Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Character Played by Brad Rodgers; 8,000 GEMs
11 Active Game Sessions, Created on 11/08/2005
Name: Hagrid Strongarms Alignment: Chaotic Neutral
Male Half-Giant Medium Giant
Character Level: 18 XP Earned: 166,500 (4,500/game)
Classes: Fighter 7, Psychic Warrior 18 Next Level Advance: 171,000
Prestige Classes: Pyrokineticist 10
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 17 +2 +0 +0 +0 +6   25 / ____ +7 / ____
DEX: 14 -2 +0 +0 +1 +6   19 / ____ +4 / ____
CON: 16 +2 +0 +0 +0 +0   18 / ____ +4 / ____
INT: 11 +0 +0 +0 +0 +0   11 / ____ +0 / ____
WIS: 16 +0 +0 +0 +2 +6   24 / ____ +7 / ____
CHA: 16 +0 +0 +0 +2 +4   22 / ____ +6 / ____
LUCK: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____

BAB: +17/+12/+7/+2
    melee touch: +24
    ranged touch: +18
Grapple: +28
Bull Rush: +11
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares)
Craft Points: 17,100

Lives Remaining: 5

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +11 +4 +5 +0 +20 / ____ Attack Rolls: Damage Rolls:
Reflex +6 +4 +5 +0 +15 / ____ Ability Checks: Skill Checks:
Will +11 +7 +5 +0 +23 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +4 +0 +11 +0 +5 +4 +0 +0 +0 34 23 26
Modified              
Hit Dice: 11d8+44 plus 7d10+28 (230 hp - 2 Vile damage) = 228 hp 162 108 54 Initiative Modifier: +4 (+4 Dex)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+3 valorous scimitar melee +29 n/a +27/+22/+17/+12 1d6+12 15-20/x3 n/a S Hardness: 13; hit points: 8
+3 enfeebling scimitar melee +29 n/a +27/+22/+17 1d6+12 15-20/x3 plus 1d6+2 Str damage n/a S Hardness: 13; hit points: 8
+2 flail melee +26 n/a +26/+21/+16/+11 1d8+9 20/x2 n/a B Hardness: 7; hit points: 7
unarmed strike melee +24 n/a +24/+19/+14/+9 1d3+7 nonlethal 20/x2 n/a Bludgeoning n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Focus (breastplate), Armor Specialization (breastplate), Armor Proficiency (all), Dodge, Expanded Knowledge, Greater Weapon Focus (scimitar), Improved Critical (scimitar), Improved Two-Weapon Fighting, Martial Weapon Proficiency (all), Maximize Power, Mobility, Power Attack, Power Critical (scimitar), Psicrystal Affinity, Psicrystal Containment, Psionic Meditation, Quicken Power, Senses-Addling Blow, Shield Proficiency (all except tower), Simple Weapon Proficiency (all), Superior Critical (scimitar), Two-Weapon Fighting, Weapon of Choice (scimitar), Weapon Focus (scimitar), Weapon Specialization (scimitar)

 Skills: Appraise +0 (+0 Int, 0 ranks), Balance +2 (+4 Dex, 0 ranks, -2 armor), Bluff +6 (+6 Cha, 0 ranks), Climb +5 (+7 Str, 0 ranks, -2 armor), Concentration +19 (+4 Con, 15 ranks), Craft (alchemy) +1 (+0 Int, 1 ranks), Diplomacy +6 (+6 Cha, 0 ranks), Disguise +6 (+6 Cha, 0 ranks), Escape Artist +2 (+4 Dex, 0 ranks, -2 armor), Forgery +0 (+0 Int, 0 ranks), Gather Information +6 (+6 Cha, 0 ranks), Heal +7 (+7 Wis, 0 ranks), Hide +2 (+4 Dex, 0 ranks, -2 armor), Intimidate +6 (+6 Cha, 0 ranks), Jump +10 (+7 Str, 0 ranks, -2 armor, +5 boots), Knowledge (psionics) +7 (+0 Int, 7 ranks), Listen +8 (+7 Wis, 0 ranks, 1 cross-class ranks), Move Silently +2 (+4 Dex, 0 ranks, -2 armor), Psicraft +7 (+0 Int, 7 ranks), Ride +4 (+4 Dex, 0 ranks), Search +0 (+0 Int, 0 ranks), Sense Motive +7 (+7 Wis, 0 ranks), Spot +8 (+7 Wis, 0 ranks, 1 cross-class ranks), Survival +7 (+7 Wis, 0 ranks), Swim +3 (+7 Str, 0 ranks, -4 armor), Use Rope +4 (+4 Dex, 0 ranks)

  • Assign 2 ranks from Fighter/Psychic Warrior lists (max 20 ranks in any one skill)
  • Assign 2 ranks from Fighter/Psychic Warrior lists (max 21 ranks in any one skill)

 Armor Check Penalty: -2; Swim Check Penalty: -4
 Permanent Class Skills: Knowledge (dungeoneering)
 Languages: Common, Damaran

Resistances:
Fire: 20
 Special Attacks/Qualities:
Background—Damaran: +1 racial attack bonus against humanoid (goblinoid) and humanoid (orc); +1 racial attack bonus with battleaxes.
Bolt of Fire (Ps): As a standard action, a pyrokineticist can launch a bolt of psionically manifested fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6 points of fire damage for each class level the pyro has.
Conflagration (Ps): 1/day—A pyrokineticist gains the ability to create a massive burst of raging flames around herself, burning everything in the area. As a standard action, she can use this ability to deal 15d6 points of fire damage in a 30-foot-radius burst emanating from herself. Any creature or object caught in the burst can make a Reflex saving throw (DC 15 + pyro's Cha modifier) for half damage. Anyone failing the Reflex save against the conflagration must also make a Fortitude saving throw (same DC) or die due to extreme shock from the intense heat.
Fire Adaptation (Ex): A pyrokineticist becomes resistant to fire, gaining a +10 bonus on all saving throws against fire and heat spells and effects (already stacked with half-giant race). In addition, she gains resistance to fire 10.
Fire Lash (Ps): A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.
Firewalk (Su): As a free action a pyrokineticist can expend her psionic focus (see the Concentration skill description) to literally walk on air. She moves at her normal speed in all directions, including vertically, but cannot move more than double her speed in a round. A firewalking pyro leaves footprints of flame in the air that disperse in 2 rounds, but her tread does not deal damage. She must pay 1 power point per round spent traveling in this fashion.
Greater Weapon Afire (Ps): A pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 4d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the pyrokineticist wields it.
Half-Giant Traits: Low-light vision; +10 racial bonus on saving throws against all fire spells and effects (already stacked with pyrokineticist).
Hand Afire (Ps): A pyrokineticist can activate this ability as a move-equivalent action. Flames engulf one of the pyrokineticist's hands (but do her no harm). Her unarmed attacks with that hand are treated as armed. Such attacks deal an extra 2d6 points of fire damage.
Heat Death (Ps): A pyrokineticist can expend her psionic focus and take a full attack action to raise the internal temperature of one living creature within 30 feet to lethal levels. The target must succeed on a Fortitude saving throw (DC 14 + pyro's Cha modifier) or die horrifically as its blood (or other internal fluid) boils. Even on a successful save, the target takes 4d8 points of fire damage from the heat.
Nimbus (Ps): 1/day—A pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither the pyrokineticist nor her equipment engulf her entire body. While she is aflame, the character's Charisma score increases by 4, she can make a melee touch attack for 4d6 points of fire damage, and she gains damage reduction 5/magic. If she is struck in melee, the attacker takes 2d6 points of fire damage. This ability lasts for up to 1 minute per pyrokineticist level.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Psi-Like Abilities: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Constitution-based.
Senses-Addling Blow (Ex): When you successfully inflict a critical hit with your chosen melee weapon, the target is forced to attempt a Fortitude save against a DC equal to 10 + your level + your Strength modifier, in addition to suffering damage as normal. On a failed save, the victim is dazed for 1 round.
 Psychic Warrior Powers Known (168 power points; DC 17 + power level; manifester level 17th): 1st—(1 pp)—defensive prescience, force screen, offensive prescience. 2nd—(3 pp)—dimension swap, hustle, psionic lion's charge, strength of my enemy. 3rd—(5 pp)—dimension slide, evade burst, hostile empathy transfer. 4th—(7 pp)—energy adaptation, psionic dimension door, psychic vampire, schism, truevenom weapon. 5th—(9 pp)—psychofeedback. 6th—(11 pp)—breath of the black dragon, form of doom.

choose 1 Psychic Warrior power up to 6th level

 Magical Items: +6 belt of giant strength (36,000 gp), boots of striding and springing (5,500 gp), +4 cloak of charisma (not worn) (16,000 gp), +5 cloak of resistance (25,000 gp), +3 enfeebling scimitar (32,315 gp), +2 flail (8,308 gp), +6 gloves of dexterity (36,000 gp), +5 mithril breastplate (light armor; +11 armor; +4 max Dex; -2 armor check penalty; 25% arcane failure; 30 ft. speed) (29,200 gp), +6 periapt of wisdom (36,000 gp), pink and green rhomboid ioun stone (+4 enhancement bonus to Charisma; has permanent invisibility cast upon it) (32,000 gp), +5 ring of protection (50,000 gp), ring of sustenance (2,500 gp), +3 valorous scimitar (32,315 gp)

 Potions: 2 elixirs of healing (CL 11th; 110 hp) (3,300 gp)

 Nonmagical Items: backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), 2 candles (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), flint and steel (1 gp), grappling hook (1 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), silk rope (50 ft.) (10 gp), small steel mirror (10 gp), 3 torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp), winter blanket (5 sp)

Biographical Information
 Height: 7 ft. 4 in.; Weight: 284 lb.; Age: choose; Hair: Black; Eyes: Brown
 Patron Deity: Tempus; Homeland: Damara; Heritage: 50% Human, 50% Giant; Background: Damaran
 Carrying Capacity: light load—up to 0 lbs.; medium load—0-0 lbs.; heavy load—0-0 lbs.; drag—0 lbs.

 Platinum (pp): 1,113, Gold (gp): 11,613, Silver (sp): 3, Copper (cp): 3
 Other Wealth: None

Character Level Record
Half-Giant Fighter Fighter Fighter Fighter Pyrokineticist Pyrokineticist Pyrokineticist Pyrokineticist Pyrokineticist
Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior
 
Pyrokineticist Pyrokineticist Pyrokineticist Pyrokineticist Pyrokineticist Fighter Fighter Fighter    
Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior Psychic Warrior    

Manifesting Record
0-level:   1st:   2nd:   3rd: 1 4th: 1
5th:   6th: 1 7th:   8th:   9th:  

 Character History: write history
 Slain Enemy Record: 1 Boneclaw Slayer, 1 Cult Dragotaur, 1 Cultist Elite Berserker, 1 Cultist Elite Guardian, 1 Dragon Cult Spellslinger, 1 Half-Yugoloth Ettin Sergeant, 1 Wearer of the Purple

 Adventures: