Realms Beyond - Hammer of Glory Campaign
Dungeons & Dragons 3.5 Edition
Character Played by Greg Payton; 594 GEMs
30 Active Game Sessions, Created on 07/24/2004
Name: Algorn Eltinar Alignment: Lawful Good
Male Celestial Half-Gold Dragon Human Medium Dragon (Extraplanar)
Character Level: 17 XP: 136,000
Classes: Battle Sorcerer 3, Fighter 12, Half-Dragon Paragon 3
Prestige Classes: Dragon Samurai 4, Earth Elemental Warrior 4
Ability Base Race Age Inherent Level Magic Temp Total Mod Conditions
STR: 17 +8 +0 +0 +4 +6   35 / ____ +12 / ____ Fatigued Nauseated
DEX: 18 +0 +0 +0 +0 +2   20 / ____ +5 / ____ Exhausted Sickened
CON: 16 +2 +0 +0 +0 +0   18 / ____ +4 / ____ Blinded Shaken
INT: 18 +2 +0 +0 +0 +0   20 / ____ +5 / ____ Deafened Staggered
WIS: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____ Dazed Stunned
CHA: 15 +2 +0 +0 +1 +0   18 / ____ +4 / ____ Entangled Panicked
LUCK: 14 +0 +0 +0 +0 +0   14 / ____ +2 / ____
Uses        
Armor Class: 32
  touch 17     flat-footed 27
  armor check penalty -1

(+5 Dex, +5 natural, +8 leather scale, +2 amulet of natural armor, +2 ring of protection)

BAB: +17/+12/+7/+2
Grapple: +29
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares), burrow 30 ft., fly 60 ft. (average)
Craft Points: 15,300

Languages: Abyssal, Celestial, Chondathan, Common, Draconic, Elven, Giant, High Shou, Ignan, Terran

Order Rank: Proctor
Lives Remaining: 2

Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +10 +4 +2 +0 +16 / ____ Attack Rolls: Damage Rolls:
Reflex +5 +5 +2 +2 +14 / ____ Ability Checks: Skill Checks:
Will +10 +1 +2 +2 +15 / ____ Saving Throws: Negative Levels:
Hit Dice: 14d10+56 plus 3d12+12 (244 hp) 183 122 61 Initiative Modifier: +5 (+5 Dex)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type
+2 evil outsider bane valorous greatsword +33 n/a +33/+28/+23/+18 2d6+24 19-20/x2 0 ft. Slashing
             
+2 evil outsider bane valorous greatsword
vs. evil outsiders
+35 n/a +35/+30/+25/+20 4d6+26 19-20/x2 0 ft. Slashing
             
bite +29 +24 +29 1d6+12
1d6+6 (secondary)
20/x2 0 ft. Piercing
             
claws +29 +24 +29/+29 1d4+12
1d4+6 (secondary)
20/x2 0 ft. Slashing
             
masterwork mighty (+4 Str) composite longbow +23 n/a +23/+18/+13/+8 1d8+4 20/x3 110 ft. Piercing
             
unarmed strike +29 n/a +29/+24/+19/+14 1d3+12 nonlethal 20/x2 0 ft. Bludgeoning
             
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Cleave, Combat Expertise, Combat Reflexes, Dodge, Evasive Fighting, Extra Smiting, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Iron Will, Lightning Reflexes, Martial Weapon Proficiency (all), Maximize Breath, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency (all), Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack
 Skills: Appraise +5 (+5 Int, 0 ranks), Balance +4 (+5 Dex, 0 ranks, -1 armor), Bluff +4 (+4 Cha, 0 ranks), Climb +26 (+12 Str, 15 ranks, -1 armor), Concentration +14 (+4 Con, 10 ranks), Diplomacy +4 (+4 Cha, 0 ranks), Disguise +4 (+4 Cha, 0 ranks), Escape Artist +4 (+5 Dex, 0 ranks, -1 armor), Forgery +5 (+5 Int, 0 ranks), Gather Information +4 (+4 Cha, 0 ranks), Handle Animal +15 (+4 Cha, 11 ranks), Heal +1 (+1 Wis, 0 ranks), Hide +4 (+5 Dex, 0 ranks, -1 armor), Intimidate +15 (+4 Cha, 11 ranks), Jump +28 (+12 Str, 12 ranks, +5 competence from boots of striding and springing, -1 armor), Knowledge (arcana) +15 (+5 Int, 10 ranks), Knowledge (local—The Sword Coast) +7 (+5 Int, 2 ranks), Knowledge (the planes) +21 (+5 Int, 16 ranks), Listen +10 (+1 Wis, 9.5 cross-class ranks), Move Silently +4 (+5 Dex, 0 ranks, -1 armor), Ride +23 (+5 Dex, 16 ranks, +2 synergy), Search +9 (+5 Int, 4 ranks), Sense Motive +3 (+1 Wis, 2 ranks), Speak Language (High Shou), Spellcraft +13 (+5 Int, 6 ranks, +2 synergy from Knowledge [arcana]), Spot +11 (+1 Wis, 10.5 cross-class ranks), Survival +1 (+1 Wis, 0 ranks), Swim +25 (+12 Str, 13 ranks), Use Rope +5 (+5 Dex, 0 ranks) Damage Reduction: 10/magic
Resistances:
Acid: 10
Cold: 10
Spell Resistance: 22
Immunities: Fire, paralysis, sleep
 Special Attacks/Qualities:
Acid Weapon (Su): 4/day—As a move action, imbue any melee weapon with 2d6 acid damage for 1 minute (can be dismissed as a free action). If the weapon already has a magical effect that allows it to deal energy damage, that effect is suppressed for the duration of the elemental weapon effect.
Breath Weapon (Su): 3/day—Usable once every 1d4 rounds (1d4+3 rounds when Maximize Breath is used), breathe 30-foot cone of fire; 10d8 fire; DC 18 Reflex half.
Combat Expertise (Ex): When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. The changes to attack rolls and Armor Class last until your next action.
Dragon Samurai Abilities: +4 circumstance bonus on all Charisma-based checks regarding gold dragons; immune to dragon fear from gold dragons.
Earth Manifestation (Su): 4/day—As a standard action, the elemental warrior's skin is partially sheathed in rocky hide. His natural armor bonus increases by 3. The effect lasts for 1 minute and can be dismissed as a free action.
Earth Movement (Su): Burrow 30 ft.
Fire Weapon (Su): A dragon samurai can endow a melee weapon with elemental energy while she wields it in battle. This energy is of the same type as her breath weapon. Causing a weapon or weapons to gain this feature is a free action. The melee weapon deals an extra 1d6 points of energy damage. This extra damage doesn't stack with any energy damage the weapon may already deal.
Half-Dragon Traits: Darkvision 60 ft.; low-light vision; immunity to fire, sleep and paralysis.
Smite Evil (Su): 3/day—Make a normal melee attack for +17 damage. If he accidentally smites a creature that is not evil, the smite has no effect but is still used up for the day.
Sorcerous Blood (Ex): A character's half-dragon paragon levels stack with sorcerer levels for purposes of determining the caster level of arcane spells granted through sorcerer levels. For example, a 2nd-level sorcerer/3rd-level half-dragon paragon's caster level is 5th for the spells she can cast as a sorcerer. This increased caster level affects only spells that the character can cast; it does not give her access to higher-level spells or more spells per day.
 Battle Sorcerer Spells Known (5/5; DC 14 + spell level; effective caster level 6th [actual 3rd]): 0-level—dancing lights, detect magic, mage hand, read magic. 1st—shield, true strike.

Magical Items: +2 amulet of natural armor (8,000 gp), bag of holding type II (5,000 gp), +6 belt of giant strength (36,000 gp), boots of striding and springing (5,500 gp), +2 cloak of resistance (4,000 gp), efficient quiver (1,800 gp), +2 evil outsider bane valorous greatsword (32,350 gp), +2 gloves of dexterity (4,000 gp), +5 leather scale (25,185 ch'ao), +2 ring of protection (8,000 gp)

Potions: combat boost (CL 6th; heroism [60 minutes], +3 barkskin [60 minutes], and haste [6 rounds]) (3,150 gp), lemon of haste (CL 5; 5 rnds; 750 ch'ao), oil of keen edge (CL 5; 50 minutes) (750 gp), potion of blur (CL 3; 3 min. duration; 300 gp), 2 potions of cure moderate wounds (CL 3; cures 2d8+3 hit points) (300 gp), 2 potions of haste (CL 5; 5 rounds) (750 gp), potion of shield of faith +3 (CL 6; 6 min. duration) (300 gp)

Nonmagical Items: 100 arrows, backpack, bedroll, belt pouch, 5 candles, flint and steel, grappling hook, hammer, iron pot, map/scroll case, masterwork mighty (+4 Str) composite longbow, masterwork potion belt, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, wooden holy symbol of Helm (1 gp), wooden holy symbol of Ilmater (1 gp), wooden holy symbol of Torm (1 gp), wooden holy symbol of Tyr (1 gp).

Ferret Familiar—Bryllin
Tiny Magical Beast; HD 16 (122 hp); Init +2 (+2 Dex); Spd 20 ft. (4 squares), climb 20 ft.; AC 16 (+2 size, +2 Dex, +2 natural; touch 14, flat-footed 14); BAB +15; Grapple +3; Atk +19 melee (1d3-4, crit. 20/x2, bite); Full Atk +19 melee (1d3-4, crit. 20/x2, bite); Space/Reach 2 1/2 ft./0 ft.; SA Attach, deliver touch spells; SQ Alertness, empathic link, improved evasion, low-light vision, scent, share spells; AL LG; SV Fort +10, Ref +7, Will +11; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5.
Skills and Feats: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3; Agile, Weapon Finesse.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Attach (Ex): If a ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached ferret loses its Dexterity bonus to Armor Class and has an AC of 12. An attached ferret can be struck with a weapon or grappled itself. To remove an attached ferret through grappling, the opponent must achieve a pin against the creature.
Deliver Touch Spells (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar's eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master's option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar's type (magical beast).
Skills: Ferrets have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A ferret can always choose to take 10 on a Climb check, even if rushed or threatened.
Biographical Information
 Height: 6 ft. 3 in.; Weight: 262 lb.; Age: 20; Hair: None; Eyes: Black
 Patron Deity: Torm; Homeland: Tantras; Heritage: 50% Human, 50% Gold Dragon
 Carrying Capacity: light load— up to 932 lbs.; medium load— 933-1,864 lbs.; heavy load— 1,865-2,800 lbs.; drag— 14,000 lbs.

 Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0
 Ch'ao (1 gp): 0, Ch'ien (10 gp): 0, Tael (1 gp): 0, Yuan (5 cp): 0, Fen (1 cp): 0

Character Level Record
Half-Dragon Half-Dragon Half-Dragon Half-Dragon Half-Dragon Celestial Celestial Celestial Battle Sorcerer Half-Dragon Paragon
Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Dragon Samurai
 
Battle Sorcerer Half-Dragon Paragon Half-Dragon Paragon Battle Sorcerer Fighter Fighter Fighter      
Dragon Samurai Dragon Samurai Elemental Warrior Dragon Samurai Elemental Warrior Elemental Warrior Elemental Warrior      

Spellcasting Record
0-level: 1 1st: 25 2nd:   3rd:   4th:  

 Picture:

 House of Persevering Order

  • Classification: Follower
  • Tithe: 4% (447 gp, 1 sp tithed)
  • Emergency Equipment Fund: 5,000 gp (0 gp used)
  • Completed Successful Missions: 2
  • Donations: 0 gp coins; 0 gp potions and scrolls; 0 gp other
 Character Background:
 Slain Enemy Record: 1 Advanced Flesh Golem, 1 Badger Hengeyokai Warrior, 2 Centipede Swarms, 2 Clan Rendflesh Assassins, 1 Clan Rendflesh Light War Troll, 3 Common Oni Berserkers, 2 Corrupted Foo Dogs, 4 Devil Scrags, 2 Elite Harpy War Priestesses, 1 Feral Spined Lizardfolk Brawler, 1 Fiendish Half-Black Dragon Wyvern, 1 Gaki Samurai Poleman, 1 Gaki Samurai Swordsman, 1 Giant Devil Scrag, 1 Harpy Warsinger, 1 Hill Giant, 1 Hell Bird, 4 Huge Fire Elementals, 1 Human Crusader of Talos, 1 Ice Mephit, 2 Kishin Hitokage, 1 Merrow Brawler, 1 Narashi Hitokage Earthlord, 1 Narashi Hitokage Shugenja, 3 Narashi Hitokage Sohei, 1 Shinkou San Star Thrower, 1 Shinkou San Swordsman