Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Epic Level Ribbon Character Played by Chris Harmon; 1,541 GEMs
29 Active Game Sessions, Created on 06/13/2005
Name: Ilikan "Scalebane" Ogolakanu Alignment: Chaotic Neutral
Male Goliath Medium Monstrous Humanoid
Character Level: 22 XP Earned: 253,000 (5,500/game)
Classes: Barbarian 2, Battle Sorcerer 8, Rage Cleric 20 Next Level Advance: 231,000
Prestige Classes: Hierophant 3, Spellsword 10
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 15 +4 +0 +0 +1 +6   26 / ____ +8 / ____
DEX: 15 -2 +0 +0 +1 +4   18 / ____ +4 / ____
CON: 15 +2 +0 +0 +2 +0   19 / ____ +4 / ____
INT: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
WIS: 17 +0 +0 +0 +2 +0   19 / ____ +4 / ____
CHA: 16 +0 +0 +0 +0 +0   16 / ____ +3 / ____
LUCK: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____

BAB: +22/+17/+12/+7/+2
    melee touch: +30
    ranged touch: +26
Grapple: +34
Bull Rush: +8 (+12 total if target is Medium)
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (6 squares) (40 ft. base, -10 ft. armor)
Craft Points: 25,300

Lives Remaining: 4

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +13 +4 +5 +0 +22 / ____ Attack Rolls: Damage Rolls:
Reflex +7 +4 +5 +0 +16 / ____ Ability Checks: Skill Checks:
Will +13 +4 +5 +0 +22 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +4 +5 +12 +4 +4 +0 +0 +0 +0 39 18 39
Modified              
Hit Dice: 20d8+80 plus 2d12+8 (272 hp - 0 Vile damage) = 272 hp 204 136 68 Initiative Modifier: +8 (+4 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+2 Large adamantine keen bastard sword melee (1 hand) +32 n/a +32/+27/+22/+17/+12 2d8+10 17-20/x2 n/a S Hardness: 22; hit points: 28
melee (2 hands) +31 n/a +31/+26/+21/+16/+11 2d8+14 17-20/x2 n/a S
+1 flaming magebane greataxe melee +30 n/a +30/+25/+20/+15/+10 1d12+13 plus 1d6 fire 20/x3 n/a S Hardness: 6; hit points: 11
melee vs. arcane +32 n/a +32/+27/+22/+17/+12 1d12+15 plus 1d6 fire plus 2d6 20/x3 n/a S
unarmed strike melee +30 n/a +30/+25/+20/+15/+10 1d4+8 nonlethal 20/x2 n/a B n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Combat Reflexes, Easy Metamagic (Quicken Spell), Exotic Weapon Proficiency (bastard sword), Improved Initiative, Martial Weapon Proficiency (all), Maximize Spell, Multispell, Point Blank Shot, Power Attack, Practiced Caster (battle sorcerer), Precise Shot, Quicken Spell x3, Shield Proficiency (all except tower shield), Simple Weapon Proficiency (all)
 Skills: Appraise +1 (+1 Int, 0 ranks), Balance +2 (+4 Dex, 0 ranks, -2 armor), Bluff +3 (+3 Cha, 0 ranks), Climb +6 (+8 Str, 0 ranks, -2 armor), Concentration +22 (+4 Con, 18 ranks), Diplomacy +3 (+3 Cha, 0 ranks), Disguise +3 (+3 Cha, 0 ranks), Escape Artist +2 (+4 Dex, 0 ranks, -2 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +3 (+3 Cha, 0 ranks), Heal +4 (+4 Wis, 0 ranks), Intimidate +5 (+3 Cha, 2 ranks), Jump +6 (+8 Str, 0 ranks, -2 armor), Knowledge (arcana) +15 (+1 Int, 14 ranks), Knowledge (history) +2 (+1 Int, 1 ranks), Knowledge (the planes) +2 (+1 Int, 1 ranks), Knowledge (religion) +18 (+1 Int, 17 ranks), Listen +4 (+4 Wis, 0 ranks), Ride +4 (+4 Dex, 0 ranks), Search +4 (+1 Int, 0 ranks, 3 cross-class ranks), Sense Motive +6 (+4 Wis, 0 ranks, +2 racial), Sneak +2 (+4 Dex, 0 ranks, -2 armor), Spellcraft +17 (+1 Int, 14 ranks, +2 synergy from Knowledge [arcana]), Spot +6 (+4 Wis, 0 ranks, 2 cross-class ranks), Survival +12 (+4 Wis, 8 ranks), Swim +4 (+8 Str, 0 ranks, -4 armor), Use Rope +4 (+4 Dex, 0 ranks)

 Armor Check Penalty: -2; Swim Check Penalty: -4
 Permanent Class Skills: Knowledge (dungeoneering)
 Languages: Common, Damaran, Draconic, Gol-Kaa

 Special Attacks/Qualities:
Acclimated (Ex): Goliaths are automatically acclimated to life at high altitude. They don't take the penalties for altitude described in the Mountain Travel section on page 90 of the Dungeon Master's Guide. Unlike other denizens of the mountains, goliaths don't lose their acclimation to high altitude even if they spend a long time at a lower elevation.
Background Abilities: Gain +1 attack bonus against humanoid (goblinoid) and humanoid (orc).
Barbarian Abilities: Fast movement, uncanny dodge.
Channel Spell (Sp): 5/day—A spellsword can channel any spell he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells into only one weapon at a time. Spells channeled into a weapon are lost if not used in 8 hours.
Divine Reach (Su): A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead.
Mighty Tireless Rage (Ex): 6/day—Once per encounter, gain +8 Strength, +8 Constitution, +4 morale bonus to Will saves, and -2 penalty to Armor Class for 9 rounds. Raging takes no time to do, but it can only be done on your turn. Barbarian and rage cleric levels stack for determining rage abilities.
Mountain Movement (Ex): Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths can make standing long jumps and high jumps as if they were running long jumps and high jumps. A goliath can engage in accelerated climbing (climbing half his speed as a move action) without taking the -5 penalty on the Climb check.
Multiple Channel Spell (Sp): A spellsword can channel two spells into his melee weapon, using a move action to channel each one. Both channeled spells affect the next target the spellsword successfully attacks with his weapon, in the order the spells were placed into the weapon. As with the channel spell class feature, saving throws and spell resistance apply normally. Each time a spellsword uses multiple channel spell, two of his five channel spell uses per day are expended.
Powerful Build (Ex): The physical stature of a goliath lets him function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger it doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Rage Cleric Abilities: Aura of good; spontaneous casting—cure spells.
Spell-Like Abilities: 2/day—mass heal (DC 22). Caster level 22st. Save DCs are Charisma-based.
Spellsword Abilities: Ignore spell failure 30%.
 Battle Sorcerer Spells Known (0-level: 5; 1st: 6; 2nd: 6; 3rd: 6; 4th: 5; 5th: 5; 6th: 3)
DC to Resist: 13 + spell level
Caster Level: 17th1; Primary Ability Score: Charisma; Overcome Spell Resistance: d20+17

0-level—acid splash, bat sight, electric jolt, mage hand, message, open/close, ray of frost, touch of fatigue. 1st—magic missile, shield, true strike, weeping wounds. 2nd—scorching ray, see invisibility, vivid discharge, whirling blade. 3rd—dragonskin, lightning bolt, manyjaws. 4th—chain of missiles, lower spell resistance, variable fireball. 5th—improved blink, quintelemental blast. 6th—chain lightning.

1 Caster level equal to battle sorcerer class levels plus five spellsword caster levels plus Practiced Spellcaster feat.

 Rage Cleric Spells Prepared (0-level: 6; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 5; 6th: 4; 7th: 4; 8th: 4; 9th: 31)
DC to Resist: 14 + spell level
Caster Level: 20th; Primary Ability Score: Wisdom; Overcome Spell Resistance: d20+20

0-level—detect magic, detect poison, light, purify food and water, read magic, resistance. 1st—armor contingency, astute fighting, bless, divine favor, ice slick, poison weapon. 2nd—bull's strength, divine protection, eagle's splendor, resist energy, silence, spiritual weapon. 3rd—dispel magic, mass resist energy, prayer, protection from energy, ring of blades, searing light x2. 4th—divination, divine power, legion's shield of faith, restoration. 5th—divine agility, flame strike, furious assault, righteous might, revivify. 6th—blade barrier, harm, heal x2. 7th—greater restoration, mass spell resistance, summon monster VII, withering palm. 8th—brilliant blade, firestorm, wyrm's strength, choose 1. 9th—cloak of the phoenix, greater visage of the deity, choose 1.

1One 9th-level spell slot given up for mass heal spell-like ability.

 Magical Items: +5 amulet of natural armor (50,000 gp), +6 belt of giant strength (36,000 gp), +3 buckler (9,165 gp), +5 cloak of resistance (25,000 gp), +1 flaming magebane greataxe (18,320 gp), +4 gloves of dexterity (16,000 gp), +2 greataxe (8,320 gp), +2 Large adamantine keen bastard sword (21,070 gp), +5 mithral chain and plate armor (medium armor; 20% spell failure; +4 max. Dex; -2 armor check penalty) (34,600 gp), +4 ring of protection (32,000 gp)

 Potions: combat boost admixture (CL 6th; +3 barkskin for 60 minutes; haste for 6 rounds; heroism for 60 minutes) (3,150 gp), elixir of healing (CL 11th; 110 hp) (3,300 gp), potion of backstab (CL 2nd; 2 round duration) (100 gp), potion of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp each), 2 potions of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp each)

 Nonmagical Items: backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), 2 candles (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), flint and steel (1 gp), grappling hook (1 gp), Large masterwork longsword (330 gp), masterwork crown dagger (308 gp), masterwork greataxe (320 gp), masterwork heavy mace (312 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), silk rope (50 ft.) (10 gp), small steel mirror (10 gp), 3 torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp), winter blanket (5 sp)

Biographical Information
 Height: 7 ft. 2 in.; Weight: 234 lb.; Age: 66; Hair: None; Eyes: Blue
 Patron Deity: Tempus; Homeland: Damara; Heritage: 100% Goliath; Background: Damaran
 Carrying Capacity: light load—up to 266 lbs.; medium load—267-532 lbs.; heavy load—533-800 lbs.; drag—4,000 lbs.

 Platinum (pp): 992, Gold (gp): 204,994, Silver (sp): 18, Copper (cp): 9
 Other Wealth: None

Character Level Record
Barbarian Barbarian Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric
Goliath Battle Sorcerer Battle Sorcerer Battle Sorcerer Battle Sorcerer Battle Sorcerer Battle Sorcerer Spellsword Spellsword Spellsword
 
Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric Rage Cleric
Spellsword Spellsword Battle Sorcerer Spellsword Spellsword Hierophant Spellsword Spellsword Spellsword Battle Sorcerer
 
Rage Cleric Rage Cleric                
Hierophant Hierophant                

Spellcasting Record
0-level: 4 1st: 43 2nd: 47 3rd: 45 4th: 32
5th: 47 6th: 12 7th: 4 8th: 10 9th: 5

Battle Sorcerer Spells Per Day Checklist
0-level: 1st:
2nd:
3rd:
4th:
5th: 6th: 7th:   8th:   9th:  

Channel Spell:          
Maximize Spell (+3):      
Quicken Spell (+3):      
     
     

 Character History: Once in a long while, when the stars are aligned in an anciently recognized way, a goliath is born to the Ogolakanu clan as promised to them by Tempus himself. The heavens came together in just that way when Ilikan "Scalebane" Ogolakanu was born into this world. The chief of the clan had been waiting for this day, as he saw this gift from Tempus as a way out from under the evil control of the evil dragon twins that ruled the range where the Ogolakanu clan lived in the mountains of northern Damara. Ilikan was nicknamed "Scalebane" by his clan, as he was born and raised to slay these dragons, and deliver his clan from their tyranny, to real freedom. For decades the clan was only allowed to keep their home in those mountains by making tributes to the twins. These tributes had been rising as of late, and the clan was struggling to make these payments. Ilikan was trained in martial combat, arcane combat magic, and the uses of Tempus's divine powers as well. His training was progressing nicely when an unbelievable turn of events transpired.
Gareth Dragonsbane had slew the tyrant dragons. He was sweeping through Damara with his adventurers to bring order and law back to this once prominent land, and he was killing every evil dragon he could fine. The young goliath had focused on this one god given task his entire life, and now that was over. He had no idea how his life would go on. He struggled to finish his training, and once that was done, he decided to go and seek out the now King, and offer his life in service as repayment for his accomplishing his life task. The now King Gareth had told Ilikan of a party of adventurers that was forming to rid the Realms of evil dragons, and Ilikan knew that he could use this opportunity to serve his new king, as well as perform the will of Tempus. Hail Tempus!
 Slain Enemy Record: 1 Adult Bipedal Black Dragon, 1 Dread Wight Dragon, 1 Elder Cyclops, 1 Ettin Barbarian, 1 Feral Ancient Bronze Dragon, 1 Hill Giant, 1 Hu-Charad Giant Champion/Cleric (Ro-Paterik), 1 Ibixian Battleguard, 5 Ibixian War Scouts, 1 Lich Necromancer/Cleric of Cyric, 1 Nycaloth Commander, 1 Remorhaz, 1 Savage Dire Wolf, 1 Snow Goblin Archer, 1 Stone Giant, 1 Stone Giant Druidic Avenger, 1 White Half-Dragon Ettin Warmain, 2 White Half-Dragon Polar Bears

 Adventures: DB01—Getting to Know You, DB02—Fangs of Ice, DB03—A Land Asunder, DB04—Assault on Myth Drannor

Stat Blocks for Power Up Suites
mighty rage

HD 20d8+160 plus 2d12+16 (360 hp); AC 33 (+4 Dex, +12 chain and plate, +5 amulet of natural armor, +4 ring of protection, -2 rage; touch 16, flat-footed 33); Grapple +38; Atk +35 melee (2d8+21, 17-20/x2, +2 Large adamantine keen bastard sword [2 hands]); Full Atk +35/+30/+25/+20/+15 melee (2d8+21, 17-20/x2, +2 Large adamantine keen bastard sword [2 hands]); Fort +26, Ref +16, Will +26; Str 30, Dex 18, Con 26, Int 12, Wis 18, Cha 16, Luck 10.

* When swinging one-handed, change the following: AC 31 (flat-footed 31); Full Atk +28/+23/+18/+13 melee (2d8+11, 17-20/x2, +2 Large adamantine keen bastard sword [1 hand])

righteous might

Size Large (14 ft. 4 in., 1,872 lb.); HD 20d8+120 plus 2d12+12 (322 hp); AC 34 (-1 size, +4 Dex, +12 chain and plate, +5 amulet of natural armor, +4 ring of protection; touch 17, flat-footed 34); Grapple +42; Atk +34 melee (3d8+20, 17-20/x2, +2 Huge adamantine keen bastard sword [2 hands]); Full Atk +34/+29/+24/+19/+14 melee (3d8+20, 17-20/x2, +2 Huge adamantine keen bastard sword [2 hands]); Space/Reach 10 ft./10 ft.; SQ Damage reduction 15/evil; Fort +24, Ref +16, Will +22; Str 30, Dex 18, Con 22, Int 12, Wis 18, Cha 16, Luck 10.

mighty rage and righteous might

Size Large (14 ft. 4 in., 1,872 lb.); HD 20d8+200 plus 2d12+20 (404 hp); AC 32 (-1 size, +4 Dex, +12 chain and plate, +5 amulet of natural armor, +4 ring of protection, -2 rage; touch 15, flat-footed 32); Grapple +46; Atk +38 melee (3d8+27, 17-20/x2, +2 Huge adamantine keen bastard sword [2 hands]); Full Atk +38/+33/+28/+23/+18 melee (3d8+27, 17-20/x2, +2 Huge adamantine keen bastard sword [2 hands]); Space/Reach 10 ft./10 ft.; SQ Damage reduction 15/evil; Fort +28, Ref +16, Will +26; Str 38, Dex 18, Con 30, Int 12, Wis 18, Cha 16, Luck 10.