Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Epic Level Ribbon Character Played by Greg Payton; 22,000 GEMs
36 Active Game Sessions, Created on 06/14/2005
Name: Ro-Paterik Alignment: Neutral Good
Male Hu-Charad Giant Huge Giant
Character Level: 23 XP Earned: 248,250 (5,750/game)
Classes: Champion of Giants 23, Cleric 15, Giant Racial 3 Next Level Advance: 276,000
Prestige Classes: Giant Paragon 5
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 15 +6 +0 +4 +6 +0   31 / ____ +10 / ____
DEX: 16 -2 +0 +0 +0 +0   14 / ____ +2 / ____
CON: 16 +2 +0 +2 +0 +0   20 / ____ +5 / ____
INT: 15 +0 +0 +0 +0 +0   15 / ____ +2 / ____
WIS: 16 +2 +0 +2 +0 +0   20 / ____ +5 / ____
CHA: 14 +0 +0 +0 +0 +0   14 / ____ +2 / ____
LUCK: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____

BAB: +23/+18/+13/+8/+3
    melee touch: +33
    ranged touch: +25
Grapple: +41
Bull Rush: +18
Space/Reach: 15 ft./15 ft.
Speed: 30 ft. (6 squares)
Craft Points: 27,600

Lives Remaining: 3

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +13 +5 +4 +0 +22 / ____ Attack Rolls: Damage Rolls:
Reflex +13 +2 +4 +0 +19 / ____ Ability Checks: Skill Checks:
Will +7 +5 +4 +0 +16 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal -2 +2 +5 +12 +0 +5 +0 +0 +0 +0 32 15 30
Modified              
Hit Dice: 23d10+115 (345 hp - 0 Vile damage) = 345 hp 258 172 86 Initiative Modifier: +2 (+2 Dex)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+2 Huge adamantine dragonbane bastard sword (one-handed) melee +35 n/a +35/+30/+25/+20/+15 3d8+12 19-20/x2 n/a S Hardness: 22; hit points: 54
+2 Huge adamantine dragonbane bastard sword vs. dragons (one-handed) melee +37 n/a +37/+32/+27/+22/+17 3d8+14 plus 2d6 19-20/x2 n/a S
+2 Huge adamantine dragonbane bastard sword (two-handed) melee +35 n/a +35/+30/+25/+20/+15 3d8+17 19-20/x2 n/a S
+2 Huge adamantine dragonbane bastard sword vs. dragons (two-handed) melee +37 n/a +37/+32/+27/+22/+17 3d8+19 plus 2d6 19-20/x2 n/a S
unarmed strike melee +31 n/a +31/+26/+21/+16/+11 1d6+10 nonlethal 20/x2 n/a B n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Chi-Julud, Cleave, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Leadership, Martial Weapon Proficiency (all), Power Attack, Powerful Charge, Practiced Spellcaster (cleric), Quicken Spell, Shield Proficiency (all), Simple Weapon Proficiency (all), Stomp, Weapon Focus (bastard sword)
 Skills: Appraise +2 (+2 Int, 0 ranks), Balance +0 (+2 Dex, 0 ranks, -2 armor), Bluff +2 (+2 Cha, 0 ranks), Climb +11 (+10 Str, 3 ranks, -2 armor), Concentration +21 (+5 Con, 16 ranks), Craft (weaponsmithing) +11 (+2 Int, 5 ranks, +2 racial, +2 Giantish skills), Diplomacy +13 (+2 Cha, 5 ranks, +2 racial, +2 Giantish Skills, +2 synergy from Sense Motive), Disguise +2 (+2 Cha, 0 ranks), Escape Artist +0 (+2 Dex, 0 ranks, -2 armor), Forgery +2 (+2 Int, 0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Heal +11 (+5 Wis, 6 ranks), Intimidate +8 (+2 Cha, 6 ranks), Jump +10 (+10 Str, 2 ranks, -2 armor), Knowledge (arcana) +10 (+2 Int, 8 ranks), Knowledge (the planes) +6 (+2 Int, 4 ranks), Knowledge (religion) +8 (+2 Int, 6 ranks), Listen +11 (+5 Wis, 5 ranks, 1 cross-class rank), Ride +2 (+2 Dex, 0 ranks), Search +2 (+2 Int, 0 ranks), Sense Motive +14 (+5 Wis, 5 ranks, +2 racial, +2 Giantish Skills), Sneak +0 (-8 hiding) (+2 Dex, 0 ranks, -2 armor), Spellcraft +14 (+2 Int, 10 ranks, +2 synergy from Knowledge [arcana]), Spot +23 (+5 Wis, 18 ranks), Survival +7 (+5 Wis, 2 ranks), Swim +8 (+10 Str, 2 ranks, -4 armor), Use Rope +4 (+2 Dex, 2 ranks)

 Armor Check Penalty: -2; Swim Check Penalty: -4
 Permanent Class Skills: Knowledge (all)
 Languages: Common, Draconic, Giant, Sylvan

Damage Reduction: 10/magic
Spell Resistance: 34
 Special Attacks/Qualities:
Avatar's Allies (Sp): The champion can call upon the power of her cause to manifest as 1d4+1 magical allies to defend her in battle. It is a full-round action to call the ally, which lasts for 1 round per class level, obeying the champion's mental commands or attacking her enemies (if given no commands). The ally takes on a ghostly, flickering, quasi-amorphous form appropriate to the champion's cause. It uses Large fire elemental statistics, except that it has no vulnerability to cold. It also has special modifications and abilities unique to the champion's cause.
The champion of life's allies appear as golden beings of positive energy. Their attacks inflict an additional +3d6 points of damage against undead creatures. Each can, once per day, use their touch to heal rather than harm, healing their normal damage amount rather than inflicting it.
Avatar Take on the Mantle (Su): 1/day—As a free action, add a +8 enhancement bonus to Strength, Constitution, and Charisma, gain Damage Reduction 15/magic, and Spell Resistance 11 plus champion class level. This form lasts for 2 rounds per champion class level.
Background Abilities: +1 attack with bastard swords and light crossbows.
Battle Cry (Ex): The champion of a race can rally members of that race through a battle cry or stirring speech. All allied members of the race within 100 feet of the champion gain a +2 morale bonus to attack rolls, saving throws, and checks for 1 round per level. The champion can use this ability once per day, in addition to the heartening cry class ability (although they do not stack).
Blessing of the Race (Ex): The champion of a given race enjoys the racial ability score bonuses unique to that race-only the bonuses, not the penalties and not bonuses gained through racial levels, evolved levels, or faen metamorphosis. For a giant, this is a +2 Strength bonus.
Call or Imbue Shield (Sp): 1/day—Summon a shield (buckler, light, heavy, or tower) emblazoned with symbols of giants, with a +4 enhancement bonus and grants 50% fortification that lasts for 1 minute per champion level. No one can take this shield away, but it can be dispelled. If a shield is already held, it increases +1 enhancement and gains 50% fortification (the fortification extends to all allies within 10 ft.).
Call or Imbue Weapon (Sp): 1/day—Summon a melee weapon he is proficient with, with a +4 enhancement bonus and the defending special quality for 1 minute per champion level. No one can take the weapon against his will, but it can be dispelled. If a weapon is already held, it increases +1 enhancement and the defending special quality. If it already has defending, it gains an additional +1 enhancement bonus.
Call Upon the Power (Su): As a free action, the champion calls on his devotion to giants and gains a +2 enhancement bonus to Strength and Constitution for up to 1 round per champion level. The champion can do this a number of times per day equal to her (newly modified) Constitution bonus.
Champion of Giants Abilities: +4 circumstance bonus on Bluff, Diplomacy, Gather Information, and Intimidate checks made against creatures who know of and either respect or fear Hu-Charad giants.
Chi-Julud (Ex): The character takes a full round of concentration (Concentration check, DC 15) to turn everything peaceful and caring in him into a raw, warlike savagery. After this round, the character loses his Wisdom and Charisma modifiers (if positive), and his scores in both become 10 (if they were higher). His former Wisdom bonus now adds to his Strength bonus (stacking with any other bonuses), and his former Charisma bonus adds to his Constitution bonus (stacking with any other bonuses). These extra bonuses last as long as the character wishes, but if Chi-Julud persists longer than 10 minutes, he suffers 1 point of temporary Wisdom and Charisma damage. Each full hour of Chi-Julud afterward, he suffers another point of Wisdom and Charisma damage during the first day. After that, if he is somehow still going (through use of magic), every day he suffers 1d4 points of temporary Wisdom and Charisma damage until he reverts back to his normal state of Si-Karan (Caretaker).
During the time this feat is in effect, anything that normally would add to the character's Wisdom bonus adds to Strength instead, and anything that would add to Charisma adds to Constitution instead, even if the bonuses would not normally stack. For example, if someone casts a lesser ability boost on the character to give a +2 enhancement bonus to Strength and Wisdom, he instead gains a +4 bonus to Strength. These bonuses do not stack with further enhancement bonuses, such as from a belt of strength or a periapt of wisdom.
Cleric Abilities: Aura of good; spontaneous casting—cure spells; 5/day—turn undead as Clr9.
Feat of Strength (Su): 1/day—As a free action, gain an enhancement bonus to Strength equal to cleric level for 1 round.
Ghi-Nammor (Ex): The giant may—if desired—perform this rite and grow another 2 to 3 feet, thus becoming size Huge. No ability score modifications arise as a result of the growth, and the giant suffers a further -1 size penalty to Armor Class and attack rolls. The character gains a 15-foot reach, however, and has a base speed of 40 feet. His equipment also resizes to fit his new size.
Giant Abilities: +2 racial bonus on all Craft skills; has Giant spell template for any eldritch spellcasting classes.
Giantish Skills (Ex): The giant gains a +2 competence bonus to Craft, Diplomacy, and Sense Motive checks.
Heartening Cry (Su): 1/day—As a free action, the champion gives a battle cry that rallies and inspires his allies. All allies within 30 feet of him gain a +1 morale bonus to attack rolls, saving throws, and checks for 1 round per champion level. Further, all allies within the area under the effects of an unwanted enchantment can make another saving throw against the effect (at the original DC) to throw it off. Effects without saving throws cannot be thrown off in this way.
Inspired Turning (Su): A cleric of this level overawes undead or applicable turnable creatures granted by a domain with their presence. Any time successfully turned creatures normally flee, they cower instead. Any time successfully rebuked creatures would normally cower, they are considered helpless instead.
Life's Healing (Su): As a standard action, heal a wounded creature of a total number of hit points equal to his Constitution bonus times his level (100 hp). The champion can cure herself. He may choose to divide this curing among multiple recipients and doesn't have to use it all at once. Since it involves positive energy, the champion can use this ability to damage undead for as many points as he normally would heal a living creature.
Life's Wrath (Su): The champion gains a +2 luck bonus to attack and damage rolls against undead or when in a fight against creatures intending destruction against nature, the spread of disease, or mass slaughter.
Powerful Charge (Ex): When you charge, if your melee attack hits, it deals an extra 1d8 points of damage (if you're Medium). For Large creatures, the extra damage is 2d6; for Huge, 3d6; for Gargantuan, 4d6; and for Colossal, 6d6. This feat works only when you make a charge. It does not work when you're mounted. If you have the ability to make multiple attacks on a charge, you may apply this extra damage to only one of those attacks in a round.
Precise Turning (Su): A cleric can direct their divine energy against specific undead or applicable turnable creatures granted by a domain. After rolling turning damage, a cleric can choose which creatures to affect within the 60 feet range of their ability (instead of the closest target first).
Smite Racial Foes (Su): If a recognized leader of the champion's chosen race declares an individual or group to be an enemy of the race, the champion gains the ability to smite racial foes. On a single attack per day he inflicts additional damage equal to his level + his Charisma bonus.
Spirited Turning (Su): A cleric becomes more effectual at repelling undead or applicable turnable creatures granted by a domain using the power of their faith. The cleric now rolls 3d6 + their cleric level + their Charisma modifier for turning damage and discards the lowest die each time.
Stomp (Ex): The character can stamp his foot or slam his fist on the ground (as a standard action), causing it to shake. All creatures smaller than the character within 10 feet must make a Balance check (DC 10 + stomping character's Strength modifier) or fall prone.
True Shield (Sp): A champion can summon a shield filled with the power of her cause. No one can take the shield from her against her will, although it can be dispelled. The true shield has a +7 enhancement bonus and has abilities based on the champion's cause (see each cause for details). It lasts one minute per champion level and can be called once per day.
The champion cannot imbue an existing shield with power using the true shield ability. The champion of life's shield appears to be a swirling oval of golden light. It offers the champion SR 30 against spells cast by nonliving foes (undead and constructs) and DR 10/magic against physical attacks made by nonliving foes.
Unassailable Body (Su): The champion imbues her own flesh and bones with great resiliency. She gains DR 10/magic.
Unassailable Soul (Su): The champion becomes so focused toward his cause or devotion that even magic cannot stand in his way. He gains spell resistance equal to 11 + his champion level all the time.
 Cleric Domains: Healing and Strength.
 Cleric Spells Prepared (0-level: 6; 1st: 7+1; 2nd: 6+1; 3rd: 6+1; 4th: 5+1; 5th: 5+1; 6th: 3+1; 7th: 2+1; 8th: 1+1)
DC to Resist: 15 + spell level
Caster Level: 19th1 (20th for Healing domain spells); Primary Ability Score: Wisdom; Overcome Spell Resistance: d20+19

0-level—. 1st—. 2nd—. 3rd—. 4th—. 5th—. 6th—. 7th—. 8th—. * Domain spell.

1 Caster level equal to cleric class levels plus Practiced Spellcaster feat.

 Magical Items: +5 amulet of natural armor (50,000 gp), +4 cloak of resistance (16,000 gp), +2 Huge adamantine dragonbane bastard sword (21,140 gp), +5 mithral chain and plate armor (medium armor; 20% spell failure; +4 max. Dex; -2 armor check penalty) (34,600 gp), +5 ring of protection (50,000 gp)

 Potions: None

 Nonmagical Items: backpack, bag of caltrops, bedroll, explorer's outfit, flask (empty), 2 flasks of acid, 2 flasks of holy water, flint and steel, grappling hook, healer's kit (10 uses), hempen rope (50 ft.), masterwork longsword with stylized hyena pommel (315 gp), silver holy symbol of Torm, tent, 2 torches, trail rations (7 days), vial of antitoxin, waterskin, whetstone, winter blanket

Biographical Information
 Height: 17 ft. 11 in.; Weight: 4,688 lb.; Age: 27; Hair: Brown; Eyes: Gray
 Patron Deity: Torm; Homeland: Diamond Throne; Heritage: 100% Giant; Background: Noble
 Carrying Capacity: light load—up to 1,864 lbs.; medium load—1,865-3,732 lbs.; heavy load—3,733-5,600 lbs.; drag—28,000 lbs.

 Platinum (pp): 1,518, Gold (gp): 105,996, Silver (sp): 21, Copper (cp): 12
 Other Wealth: None

Character Level Record
Champion Champion Champion Champion Champion Champion Champion Champion Champion Champion
Giant Race Giant Race Giant Race Cleric Cleric Cleric Giant Paragon Giant Paragon Giant Paragon Giant Paragon
 
Champion Champion Champion Champion Champion Champion Champion Champion Champion Champion
Giant Paragon Cleric Cleric Cleric Cleric Cleric Cleric Cleric Cleric Cleric
 
Champion Champion Champion              
Cleric Cleric Cleric              

Spellcasting Record
0-level:   1st: 14 2nd: 5 3rd: 20 4th: 3
5th: 18 6th: 7 7th: 3 8th: 1 9th:  

Quicken Spell (+4):      

 Character History: Ro-Paterik was born in the lands east of the continent of Kara-Tur, called the Diamond Throne. Born the son of a noble chieftan, Ro was raised by his father to one day assume the throne of his clan. Not interested in becoming chieftan, Ro instead passed over the throne to instead become a champion of his race. Upon the death of his father, his younger brother instead became chieftan, with his blessing, and Ro instead took his place at his brother's side as Champion of Giants.
Intrigued with tales of the lands far to the West of the Diamond Throne, Ro decided to journey to these lands in search of adventure. Booking passage on a ship bound for the continent of Kara-Tur, Ro begins his voyage. Upon his arrival in Zakhara, he was met with scorn and distrust because of his race. Ro was able to secure passage on another ship headed farther West. During the voyage, the ship was attacked by a red dragon off the coast of Calimshan. Risking his own safety, he single handedly drove off the young dragon and quickly earned the trust of the rest of the crew. Intrigued by the thrill of fighting the Dragon, Ro continued his voyage west.
Upon his arrival at Baldur's Gate, Ro met a beautiful elven woman named Ilinari Carophan. The two became fast friends and have been adventuring together for the last two years. It was during this time the two companions heard about adventurers wanted to hunt down evil dragons.
Ro-Paterik is kind, caring and extremely loyal to his friends and companions. If angered however, he is extremely fierce and deadly. He believes in protecting his friends at all costs and does not tolerate cruelty and hatred toward anyone.
 Slain Enemy Record: 1 Adult Fang Dragon, 1 Adult White Dragon, 1 Ancient White Dragon, 1 Awakened Draconic Polar Bear, 1 Beholder, 1 Black Cultist Enforcer, 1 Black Draconic Half-Ogre, 1 Blue Hidecarved Draconic Cloud Giant, 1 Boneclaw Slayer, 1 Cult Battleguard Captain, 2 Cult Dragotaurs, 1 Cultist Elite Berserker, 1 Cyclops, 1 Cyclops Marauder, 1 Death Slaad Warlord, 1 Dire Bear, 1 Earth Drake, 1 Elder Air Necromental, 2 Ettin Barbarians, 1 Ettin Paladin of Slaughter, 1 Fiendish Frost Giant, 2 Fiendish Tyrannosaurus Rexes, 1 Four-Armed Gargoyle Fighter/Rogue, 1 Frost Worm, 1 Goblin Shaman, 1 Goblin War Chief, 1 Greater Blue Mantidrake, 1 Gristule Bushwhacker, 1 Hill Giant, 1 Hill Giant Scout, 2 Ibixian Favored Souls, 2 Ibixian War Scouts, 1 Iron Golem, 1 Leucrotta, 1 Minotaur Zombie, 1 Orc Brute, 1 Orc Warmage, 3 Snow Goblin Archers, 1 Superior White Mantidrake, 2 Trained Orc Pikemen, 1 Venomous Cave Troll, 1 Very Old Blue Dragon, 1 Very Old Green Dragon, 1 White Half-Dragon Ettin Warmain, 2 White Half-Dragon Polar Bears, 1 Wrathful Stone Giant, 3 Wrathful White Half-Dragon Polar Bears

 Adventures: DB01—Getting to Know You, DB02—Fangs of Ice, DB03—A Land Asunder, DB04—Assault on Myth Drannor

Stat Blocks for Power Up Suites
Chi-Julud

HD 23d10+161 (391 hp); AC 32 (-2 size, +2 Dex, +5 natural, +12 mithral chain and plates, +5 ring of protection; touch 15, flat-footed 30); Grapple +46; Atk +40 melee (3d8+24, 19-20/x2, +2 Huge adamantine dragonbane bastard sword [2 hands]); Full Atk +40/+35/+30/+25/+20 melee (3d8+24, 19-20/x2, +2 Huge adamantine dragonbane bastard sword [2 hands]); Fort +24, Ref +19, Will +11; Str 31, Dex 14, Con 20, Int 15, Wis 10, Cha 10, Luck 10.

Avatar Take on the Mantle

HD 23d10+207 (437 hp); AC 32 (-2 size, +2 Dex, +5 natural, +12 mithral chain and plates, +5 ring of protection; touch 15, flat-footed 30); Grapple +45; Atk +39 melee (3d8+26, 19-20/x2, +2 Huge adamantine dragonbane bastard sword); Full Atk +39/+34/+29/+24/+19 melee (3d8+26, 19-20/x2, +2 Huge adamantine dragonbane bastard sword); SQ Damage reduction 15/magic; SR 34; Fort +26, Ref +19, Will +16; Str 39, Dex 14, Con 28, Int 15, Wis 20, Cha 22, Luck 10.

Avatar Take on the Mantle and righteous might

Size Gargantuan (35 ft. 10 in., 37,504 lb.); HD 23d10+253 (483 hp); AC 30 (-4 size, +5 natural, +2 Dex, +12 mithral chain and plates, +5 ring of protection; touch 13, flat-footed 28); Grapple +53; Atk +41 melee (4d8+32, 19-20/x2, +2 Gargantuan adamantine dragonbane bastard sword); Full Atk +41/+36/+31/+26/+21 melee (4d8+32, 19-20/x2, +2 Gargantuan adamantine dragonbane bastard sword); Space/Reach 20 ft./20 ft.; SQ Damage reduction 15/evil; SR 34; Fort +26, Ref +19, Will +16; Str 47, Dex 14, Con 32, Int 15, Wis 20, Cha 22, Luck 10.

Chi-Julud and Avatar Take on the Mantle

HD 23d10+345 (575 hp); AC 32 (-2 size, +2 Dex, +5 natural, +12 mithral chain and plates, +5 ring of protection; touch 15, flat-footed 30); Grapple +49; Atk +44 melee (3d8+33, 19-20/x2, +2 Huge adamantine dragonbane bastard sword [2 hands]); Full Atk +44/+39/+34/+29/+24 melee (3d8+33, 19-20/x2, +2 Huge adamantine dragonbane bastard sword [2 hands]); SQ Damage reduction 15/magic; SR 34; Fort +32, Ref +19, Will +11; Str 39, Dex 14, Con 28, Int 15, Wis 10, Cha 10, Luck 10.

Chi-Julud and Avatar Take on the Mantle and righteous might

Size Gargantuan (35 ft. 10 in., 37,504 lb.); HD 23d10+391 (621 hp); AC 30 (-4 size, +2 Dex, +5 natural, +12 mithral chain and plates, +5 ring of protection; touch 13, flat-footed 28); Grapple +58; Atk +46 melee (4d8+39, 19-20/x2, +2 Gargantuan adamantine dragonbane bastard sword); Full Atk +46/+41/+36/+31/+26 melee (4d8+39, 19-20/x2, +2 Gargantuan adamantine dragonbane bastard sword); Space/Reach 20 ft./20 ft.; SQ Damage reduction 15/evil; SR 34; Fort +34, Ref +19, Will +11; Str 47, Dex 14, Con 32, Int 15, Wis 10, Cha 10, Luck 10.

Avatar Ally
HD 8d8+24; hp 88; Init +9 (+5 Dex, +4 Improved Initiative); Spd 50 ft. (10 squares); AC 18 (-1 size, +5 Dex, +4 natural; touch 14, flat-footed 13); BAB +6/+1; Grapple +12; Atk +10 melee (2d6+2 plus 2d6 fire, crit. 20/x2, slam); Full Atk +10 melee (2d6+2 plus 2d6 fire, crit. 20/x2, 2 slams); Space/Reach 10 ft./10 ft.; SA Burn, undead bane; SQ Damage reduction 5/—, darkvision 60 ft., elemental traits, healing touch, immunity to fire; AL N; SV Fort +5, Ref +11, Will +2; Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11.
Languages: Ignan.
Skills and Feats: Listen +5, Spot +6; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse.
Burn (Ex): A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a DC 17 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.
Healing Touch (Su): 1/day—Cure 4d6+2 points of damage by touch.
Undead Bane (Su): Against an undead creature, the avatar ally deals an additional 3d6 points of damage.
Height: 16 ft.; Weight: 4 lb.