Dungeons & Dragons 3.5 Edition
Masters of the Universe Campaign
|
|
Played by Chris Roberts
1 Games Played, Created 11/13/2006
|
|
Name Man-at-Arms |
Alignment Lawful Good |
Male Eternian |
Medium Humanoid (Human) |
Classes Fighter 10, Pilot 20 |
Character Level 30 |
|
Hit Dice 20d6+60 plus 10d10+30 plus 60 |
100% |
75% |
50% |
25% |
Senses Listen +12; Search +3; Spot +25
Speed 30 ft. (6 squares) |
|
370 |
277 |
185 |
92 |
|
Size |
Dex |
Natural |
Armor |
Helm |
Shield |
Deflection |
Dodge |
Morale |
Circumstance |
Other |
AC |
Touch |
Flat-Footed |
+0 |
+3 |
+0 |
+14 |
+7 |
+0 |
+0 |
+5 |
+0 |
+0 |
+0 |
39 |
18 |
31 |
|
Damage Reduction |
5/piercing |
Fortification |
25% |
Miss Chance |
0% |
Spell Resistance |
0% |
Immune |
electricity |
Resist |
n/a |
Weakness |
n/a |
|
Ability |
Total |
Mod |
Base |
Race |
Age |
Inherent |
Level |
Magic |
STR |
22 |
+6 |
15 |
+0 |
+0 |
+0 |
+1 |
+6 |
DEX |
28 |
+9 |
15 |
+0 |
+0 |
+0 |
+3 |
+10 |
CON |
16 |
+3 |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
INT |
16 |
+3 |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
WIS |
16 |
+3 |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
CHA |
16 |
+3 |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
|
Saves |
Total |
Base |
Ability |
Magic |
Epic |
Misc |
Special |
Fortitude |
+18 |
+6 |
+3 |
+0 |
+5 |
+4 |
|
Reflex |
+26 |
+12 |
+9 |
+0 |
+5 |
+0 |
evasion |
Will |
+14 |
+6 |
+3 |
+0 |
+5 |
+0 |
|
+15/+10/+5 |
+17 |
+5 |
+26 |
+26 |
+6 |
+29 |
5 ft. |
|
Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
+5 devastating hampering heavy mace |
melee |
+35 |
+35/+30/+25 |
1d8+13 plus 1 Dex |
19-20/x3 |
B |
+5 heavy penetrating blaster pistol |
ranged (100 ft.; 10 inc.) |
+34 |
+34/+29/+24 |
1d8+15 |
20/x2 |
E |
grenade launcher |
ranged (200 ft.; 10 inc.) |
+29 |
+29 |
see chart |
n/a |
see chart |
unarmed strike |
melee |
+26 |
+26/+21/+16 |
1d3+6 nonlethal |
20/x2 |
B |
|
Combat Options |
- Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
- Defensive Maneuvering (Ex): Any vehicle the pilot is driving gains a +6 dodge bonus to Armor Class.
- Dogfighter (Ex): Any vehicle the pilot is driving or remote operating gains a +3 competence bonus on attack rolls with integral ranged weapons.
- Gunner's Instinct (Ex): Any integral weapon the pilot fires from a vehicle he is driving increases its threat range by 4. For example, if a integrated laser has a threat range of 20, it has a threat range of 16-20 when the pilot fires it.
- Mobility: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
- Pilot Evasion (Ex): ( ) 3/dayWhen the pilot's vehicle is hit by an attack, make a DC 20 Reflex save for half damage.
- Point Blank Shot: +1 attack and damage with ranged weapons when within 30 ft. of target.
- Speed Demon (Ex): Any vehicle the pilot drives increases its speed by 5 ft.
Grenade Launcher Magazines |
|
Magazine of 5 Concussion Grenades |
20-ft. blast radius |
2d6+20 damage, half sonic, half bludgeoning |
|
Magazine of 5 Concussion Grenades |
20-ft. blast radius |
2d6+20 damage, half sonic, half bludgeoning |
|
Magazine of 5 Frag Grenades |
20-ft. blast radius |
2d6+20 damage, half fire, half piercing |
|
Magazine of 5 Frag Grenades |
20-ft. blast radius |
2d6+20 damage, half fire, half piercing |
|
Skills
Appraise +3 (+3 Int, 0 ranks),
Balance +5 (+9 Dex, 0 ranks, -4 armor),
Bluff +26 (+3 Cha, 23 ranks),
Climb +25 (+27 with ropes) (+6 Str, 23 ranks, -4 armor),
Concentration +3 (+3 Con, 0 ranks),
Diplomacy +3 (+3 Cha, 0 ranks),
Disguise +3 (+3 Cha, 0 ranks),
Drive +42 (+9 Dex, 33 ranks),
Escape Artist +5 (+7 bindings) (+9 Dex, 0 ranks, -4 armor),
Forgery +3 (+3 Int, 0 ranks),
Gather Information +3 (+3 Cha, 0 ranks),
Handle Animal +13 (+3 Cha, 10 ranks),
Heal +3 (+3 Wis, 0 ranks),
Intimidate +13 (+3 Cha, 10 ranks),
Jump +35 (+6 Str, 33 ranks, -4 armor),
Listen +12 (+3 Wis, 10 ranks, -1 helm),
Repair +26 (+3 Int, 23 ranks),
Ride +21 (+9 Dex, 10 ranks, +2 synergy Handle Animal),
Search +3 (+3 Int, 0 ranks),
Sense Motive +3 (+3 Wis, 0 ranks),
Sneak +5 (+9 Dex, 0 ranks, -4 armor),
Spot +25 (+3 Wis, 23 ranks, -1 helm),
Survival +3 (+3 Wis, 0 ranks),
Swim +21 (+6 Str, 23 ranks, -8 armor),
Use Rope +32 (+9 Dex, 23 ranks)
Armor Check Penalty -4; Swim Check Penalty -8
Permanent Class Skills None
|
Feats
Armor Focus (full plate),
Armor Mastery (full plate),
Armor Proficiency (all),
Armor Specialization (full plate),
Armored Alacrity,
Combat Reflexes,
Dodge,
Endurance,
Epic Fortitude,
Epic Toughness x2,
Epic Weapon Focus (heavy mace),
Greater Weapon Focus (heavy mace),
Improved Critical (heavy mace),
Improved Initiative,
Martial Weapon Proficiency (all),
Mobility,
Point Blank Shot,
Precise Shot,
Quick Draw,
Rapid Shot,
Shield Proficiency (all),
Simple Weapon Proficiency (all),
Superior Initiative,
Technical Proficiency,
Weapon Focus (heavy mace),
Weapon Specialization (heavy mace)
|
Special Attacks & Qualities |
- Armored Alacrity: You are so comfortable moving around in armor, you do not suffer speed penalties when wearing medium armor. Armor check penalties are not reduced, and this feat has no effect when you wear heavy armor.
- Repair (Ex): Make a DC 15 Repair check as a standard action to restore 1d6+4 hit points to a damaged vehicle. This can only be used once per vehicle.
- Structural Weakness (Ex): A fighter can more effectively apply force to the weakest points of inanimate objects, giving the character a +5 bonus on Strength checks to break or burst items (see page 165 of the Player's Handbook).
|
Equipment & Possessions |
Magical Items +6 belt of giant strength (36,000 gp), +5 devastating hampering heavy mace (200,312 gp), +10 epic gloves of dexterity (1,000,000 gp), +5 heavy penetrating blaster pistol (128,900 gp), +5 medium helm (62,685 gp), +5 mithral light fortification full plate (medium armor; +14 armor; +2 max Dex; -5 armor check; 35% spell failure) (46,500 gp), ring of electricity immunity (240,000 gp), ring of evasion (25,000 gp), shirt of chains (58,000 gp)
Potions None
Nonmagical Items grenade launcher (20 charges of propellant gas) (500 gp), 2 minicells (30 blaster pistol charges each) (15 gp each)
Platinum (pp) 607, Gold (gp) 3, Silver (sp) 0, Copper (cp) 0
Other Wealth None
|
Miscellaneous Information |
Last Played n/a
Languages Common, Draconic, Dwarven, Giant
Character History
http://en.wikipedia.org/wiki/Man-At-Arms
Character Level Record |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Pilot |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
|
Defeated Enemy Record
Skeletor
|