Dungeons & Dragons 3.5 Edition
Oriental Adventures
Kara-Tur Campaign
Jet Chan
The Zoo Crew
Played by Shane Bradley
4 Games Played
Created 10/07/2009
Male Human Character Level 12
Chaotic Good Medium Humanoid (Human) Classes Tong Shu 5, Invisible Blade 5, Battle Trickster 2
Hit Dice 10d6+20 plus 2d10+4 Ability Total Mod Magic
  ↓surge↓ STR 13 12 base +1 race +0 age +0 inherent +0 level +1 +0
104 78 52 26 DEX 20 16 base +0 race +0 age +0 inherent +2 level +5 +2
Surges □□□□□□□□□□ CON 14 14 base +0 race +0 age +0 inherent +0 level +2 +0
Speed 30 ft.30 ft. base +0 ft. fast movement -0 ft. armor (6 squares)
Senses Listen +10; Search +16; Spot +17; darkvision 60 ft.
INT 14 13 base +0 race +0 age +0 inherent +1 level +2 +0
WIS 14 14 base +0 race +0 age +0 inherent +0 level +2 +0
CHA 14 13 base +0 race +0 age +0 inherent +1 level +2 +0
Saves Total Ability Magic Special
Fortitude +10+5 base +0 misc +2 +3  
Reflex +16+8 base +0 misc +5 +3 +1 trap sense; evasion
Will +9+2 base +2 Iron Will +2 +3  
BAB +10/+5 Initiative +5+5 Dex +0 Improved Initiative
melee touch +11 Grapple +11BAB +1 Str +0 Size
ranged touch +15 Reach 5 ft.
AC Touch Flat-Footed Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other
23 16 23 +0 +5 +2 +5 +0 +0 +1 +0 +0 +0 +0
+1 AC against traps
Damage Reductionn/a; Fortification0%; Miss Chance0%; Spell Resistance0%
Immunen/a; Resistn/a; Weaknessn/a
Weapon Atk Full Atk Dmg Crit Speed Type
+2 serrated tanto melee +18BAB +0 size +0 Str +5 Weapon Finesse +2 enhancement +1 Weapon Focus +18/+13 1d4+2weapon base +0 Str +2 enhancement 18-20/x2 -2 P
ranged (20 ft.; 5 inc.) +18BAB +0 size +5 Dex +2 enhancement +1 Weapon Focus +18/+13 1d4+2weapon base +2 enhancement 18-20/x2 +0 P
unarmed strike melee +11BAB +0 size +1 Str +11/+6 1d3+1weapon base +1 Str nonlethal 20/x2 -2 B
Combat Options
  • Bleeding Wound (Ex) Sacrifice 1d6 of tanto sneak attack to cause 1 hp bleeding damage per round. Stop with DC 15 Heal check or any curing spell. Multiple bleeding wounds stack. Creatures immune to sneak attack are immune to bleeding wounds.
  • Combat Reflexes (Ex) You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
  • Feint Mastery (Ex) When armed with a katar, kukri, or tanto, take 10 on all Bluff checks when feinting in combat even when distracted.
  • Point Blank Shot +1 attack and damage with ranged weapons when within 30 ft. of target.
  • Precise Shot (Ex) You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
  • Sneak Attack (Ex) +3d6 sneak attack damage.
  • Tanto Sneak Attack (Ex) +3d6 sneak attack damage when using katar, kukri, or tanto.
  • Uncanny Feint (Ex) When using a katar, kukri, or tanto, feint as a free action.
Skill Tricks
Unless otherwise noted, a skill trick can be performed only once per encounter (or once per minute, for scenes that don't involve combat or other conflict).

  • Acrobatic Backstab (Ex) If you succeed on a Tumble check to move through an enemy's space, you can treat that enemy as flat-footed against the next melee attack you make against it on your current turn. Your enemy must be standing on the ground or floor in order for you to use this trick.
  • Back on Your Feet (Ex) If you fall prone for any reason, you can stand up as an immediate action without provoking attacks of opportunity.
  • Clarity of Vision (Ex) As a swift action, attempt a DC 20 Spot check. If successful, you focus your vision so clearly that you can pinpoint the location of invisible creatures within 30 feet. This clarity lasts until the end of your turn.
  • Group Fake-Out (Ex) You can use Bluff to feint in combat (PH 68) against more than one opponent. Make one Bluff check opposed by separate Sense Motive checks for each opponent. For each opponent after the first that you wish to affect, you take a cumulative -2 penalty on your Bluff check.
  • Listen to This (Ex) Whenever you make a successful Listen check to hear a noise, you can describe that sound any time up to 1 hour later with such clarity that any individuals hearing the description are treated as if they had heard the sound themselves. This trick is particularly useful if you overhear a conversation but don't understand the language spoken, since it allows you to repeat it verbatim to an ally who might be able to translate.
  • Spot the Weak Point (Ex) As a standard action, you can attempt a Spot check to find a weakness in your opponent's defenses. The DC of this check equals the opponent's AC. If the check succeeds, your next attack against that opponent (which must be made no later than your next turn) is treated as a touch attack. If you use a ranged weapon to deliver the attack, your opponent must be within 30 feet of you in order for you to benefit from the trick.
Spell/Effect            
Duration            
Caster/Level            
 Languages High Shou, Koryo
 Skills Appraise +2 (+2 Int, 0 ranks), Balance +9 (+5 Dex, 2 ranks, +2 synergy Tumble), Bluff +17 (+2 Cha, 15 ranks), Climb +8 (+1 Str, 2 ranks, +5 legendary climber's kit), Concentration +2 (+2 Con, 0 ranks), Diplomacy +6 (+2 Cha, 0 ranks, +2 synergy Bluff, +2 synergy Sense Motive), Disable Device +6 (+2 Int, 4 ranks), Disguise +2 (+4 acting) (+2 Cha, 0 ranks), Escape Artist +10 (+5 Dex, 5 ranks), Forgery +2 (+2 Int, 0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Heal +2 (+2 Wis, 0 ranks), Iajutsu Focus +2 (+2 Cha, 0 ranks), Intimidate +4 (+2 Cha, 0 ranks, +2 synergy Bluff), Jump +5 (+1 Str, 2 ranks, +2 synergy Tumble), Knowledge (local—Petan) +5 (+2 Int, 3 ranks), Listen +10 (+2 Wis, 8 ranks), Open Lock +7 (+5 Dex, 2 ranks), Ride +5 (+5 Dex, 0 ranks), Search +16 (+2 Int, 14 ranks), Sense Motive +8 (+2 Wis, 6 ranks), Sleight of Hand +7 (+5 Dex, 0 ranks, +2 synergy Bluff), Sneak +23 (+5 Dex, 13 ranks, +5 odori of stealth), Spot +17 (+2 Wis, 15 ranks), Survival +2 (+4 following tracks) (+2 Wis, 0 ranks), Swim +3 (+1 Str, 2 ranks), Tumble +20 (+5 Dex, 15 ranks), Use Magic Device +4 (+2 Cha, 2 ranks), Use Rope +12 (+14 binding) (+5 Dex, 2 ranks, +5 legendary silk rope)

 Armor Check Penalty -0-0 armor -0 helm -0 shield; Swim Check Penalty -0; Permanent Class Skills Use Magic Device

 Feats Armor Proficiency (light), Combat Reflexes, Exotic Weapon Proficiency (hand crossbow), Far Shot, Iron Will, Martial Weapon Proficiency (duan jian, rapier, yumi), Point Blank Shot, Precise Shot, Quick Draw, Simple Weapon Proficiency (all), Weapon Finesse, Weapon Focus (tanto)
Special Qualities
  • Second Wind (Ex) Once per encounter, as a standard action that does not provoke, the character activates a healing surge and gains a +2 bonus to his Armor Class until his next turn.
  • Trapfinding (Ex) Use Search skill to locate traps.
  • Uncanny Dodge (Ex) Retain Dex bonus to AC if caught flat-footed or struck by invisible attack.
Biographical Information
 History
Why did you become an adventurer? choose
Where did you learn your class skills? choose
How did you acquire your equipment, and does any of it have special meaning? choose
What's the worst event in your life? choose
What's the best event in your life? choose
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? choose
What is your biggest fear? choose
What makes you laugh out loud? choose
What makes you angry? choose
Do you have a secret? choose
What talent would you most like to have? choose
What are your sentiments toward magic? choose
What are your sentiments toward samurai? choose
What would be your theme music? choose

 Religion Eight Million Immortals; Homeland Petan; Heritage 100% Human; Background Dragon Kith
 Height 6 ft. 0 in.; Weight 165 lb.; Age 31; Hair Black; Eyes Green
 Mannerisms Kinda shifty.
 Appearance Rather small and lanky fella. Not the prettiest face in the crowd.
 Last Played November 5, 2009

Character Level Record
Tong Shu Tong Shu Tong Shu Tong Shu Tong Shu Invisible Blade Invisible Blade Invisible Blade Invisible Blade Invisible Blade
Battle Trickster Battle Trickster                

 Defeated Enemy Record Me-Zu Oni, Yokai Baotu, Yokai Samurai (6), Yokai Shinobi (2)
Equipment & Possessions
 Magic Items Equipped WEAPON—None, ARMOR/BACK—None, HEAD—None, FACE—None, NECK—+2 amulet of natural armor (8,000 gp), CHEST—None, SHOULDERS—+3 cloak of resistance (9,000 gp), WAIST—baldric of endless +2 serrated tantos (9,927 gp), HANDS—+2 gloves of dexterity (4,000 gp), FEET—odori of stealth (+5 competence Sneak) (2,500 gp), RING (left)—ring of invisibility (as standard action that does not provoke AoO, invisibility with 3 minute duration) (20,000 gp), RING (right)—+1 ring of protection (2,000 gp), WRISTS—+5 bracers of armor (25,000 gp)

 Magical Items None

 Potions □□ yiyaos of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)

  • Masterwork Yiyao Belt good night's rest admixture (cure light wounds and healthful rest; cures 1d8+1 hp and doubles natural healing for 24 hours) (150 gp), health cocktail admixture (cure light wounds and cure moderate wounds; cures 3d8+4 hp) (525 gp), □□ vials of legendary antitoxin (+8 alchemical bonus on Fort saves against poison for 1 hour) (550 gp each), □□□□□ yiyao of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp)

 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), □□ candles (5-ft. radius illumination; 1 hour) (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), □□□□□ flasks of oil (1 sp each), flint and steel (full-round action) (1 gp), grappling hook (Use Rope DC 10, +2 per 10 ft. of distance thrown) (1 gp), hammer (5 sp), legendary climber's kit (+5 circumstance Climb checks) (580 gp), legendary silk rope (50 ft.; +5 circumstance Use Rope checks) (510 gp), masterwork hooded lantern (40-ft. illumination, 80-ft. shadowy; 7 hours/pint of oil) (57 gp), masterwork potion belt (free action to retrieve; holds 10 potions) (60 gp), peasant's outfit (1 sp), □□□□□□□□□□ pitons (1 sp each), renowned crowbar (+4 circumstance bonus Strength checks to break or open objects) (202 gp), 2 sacks (1 sp each), small steel mirror (10 gp), tent (10 gp), □□□ torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp)

 Ch'ien 0, Ch'ao 0, Tael 5,772, Yuan 0, Fen 0
 Other Wealth None