Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Party Cohort
6 Active Game Sessions, Created on 03/11/2006
Name: Malethar Alignment: Chaotic Good
Male Litorian Medium Humanoid (Litorian)
Character Level: 16 XP Earned: 132,000 (4,000/game)
Classes: Archer 12, Fighter 16, Litorian 3 Next Level Advance: 136,000
Prestige Classes: Bowman 1
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 16 +1 +0 +0 +1 +0   18 / ____ +4 / ____
DEX: 17 +4 +0 +0 +3 +0   24 / ____ +7 / ____
CON: 16 +1 +0 +0 +1 +4   22 / ____ +6 / ____
INT: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
WIS: 13 -2 +0 +0 +0 +0   11 / ____ +0 / ____
CHA: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
LUCK: 15 +0 +0 +0 +0 +0   15 / ____ +2 / ____

BAB: +16/+11/+6/+1
    melee touch: +20
    ranged touch: +23
Grapple: +20
Bull Rush: +4
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares)
Craft Points: 13,600

Lives Remaining: 9

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +10 +6 +0 +0 +16 / ____ Attack Rolls: Damage Rolls:
Reflex +5 +7 +0 +0 +12 / ____ Ability Checks: Skill Checks:
Will +10 +0 +0 +2 +12 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +6 +0 +9 +1 +6 +3 +0 +0 +0 +0 35 19 29
Modified               
Hit Dice: 16d10+96 (256 hp - Vile damage) = 256 hp 192 128 64 Initiative Modifier: +13 (+7 Dex, +4 Improved Initiative, +2 Lightning Draw)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+3 longsword melee +23 n/a +23/+18/+13/+8 1d8+7 19-20/x2 n/a S Hardness: 13; hit points: 8
+4 seething cold mighty (+4 Str) composite longbow ranged +34 n/a +34/+34/+29/+24/+19 1d8+14 plus 2d6 cold 19-20/x3 165 ft. P Hardness: 9; hit points: 9
ranged Rapid Shot n/a n/a +32/+32/+32/+27/+22/+17 1d8+14 plus 2d6 cold 19-20/x3 165 ft. P
bite melee +20 +15 +20 1d6+4 20/x2 n/a P Hardness: n/a; hit points: n/a
unarmed strike melee +20 n/a +20/+15/+10/+5 1d3+4 nonlethal 20/x2 n/a B Hardness: n/a; hit points: n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Bite, Combat Reflexes, Dead Shot, Dodge, Extraordinary Weapon Focus (longbow), Extraordinary Weapon Specialization (longbow), Far Shot, Greater Weapon Focus (longbow), Greater Weapon Specialization (longbow), Improved Critical (longbow), Improved Initiative, Iron Will, Last Ditch, Martial Weapon Proficiency (all), Mobility, Overpenetrate, Pinpoint Accuracy, Quick Draw, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency (all), Shot on the Run, Simple Weapon Proficiency (all), Threaten Zone, Weapon Focus (longbow), Weapon Specialization (longbow)
 Skills: Appraise +1 (+1 Int, 0 ranks), Balance +10 (+7 Dex, 4 ranks, -1 armor), Bluff +1 (+1 Cha, 0 ranks), Climb +15 (+4 Str, 10 ranks, +2 racial, -1 armor), Concentration +6 (+6 Con, 0 ranks), Craft (bowyer/fletcher) +10 (+1 Int, 4 ranks, +5 archer), Diplomacy +1 (+1 Cha, 0 ranks), Disguise +1 (+1 Cha, 0 ranks), Escape Artist +6 (+7 Dex, 0 ranks, -1 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +1 (+1 Cha, 0 ranks), Heal +0 (+0 Wis, 0 ranks), Intimidate +7 (+1 Cha, 4 ranks, +2 racial), Jump +15 (+4 Str, 10 ranks, +2 racial, -1 armor), Knowledge (nature) +9 (+1 Int, 8 ranks), Listen +2 (+0 Wis, 0 ranks, +2 racial), Ride +7 (+7 Dex, 0 ranks), Search +3 (+1 Int, 0 ranks, +2 racial), Sense Motive +0 (+0 Wis, 0 ranks), Sneak +16 (+7 Dex, 10 ranks, -1 armor), Spot +10 (+0 Wis, 8 ranks, +2 racial), Survival +9 (+0 Wis, 7 ranks, +2 racial), Swim +10 (+4 Str, 4 ranks, +2 racial), Use Rope +7 (+7 Dex, 0 ranks)

 Armor Check Penalty: -1; Swim Check Penalty: -2
 Permanent Class Skills: Knowledge (nature)
 Languages: Common, Draconic, Litorian, Shaaran, Sylvan

Resistances:
Cold: 10
 Special Attacks/Qualities:
Arrow Stab (Ex): The bowman gains the ability to use an arrow as a melee weapon without penalty.
Extra Shot (Ex): The archer can make one additional attack with his best attack bonus if he makes a full attack action. This extra shot stacks with the additional shot he may get with the Rapid Shot feat (although if using the Rapid Shot feat, all attacks that round are done at a –2 penalty, including the extra shot from this ability).
Fletcher (Ex): The archer gains a competence bonus on all Craft (bowyer) checks equal to one-half the archer's class level (rounded down).
Forester Traits: +1 attack rolls with longbows;
Improved Point-Blank Shot (Ex): The archer's ability to hit targets within 30 feet with his primary weapon improves. He gains a +2 competence bonus to hit and damage for these attacks. This ability supersedes (does not stack with) the Point-Blank Shot feat.
Lightning Draw (Ex): The bowman gains Quick Draw as a bonus feat. If the Bowman already possesses Quick Draw, the Bowman instead gains a +2 competence bonus on Initiative checks.
Litorian Traits: Scent; +10 feet ground speed; gain access to Litorian spell template, if an eldritch caster.
Low-Light Vision (Ex): Litorians can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They also retain the ability to distinguish color and detail under these conditions.
Overpenetrate (Ex): If you cause a creature to drop with a missile attack from a piercing weapon (crossbow, or bow for example), such as by reducing it to 0 or fewer hit points, the arrow penetrates through your target and potentially strikes a second target. You may immediately make another ranged attack at the same attack bonus as your killing shot at an enemy directly behind the dropped target. The new target must be directly behind the original target relative to your position, and must be directly adjacent to the initial target. You may use this ability once per round.
Primary Weapon (Ex): The character receives a +4 competence bonus to all attacks made with longbows. This bonus stacks with the bonus from the Weapon Focus feat, and any other competence bonuses to attack the archer may have.
Threaten Zone (Ex): When wielding a ranged weapon, you threaten an area up to 20 feet away as if you had reach, being able to flank and deal attacks of opportunity to opponents within that area with a ranged weapon.
 Magical Items: +4 amulet of health (16,000 gp), +5 buckler (25,165 gp), +5 leather coat (25,350 gp), +3 longsword (18,315 gp), quiver of endless arrows (900 gp), ring of minor cold resistance (12,000 gp), +3 ring of protection (18,000 gp), +4 seething cold mighty (+4 Str) composite longbow (72,800 gp)

 Potions: 2 potions of cure serious wounds (cures 3d8+5 hp) (750 gp)

 Nonmagical Items: masterwork light helm (165 gp)

Biographical Information
 Height: 6 ft. 5 in.; Weight: 215 lb.; Age: 30; Hair: Brown; Eyes: Green
 Patron Deity: Tempus; Homeland: The Shaar; Heritage: 100% Litorian; Background: Forester
 Carrying Capacity: light load—up to 100 lbs.; medium load—101-200 lbs.; heavy load—201-300 lbs.; drag—1,500 lbs.

 Platinum (pp): 980, Gold (gp): 85,694, Silver (sp): 4, Copper (cp): 6
 Other Wealth: None

Character Level Record
Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter
Litorian Litorian Litorian Archer Archer Archer Archer Archer Archer Archer
 
Fighter Fighter Fighter Fighter Fighter Fighter        
Archer Archer Archer Archer Bowman Archer        

 Character History: Malethar was born and raised in the Shaar and grew up among litorian and wemic hunters. Early he mastered the art of the bow and became a renowned game hunter for the tribe. It did not take many years for his innate wanderlust to drive him from his home, however.
Over the years, Malethar made his way north, joining various adventuring bands or finding employ as a caravan guard. His arrows kept many bandits and goblins at bay, and he did not lack for work. In his 28th year, he met up with a small group of treasure-seekers calling themselves the Order of the Stag, composed mainly of rogues, rangers, and a druid. The group enjoyed some good success, but unfortunately believed themselves up to the challenge of Myth Drannor.
Within the walls of the doomed elven city, Malethar witnessed his friends die one by one as they fought off yugoloths, drow, and dragons. Eventually, only Malethar remained, skulking among the ruins seeking a safe egress from the city. It was during this time, he witnessed an adventuring party massacred by a group of drow. Much to his surprise, the party did not die out; some among them recouperated before his eyes and prepared to launch a counter offensive against the drow. Seeing his opportunity, Malethar approached the group and added his bow to the cause.
 Slain Enemy Record: 1 Drider Fallen Priestess, 1 Drow Shadowsworn

 Adventures: