Realms Beyond - Fallen Kingdoms Campaign
Dungeons & Dragons 3.5 Edition
Character Played by Greg Payton; 14,344 GEMs
6 Active Game Sessions, Created on 04/21/2005
Name: Thorik Battlehammer Alignment: Neutral Good
Male Shield Dwarf Medium Humanoid (Dwarf)
Character Level: 8 XP: 29,750
Classes: Crusader 8, Fighter 1, Ritual Warrior 7
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 13 +0 +0 +0 +1 +0   14 / ____ +2 / ____
DEX: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____
CON: 12 +2 +0 +0 +0 +0   14 / ____ +2 / ____
INT: 8 +0 +0 +0 +0 +0   8 / ____ -1 / ____
WIS: 15 +0 +0 +0 +3 +0   18 / ____ +4 / ____
CHA: 14 -2 +0 +0 +0 +0   12 / ____ +1 / ____
LUCK: 17 +0 +0 +0 +0 +0   17 / ____ +3 / ____

BAB: +8/+3
    melee touch: +10
    ranged touch: +8
Grapple: +10
Bull Rush: +2
Space/Reach: 5 ft./5 ft.
Speed: 20 ft. (4 squares)
Craft Points: 4,700

Lives Remaining: 9

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +6 +2 +2 +0 +10 / ____ Attack Rolls: Damage Rolls:
Reflex +6 +0 +2 +0 +8 / ____ Ability Checks: Skill Checks:
Will +2 +4 +2 +2 +10 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +0 +0 +9 +2 +0 +0 +0 +0 +0 21 10 21
Modified              
Hit Dice: 8d10+16 (96 hp) 72 48 24 Initiative Modifier: +0 (+0 Dex)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type
Thendrik's dwarven waraxe +12 n/a +12/+7 1d10+3 20/x3 n/a Slashing
             
Thendrik's dwarven waraxe vs. giants +14 n/a +14/+9 1d10+5 plus 2d6 20/x3 n/a Slashing
             
+1 dwarven waraxe +12 n/a +12/+7 1d10+3 20/x3 n/a Slashing
             
cold iron dagger +10 n/a +10/+5 1d4+2 19-20/x2 n/a Piercing and Slashing
             
unarmed strike +10 n/a +10/+5 1d3+2 nonlethal 20/x2 n/a Bludgeoning
             
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Cleave, Combat Reflexes, Craft Wondrous Item, Extra Smiting, Follow Through, Iron Will, Martial Weapon Proficiency (all), Power Attack, Pressing Attack, Shield Proficiency (all), Simple Weapon Proficiency (all), Weapon Focus (dwarven waraxe)
 Skills (armor check penalty -10; Knowledge [dungeoneering] is always a class skill): Appraise -1 (+1 stone or metal items) (-1 Int, 0 ranks), Balance -10 (0 ranks, -10 armor), Bluff +1 (+1 Cha, 0 ranks), Climb -6 (+2 Str, 0 ranks, +2 racial, -10 armor), Concentration +8 (+2 Con, 6 ranks), Diplomacy +1 (+1 Cha, 0 ranks), Disguise +1 (+1 Cha, 0 ranks), Escape Artist -10 (0 ranks, -10 armor), Forgery -1 (-1 Int, 0 ranks), Gather Information +1 (+1 Cha, 0 ranks), Heal +8 (+4 Wis, 2 ranks, +2 racial), Hide -10 (0 ranks, -10 armor), Intimidate +2 (+1 Cha, 1 ranks), Jump -8 (+2 Str, 0 ranks, -10 armor), Knowledge (dungeoneering) +3 (3 ranks), Knowledge (religion) +7 (7 ranks), Listen +5 (+4 Wis, 1 ranks), Move Silently -10 (0 ranks, -10 armor, Ride +0 (0 ranks), Search -1 (-1 Int, 0 ranks), Sense Motive +4 (+4 Wis, 0 ranks), Spellcraft +4 (4 ranks), Spot +5 (+4 Wis, 1 ranks), Survival +6 (+4 Wis, 0 ranks, +2 racial), Swim +2 (+2 Str, 0 ranks), Use Rope +0 (0 ranks)

 Languages: Chondathan, Common, Dwarven, Illuskan

 Special Attacks/Qualities:
Background Abilities: Dwarf of the Halls; +1 racial bonus to attacks against humanoid (elves) and humanoid (gnolls).
Combat Rites: 7/day—rank 1 combat rite; 4/day—rank 2 combat rite; 3/day—rank 3 combat rite.
Concentration Save (Ex): 1/day—When the ritual warrior must make a saving throw, he can choose to call upon his inner energies and make a Concentration check instead. He must choose to make a check rather than a standard save before any dice are rolled. Standard bonuses that normally apply to saves (such as a resistance spell) do not apply, although magic that affects checks (like canny effort) can apply.
Crusader Abilities: +4 morale bonus to attack and damage rolls against worshippers of Gruumsh and Laduguer; 4/day—turn followers of Gruumsh and Laduguer (+2 to checks from Knowledge [religion]).
Follow Through (Ex): When you drop an opponent in melee, such as by reducing a foe to 0 or fewer hit points, you may immediately make a five-foot step to occupy your enemy's position. This movement counts as a free action, allowing you to use Cleave or Great Cleave after making this movement. You must advance directly into the area occupied by your enemy. If this is physically impossible, such as if you dropped your foe with a reach weapon, you may not take this five-foot step.
Shield Dwarf Traits: Darkvision 60 ft.; +4 dodge bonus to Armor Class against giant types (such as ogres, trolls and hill giants); +1 racial bonus on attack rolls against orcs and goblinoids (including goblins, hobgoblins, and bugbears); +2 racial bonus on saving throws against poison, spells and spell-like effects; weapon familiarity (dwarven battlehammer, dwarven waraxe, and dwarven urgosh).
Smite (Su): 3/day—Make a single melee attack against any creature not Lawful Good or a Clangeddin Silverbeard-worshipper at +1 attack and +8 damage.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Stonecunning (Ex): This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
 Crusader Spells Prepared (6/5/4/4/3; DC 14 + spell level; caster level 8th): 0-level—. 1st—. 2nd—. 3rd—. 4th—.

Magical Items: +2 cloak of resistance (4,000 gp), +1 dwarven waraxe (2,330 gp), overpowered wand of cure moderate wounds (CL 10th; cures 2d8+10 hp; 9 charges) (2,700 gp), Thendrik's dwarven waraxe*.

Potions: potion of scent (300 gp).

Nonmagical Items: backpack, bedroll, caltrops, cold iron dagger, explorer's outfit, flask (empty), 2 flasks of acid, flint and steel, healer's kit (10 uses), heavy plate armor (2,000 gp), grappling hook, hempen rope (50 ft.), shield gauntlet (50 gp), silver holy symbol of Clangeddin Silverbeard, tent, 2 torches, trail rations (7 days), waterskin, whetstone, winter blanket.

* See stat block below.

Biographical Information
 Height: 4 ft. 3 in.; Weight: 184 lb.; Age: 70; Hair: Black; Eyes: Gray
 Patron Deity: Clangeddin Silverbeard; Homeland: Spine of the World; Heritage: 100% Shield Dwarf; Background: Dwarf of the Halls
 Carrying Capacity: light load—up to 58 lbs.; medium load—59-116 lbs.; heavy load—117-175 lbs.; drag—875 lbs.

 Platinum (pp): 0, Gold (gp): 1,813, Silver (sp): 130, Copper (cp): 24
 Other Valuables: 1 blue quartz (10 gp), 3 5-lb. silver Everlund trade bars (25 gp each)

Character Level Record
Crusader Crusader Crusader Crusader Crusader Crusader Crusader Crusader    
Fighter Ritual Warrior Ritual Warrior Ritual Warrior Ritual Warrior Ritual Warrior Ritual Warrior Ritual Warrior    

Spellcasting Record
0-level: 1 1st: 7 2nd: 4 3rd: 9 4th: 5
5th:   6th:   7th:   8th:   9th:  

 Picture:

 Character History: Write character background. What's he like, who does he like, what motivates him, what's his family like, what are his quirks, what makes him angry, etc?
 Thendrik's Dwarven Waraxe

 8th level; 7,000 xp; lawful good; Int 12, Wis 14, Cha 12; Fort +6, Ref +6, Will +8; can hear [but not see]; speaks Dwarven.

Feats: Detect Creature [detect giants within 60 ft.], Empower Ability [magic hammer], Maximize Ability [elemental weapon], Weapon Ability [Giant Bane], Weapon Enhancement Bonus [+1].
Skills: Diplomacy +8, Knowledge (dungeoneering) +4, Knowledge (local—Spine of the World) +6, Knowledge (nature) +6, Listen +11, Sense Motive +6.
Spell-like Abilities: 1/day—airbubble, burrow, detect poison, empowered magic hammer (6d4+6), float, light, maximized elemental weapon, mending, precognitive flashes, spiritual weapon (battleaxe, +8/+3 attack, 1d8+2 damage), zone of truth (DC 13). Save DCs are Charisma-based, caster level 8th.
 Slain Enemy Record: 1 Advanced Worg, 1 Gluttonous Zombie, 1 Gnoll Archer, 1 Ogre Berserker, 1 Ogre Brute, 2 Orc Skirmishers, 2 Orc Warpriests of Gruumsh, 1 Orc Warrior, 2 Severed Hand Goblin Berserkers, 2 Severed Hand Goblin Crossbowmen, 1 Skeletal Dwarf, 2 Skeletal Guardians, 2 Skeletal Reapers, 1 Troll-Blooded Ogre, 1 Vampire Spawn

 Adventures: FK01: A Good Dead Goblin, FK02: Evil Underfoot, FK03: Grave Undertaking

Translation of Dwarven Script