Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Character Played by John Osborne; 4,321 GEMs
6 Active Game Sessions, Created on 10/18/2005
Name: Tyach the Merciless Alignment: Lawful Neutral
Male Human Medium Humanoid (Human)
Character Level: 18 XP Earned: 163,500 (4,500/game)
Classes: Arcane Disciple 18, Fighter 12 Next Level Advance: 171,000
Prestige Classes: Elemental Warrior (Earth) 3, Hierophant 3
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 18 +0 +0 +0 +4 +4   26 / ____ +8 / ____
DEX: 16 +0 +0 +0 +0 +6   22 / ____ +6 / ____
CON: 16 +0 +0 +0 +0 +0   16 / ____ +3 / ____
INT: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
WIS: 15 +0 +0 +0 +1 +4   20 / ____ +5 / ____
CHA: 11 +0 +0 +0 +0 +0   11 / ____ +0 / ____
LUCK: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____

BAB: +18/+13/+8/+3
    melee touch: +26
    ranged touch: +24
Grapple: +26
Bull Rush: +8
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (6 squares)
Craft Points: 17,100

Lives Remaining: 9

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +11 +3 +3 +0 +17 / ____ Attack Rolls: Damage Rolls:
Reflex +6 +6 +3 +0 +15 / ____ Ability Checks: Skill Checks:
Will +11 +5 +3 +0 +19 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +6 +0 +8 +0 +3 +0 +0 +0 +0 27 19 21
Modified              
Hit Dice: 3d8+9 plus 15d10+45 (228 hp - 3 Vile damage) = 225 hp 171 114 57 Initiative Modifier: +10 (+6 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+3 adamantine spell storing falchion melee +31 n/a +31/+26/+21/+16 2d4+17 15-20/x3 n/a S Hardness: 23; hit points: 16
+1 adamantine falchion melee +29 n/a +29/+24/+19/+14 2d4+15 15-20/x3 n/a S Hardness: 21; hit points: 14
masterwork dagger melee +27 n/a +27/+22/+17/+12 1d4+8 19-20/x2 n/a P or S Hardness: 10; hit points: 2
ranged +25 n/a +25 1d4+8 19-20/x2 10 ft. P
unarmed strike melee +26 n/a +26 1d3+8 nonlethal 20/x2 n/a B n/a
Spell/Effect            
Duration            
Caster            
 Feats: Alertness, Armor Focus (leather coat), Armor Proficiency (all), Combat Reflexes, Dodge, Easy Metamagic (Quicken Spell), Extend Spell, Greater Weapon Focus (falchion), Improved Critical (falchion), Improved Initiative, Innate Spell (heal), Innate Spell (wyrm's strength), Martial Weapon Proficiency (all), Power Attack, Power Critical (falchion), Pressing Attack, Quicken Spell x2, Reach Spell, Shield Proficiency (all), Simple Weapon Proficiency (all), Silent Spell, Still Spell, Superior Critical (falchion), Twin Spell, Weapon Focus (falchion), Weapon Specialization (falchion)
 Skills: Appraise +1 (+1 Int, 0 ranks), Balance +7 (+6 Dex, 0 ranks, 2.5 cross-class ranks, -1 armor), Bluff +0 (+0 Cha, 0 ranks), Climb +8 (+6 Str, 3 ranks, -1 armor), Concentration +23 (+3 Con, 20 ranks), Diplomacy +5 (+0 Cha, 5 ranks), Disguise +0 (+0 Cha, 0 ranks), Drive +9 (+6 Dex, 3 ranks), Escape Artist +5 (+6 Dex, 0 ranks, -1 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +0 (+0 Cha, 0 ranks), Heal +9 (+5 Wis, 4 ranks), Hide +5 (+6 Dex, 0 ranks, -1 armor), Intimidate +0 (+0 Cha, 0 ranks), Jump +9 (+6 Str, 4 ranks, -1 armor), Knowledge (the planes) +6 (+1 Int, 5 ranks), Knowledge (religion) +17 (+1 Int, 16 ranks), Listen +20 (+5 Wis, 13 ranks, .5 cross-class ranks, +2 Alertness feat), Move Silently +10 (+6 Dex, 0 ranks, 5 cross-class ranks, -1 armor), Ride +12 (+6 Dex, 5 ranks, 1 cross-class rank), Search +1 (+1 Int, 0 ranks), Sense Motive +7 (+5 Wis, 0 ranks, 2 cross-class ranks), Spellcraft +4 (+1 Int, 3 ranks), Spot +21 (+5 Wis, 14 ranks, .5 cross-class ranks, +2 Alertness feat), Survival +5 (+5 Wis, 0 ranks), Swim +9 (+6 Str, 5 ranks, -2 armor), Use Magic Device +2 (+0 Cha, 2 ranks), Use Rope +6 (+6 Dex, 0 ranks)

 Armor Check Penalty: -1; Swim Check Penalty: -2
 Permanent Class Skills: None
 Languages: Chondathan, Common, Giant, Terran

Resistances:
Acid: 10
 Special Attacks/Qualities:
Arcane to Divine (Ex): The following arcane spells are added to your divine spell list: 0-level—mage hand, open/close. 1st—shield, true strike. 2nd—touch of idiocy, vivid discharge, whirling blade. 3rd—displacement, haste. 4th—dimension door, greater invisibility. 5th—hunter missile, immunity to ranged weapons, improved blink. 6th—contingency, disintegrate. 7th—forcecage, Simbul's spell sequencer.
Background Abilities: +1 racial bonus to attacks against giants.
Divine Reach (Su): A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead.
Earth Manifestation (Su): 3/day—As a standard action, the elemental warrior's skin is partially sheathed in rocky hide. His natural armor bonus increases by 3. The effect lasts for 1 minute and can be dismissed as a free action.
Elemental Weapon (Su): 3/day—As a move action, imbue any melee weapon he wields with acid. The imbued weapon deals an extra 2d6 points of energy damage on each hit. The effect lasts for 1 minute and may be dismissed as a free action.
If the weapon already has a magical effect that allows it to deal energy damage, that effect is suppressed for the duration of the elemental weapon effect.
Spell-Like Abilities: 3/day—heal (150 hp), wyrm's strength (18 minute duration); 2/day—quickened righteous might (18 round duration). Caster level equal to character level.
 Arcane Disciple Spells Prepared (6/7/6/6/6/5/3*/3/1**/2; DC 15 + spell level; caster level 18th): 0-level—. 1st—. 2nd—. 3rd—. 4th—. 5th—. 6th—. 7th—. 8th—. 9th—.

* One 6th-level spell slot has been permanently removed for the Innate Spell (heal) feat.
* Two 8th-level spell slot has been permanently removed for the Innate Spell (wyrm's strength) feat and quickened righteous might hierophant spell-like ability.

 Magical Items: +1 adamantine falchion (5,375 gp), +3 adamantine spell storing falchion (35,375 gp), +4 belt of giant strength (16,000 gp), boots of speed (12,000 gp), +3 cloak of resistance (9,000 gp), +6 gloves of dexterity (36,000 gp), goggles of night (12,000 gp), helm of comprehend languages and read magic (5,200 gp), +4 leather coat (16,350 gp), +4 periapt of wisdom (16,000 gp), ring of evasion (25,000 gp), +3 ring of protection (18,000 gp)

 Potions: None

 Nonmagical Items: backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), 2 candles (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), flint and steel (1 gp), grappling hook (1 gp), masterwork dagger (302 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), silk rope (50 ft.) (10 gp), silver holy symbol of Helm (25 gp), small steel mirror (10 gp), 3 torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp), winter blanket (5 sp)

Biographical Information
 Height: 6 ft. 2 in.; Weight: 200 lb.; Age: 25; Hair: Blonde; Eyes: Blue
 Patron Deity: Helm; Homeland: Cormyr; Heritage: 100% Human; Background: Militia
 Carrying Capacity: light load—up to 173 lbs.; medium load—174-346 lbs.; heavy load—347-520 lbs.; drag—2,600 lbs.

 Platinum (pp): 0, Gold (gp): 64,246, Silver (sp): 3, Copper (cp): 3
 Other Wealth: None

Character Level Record
Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple
Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter
 
Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple Arcane Disciple    
Elemental Warrior Fighter Fighter Elemental Warrior Elemental Warrior Hierophant Hierophant Hierophant    

Spellcasting Record
0-level:   1st: 4 2nd: 3 3rd: 3 4th: 2
5th:   6th: 3 7th: 3 8th:   9th:  

Extend Spell:      
Quicken Spell:      
     
Reach Spell:      
Silent Spell:      
Still Spell:      
Twin Spell:      

 Character History: He is a follower of HELM, but is often requested by Mystra to teach spellcasters who fall out of her favor a lesson.
He does not comtemplate if his actions are right or wrong he does his duty and leaves such complicated matters to the gods. He sees himself as a very small pawn in very large game and his only role is to keep the board balanced, which side he has to be on to do this matters not to him. This attitude makes him a favorite for all types of special assignments for Helm.
His trust and loyalty in HELM puts concerns at ease about his duty.
He has let the innocent die in order to do his duty. Likewise, he has risked life and limb for good people for no other reason than he was ordered to do so. Because of this he often works alone but has proven to ba a good brother in arm.
Many who have worked with him in the past will say, "you just need to get to know him…."
He is a focused combatant whose oath is to follow Helm.
 Slain Enemy Record: 1 Cult Pancrationist, 1 Elder Cyclops, 1 Half-Orc Shaman, 1 Half-Yugoloth Ettin Sergeant, 1 Jotunblood Ogre Mercenary, 1 Lich Necromancer/Cleric of Cyric, 1 Nycaloth Commander, 1 Ogre Shaman, 2 Venomous Cave Trolls

 Adventures:

Stat Blocks for Power Up Suites
righteous might

Size Large (12 ft. 4 in., 1,600 lb.); HD 3d8+15 plus 15d10+75 (264 hp); AC 30 (-1 size, +6 Dex, +4 natural from righteous might, +8 leather coat, +3 ring of protection; touch 18, flat-footed 24); Grapple +34; Atk +34 melee (2d6+23, 15-20/x3, +3 adamantine spell storing falchion); Full Atk +34/+29/+24/+19 melee (2d6+23, 15-20/x3, +3 adamantine spell storing falchion); Space/Reach 10 ft./10 ft.; SQ Damage reduction 15/evil; Fort +19, Ref +15, Will +19; Str 34, Dex 22, Con 20, Int 12, Wis 20, Cha 11, Luck 10.

righteous might and greater visage of the deity

Type Outsider; Size Large (12 ft. 4 in., 1,600 lb.); HD 3d8+21 plus 15d10+105 (300 hp); Spd fly 60 ft. (good); AC 31 (-1 size, +6 Dex, +1 natural, +4 natural from righteous might, +8 leather coat, +3 ring of protection; touch 18, flat-footed 25); Grapple +36; Atk +36 melee (2d6+26, 15-20/x3, +3 adamantine spell storing falchion); Full Atk +36/+31/+26/+21 melee (2d6+26, 15-20/x3, +3 adamantine spell storing falchion); Space/Reach 10 ft./10 ft.; SQ Cold and electricity resistance 10, damage reduction 15/evil, immunity to disease, low-light vision; SR 25; Fort +21 (+25 against poison), Ref +16, Will +21; Str 38, Dex 24, Con 24, Int 14, Wis 24, Cha 15, Luck 10.

righteous might and wyrm's strength

Size Large (12 ft. 4 in., 1,600 lb.); HD 3d8+24 plus 15d10+120 (318 hp); AC 30 (-1 size, +6 Dex, +4 natural from righteous might, +8 leather coat, +3 ring of protection; touch 18, flat-footed 24); Grapple +38; Atk +38 melee (2d6+29, 15-20/x3, +3 adamantine spell storing falchion); Full Atk +38/+33/+28/+23 melee (2d6+29, 15-20/x3, +3 adamantine spell storing falchion); Space/Reach 10 ft./10 ft.; SQ Damage reduction 15/evil; Fort +22, Ref +15, Will +19; Str 42, Dex 22, Con 26, Int 12, Wis 20, Cha 11, Luck 10.