Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Cohort Character Played by Greg Payton
34 Active Game Sessions, Created on 06/25/2005
Name: Ilinari Carophan Alignment: Chaotic Good
Female Half-Elf Medium Humanoid (Elf)
Character Level: 20 XP Earned: 195,500 (5,000/game)
Classes: Warlock 20, Warpriest 20 Next Level Advance: 210,000
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 13 +1 +0 +0 +0 +0   14 / ____ +2 / ____
DEX: 15 +0 +0 +0 +1 +0   16 / ____ +3 / ____
CON: 14 +0 +0 +0 +0 +0   14 / ____ +2 / ____
INT: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
WIS: 17 +0 +0 +0 +3 +0   20 / ____ +5 / ____
CHA: 18 +0 +0 +0 +2 +0   20 / ____ +5 / ____
LUCK: 10 +0 +0 +0 +0 +0   10 / ____ +0 / ____

BAB: +15/+10/+5
    melee touch: +17
    ranged touch: +18
Grapple: +17
Bull Rush: +2
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (6 squares)
Craft Points: 19,000

Lives Remaining: 4

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +12 +2 +0 +0 +14 / ____ Attack Rolls: Damage Rolls:
Reflex +12 +3 +0 +0 +15 / ____ Ability Checks: Skill Checks:
Will +6 +5 +0 +0 +11 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Natural Armor Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
Normal +0 +3 +0 +9 +0 +0 +0 +0 +0 +0 22 13 19
Modified              
Hit Dice: 20d10+40 (240 hp - 0 Vile damage) = 240 hp 180 120 60 Initiative Modifier: +7 (+3 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
masterwork quarterstaff melee +18 n/a +18/+13/+8 1d6+5 20/x2 n/a B Hardness: 5; hit points: 10
eldritch spear ranged touch +19 n/a +19 9d6 20/x2 250 ft. Magic n/a
hellrime spear ranged touch +19 n/a +19 9d6 cold plus Dex 20/x2 250 ft. Cold
vitriolic spear ranged touch +19 n/a +19 9d6 acid (plus 2d6 acid for 4 rounds) 20/x2 250 ft. Acid
balanced masterwork short sword melee +18 n/a +18/+13/+8 1d6+3 19-20/x2 n/a P Hardness: 10; hit points: 2
unarmed strike melee +17 n/a +17/+12/+7 1d3+2 nonlethal 20/x2 n/a B n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (light), Armor Proficiency (medium), Combat Reflexes, Easy Metamagic (Quicken Spell), Empower Spell, Improved Initiative, Martial Weapon Proficiency (all), Maximize Spell, Quicken Spell, Point Blank Shot, Precise Shot, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Weapon Focus (quarterstaff), Weapon Focus (ray), Weapon Specialization (quarterstaff)
 Skills: Appraise +1 (+1 Int, 0 ranks), Balance +2 (+3 Dex, 0 ranks, -1 armor), Bluff +10 (+5 Cha, 5 ranks), Climb +3 (+2 Str, 2 ranks, -1 armor), Concentration +25 (+2 Con, 23 ranks), Diplomacy +11 (+5 Cha, 0 ranks, +2 racial, +2 synergy from Bluff, +2 synergy from Sense Motive), Disguise +5 (+7 acting) (+5 Cha, 0 ranks), Escape Artist +2 (+3 Dex, 0 ranks, -1 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +7 (+5 Cha, 0 ranks, +2 racial), Heal +5 (+5 Wis, 0 ranks), Intimidate +7 (+5 Cha, 0 ranks, +2 synergy from Bluff), Jump +3 (+2 Str, 2 ranks, -1 armor), Knowledge (arcana) +7 (+1 Int, 6 ranks), Knowledge (the planes) +8 (+1 Int, 7 ranks), Knowledge (religion) +11 (+1 Int, 10 ranks), Listen +6 (+5 Wis, 0 ranks, +1 racial), Ride +6 (+3 Dex, 3 ranks), Search +2 (+1 Int, 0 ranks, +1 racial), Sense Motive +11 (+5 Wis, 6 ranks), Sneak +2 (+3 Dex, 0 ranks, -1 armor), Spellcraft +17 (+18 decipher scrolls) (+1 Int, 14 ranks, +2 synergy from Knowledge [arcana]), Spot +5 (+4 Wis, 0 ranks, +1 racial), Survival +5 (+5 Wis, 0 ranks), Swim +0 (+2 Str, 0 ranks, -2 armor), Use Magic Device +20 (+22 with scrolls) (+5 Cha, 15 ranks), Use Rope +3 (+3 Dex, 0 ranks)

 Armor Check Penalty: -1; Swim Check Penalty: -2
 Permanent Class Skills: Use Magic Device
 Languages: Chondathan, Common, Draconic, Elven, Illuskan

Damage Reduction: 5/cold iron
Resistances:
Acid: 10
Fire: 10
 Special Attacks/Qualities:
Background Abilities: Darkvision 60 ft.; dragon blood.
Deceive Item (Ex): A warlock has the ability to more easily commandeer magic items made for the use of other characters. When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.
Divine Deflection (Su): Add +7 deflection bonus to Armor Class against attacks from evil creatures when not wearing heavy armor or using a tower shield.
Divine Power (Su): 5/day—As a free action, for 1 round, surround self with aura of positive energy. All allies can use a standard action to touch her and heal 4d8 plus twice her Charisma modifier points of damage. If the warpriest is unwilling to heal the ally for any reason, the ally must make a melee touch attack against the warpriest to be successfully healed.
While the aura lasts, the warpriest can also use a standard action to impart the same healing effect to herself or to another creature. If the recipient is unwilling, the warpriest must make a melee touch attack to deliver the effect, or can combine the touch with an unarmed attack or with a natural weapon attack (if attacking creatures such as undead who are damaged by healing energy), but not with a weapon attack or a spell.
Eldritch Blast (Sp): At will—As a standard action, release a ranged touch ray attack, with a range of 60 ft. (250 ft. with eldritch spear), against a single target with no saving throw for 9d6 points of damage, equivalent to a 7th-level spell.
An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell).
Fiendish Resilience (Su): A warlock knows the trick of fiendish resilience. Once per day, as a free action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 5.
Half-Elf Traits: Elven blood; low-light vision; immunity to magical sleep spells and effects; +2 racial bonus on saving throws against enchantment spells and effects.
Imbue Item (Su): A warlock can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn't know or can't cast.
If the check succeeds, the warlock can create the item as if he had cast the required spell. If it fails, he cannot complete the item. He does not expend the XP or gp costs for making the item; his progress is simply arrested. He cannot retry this Use Magic Device check for that spell until he gains a new level.
Spell-like Abilities: At will—detect magic. Caster level equal to character level.
Warpriest Abilities: Aura of chaotic good; 8/day—turn undead (as Clr14; +2 turning checks due to Knowledge [religion]).
 Warpriest Spells Known (5/7/6/6/6/6/5; DC 15 + spell level; caster level 20th): 0-level—cure minor wounds, daze, disrupt undead, flare, light, message, read magic, resistance. 1st—astute fighting, bless, bless water, bless weapon, command, cure light wounds, divine favor, expeditious retreat. 2nd—bear's endurance, cat's grace, cure moderate wounds, resist energy, see invisibility, silence, spiritual weapon, true strike. 3rd—confusion, cure serious wounds, greater magic weapon, invisibility purge, prayer, protection from energy, remove blindness/deafness, wind wall. 4th—control water, cure critical wounds, freedom of movement, furious assault, scourge foes, sending, spell immunity, summon monster IV. 5th—battlelink, flame strike, greater command, mass cure light wounds, righteous might, spell resistance, true seeing, wall of ice. 6th—blade barrier, heal, heroes' feast, mass bear's endurance, mass cat's grace, mass cure moderate wounds, move earth, wall of stone.

 Warlock Invocations (Sp): At will, as a standard action, which provokes an attack of opportunity. Not subject to spell failure in light armor. Save DC 15 + invocation level. Save DC is Charisma-based. Least—eldritch spear, hideous blow, spiderwalk. Lesser—curse of despair (level 4), flee the scene (level 4), hellrime blast (level 4), voracious dispelling (level 4). Greater—wall of perilous flame (level 5), vitriolic blast (level 6). Dark—dark discorporation (level 8), retributive invisibility (level 6).

 Magical Items: +5 chain shirt (25,250 gp)

 Potions: None

 Nonmagical Items: backpack, balanced masterwork short sword (610 gp), bedroll, belt pouch, 2 flasks of holy water, flint and steel, masterwork potion belt (60 gp), masterwork quarterstaff (300 gp), sack, silk rope (50 ft.), silver holy symbol of Sehaine (25 gp), torch, trail rations (6 days), waterskin, whetstone, winter blanket

Biographical Information
 Height: 5 ft. 4 in.; Weight: 126 lb.; Age: 32; Hair: Black; Eyes: Green
 Patron Deity: Sehaine Moonbow; Homeland: Everlund; Heritage: 37% Human, 50% Moon Elf, 13% Copper Dragon; Background: Dragon Kith
 Carrying Capacity: light load—up to 58 lbs.; medium load—59-116 lbs.; heavy load—117-175 lbs.; drag—875 lbs.

 Platinum (pp): 21, Gold (gp): 90,690, Silver (sp): 6, Copper (cp): 13
 Other Wealth: None

Character Level Record
Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock
Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest
 
Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock Warlock
Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest Warpriest

Spellcasting Record
0-level:   1st: 18 2nd: 6 3rd: 24 4th: 31
5th: 17 6th: 6 7th:   8th:   9th:  

Empower Spell (+2):      
Maximize Spell (+3):      
Quicken Spell (+3):      

 Character History: Ilinari is an attractive, dark-haired half-elven beauty with a mischievous spirit and neverending wanderlust. She is lithe and agile due to her elven heritage, but her great grandfather was a copper dragon, and she has inherited his sense of humor and carefree spirit. Ilinari is a strong follower of the elven goddess Sehaine and is thus well trained with the quarterstaff and close-quarter fighting. Somewhere in her human heritage, Ilinari inherited the warlock talent and has set out on the road to mastering this dark art. Although she feels tainted by the energies within, she relishes the unbridled power and opportunity to use it for good.
Ilinari is ever-eager to challenge herself and find adventure. She met up with the powerful giant champion Ro-Paterik two years ago and became intriged with his abilities and penchant for finding adventure. She follows him on his adventures, offering her aid where she can. Ilinari admires Ro-Paterik's willingness to endanger himself by fighting evil dragons, and despite her heritage, she yearns to pit her talents against full-blooded dragons in battle.
 Slain Enemy Record: 1 Arcanaloth General, 1 Cult Battleguard Captain, 1 Dragon Cultist Ghost Archmage, 1 Ettin Barbarian, 1 Gristule Bushwhacker, 1 Hill Giant, 1 Ibixian Favored Soul, 1 Ibixian Warmage, 1 Minotaur Zombie, 1 White Half-Dragon Dire Polar Bear

 Adventures: DB01—Getting to Know You, DB02—Fangs of Ice, DB03—A Land Asunder

Stat Blocks for Power Up Suites
righteous might

Size Large (10 ft. 8 in., 1,008 lb.); HD 20d10+80 (280 hp); AC 25 (-1 size, +3 Dex, +9 chain shirt, +4 righteous might; touch 12, flat-footed 22); Grapple +25; Atk +21 melee (1d8+11, 20/x2, masterwork quarterstaff); Full Atk +21/+16/+11 melee (1d8+11, 20/x2, masterwork quarterstaff); Space/Reach 10 ft./10 ft.; SQ Damage reduction 15/evil; Fort +16, Ref +15, Will +11; Str 22, Dex 16, Con 18, Int 12, Wis 20, Cha 20, Luck 10.