Dungeons & Dragons 3.5 Edition
Pukana La'Aina Campaign
LAKA POKUKELIKI
Keiki Manuahis
Phoenix Gaming Club Played by Shane Bradley
8 Games Played
Created 07/08/2010
Male Human Character Level 13
CG Medium Humanoid (Human) Classes Fighter 1, Rage Cleric 12
AC Touch Flat-Footed Size Dex Natural Defense Helm Shield Deflection Dodge Morale Circumstance Other
28 24 26 +0 +1 +2 +10 +2 +0 +2 +1 +0 +0 +0
Saves Total Ability Magic Special
Fortitude +17+10 base +0 misc +3 +4  
Reflex +11+4 base +2 Lightning Reflexes feat +1 +4  
Will +19+8 base +0 misc +7 +4  
BAB +10/+5 Initiative +1+1 Dex +0 Improved Initiative
melee touch +9 Grapple +9BAB -1 Str +0 Size
ranged touch +11 Reach 5 ft.
Hit Dice 1d10+3 plus 12d8+36 Ability Total Mod Magic
  ↓surge↓ STR 9 8 base +0 race +0 age +0 inherent +1 level -1 +0
145 108 72 36 DEX 12 10 base +0 race +0 age +0 inherent +0 level +1 +2
Surges □□□□□ CON 16 15 base +0 race +0 age +0 inherent +1 level +3 +0
Speed 40 ft.30 ft. base +0 ft. fast movement +10 ft. boots of striding and springing (8 squares)
Senses Listen +10 | Search +2 | Spot +10
INT 14 14 base +0 race +0 age +0 inherent +0 level +2 +0
WIS 24 17 base +0 race +0 age +0 inherent +1 level +7 +6
CHA 12 11 base +0 race +0 age +0 inherent +1 level +1 +0
Damage Reductionn/a | Fortification0% | Miss Chance0% | Spell Resistance0%
Immunen/a | Resistn/a | Weaknessn/a
Weapon Atk Full Atk Dmg Crit Type
balanced corded damaging masterwork light mace
breaks
n/a
melee +10BAB +0 size -1 Str +1 masterwork +10/+5 1d8weapon base -1 Str +1 balanced 20/x2 B
Special Notes +2 item against disarm
+1 critical deflecting obsidian dagger
breaks
□□□□□|□□□□□
melee +10BAB +0 size -1 Str +1 enhancement +10/+5 1d4weapon base -1 Str +1 enhancement 19-20/x2 P or S
ranged (10 ft. | 5 inc.) +12BAB +0 size +1 Dex +1 enhancement +12 1d4weapon base -1 Str +1 enhancement 19-20/x2 P
Special Notes +1 item damage on successful critical | 1/round—make DC 20 Reflex save to deflect a ranged weapon that would normally hit you of which you are aware
+1 seething cold atlatl
breaks
n/a
ranged (50 ft. | 10 inc.) +12BAB +0 size +1 Dex +1 enhancement +12/+7 1d8weapon base -1 Str +1 enhancement plus 2d6 cold 20/x3 P
Ammunition □□□□□|□□□□□|□□□□□|□□□ atlatl darts
Sea Shell     Combat Options     Sea Shell
  • Combat Casting (Ex) You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
  • Combat Reflexes (Ex) You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
  • Greater Rage (Ex) □□□□ 4/day—Fly into a rage, gaining +6 Strength, +6 Constitution, +3 morale bonus on Will saves, and -2 penalty to Armor Class for (new Constitution modifier plus 3) rounds. Afterwards become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, cannot charge or run) for the duration of the encounter.
  • Lucky Spell Metamagic (+0 levels) □□□ 3/day—You may make any spell that heals or inflicts one or more dice of damage into a lucky spell. You may reroll any such dice once, up to a maximum number equal to the level of the spell. For example, you may reroll up to three damage dice from a fireball spell, because it is a 3rd level spell. The new result must be taken, even if it is lower than the original roll.
  • Point Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
  • Quicken Spell Metamagic (+3 levels) □□□ 3/day—Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. Casting a quickened spell doesn't provoke an attack of opportunity.
  • Reach Spell Metamagic (+2 levels) □□□ 3/day—You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed on a ranged touch attack to bestow the spell upon the recipient.
 Languages Common Trade, Darfellan, Kanaka, Panahi
 Skills Appraise +2 (+2 Int, 0 ranks), Balance +1 (+1 Dex, 0 ranks), Bluff +1 (+1 Cha, 0 ranks), Climb +1 (-1 Str, 2 ranks), Concentration +19 (+3 Con, 16 ranks), Craft (obsidian weapon-making) +11 (+2 Int, 9 ranks), Diplomacy +6 (+1 Cha, 5 ranks), Disguise +1 (+1 Cha, 0 ranks), Drive +2 (+1 Dex, 1 ranks), Escape Artist +1 (+1 Dex, 0 ranks), Forgery +2 (+2 Int, 0 ranks), Gather Information +1 (+1 Cha, 0 ranks), Handle Animal +2 (+1 Cha, 1 ranks), Heal +19 (+7 Wis, 10 ranks, +2 healing belt), Intimidate +1 (+1 Cha, 0 ranks), Jump +6 (-1 Str, 2 ranks, +5 competence boots of striding and springing), Knowledge (arcana) +5 (+2 Int, 3 ranks), Knowledge (history) +4 (+2 Int, 2 ranks), Knowledge (the planes) +3 (+2 Int, 1 ranks), Knowledge (religion) +4 (+2 Int, 2 ranks), Listen +10 (+7 Wis, 4 ranks, -1 medium helm), Ride +2 (+1 Dex, 1 ranks), Search +2 (+2 Int, 0 ranks), Sense Motive +7 (+7 Wis, 0 ranks), Sneak +1 (+1 Dex, 0 ranks), Spellcraft +16 (+2 Int, 14 ranks), Spot +10 (+7 Wis, 4 ranks, -1 medium helm), Survival +7 (+7 Wis, 0 ranks), Swim +6 (-1 Str, 7 ranks), Use Rope +6 (+1 Dex, 0 ranks, +5 legendary silk rope)

 Armor Check Penalty -0-0 armor -0 helm -0 shield | Swim Check Penalty -0 | Permanent Class Skills Knowledge (arcana), Swim

 Feats Armor Proficiency (all), Combat Casting, Combat Reflexes, Dodge, Easy Metamagic (Quicken Spell), Leadership (1313 character level +1 Cha -1 moves around a lot), Lightning Reflexes, Lucky Spell, Martial Weapon Proficiency (atlatl, great maca, handaxe, maca, throwing axe), Point Blank Shot, Quicken Spell, Reach Spell, Shield Proficiency (all), Simple Weapon Proficiency (club, dagger, heavy mace, light mace, shortspear, sling, spear)
Sea Shell     Special Qualities     Sea Shell
  • Second Wind (Ex) Once per encounter, as a standard action that does not provoke, the character activates a healing surge and gains a +2 bonus to his Armor Class until his next turn.
  • Spontaneous Casting (Ex) "Lose" any prepared spell in order to cast any cure spell of the same spell level or lower (a cure spell is any with the word "cure" in the name).
  • Structural Weakness (Ex) Add a +1 bonus on Strength checks to break or burst items.
Sea Shell     Spellcasting and Spell-Like Abilities     Sea Shell
Spell-Like Abilities 1/day—detect magic (), mending (), read magic ().
Caster Level 1st1 levels of druid (from culture) | Spell Penetration d20+1d20 +1 caster level | Primary Ability Wisdom

Rage Cleric Spells Per Day (0-level 6 | 1st 6 | 2nd 5 | 3rd 5 | 4th 3 | 5th 4 | 6th 3)
DC to Resist 17 + spell level
Caster Level 12th12 levels of rage cleric | Spell Penetration d20+12d20 +12 caster level | Primary Ability Wisdom

0-level create water, detect poison, guidance, mending, monkey climb, resistance
1st airbubble, bless, command, potent weapon, resurgence, sanctuary
2nd animalistic power, blade of pain and fear, manifestation of the deity, resist energy, silence
3rd alter fortune (200 GEMs), curse of petty failing, godspeed, prayer, searing light
4th air walk, frostburn, neutralize poison
5th flame strike, greater vigor, positive energy bolt, revivify (1,000 gp)
6th cometfall, heal, reciprical wound healing

Sea Shell     Biographical Information     Sea Shell
 History
Why did you become an adventurer? I started my career as a fighter, but quickly learned that I was more inclined to aid rather than fight. Recently my home city of Ashenford was demolished, and I'm seeking revenge on those that have taken the fight to my city.
What is your favorite motto or saying? I'm soooooo not going to heal you...
How did you acquire your equipment, and does any of it have special meaning? Most of the equipment that i have was peeled of dead corpses. They didn't need it anymore, am I right?
What's the worst event in your life? Watching the vicious slaughter of my fellow Panahi from the Inshon.
Do you have surviving family? Do you stay in touch? have one remaining brother that was away from the city when the attacks began, I don't know if he has any idea what has happened.
What is your biggest fear? Not being able to honor my family by aiding those killing Inshon.
What makes you laugh out loud? Eldritch casters. So last century.
What makes you angry? Obviously the Inshon!
What talent would you most like to have? I wish I was a better fighter, but you just gotta run with what ya brung.
What are your sentiments toward witchery? I dated a witch once...
What are your sentiments toward other cultures? They are great for trade, just not as cool as the Panahi.
What would be your theme music? Mighty Mouse Theme Song

 Religion Ahi | Culture Panahi | Heritage 100% Human
 Height 5 ft. 7 in. | Weight 160 lb. | Age 21 | Hair None | Eyes Brown
 Mannerisms A bit goofy, likes to fire off spells like he's never done this before.
 Appearance Much smaller, although better looking that most of his Panahi brethren.
 Last Played September 9, 2010

Character Level Record
Fighter Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric
Rage Cleric Rage Cleric Rage Cleric              

Sea Shell     Equipment & Possessions     Sea Shell
 Magic Items Equipped WEAPON—None, ARMOR/BACK—None, HEAD—medium helm of secret door detection (+2 helm; 10% spell failure; -1 Listen and Spot checks; concentrate and use detect secret doors at will) (2,185 gp), FACE—None, NECK—+6 periapt of wisdom (36,000 gp), CHEST—+4 vest of resistance (16,000 gp), SHOULDERS—+2 barkskin cape (8,000 gp), WAIST—healing belt (+2 competence Heal checks; □□□ charges/day | touch and heal: 1 charge for 2d8, 2 charges for 3d8, 3 charges for 4d8) (750 gp), HANDS—+2 gloves of dexterity (4,000 gp), FEET—boots of striding and springing (+10 ft. Speed; +5 competence bonus to Jump checks) (5,500 gp), EARRINGS—earrings of water walking (15,000 gp), BODY PIERCINGS—+2 body piercing of protection (8,000 gp), WRISTS—None

 Magical Items +1 seething cold atlatl (+1 enhancement attack rolls and damage; +2d6 cold damage) (18,310 gp)

 Balms None

  • Masterwork Balm Belt balm of shield of faith +4 (6 minute duration; +4 deflection bonus to AC) (600 gp), □□ vial of legendary antitoxin (+8 alchemical bonus on Fort saves against poison for 1 hour) (550 gp each)

 Scrolls scroll—lesser restoration (CL 3) and silence (CL3) (300 gp)

 Nonmagical Items backpack (2 gp), balanced corded damaging masterwork light mace (+1 enhancement attack rolls and damage; +2 item against disarm; 1d8 damage) (1,610 gp) bedroll (1 sp), belt pouch (1 gp), □□ candles (5-ft. radius illumination; 1 hour) (1 cp each), cleric's vestments (5 gp), empty flask (3 cp), flask of holy water (25 gp), flint and striker (full-round action) (1 gp), legendary silk rope (50 ft.; +5 circumstance Use Rope checks) (510 gp), masterwork balm belt (free action to retrieve; holds 10 balms) (60 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), tent (10 gp), □□□ torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), wooden holy symbol of Ahi (1 gp)

 Black Pearls 0 | White Pearls 0 | Red Coral 0 | Pink Coral 1,170 | Blue Coral 5 | Green Coral 0
 Other Wealth None

 Defeated Enemy Record Awakened Dire Viper, Frog Cultist Priest, Frog Cultist Protector of the Frog (2), Ophidian Fodder, Snakeman Huntsman, Snakeman Shaman, Snakeman Warmage