Dungeons & Dragons 3.5 Edition
Masters of the Universe Campaign
Masters of the Universe Played by
0 Games Played, Created 11/07/2006
Name Stratos Alignment Neutral Good
Male Eternian Medium Humanoid (Human)
Classes Champion of Freedom 8, Rogue 20 Character Level 30
Bloodline Air Elemental (Intermediate) 2
Hit Dice 20d6+80 plus 8d10+32 100% 75% 50% 25% Senses Listen +27; Search +17; Spot +47; darkvision 60 ft.; low-light vision
Speed 30 ft. (6 squares), fly 60 ft. (perfect)
  312 234 156 78
Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
+0 +12 +5 +0 +6 +0 +0 +1 +0 +0 +0 34 23 34
Damage Reduction n/a Fortification 0% Miss Chance 0% Spell Resistance 0%
Immune fire Resist n/a Weakness n/a
Ability Total Mod Base Race Age Inherent Level Magic
STR 14 +2 14 +0 +0 +0 +0 +0
DEX 34 +12 17 +1 +0 +0 +6 +10
CON 19 +4 16 +1 +0 +0 +2 +0
INT 14 +2 14 +0 +0 +0 +0 +0
WIS 14 +2 14 +0 +0 +0 +0 +0
CHA 12 +1 12 +0 +0 +0 +0 +0
Saves Total Base Ability Magic Epic Misc Special
Fortitude +15 +6 +4 +0 +5 +0  
Reflex +28 +11 +12 +0 +5 +0 improved evasion
trap sense +6
Will +17 +6 +2 +0 +5 +4 +2 against enchantment spells
slippery mind
BAB +13/+8/+3 Initiative +16
Epic BAB +5 Grapple +20
melee touch +20 Bull Rush +2
ranged touch +30 Reach 5 ft.
Weapon Atk Full Atk Dmg Crit Type
+5 ghost touch hampering seething cold longsword melee +38 +38/+33/+28 1d8+17 plus 10 cold plus 1 Dex 17-20/x2 S
+5 heavy penetrating blaster pistol ranged (100 ft.; 10 inc.) +35 +35/+30/+25 1d8+15 20/x2 E
unarmed strike melee +30 +30/+25/+20 1d3+2 nonlethal 20/x2 B
Combat Options
  • Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
  • Call or Imbue Shield (Sp): (    ) 1/day—A champion can summon a shield appropriate to her size and emblazoned with a symbol related to her cause. No one can take this shield from her against her will, although it can be dispelled. The shield has a +2 enhancement bonus and lasts for one minute per champion level.
    If the champion already holds a shield in her hand when she uses this ability, she increases the enhancement bonus of the shield by +1 (if no enhancement bonus, the bonus becomes +1) as she imbues it with power. Unlike a summoned shield, there is no increase of this additional enhancement bonus based on level.
  • Call or Imbue Weapon (Sp): (    ) 1/day—A champion can summon a melee weapon she is proficient with, filled with the power of her chosen cause. No one can take the weapon from her against her will, although it can be dispelled. The weapon has a +2 enhancement bonus. It lasts for one minute per champion level.
    If the champion already holds a melee weapon in her hand when using this ability, she increases the weapon's enhancement bonus of by +1 (if it has no enhancement bonus, it becomes +1) as she imbues it with power. Unlike a summoned weapon, there is no level-based increase of this additional enhancement bonus.
  • Call Upon the Power (Ex): Once per day per Constitution modifier, as a free action, gain a +2 enhancement bonus to Strength and Constitution for 8 rounds.
  • Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
  • Freedom's Strength (Ex): The champion enjoys a +1 luck bonus to attack and damage rolls when in a fight to free someone or something from captivity, or against an oppressive force or figure.
  • Mobility: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
  • Opportunist (Ex): Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue's attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can't use the opportunist ability more than once per round.
  • Point Blank Shot: +1 attack and damage with ranged weapons when within 30 ft. of target.
  • Sneak Attack (Ex): Adds 4d6+35 damage.
  • Sneak Attack of Opportunity: Any attack of opportunity the character makes is considered a sneak attack.
  • Spring Attack: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can't use this feat if you are wearing heavy armor.
    You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
  • Weapon of Choice: You treat this weapon as a light weapon for purposes of two-weapon fighting, and you can select it for the Weapon Finesse feat. You can even use it in a grapple or when swallowed by a creature.
 Skills Appraise +2 (+2 Int, 0 ranks), Balance +26 (+12 Dex, 10 ranks, +2 racial, +2 synergy Tumble), Bluff +11 (+1 Cha, 10 ranks), Climb +12 (+14 with rope) (+2 Str, 10 ranks), Concentration +4 (+4 Con, 0 ranks), Diplomacy +13 (+1 Cha, 10 ranks, +2 synergy Bluff), Disable Device +17 (+2 Int, 15 ranks), Disguise +1 (+3 acting) (+1 Cha, 0 ranks), Escape Artist +22 (+24 involving ropes) (+12 Dex, 10 ranks), Forgery +2 (+2 Int, 0 ranks), Gather Information +4 (+1 Cha, 3 ranks), Heal +22 (+2 Wis, 20 ranks), Intimidate +3 (+1 Cha, 0 ranks, +2 synergy Bluff), Jump +14 (+2 Str, 10 ranks, +2 synergy Tumble), Knowledge (arcana) +12 (+2 Int, 10 ranks), Listen +27 (+2 Wis, 25 ranks), Open Lock +22 (+12 Dex, 10 ranks), Ride +14 (+12 Dex, 2 ranks), Search +17 (+2 Int, 15 ranks), Sense Motive +2 (+2 Wis, 0 ranks), Sleight of Hand +24 (+12 Dex, 10 ranks, +2 synergy Bluff), Sneak +37 (+12 Dex, 25 ranks), Spot +47 (+2 Wis, 33 ranks, +2 racial, +10 goggles of draconic vision), Survival +2 (+4 tracking) (+2 Wis, 0 ranks), Swim +12 (+2 Str, 10 ranks), Tumble +39 (+12 Dex, 25 ranks, +2 synergy Jump), Use Magic Device +16 (+1 Cha, 15 ranks), Use Rope +27 (+29 bindings) (+12 Dex, 15 ranks)

 Armor Check Penalty -0; Swim Check Penalty -0
 Permanent Class Skills None

 Feats Armor Proficiency (all), Combat Reflexes, Dodge, Epic Weapon Focus (longsword), Epic Will, Flyby Attack, Improved Critical (longsword), Improved Initiative, Improved Sneak Attack x2, Martial Weapon Proficiency (all), Mobility, Perfect Strike (longsword), Point Blank Shot, Precise Shot, Quick Draw, Shield Proficiency (all), Simple Weapon Proficiency (all), Sneak Attack of Opportunity, Spring Attack, Technical Proficiency, Weapon of Choice (longsword), Weapon Finesse, Weapon Focus (longsword)
Special Attacks & Qualities
  • Air Elemental Affinity (Ex): +2 on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with air elementals.
  • Blindsense: (    ) 1/day—The wearer can command the goggles to grant him blindsense for 1 minute.
  • Hide in Plain Sight (Ex): A rogue can use the Sneak skill even while being observed. As long as a rogue is within 10 feet of some sort of cover or concealment, a rogue can hide themselves from view in the open without anything to actually hide behind.
  • Improved Evasion (Ex): This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
  • Rogue Abilities: Improved uncanny dodge (lvl 24 to flank); trap sense +6; trapfinding; uncanny dodge.
  • Slippery Mind (Ex): This ability represents the rogue's ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Equipment & Possessions
 Magical Items +5 amulet of natural armor (50,000 gp), bracers of flying (function as wings of flying) (54,000 gp), +10 epic gloves of dexterity (1,000,000 gp), +5 ghost touch hampering seething cold longsword (200,315 gp), goggles of draconic vision (46,000 gp), +5 heavy penetrating blaster pistol (128,900 gp), jetpack of stability (grants user Improved Flight feat) (5,000 gp), +5 light helm (62,665 gp), ring of feather falling (2,200 gp), ring of fire immunity (240,000 gp)

 Potions None

 Nonmagical Items 2 minicells (30 blaster pistol charges each) (15 gp each)

 Platinum (pp) 1,689, Gold (gp) 0, Silver (sp) 0, Copper (cp) 0
 Other Wealth None

Miscellaneous Information
 Last Played n/a
 Languages Auran, Common, Draconic

 Character History http://en.wikipedia.org/wiki/Stratos

Character Level Record
Rogue Rogue Rogue Rogue Air Elemental Rogue Rogue Rogue Rogue Rogue
Rogue Air Elemental Rogue Rogue Rogue Rogue Rogue Rogue Rogue Rogue
Rogue Rogue Champion Champion Champion Champion Champion Champion Champion Champion

 Defeated Enemy Record