Dungeons & Dragons 3.5 Edition
Oriental Adventures
Kara-Tur Campaign
Rastor Boldstripe
The Zoo Crew
Played by Chris Harmon
5 Games Played
Created 08/06/2009
Male Litorian Character Level 12
Chaotic Good Medium Humanoid (Litorian) Classes Litorian 3, Warblade 9
Hit Dice 3d8+12 plus 9d12+36 Ability Total Mod Magic
  ↓surge↓ STR 16 13 base +1 race +0 age +0 inherent +0 level +3 +2
180 135 90 45 DEX 16 11 base +4 race +0 age +0 inherent +1 level +3 +0
Surges □□□□□□□□□□ CON 19 14 base +1 race +0 age +0 inherent +2 level +4 +2
Speed 30 ft.30 ft. base +10 ft. litorian class levels -10 ft. armor (6 squares)
Senses Listen +2; Search +5; Spot +2; darkvision 60 ft.; low-light vision
INT 12 12 base +0 race +0 age +0 inherent +0 level +1 +0
WIS 10 12 base -2 race +0 age +0 inherent +0 level +0 +0
CHA 10 9 base +0 race +0 age +0 inherent +1 level +0 +0
Saves Total Ability Magic Special
Fortitude +15+8 base +2 belt of endurance +4 +1  
Reflex +10+6 base +0 misc +3 +1 +1 Battle Clarity
Will +7+4 base +2 Iron Will +0 +1  
BAB +11/+6/+1 Initiative +3+3 Dex +0 Improved Initiative
melee touch +14 Grapple +14BAB +3 Str +0 Size
ranged touch +14 Reach 5 ft.
AC Touch Flat-Footed Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other
25 14 25 +0 +3 +2 +8 +1 +0 +1 +0 +0 +0 +0
Damage Reductionn/a; Fortification0%; Miss Chance0%; Spell Resistance0%
Immunen/a; Resistn/a; Weaknessn/a
Weapon Atk Full Atk Dmg Crit Speed Type
+2 crystal-laced serrated wave-based katana melee +18BAB +3 Str +2 enhancement +1 crystalline +1 Weapon Focus +18/+13/+8 1d10+81d10 +3 Str +2 enhancement +1 crystalline +2 Weapon Specialization plus 1d6 water 16-20/x2 -4 S
— two-handed +18BAB +3 Str +2 enhancement +1 crystalline +1 Weapon Focus +18/+13/+8 1d10+91d10 +4 1.5 Str +2 enhancement +1 crystalline +2 Weapon Specialization plus 1d6 water 16-20/x2 -6 S
+1 crystal laced wind-based naginata melee (10 ft. reach only) +15BAB +3 Str +1 enhancement +15/+10/+5 1d10+61d10 +4 1.5x Str +1 enhancement +1 crystalline plus 1d6 air 20/x3 -7 S
bite melee +14BAB +3 Str +14 1d6+3weapon base +3 Str 20/x2 -2 P
+1 shock light crossbow ranged (80 ft.; 10 inc.) +15BAB +0 size +3 Dex +1 enhancement +15 1d8+1weapon base +1 enhancement 18-20/x2 -1 P
unarmed strike melee +14BAB +0 size +3 Str +14/+9/+4 1d3+3weapon base +3 Str nonlethal 20/x2 -2 B
Combat Options
  • Battle Ardor (Ex) Add Intelligence modifier as insight bonus to confirm critical hits.
  • Battle Cunning (Ex) Add Intelligence modifier as insight bonus on melee damage rolls against flat-footed or flanked opponents.
  • Point Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Spell/Effect            
Duration            
Caster/Level            
 Languages Draconic, High Shou, Litorian
 Skills Appraise +1 (+1 Int, 0 ranks), Balance +7 (+3 Dex, 5 ranks, +2 synergy from Tumble, -3 armor), Bluff +0 (+0 Cha, 0 ranks), Climb +5 (+3 Str, 5 ranks, -3 armor), Concentration +11 (+4 Con, 7 ranks), Diplomacy +3 (+0 Cha, 3 ranks), Disguise +0 (+0 Cha, 0 ranks), Escape Artist +0 (+3 Dex, 0 ranks, -3 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +0 (+0 Cha, 0 ranks), Heal +0 (+0 Wis, 0 ranks), Iajutsu Focus +0 (+0 Cha, 0 ranks), Intimidate +5 (+0 Cha, 3 ranks, +2 racial), Jump +7 (+3 Str, 5 ranks, +2 synergy from Tumble, -3 armor), Knowledge (arcana) +4 (+1 Int, 3 ranks), Knowledge (history) +6 (+1 Int, 5 ranks), Knowledge (local—Petan) +2 (+1 Int, 1 ranks), Knowledge (nature) +3 (+1 Int, 2 ranks), Listen +2 (+0 Wis, 0 ranks, +2 racial), Martial Lore +5 (+1 Int, 4 ranks), Ride +3 (+3 Dex, 0 ranks), Search +5 (+1 Int, 2 ranks, +2 racial), Sense Motive +0 (+0 Wis, 0 ranks), Sneak +8 (+3 Dex, 3 ranks, -3 armor, +5 odori of stealth), Spellcraft +3 (+1 Int, 2 ranks), Spot +2 (+0 Wis, 0 ranks, +2 racial), Survival +4 (+0 Wis, 2 ranks, +2 racial), Swim -3 (+3 Str, 0 ranks, -6 armor), Tumble +17 (+3 Dex, 15 ranks, +2 synergy from Jump, -3 armor), Use Rope +3 (+3 Dex, 0 ranks)

 Armor Check Penalty -3-3 armor -0 helm -0 shield; Swim Check Penalty -6; Permanent Class Skills Knowledge (arcana), Knowledge (nature), Spellcraft

 Feats Armor Proficiency (light), Armor Proficiency (medium), Bite, Combat Reflexes, Exotic Weapon Proficiency (see Weapon Aptitude), Improved Critical (see Weapon Aptitude), Iron Will, Martial Weapon Proficiency (all melee), Point Blank Shot, Power Attack, Scent, Shield Proficiency (all except tower), Simple Weapon Proficiency (all), Weapon Focus (see Weapon Aptitude), Weapon Specialization (see Weapon Aptitude)
Special Qualities
  • Battle Clarity (Ex) As long as you are not flat-footed, add Intelligence modifier to Reflex saves (max bonus equal Warblade level).
  • Improved Uncanny Dodge (Ex) Requires opponent with 4 or more class levels and Improved Uncanny Dodge to flank you.
  • Keen Scent (Ex) As a free action, detect enemies within 30 feet (60 feet upwind, 10 feet downwind).
  • Racial Blood Dragon.
  • Second Wind (Ex) Once per encounter, as a standard action that does not provoke, the character activates a healing surge and gains a +2 bonus to his Armor Class until his next turn.
  • Uncanny Dodge (Ex) Retain Dex bonus to AC if caught flat-footed or struck by invisible attack.
  • Weapon Aptitude (Ex) Treated as Fighter level (Warblade -2) for feat qualification. Spend 1 hour each morning in weapon practice and designate single weapon feats (such as Weapon Focus) to apply to any weapon you choose.
Spellcasting and Spell-Like Abilities
Spell-Like Abilities 1/day—create equipment (), detect magic (), resistance ().
Caster Level 1st1 levels of class; Spell Penetration d20+1d20 +1 caster level; Primary Ability Charisma

Maneuvers
Ready Used Level Discipline Maneuver Effect
1 Diam Moment of Perfect Mind Action 1 immediate action ♦ Range Personal ♦ Target You ♦ Roll Concentration check instead of a Will Save. A natural 1 on the check is not an automatic failure.
1 Iron Steel Wind Action 1 std ♦ Range Melee ♦ Target Two creatures ♦ Make two single melee attacks against two opponents you threaten at your highest attack modifier.
1 Tiger Wolf Fang Strike Action 1 std ♦ Range Melee ♦ Target 1 creature ♦ Make two attacks, one with a weapon in each hand at -2 penalty each, against a single creature.
2 Stone Mountain Hammer Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 2d6 points of damage and overcome DR and hardness.
3 Stone Bonecrusher Action 1 std ♦ Range Melee ♦ Target 1 creature ♦ Duration See Text ♦ Save Fortitude partial ♦ Make a standard melee attack with 4d6 extra damage. Target must make DC 13 + Str modifier Fort save or critical hits gain +10 bonus to confirm. Vulnerability lasts until fully healed.
5 Stone Elder Mountain Hammer Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 6d6 points of damage and overcome DR and hardness.
7 Stone Ancient Mountain Hammer Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 12d6 points of damage and overcome DR and hardness.

choose 1 maneuver for which you qualify

Ready Maneuvers (Ex) You may have 44 level 5 Warblade maneuvers ready at one time. It takes 5 minutes of practice to ready or change readied maneuvers.

Recovering Maneuvers (Ex) A warblade can recover all of his expended maneuvers as a swift action, followed by making a melee attack or using a standard action to do nothing else in the round. If he initiates a maneuver or changes his stance during a round, he can't recover his expended maneuvers. Also, after an encounter, a warblade you can spend a full minute without being attacked recovers all maneuvers.

Stances
Active Level Discipline Stance Effect
1 White Bolstering Voice Action 1 swift action ♦ Range 60 ft. ♦ Area 60-ft. radius centered on you ♦ Duration Stance ♦ All allies in range who can hear you gain +2 morale bonus on Will saves or a +4 morale bonus on Will saves against fear.
3 Tiger Wolverine Stance Action 1 swift action ♦ Range Personal ♦ Target You ♦ Duration Stance ♦ Attack grappling foe with any one-handed weapon and do not suffer -4 penalty for attacking while grappled. Gain +4 bonus on damage rolls against grappling foes larger than you.

Biographical Information
 History
Why did you become an adventurer? He felt the call to serve his school, and church.
Where did you learn your class skills? Local temple where the elder took him under his wing.
How did you acquire your equipment, and does any of it have special meaning? The equipment has been collected over his adventures, as he can use most any quality equipment he can find. He will always trade up, as he appreciates well made weapons and armor, and has flair for the exotic.
What's the worst event in your life? Seeing his what?
What's the best event in your life? Earning distinguished student at his school, and being chosen to represent them in service to the faith.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? He does not know his family, he was taken in by the elder of the temple as a young child, and counts them as his family now.
What is your biggest fear? Losing his temper and disgracing his school.
What makes you laugh out loud? Not much on laughing, more likely to growl.
What makes you angry? Dishonorable actions, those with no faith.
Do you have a secret? He has a constant battle to keep control over his temper. He seems to be of a good alignment, but in actuality he is chaotic good due to his temper.
What talent would you most like to have? He would like to one day be devout enough to be an elder in a temple, and teach young devotees.
What are your sentiments toward magic? He knows a little magic, and wishes he knew more.
What are your sentiments toward samurai? Appreciates the honor, and wishes he could have the lawful nature. He hates his own chaotic tendencies.
What would be your theme music? choose

 Religion Eight Million Immortals; Homeland Petan; Heritage 100% Litorian; Background Dragon Kith
 Height 6 ft. 2 in.; Weight 205 lb.; Age 26; Hair Tiger Striped; Eyes Green
 Mannerisms choose.
 Appearance Large and muscular.
 Last Played November 5, 2009

Character Level Record
Warblade Litorian Litorian Litorian Warblade Warblade Warblade Warblade Warblade Warblade
Warblade Warblade                

 Defeated Enemy Record Canku Biaozi [Boss], Dashi Khan [Solo], Kamu no Oni (2), Me-Zu Oni, Xuejian Shi Assassin (2), Xuejian Shi Che Nu (3), Xuejian Shi Flaming Lion (2), Yokai Baotu, Yokai Shinobi, Yokai Shugenja (2)
Equipment & Possessions
 Magic Items Equipped WEAPON—+2 crystal-laced serrated wave-based katana (+1 crystalline bonus to attack and damage; +1 threat range; +1d6 water damage) (21,835 gp), ARMOR/BACK—+2 reinforced lamellar armor (+8 armor; +3 max Dex; -3 armor check penalty; 30% spell failure; medium armor) (5,300 gp), HEAD—None, FACE—None, NECK—+2 amulet of natural armor (8,000 gp), CHEST—+1 vest of resistance (1,000 gp), SHOULDERS—None, WAIST—belt of endurance (+2 enhancement Con; Great Fortitude feat) (10,000 gp), HANDS—gauntlets of ogre power (4,000 gp), FEET—odori of stealth (+5 competence Sneak) (2,500 gp), RING (left)—None, RING (right)—+1 ring of protection (2,000 gp), WRISTS—None

 Magical Items +1 baldric of endless acidic uchi-ne (9,125 gp), +1 crystal laced wind-based naginata (+1 crystalline attack and damage; +1d6 air damage) (11,008 gp), +1 shock light crossbow (8,335 gp)

 Yiyao

  • Masterwork Yiyao Belt health cocktail admixture (cure light wounds and cure moderate wounds; cures 3d8+4 hp) (525 gp), liquid life admixture (cure serious wounds and cure light wounds; cures 4d8+6 hp) (1,200 gp), □□ vials of masterwork antitoxin (+6 alchemical bonus on Fort saves against poison for 1 hour) (100 gp each), yiyao of barkskin +2 (CL 3; 30 minute duration) (300 gp), yiyao of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)

 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), □□ candles (5-ft. radius illumination; 1 hour) (1 cp each), crowbar (+2 circumstance bonus Strength checks to break or open objects) (2 gp), empty flask (3 cp), explorer's outfit (10 gp), □□□□□ flasks of oil (1 sp each), flint and steel (full-round action) (1 gp), grappling hook (Use Rope DC 10, +2 per 10 ft. of distance thrown) (1 gp), hammer (5 sp), masterwork hooded lantern (40-ft. illumination, 80-ft. shadowy; 7 hours/pint of oil) (57 gp), masterwork light helm (+1 helm; 5% spell failure) (185 gp), masterwork potion belt (free action to retrieve; holds 10 potions) (60 gp), peasant's outfit (1 sp), □□□□□□□□□□ pitons (1 sp each), renowned climber's kit (+4 circumstance Climb checks) (280 gp), renowned silk rope (50 ft.; +4 circumstance Use Rope checks) (210 gp), 2 sacks (1 sp each), □□□□□□□□□□□□□□□□□□□□□□□ serrated bolts (50 gp and 1 sp each), small steel mirror (10 gp), tent (10 gp), □□□ torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp)

 Ch'ien 0, Ch'ao 0, Tael 19,964, Yuan 0, Fen 0
 Other Wealth None