Dungeons & Dragons 3.5 Edition
Masters of the Universe Campaign
Masters of the Universe Played by Greg Payton
1 Games Played, Created 11/14/2006
Name He-Man Alignment Chaotic Good
Male Eternian Medium Humanoid (Human)
Classes Barbarian 10, Paladin of Freedom 20 Character Level 30
Hit Dice 20d10+120 plus 10d12+60 plus 30 100% 75% 50% 25% Senses Listen +10; Search +1; Spot +0
Speed 40 ft. (8 squares)
  530 397 265 132
Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
+0 +5 +5 +10 +0 +2 +0 +0 +0 +0 +0 32 15 27
Damage Reduction 2/— Fortification 0% Miss Chance 0% Spell Resistance 0%
Immune disease Resist 10/cold; 30/electricity; 10/sonic Weakness n/a
Ability Total Mod Base Race Age Inherent Level Magic
STR 40 +15 18 +4 +0 +0 +8 +10
DEX 21 +5 15 +0 +0 +0 +0 +6
CON 22 +6 16 +0 +0 +0 +0 +6
INT 12 +1 12 +0 +0 +0 +0 +0
WIS 10 +0 10 +0 +0 +0 +0 +0
CHA 14 +2 14 +0 +0 +0 +0 +0
Saves Total Base Ability Magic Epic Misc Special
Fortitude +30 +12 +6 +5 +5 +2  
Reflex +23 +6 +5 +5 +5 +2 trap sense +3
Will +18 +6 +0 +5 +5 +2  
BAB +20/+15/+10/+5 Initiative +5
Epic BAB +5 Grapple +35
melee touch +35 Bull Rush +10
ranged touch +30 Reach 5 ft.
Weapon Atk Full Atk Dmg Crit Type
+5 adamantine devastating rending bastard sword melee (one-handed) +45 +45/+40/+35/+30 1d10+20 plus 1 armor 17-20/x3 S
melee (two-handed) +45 +45/+40/+35/+30 1d10+27 plus 1 armor 17-20/x3 S
unarmed strike melee +40 +40/+35/+30/+25 1d3+15 nonlethal 20/x2 B
Combat Options
  • Aura of Resolve (Su): A paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects.
  • Catastrophic Charge: When mounted and using the charge action, you deal triple damage with a melee weapon (or quadruple damage with a lance).
  • Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
  • Improved Uncanny Dodge (Ex): A barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels.
  • Mounted Combat: 1/round—When mount is hit, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
  • Mounted Mobility: If you are mounted, you and your mount get a +4 dodge bonus to Armor Class against attacks of opportunity provoked when your mount moves out of a threatened square.
  • Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
    If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
  • Rage (              ) 3/day—Gain +4 Str, +4 Con, +2 morale Will, -2 AC for 3 + (new) Con modifier rounds.A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter. A barbarian can fly into a rage only once per encounter.
  • Rapid Mount/Dismount: 1/round—You may either mount or dismount your steed as a free action. You cannot use this feat with a mount more than one size category greater than you.
  • Ride-By Attack: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
  • Smite Evil (Su): (                        ) 5/day—Make a normal melee attack against an evil creature with + Cha modifier to hit and +20 damage.
  • Swift Charge: When performing a mounted charge, you can direct your mount to move up to triple its speed. Doing so requires a successful Ride check, made as a free action, against DC 15. On a failed check, your mount can only charge up to double its speed.
  • Turn Undead (Su): (                        ) 5/day—Turn undead as 17th-level cleric.
 Skills Appraise +1 (+1 Int, 0 ranks), Balance +5 (+5 Dex, 0 ranks), Bluff +12 (+2 Cha, 10 ranks), Climb +25 (+15 Str, 10 ranks), Concentration +12 (+6 Con, 6 ranks), Diplomacy +6 (+2 Cha, 0 ranks, +2 synergy Bluff, +2 synergy Sense Motive), Disguise +2 (+2 Cha, 0 ranks), Escape Artist +5 (+5 Dex, 0 ranks), Forgery +1 (+1 Int, 0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Handle Animal +35 (+2 Cha, 33 ranks), Heal +10 (+0 Wis, 10 ranks), Intimidate +14 (+2 Cha, 10 ranks, +2 synergy Bluff), Jump +15 (+15 Str, 0 ranks), Knowledge (religion) +11 (+1 Int, 10 ranks), Listen +10 (+0 Wis, 10 ranks), Ride +40 (+5 Dex, 33 ranks, +2 synergy Handle Animal), Search +1 (+1 Int, 0 ranks), Sense Motive +10 (+0 Wis, 10 ranks), Sneak +5 (+5 Dex, 0 ranks), Spot +0 (+0 Wis, 0 ranks), Survival +10 (+0 Wis, 10 ranks), Swim +15 (+15 Str, 0 ranks), Use Rope +5 (+5 Dex, 0 ranks)

 Armor Check Penalty -0; Swim Check Penalty -0
 Permanent Class Skills None

 Feats Armor Proficiency (all), Castastrophic Charge, Combat Reflexes, Epic Toughness, Exotic Weapon Proficiency (bastard sword), Great Strength x4, Improved Critical (bastard sword), Power Attack, Martial Weapon Proficiency (all), Mounted Combat, Mounted Mobility, Rapid Mount/Dismount, Ride-By Attack, Shield Proficiency (all), Simple Weapon Proficiency (all), Spirited Charge, Swift Charge, Technical Proficiency
Special Attacks & Qualities
  • Barbarian Abilities: Fast movement; trap sense +3; uncanny dodge.
  • Lay on Hands (Su): As a standard action, cure up to 40 hit points of damage on self or others.
Spellcasting and Spell-Like Abilities
 Spell-Like Abilities At will—detect evil; (                        ) 5/week—remove disease.
Caster Level 20th; Spell Penetration d20+20; Primary Ability Charisma
Equipment & Possessions
 Magical Items +5 adamantine devastating rending bastard sword (203,035 gp), +10 epic belt of giant strength (1,000,000 gp), +6 gloves of dexterity (36,000 gp), korodite harness (247,000 gp), ring of force shield (8,500 gp), ring of greater electricity resistance (44,000 gp)

 Potions None

 Nonmagical Items None

 Platinum (pp) 106, Gold (gp) 5, Silver (sp) 0, Copper (cp) 0
 Other Wealth None

Korodite Harness
  • +10 armor bonus to Armor Class
  • +6 enhancement bonus to Constitution
  • +5 enhancement bonus to Natural Armor
  • +5 resistance bonus to all saving throws
  • resist cold and sonic 10

Miscellaneous Information
 Last Played n/a
 Languages Common, Draconic

 Character History http://en.wikipedia.org/wiki/He-Man

Character Level Record
Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom
Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom Paladin of Freedom
Barbarian Barbarian Barbarian Barbarian Barbarian Barbarian Barbarian Barbarian Barbarian Barbarian

 Defeated Enemy Record Skeletor, Two-Bad

Battle Cat
AL N; Size L; Large Magical Beast

AC 38 (-1 size, +2 Dex, +14 natural, +13 mithral half-plate barding), touch 11, flat-footed 36
HD 16d8+64; hp 192
Init +2 (+2 Dex)
SV Fort +16, Ref +12, Will +7; improved evasion

Spd 40 ft. (8 squares)
Atk +31 melee (1d8+15, crit. 20/x2, claw)
Full Atk +31 melee (1d8+15, crit. 20/x2, 2 claws) and +29 melee (2d6+10, crit. 20/x2, bite)
BAB +12/+7/+2 plus 4; Grapple +30

Space/Reach 10 ft./5 ft.
SA Improved grab, pounce, rake 1d8+10
SQ Low-light vision, scent
SR 25
Abilities Str 30, Dex 15, Con 18, Int 9, Wis 12, Cha 10
Skills and Feats Listen +10, Sneak +4*, Spot +10; Alertness, Armor Proficiency (medium), Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Run, Weapon Focus (bite), Weapon Focus (claw)
Possessions +4 bracers of unerring precision (80,000 gp), +5 collar of mighty fists (150,000 gp), +5 mithral half-plate barding (medium armor; +13 armor; +2 max Dex; -3 armor check; 30% spell failure) (36,400 gp)
Command (Sp): (                                                 ) 10/day—A mount can use this ability to command other any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the command spell, but the mount must make a DC 21 Concentration check to succeed if it's being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the mount's daily uses. Each target may attempt a Will save (DC 10 + 1/2 paladin's level + paladin's Cha modifier) to negate the effect.
Empathic Link (Su): The paladin has an empathic link with her mount out to a distance of up to 1 mile. The paladin cannot see through the mount's eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.
Improved Grab (Ex): To use this ability, an Eternian riding cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If an Eternian riding cat charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +29 melee, damage 1d8+10.
Share Saving Throws: For each of its saving throws, the mount uses its own base save bonus or the paladin's, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.
Share Spells: At the paladin's option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount. The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of "You" on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mount's type (magical beast).
Skills: Eternian riding cats have a +4 racial bonus on Sneak checks. *In areas of tall grass or heavy undergrowth, the Sneak bonus improves to +8.