Realms Beyond - Hammer of Glory Campaign
Dungeons & Dragons 3.5 Edition
Character Played by John Osborne; 2,565 GEMs
29 Active Game Sessions, Created on 07/26/2004
Name: Jean-Baptiste St. Charles Alignment: Neutral Good
Male Half-Celestial Human Medium Outsider (Native)
Character Level: 16 XP: 129,648
Classes: Fighter 2, Wuji Monk 12, Rogue 5, Sorcerer 1, Wrestler 1
Prestige Classes: Divine Crusader 2, Iron Dragon 3
Ability Base Race Age Inherent Level Magic Temp Total Mod Conditions
STR: 18 +4 +0 +0 +3 +0   25 / ____ +7 / ____ Fatigued Nauseated
DEX: 16 +2 +0 +0 +0 +0   18 / ____ +4 / ____ Exhausted Sickened
CON: 15 +4 +0 +0 +1 +0   20 / ____ +5 / ____ Blinded Shaken
INT: 16 +2 +0 +0 +0 +0   18 / ____ +4 / ____ Deafened Staggered
WIS: 15 +4 +0 +0 +1 +0   20 / ____ +5 / ____ Dazed Stunned
CHA: 12 +4 +0 +0 +0 +0   16 / ____ +3 / ____ Entangled Panicked
LUCK: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
Uses        
Armor Class: 38
  touch 26     flat-footed 38

(+4 Dex, +5 Wis, +1 natural, +4 monk, +3 amulet of natural armor, +5 bracers of armor, +1 monk's belt, +3 the bear's claw, +2 ring of protection)

BAB: +13/+8/+3
Grapple: +28
Space/Reach: 5 ft./5 ft.
Speed: 70 ft. (14 squares), fly 140 ft. (good)
Craft Points: 12,000

Languages: Abyssal, Celestial, Common, Damaran, Dwarven, Infernal

Order Rank: Proctor
Lives Remaining: 8

Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +10 +5 +3 +0 +18 / ____ Attack Rolls: Damage Rolls:
Reflex +5 +4 +3 +0 +12 / ____ Ability Checks: Skill Checks:
Will +10 +5 +3 +0 +18 / ____ Saving Throws: Negative Levels:
Hit Dice: 13d8+65 plus 2d10+10 plus 1d12+5 plus 6 minus 1 (221 hp) 165 110 55 Initiative Modifier: +4 (+4 Dex)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type
+4 valorous wounding hands as weapons +27 n/a +27/+27/+27/+22/+17 2d10+14 plus 1 Con 20/x2 0 ft. Bludgeoning
             
+1 chain +21 n/a +21/+21//+21/+16/+11 1d6+11 20/x2 0 ft. Bludgeoning
             
+1 silver dagger +21 n/a +21/+21/+21/+16/+11 1d4+8 19-20/x2 0 ft. Piercing or Slashing
             
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Celestial Bloodline, Combat Reflexes, Dodge, Energy Resistance (fire), Great Grappler, Hands As Weapons, Improved Disarm, Improved Grapple, Improved Toughness, Improved Unarmed Strike, Iron Bones, Leadership, Lightning Grab, Martial Weapon Proficiency (all), Natural Striker, Painful Pin, Shield Proficiency, Simple Weapon Proficiency (all), Stunning Fist, Tumble Step, Weapon Focus (unarmed strike)
 Skills: Appraise +4 (+4 Int, 0 ranks), Balance +15 (+4 Dex, 9 ranks, +2 synergy), Bluff +9 (+3 Cha, 6 ranks), Climb +11 (+13 with ropes) (+8 Str, 3 ranks), Concentration +13 (+5 Con, 8 ranks), Craft (alchemy) +5 (+4 Int, 1 ranks), Diplomacy +17 (+3 Cha, 10 ranks, +4 synergy), Disguise +3 (+3 Cha, 0 ranks), Escape Artist +19 (+4 Dex, 13 ranks, +2 Empty Hand style), Forgery +4 (+4 Int, 0 ranks), Gather Information +9 (+3 Cha, 6 ranks), Handle Animal +10 (+3 Cha, 7 ranks), Heal +5 (+5 Wis, 0 ranks), Hide +10 (+4 Dex, 6 ranks), Intimidate +13 (+3 Cha, 8 ranks, +2 synergy), Jump +12 (+8 Str, 2 ranks, +2 synergy), Knowledge (arcana) +16 (+4 Int, 12 ranks), Knowledge (religion) +8 (+4 Int, 4 ranks), Listen +16 (+5 Wis, 11 ranks), Move Silently +15 (+4 Dex, 11 ranks), Perform (singing) +4 (+3 Cha, 1 ranks), Profession (herbalist) +7 (+5 Wis, 2 ranks), Ride +8 (+4 Dex, 4 ranks), Search +15 (+4 Int, 11 ranks), Sense Motive +16 (+5 Wis, 11 ranks), Spellcraft +5 (+4 Int, 1 ranks), Spot +18 (+5 Wis, 13 ranks), Survival +12 (+6 Wis, 1 ranks, +5 the bear's claw), Swim +11 (+8 Str, 3 ranks), Tumble +23 (+4 Dex, 19 ranks), Use Rope +10 (+12 with bindings) (+4 Dex, 6 ranks) Damage Reduction: 10/magic
Resistances:
Acid: 10
Cold: 10
Electricity: 10
Fire: 5
Spell Resistance: 26
Immunities: Disease, poison

 Special Attacks/Qualities:
Abundant Step (Su): 1/day—As dimension door. Caster level 6th.
Divine Crusader Abilities: Aura of good.
Empty Hand Martial Arts Style: A monk practicing this style is proficient with chain, dagger, emei piercer, javelin, jo staff, neko te, nunchaku, quarterstaff, sai, shuriken, siangham, and tiger hook; You gain a +4 bonus on disarm attempts against an opponent who is denied his Dexterity bonus to Armor Class.
Half-Celestial Traits: Darkvision 60 ft.; +4 racial bonus on Fortitude saves against poison.
Iron Dragon Strike (Su): 1/day—Strike an opponent with a normal melee attack with +6 to attack and +3 damage.
Rogue Abilities: +3d6 sneak attack; trap sense +1; trapfinding; uncanny dodge.
Smite Evil (Su): 1/day—Make a normal melee attack with +16 damage.
Spell-like Abilities: At will—daylight; 3/day—holy aura (DC 21), protection from evil; 1/day—aid, bless, cure serious wounds (DC 16), detect evil, dispel evil (DC 17), holy smite (DC 17), holy word (DC 20), mass charm monster (DC 21), neutralize poison (DC 16), remove disease. Caster level 16th.
Stunning Fist (Ex): 12/day—Once per round, declare one attack stunning. It deals damage normally and requires a DC (10 + 1/2 your character level + Wis modifier) or be stunned for 1 round (until just before your next action). A stunned character can't act, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Wrestler Abilities: Unarmed fighter +2 (+2 unarmed strikes and melee touch attempts to grab).
Wuji Monk Abilities: Diamond body; greater flurry; improved evasion; ki strike (magic and silver); purity of body; slow fall 60 ft.; still mind; wholeness of body (cure self 24 hp/day).
 Divine Crusader Domain: Strength.
 Divine Crusader Spells Known (2/1; DC 13 + spell level; caster level 2nd): 1st—enlarge person. 2nd—bull's strength.

 Sorcerer Spells Known (5/4; DC 13 + spell level; caster level 1st): 0-level—mage hand, mending, open/close, read magic. 1st—mage armor, protection from evil, shield.

Magical Items: +3 amulet of natural armor (18,000 gp), the bear's claw (33,860 ch'ao)*, +5 bracers of armor (25,000 gp), +1 chain (2,330 gp), +3 cloak of resistance (9,000 gp), dust of dryness (850 gp), fire weapon amulet (+1 flaming returning throwing shuriken) (24 charges) (4,488 gp), fire weapon amulet (+1 flaming returning throwing shuriken) (19 charges) (3,553 gp), monk's belt (13,000 gp), quiver of endless arrows (900 gp), +2 ring of protection (8,000 gp), +1 siver dagger (2,320 gp), +4 valorous wounding hands as weapons (98,000 gp)

Potions: admixture of escape (CL 5; invisibility and fly; 5 min. duration) (1,575 gp), elixir of fire breath (1,100 gp), elixir of swimming (+10 Swim checks for 1 hour) (250 gp), potion of cure moderate wounds (CL 3; cures 2d8+3 hp), potion of resist acid (CL 7; 20 points; 70 minutes) (700 gp), potion of resist cold (CL 7; 20 points; 70 minutes) (700 gp), potion of resist fire (CL 7; 20 points; 70 minutes) (700 gp), the scrambler (CL 5; haste and jump; +10 Jump checks for 1 minute; haste for 5 rounds) (1,200 gp)

Scrolls: scroll of locate object (arcane; CL 3; 3 minutes) (150 gp), 2 scrolls of see invisibility (arcane; CL 3; 30 minutes) (150 gp)

Wands: wand of arrow reflection (CL 5; 5 minutes; 2 charges) (450 gp), wand of invisibility (CL 3; 3 minutes; 3 charges) (270 gp), wand of magic missile (CL 1st; 1d4+1 Force damage; 41 charges) (615 gp), wand of wall of fire (CL 7; Concentration + 7 rounds; 2 charges) (840 gp), wand of web (CL 3; 30 minutes; 2 charges) (180 gp)

Nonmagical Items: Backpack, bedroll, belt pouch, 5 candles, flint and steel, grappling hook, hammer, iron pot, longbow, map/scroll case, 2 masterwork daggers, masterwork potion belt, monk's outfit, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), silver holy symbol of Ilmater, small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, , wooden holy symbol of Helm (1 gp), wooden holy symbol of Torm (1 gp), wooden holy symbol of Tyr (1 gp).

* The Bear's Claw: Functions as a +1 spiked gauntlet that deals slashing damage; grants a +3 shield enhancement bonus when not used as an attack; functions as a glove of storing; adds a +5 competence bonus to all Survival checks; command word activated speak with animals 1/day for 1 minute (CL 1st).

Biographical Information
 Height: 5 ft. 8 in.; Weight: 160 lb.; Age: 23; Hair: Black; Eyes: Blue
 Patron Deity: Ilmater; Homeland: Damara; Heritage: 50% Human, 50% Celestial
 Carrying Capacity: light load— up to 233 lbs.; medium load— 234-466 lbs.; heavy load— 467-700 lbs.; drag— 3,500 lbs.

 Platinum (pp): 89, Gold (gp): 900, Silver (sp): 113, Copper (cp): 13
 Ch'ao (1 gp): 1,310, Ch'ien (10 gp): 100, Tael (1 gp): 10, Yuan (5 cp): 10, Fen (1 cp): 10

Character Level Record
Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Half-Celestial Fighter Fighter Sorcerer Divine Crusader
Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk Wuji Monk
 
Rogue Rogue Rogue Rogue Rogue Divine Crusader        
Wuji Monk Iron Dragon Iron Dragon Iron Dragon Wuji Monk Wrestler        

Spellcasting Record
0-level:   1st: 9 2nd:   3rd:   4th:  

 Picture:

 House of Persevering Order

  • Classification: Follower
  • Tithe: 4% (4,387 gp, 1 sp tithed)
  • Emergency Equipment Fund: 5,000 gp (0 gp used)
  • Completed Successful Missions: 2
  • Donations: 0 gp coins; 0 gp potions and scrolls; 0 gp other
 Character Background: "To better maintain the Yin and Yang it is wise to resolve differences with words rather than fist, if this is not possible…. Disarm your oppoent, finish the conflict quickly and decisively!" Jean-Baptiste is slow to anger or enter conflict, Jean-Baptiste prefers using his wits and silver tongue to resolve situations (Jean-Baptiste enjoys this more because Jean-Baptiste finds this more of a challenge than dominating someone physically, (Jean-Baptiste seldom finds any challenge in that!) Jean-Baptiste is much more neutral than good, Jean-Baptiste goodness comes from trying to limit collaterial damage when possible and Jean-Baptiste is also protective of children and women (unless they take up the sword like a man,then they are no longer women but combatants). Jean-Baptiste will not attack his enemy from behind. Jean-Baptiste has been taught such things are dishonorable and disrepectful, though he doesn't judge others (Flying is always considered attacks from above…never behind). Jean-Baptiste will disarm, trip, grapple or use any other means he can to try to prevent conflict or bring one to a stop quickly head to head or from behind. Jean-Baptiste does such things to prevent conflict… or if it is too late for that at least resolve it in a timely manner. He as a very annoying habit of talking about himself in the third person, you kinda get use to it.
Jean-Baptiste is from a well to do family but against his families wishes he joined the monostary and became an avid follower of Ilmater. He felt "lead" to do this by the true heart-felt sorry he had for the poor and disadvantaged. He took this path to follow his destiny.
 Slain Enemy Record: 1 Advanced Wraith, 1 Cobra Snakeman Shaman, 2 Common Oni Berserkers, 2 Corrupted Foo Dogs, 1 Feral Spined Lizardfolk Brawler, 1 Feral Spined Lizardfolk Skirmisher, 1 Gaki Samurai Swordsman, 1 Half-Ogre Frenzied Berserker, 1 Harpy Scoundrel, 1 Harpy Warsinger, The Huntsman, 2 Jormugandrin War Vipers, 1 Kishin Hitokage, 1 Kishin Hitokage Emperor, 1 Lizardfolk Destroyer, Merrow Brawler, 2 Narashi Hitokage Bushi, 2 Narashi Hitokage Sohei, 2 Oni-Mushi, 1 River Stone Golem, 1 Shinkou San Star Thrower, 1 Shinkou San Dual Swordsman, 2 Shinkou San Swordsmen, 1 Shinkou San Viper, 1 Shinkou San Weapon Master, 1 Xin Nang Jungle Runner, 1 Xin Nang Witch Doctor