Realms Beyond - Fallen Kingdoms Campaign
Dungeons & Dragons 3.5 Edition
Conditional Character
2 Active Game Sessions, Created on 05/26/2005
Name: Branna Battlehammer Alignment: Chaotic Good
Female Shield Dwarf Medium Humanoid (Dwarf)
Character Level: 7 XP: 24,250
Classes: Barbarian 1, Dedicated Warrior 5, Warmain 7
Bloodline: Intermediate Earth Elemental 1
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 18 +1 +0 +0 +0 +0   19 / ____ +4 / ____
DEX: 8 +0 +0 +0 +1 +0   9 / ____ -1 / ____
CON: 15 +2 +0 +0 +0 +0   17 / ____ +3 / ____
INT: 9 +0 +0 +0 +1 +0   10 / ____ +0 / ____
WIS: 18 +0 +0 +0 +0 +0   18 / ____ +4 / ____
CHA: 16 -2 +0 +0 +0 +0   14 / ____ +2 / ____
LUCK: 16 +0 +0 +0 +0 +0   16 / ____ +3 / ____

BAB: +7/+2
    melee touch: +11
    ranged touch: +6
Grapple: +11
Bull Rush: +8 (+12 raging)
Space/Reach: 5 ft./5 ft.
Speed: 35 ft. (7 squares)
Craft Points: 2,800

Lives Remaining: 9

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +5 +3 +0 +0 +8 / ____ Attack Rolls: Damage Rolls:
Reflex +5 -1 +0 +0 +4 / ____ Ability Checks: Skill Checks:
Will +2 +4 +0 +0 +6 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 -1 +1 +6 +0 +0 +2 +0 +0 +0 18 11 16
Modified              
Hit Dice: 7d12+21 plus 3 (108 hp) 81 54 27 Initiative Modifier: +3 (-1 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type
balanced masterwork silver greatsword +13 n/a +13/+8 2d6+8 19-20/x2 n/a Slashing
             
masterwork light mace +12 n/a +12/+7 1d6+4 20/x2 n/a Bludgeoning
             
masterwork dagger +12 n/a +12/+7 1d4+4 19-20/x2 10 ft. Piercing or Slashing
             
throwing dagger +6 n/a +6 1d4+4 19-20/x2 15 ft. Piercing
             
unarmed strike +11 n/a +11/+6 1d3+4 nonlethal 20/x2 n/a Bludgeoning
             
Spell/Effect            
Duration            
Caster            
 Feats: Alertness, Armor Focus (breastplate), Armor Proficiency (all), Extra Rage, Improved Bull Rush, Improved Initiative, Martial Weapon Proficiency (all), Power Attack, Quick Draw, Raging Bull Rush, Shield Proficiency (all), Simple Weapon Proficiency (all), Sturdy, Weapon Focus (greatsword), Weapon Specialization (greatsword)
 Skills (-3 armor check penalty): Appraise +0 (0 ranks), Balance -4 (-1 Dex, 0 ranks, -3 armor), Bluff +2 (+2 Cha, 0 ranks), Climb +5 (+4 Str, 2 ranks, +2 racial, -3 armor), Concentration +3 (+3 Con, 0 ranks), Diplomacy +4 (+2 Cha, 2 ranks), Disguise +2 (+2 Cha, 0 ranks), Escape Artist -4 (-1 Dex, 0 ranks, -3 armor), Forgery +0 (0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Handle Animal +4 (+2 Cha, 2 ranks), Heal +4 (+4 Wis, 0 ranks), Hide -4 (-1 Dex, 0 ranks, -3 armor), Intimidate +2 (+2 Cha, 0 ranks), Jump +3 (+4 Str, 2 ranks, -3 armor), Knowledge (religion) +5 (5 ranks), Listen +8 (+4 Wis, 2 ranks, +2 Alertness), Move Silently -4 (-1 Dex, 0 ranks, -3 armor), Ride +1 (-1 Dex, 2 ranks), Search +0 (0 ranks), Sense Motive +4 (+4 Wis, 0 ranks), Spot +6 (+4 Wis, 0 ranks, +2 Alertness), Survival +7 (+4 Wis, 3 ranks), Swim +6 (+4 Str, 2 ranks), Use Rope -1 (-1 Dex, 0 ranks)

 Languages: Chondathan, Common, Dwarven, Illuskan

 Special Attacks/Qualities:
Background Abilities: Militia; +1 racial bonus to attacks against monstrous humanoids.
Barbarian Abilities: Fast movement.
Dedicated Warrior Abilities: Divine celerity; trap sense +1.
Divine Shield (Su): 1/day—Gain a +2 deflection bonus to AC and a +1 resistance bonus to all saves for 2 rounds.
Divine Strength (Su): 2/day—Gain a +2 bonus to Strength and Constitution for 2 rounds.
Rage (Ex): 3/day—Fly into a rage, gaining +4 Strength, +4 Constitution, +2 morale bonus on Will saves, and -2 penalty to Armor Class for 8 rounds. Afterwards become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, cannot charge or run) for the duration of the encounter.
Shield Dwarf Traits: Darkvision 60 ft.; +4 dodge bonus to Armor Class against giant types (such as ogres, trolls and hill giants); +1 racial bonus on attack rolls against orcs and goblinoids (including goblins, hobgoblins, and bugbears); +2 racial bonus on saving throws against poison, spells and spell-like effects; weapon familiarity (dwarven battlehammer, dwarven waraxe, and dwarven urgosh).
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Stonecunning (Ex): This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Magical Items: +1 amulet of natural armor (2,000 gp), +1 breastplate (1,350 gp)

Potions: potion of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)

Nonmagical Items: backpack, balanced masterwork silver greatsword (830 gp), bedroll, belt pouch, flint and steel, 3 gunpowder bombs, masterwork dagger (302 gp), masterwork light mace (305 gp), potion belt, silk rope (50 ft.), tent, throwing dagger, thunderstone, trail rations (6 days), 2 waterskins, whetstone, winter blanket

Biographical Information
 Height: 3 ft. 11 in.; Weight: 128 lb.; Age: 65; Hair: Brown; Eyes: Brown
 Patron Deity: Haela Brightaxe; Homeland: Mithril Hall; Heritage: 100% Shield Dwarf; Background: Militia
 Carrying Capacity: light load—up to 116 lbs.; medium load—117-233 lbs.; heavy load—234-350 lbs.; drag—1,750 lbs.

 Platinum (pp): 0, Gold (gp): 2, Silver (sp): 3, Copper (cp): 8

Character Level Record
Dedicated Warrior Dedicated Warrior Dedicated Warrior Dedicated Warrior Dedicated Warrior Bloodline Barbarian      
Warmain Warmain Warmain Warmain Warmain Warmain Warmain      

 Picture:

 Character History: Branna is a young warrior from Mithril Hall. She spent her early years training with a trio of kaxanar (bloodmaidens) of Haela Brightaxe. This instilled an early love of battle and respect for the Lady of the Fray. Some day, Branna plans to take up the mantle of the clergy, but she first hopes to hone her fighting skills to the finest edge.
Branna is an attractive, solidly built, and well-muscled dwarven woman. She knows that any day she could die in glorious battle, so she lives life to the fullest, with little reservations and a hearty love of strong ale, bawdy songs, and brawling mischief. In kaxanar tradition, she has branded herself on both arms, scarring her self-proclaimed title in Dethek, reading "battle bitch". Branna is proud of her brands and wears a breastplate with no arm coverings to display the markings and her rippling muscle. Branna is all but fearless and charges headlong into any fray. Opponents who draw blood earn her full attention and deadly wrath. The wild dwarven wench has been known to throw down her silvered sword and draw a mere dagger to take down even large foes, such as a great black minotaur she once slew.
Her ribald ways and energetic demeanor draw astonished looks from even hardened dwarven males, but her skill with the blade makes her a valued companion in any group.
 Slain Enemy Record: 1 Gnoll Archer, 2 Gnoll Bandits, 1 Skeletal Dwarf, 2 Skeletal Guardians, 3 Skeletal Reapers

 Adventures: FK03: Grave Undertaking

Translation of Dwarven Script