Realms Beyond - Hammer of Glory Campaign
Dungeons & Dragons 3.5 Edition
Character Played by Brad Rodgers; 0 GEMs
3 Active Game Sessions, Created on 03/10/2005
Name: Tharivol Nightbreeze Alignment: Lawful Good
Male Half-Celestial Elf Medium Outsider (Native)
Character Level: 16 XP: 134,014
Classes: Fighter 16, Marshal 8
Ability Base Race Age Inherent Level Magic Temp Total Mod Conditions
STR: 17 +4 +0 +0 +1 +6   28 / ____ +9 / ____ Fatigued Nauseated
DEX: 15 +4 +0 +0 +1 +2   22 / ____ +6 / ____ Exhausted Sickened
CON: 13 +2 +0 +0 +1 +0   16 / ____ +3 / ____ Blinded Shaken
INT: 15 +2 +0 +0 +0 +0   17 / ____ +3 / ____ Deafened Staggered
WIS: 13 +4 +0 +0 +1 +0   18 / ____ +4 / ____ Dazed Stunned
CHA: 13 +4 +0 +0 +1 +4   22 / ____ +6 / ____ Entangled Panicked
LUCK: 18 +0 +0 +0 +0 +0   18 / ____ +4 / ____
Uses        
Armor Class: 40
  touch 18     flat-footed 34
  armor check penalty -2

(+6 Dex, +1 natural, +10 mithral chain hauberk, +7 heavy steel shield, +4 amulet of natural armor, +2 ring of protection)

BAB: +16/+11/+6/+1
Grapple: +25
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares), fly 60 ft. (good)
Craft Points: 13,600

Languages: Chondathan, Common, Draconic, Elven, Gnoll, Sylvan

Order Rank: Initiate
Lives Remaining: 8

Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +10 +3 +0 +0 +13 / ____ Attack Rolls: Damage Rolls:
Reflex +10 +6 +0 +0 +16 / ____ Ability Checks: Skill Checks:
Will +5 +4 +0 +0 +9 / ____ Saving Throws: Negative Levels:
Hit Dice: 16d10+48 (208 hp) 156 104 52 Initiative Modifier: +10 (+6 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type
+4 flaming flail +33 n/a +33/+28/+23/+18 1d8+19 plus 1d6 fire 19-20/x2 n/a Bludgeoning
             
+3 handaxe +28 n/a +28/+23/+18/+13 1d6+12 20/x3 n/a Slashing
             
+2 Hell-tied magebane mighty (+4 Str) composite longbow +24 n/a +24/+19/+14/+9 1d8+6 plus 2d6 vs. arcane 20/x3 110 ft. Piercing
             
+3 distance returning throwing dagger +25 n/a +25 1d4+12 19-20/x2 30 ft. Piercing
             
Spell/Effect            
Duration            
Caster            
 Feats: Armor Focus (chain hauberk), Armor Specialization (chain hauberk), Armor Proficiency (all), Cleave, Chain Mastery, Combat Expertise, Combat Reflexes, Extraordinary Weapon Focus (flail), Extraordindary Weapon Specialization (flail), Greater Disarm, Greater Weapon Focus (flail), Greater Weapon Specialization (flail), Improved Critical (flail), Improved Disarm, Improved Initiative, Martial Weapon Proficiency (all), Power Attack, Shield Proficiency (all), Simple Weapon Proficiency (all), Skill Focus (Diplomacy), Weapon Focus (flail), Weapon Specialization (flail)
 Skills: Appraise +3 (+3 Int, 0 ranks), Balance +4 (+6 Dex, 0 ranks, -2 armor), Bluff +11 (+6 Cha, 5 ranks), Climb +18 (+9 Str, 11 ranks, -2 armor), Concentration +3 (+3 Con, 0 ranks), Diplomacy +18 (+6 Cha, 5 ranks, +3 Skill Focus, +2 synergy from Bluff, +2 synergy from Sense Motive), Disguise +6 (+6 Cha, 0 ranks), Escape Artist +4 (+6 Dex, 0 ranks, -2 armor), Forgery +3 (+3 Int, 0 ranks), Gather Information +6 (+6 Cha, 0 ranks), Handle Animal +17 (+6 Cha, 11 ranks), Heal +4 (+4 Wis, 0 ranks), Hide +4 (+6 Dex, 0 ranks, -2 armor), Intimidate +8 (+6 Cha, 0 ranks, +2 synergy from Bluff), Jump +23 (+9 Str, 11 ranks, +5 boots of striding and springing, -2 armor), Knowledge (arcana) +13 (+3 Int, 10 ranks), Knowledge (religion) +13 (+3 Int, 10 ranks), Listen +12 (+4 Wis, 6 ranks, +2 racial), Move Silently +4 (+6 Dex, 0 ranks, -2 armor), Ride +17 (+6 Dex, 11 ranks), Search +5 (+3 Int, 0 ranks, +2 racial), Sense Motive +9 (+4 Wis, 5 ranks), Spot +12 (+4 Wis, 6 ranks, +2 racial), Survival +13 (+4 Wis, 9 ranks), Swim +20 (+9 Str, 11 ranks), Use Rope +6 (+6 Dex, 0 ranks) Damage Reduction: 10/magic
Resistances:
Acid: 10
Cold: 10
Electricity: 10
Immunities: Disease, magical sleep
Spell Resistance: 26
 Special Attacks/Qualities:
Celestial Smite Evil (Su): 1/day—Make a normal melee attack with +16 damage.
Elven Traits: Immune to magical sleep effects; low-light vision; +2 racial bonus on saving throws against enchantment spells or effects; entitled to Search check when within 5 ft. of a secret or concealed door.
Grant Move Action (Ex): 2/day—As a standard action, he may grant an extra move action to any or all of his allies within 30 feet (but not to himself). Each of the affected allies takes this extra move action immediately, acting in their current initiative order. This extra action does not affect the allies' initiative count; the round continues normally after the marshal's turn is over. (This may mean, for example, that an ally whose initiative count immediately follows the marshal's may get an extra move action from the marshal, followed directly by a full round worth of actions on the ally's turn.)
A character can take only one extra move action per round. (In other words, two marshals can't use this ability on the same ally in the same round.) If an ally chooses not to take the extra move action, it is lost.
Greater Disarm (Ex): Make a normal disarm attempt (opposed attack rolls). When a character with this feat successfully disarms a foe in melee combat, he gets an immediate, extra melee attack against the creature disarmed as if the character had not used an attack on the disarm attempt.
Half-Celestial Traits: Darkvision 60 ft.; +4 racial bonus on Fortitude saves against poison.
Marshal Abilities: Minor auras and major auras—Swift action, affects all allies (and himself) within 60 ft., lost if dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard.
Major Auras (Ex): Adds +2 modifier to specified rolls.
  • Motivate Attack: Bonus on melee attack rolls.
  • Steady Hand: Bonus on ranged attack rolls.
    Minor Auras (Ex): Adds character's Charisma modifier to specified rolls.
  • Accurate Strike: Bonus on rolls made to confirm critical hits.
  • Determined Caster: Bonus on rolls to overcome Spell Resistance.
  • Master of Tactics: Bonus on damage rolls when flanking.
  • Over the Top: Bonus on damage rolls when charging.
    Spell-like Abilities: At will—daylight, detect evil; 3/day—holy aura (DC 23), protection from evil; 1/day—aid, bless, cure serious wounds (DC 18), dispel evil (DC 19), hallow, holy smite (DC 19), holy word (DC 22), mass charm person (DC 23), neutralize poison (DC 18), remove disease. Caster level 16th.
  • Magical Items: +4 amulet of natural armor (32,000 gp), +6 belt of giant strength (36,000 gp), boot of striding and springing (5,500 gp), +4 cloak of charisma (16,000 gp), +3 distance returning throwing dagger (50,306 gp), +4 flaming flail (50,308 gp), +2 gloves of dexterity (4,000 gp), +3 handaxe (18,306 gp), +5 heavy steel shield (25,170 gp), +2 Hell-tied magebane mighty (+4 Str) composite longbow (33,100 gp), +5 mithral chain hauberk (light armor; +5 armor; +6 max Dex; -1 armor check; 10% arcane failure) (29,400 gp), +2 ring of protection (8,000 gp), ring of water walking (15,000 gp), quiver of endless arrows (900 ch'ao)

    Potions: greater fighter's cocktail (CL 5th; bull's strength and bear's endurance for 5 minutes and heroism for 50 minutes) (2,025 gp), peach of bear's endurance (CL 3; 3 minutes; 300 ch'ao), 3 potions of cure serious wounds (CL 5; 3d8+5 hit points) (750 gp), potion of cold resistance (CL 11; 110 min. duration; cold resistance 30) (1,100 gp)

    Nonmagical Items: Backpack, bedroll, belt pouch, 5 candles, flint and steel, grappling hook, hammer, iron pot, map/scroll case, masterwork potion belt, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), silver holy symbol of Tyr, small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone.

    Biographical Information
     Height: 4 ft. 10 in.; Weight: 115 lb.; Age: 128; Hair: Black; Eyes: Green
     Patron Deity: Tyr; Homeland: Dalelands; Heritage: 50% Celestial, 50% Moon Elf
     Carrying Capacity: light load— up to 400 lbs.; medium load—401-800 lbs.; heavy load—801-1,200 lbs.; drag— 6,000 lbs.

     Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0

    Character Level Record
    Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter
    Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Marshal Marshal
     
    Fighter Fighter Fighter Fighter Fighter Fighter        
    Marshal Marshal Marshal Marshal Marshal Marshal        

     Picture:

     House of Persevering Order

    • Classification: Follower
    • Tithe: 2% (0 gp tithed)
    • Emergency Equipment Fund: 1,000 gp (0 gp used)
    • Completed Successful Missions: 0
    • Donations: 0 gp coins; 0 gp potions and scrolls; 0 gp other
     Character Background:
     Slain Enemy Record: 1 Draco-Dwarf Soldier