun like he as already done in his homeland.
 Slain Enemy Record: Barded Worg, Goblin Foot Soldier, Goblin War Druid, 3 Human Bandits