Realms Beyond - Dragonbane Campaign
Dungeons & Dragons 3.5 Edition
Party Cohort
7 Active Game Sessions, Created on 12/05/2005
Name: Friar Larren Alignment: Neutral Good
Male Human Medium Humanoid (Human)
Character Level: 15 XP Earned: 116,250 (3,750/game)
Classes: Fighter 15, Friar 15 Next Level Advance: 120,000
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 15 +0 +0 +0 +1 +4   20 / ____ +5 / ____
DEX: 15 +0 +0 +0 +1 +0   16 / ____ +3 / ____
CON: 16 +0 +0 +0 +0 +0   16 / ____ +3 / ____
INT: 14 +0 +0 +0 +0 +0   14 / ____ +2 / ____
WIS: 16 +0 +0 +0 +2 +0   18 / ____ +4 / ____
CHA: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
LUCK: 15 +0 +0 +0 +0 +0   15 / ____ +1 / ____

BAB: +15/+10/+5
    melee touch: +20
    ranged touch: +18
Grapple: +24
Bull Rush: +5
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares)
Craft Points: 12,000

Lives Remaining: 7

Current Round
 
 
Saving Throws Base Ability Magic Misc Total Penalties
Fortitude +9 +3 +0 +4 +16 / ____ Attack Rolls: Damage Rolls:
Reflex +5 +3 +0 +4 +12 / ____ Ability Checks: Skill Checks:
Will +9 +4 +0 +4 +17 / ____ Saving Throws: Negative Levels:
AC Changes Size Dex Wis Natural Armor Shield Deflection Dodge Morale Circumstance AC Touch Flat-Footed
Normal +0 +3 +4 +3 +8 +0 +2 +0 +0 +0 30 19 27
Modified              
Hit Dice: 15d10+45 (195 hp - 1 Vile damage) = 194 hp 145 97 48 Initiative Modifier: +7 (+3 Dex, +4 Improved Initiative)
                                       
Weapon Single Atk Secondary Full Atk Damage Critical Range Type Stats
+3 raging earth hands as weapons melee +26 n/a +26/+26/+26/+21/+16 3d6+15 plus 2d6 earth 19-20/x2 n/a Bludgeoning n/a
Spell/Effect            
Duration            
Caster            
 Feats: Armor Proficiency (all), Combat Expertise, Combat Reflexes, Extraordinary Weapon Focus (unarmed strike), Greater Weapon Focus (unarmed strike), Greater Weapon Specialization (unarmed strike), Hands As Weapons, Improved Critical (unarmed strike), Improved Disarm, Improved Grapple, Improved Initiative, Improved Natural Attack (unarmed strike), Improved Trip, Improved Unarmed Strike, Iron Bones, Iron Skin, Martial Weapon Proficiency (all), Natural Striker, Shield Proficiency (all), Simple Weapon Proficiency (all), Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
 Skills: Appraise +2 (+2 Int, 0 ranks), Balance +10 (+3 Dex, 5 ranks, +2 synergy from Tumble), Bluff +1 (+1 Cha, 0 ranks), Climb +10 (+5 Str, 5 ranks), Concentration +9 (+3 Con, 6 ranks), Diplomacy +3 (+1 Cha, 0 ranks, +2 synergy from Sense Motive), Disguise +1 (+1 Cha, 0 ranks), Escape Artist +20 (+3 Dex, 17 ranks), Forgery +2 (+2 Int, 0 ranks), Gather Information +1 (+1 Cha, 0 ranks), Heal +4 (+4 Wis, 0 ranks), Hide +14 (+3 Dex, 11 ranks), Intimidate +1 (+1 Cha, 0 ranks), Jump +12 (+5 Str, 5 ranks, +2 synergy from Tumble), Knowledge (arcana) +12 (+2 Int, 10 ranks), Knowledge (religion) +12 (+2 Int, 10 ranks), Listen +15 (+4 Wis, 11 ranks), Move Silently +19 (+3 Dex, 11 ranks, +5 boots of elvenkind), Ride +3 (+3 Dex, 0 ranks), Search +2 (+2 Int, 0 ranks), Sense Motive +10 (+4 Wis, 6 ranks), Spot +15 (+4 Wis, 11 ranks), Survival +4 (+4 Wis, 0 ranks), Swim +5 (+5 Str, 0 ranks), Tumble +23 (+3 Dex, 18 ranks, +2 synergy from Jump), Use Rope +3 (+3 Dex, 0 ranks)

 Armor Check Penalty: -0; Swim Check Penalty: -0
 Permanent Class Skills: Knowledge (religion), Knowledge (the planes), and Sense Motive
 Languages: Common, Damara, Giant, Sylvan

Immunities: Normal (non-magical) Disease, Poison
 Special Attacks/Qualities:
Anchored Soul (Su): A friar gains a +2 bonus on saving throws against spells and effects from the school of Necromancy.
Divine Insight (Su): A friar gains a bonus equal to his Wisdom bonus (if any) on all saving throws.
Friar Abilities: Add Wisdom modifier (if positive) to Armor Class; fast movement; greater flurry of blows; lay on hands (14 hp/day).
Spell-Like Abilities: 1/day—create water, cure minor wounds, light. Caster level 1st. Save DCs are Charisma-based.
 Friar Spells Prepared (3/2/2/2; DC 14 + spell level; caster level 7th): 1st—divine favor, longstrider, protection from evil. 2nd—cat's grace, resist energy. 3rd—cure moderate wounds, prayer. 4th—cure serious wounds, ray of exhaustion.

 Friar Spell Selection: 1st—bless, bless water, create water, cure light wounds, curse water, detect undead, divine favor, endure elements, inflict light wounds, longstrider, magic fang, protection from evil/good, resistance, virtue. 2nd—bull's strength, cat's grace, false life, gust of wind, lesser restoration, owl's wisdom, remove paralysis, resist energy, shield of faith. 3rd—cure moderate wounds, dispel magic, greater magic fang, inflict moderate wounds, magic circle against evil/good, prayer, remove blindness/deafness, remove curse, remove disease. 4th—break enchantment, cure serious wounds, death ward, freedom of movement, inflict serious wounds, magic vestment, neutralize poison, ray of exhaustion, restoration, tongues.

 Magical Items: +2 amulet of natural armor (8,000 gp), +4 belt of giant strength (16,000 gp), boots of elvenkind (2,500 gp), +8 bracers of armor (64,000 gp), +3 raging earth hands as weapons (50,000 gp), +2 ring of protection (8,000 gp)

 Potions: 2 potions of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp each)

 Nonmagical Items: None

Biographical Information
 Height: 5 ft. 10 in.; Weight: 169 lb.; Age: 29; Hair: Black; Eyes: Gray
 Patron Deity: Tempus; Homeland: Damara; Heritage: 100% Human; Background: Blessed Blood
 Carrying Capacity: light load—up to 133 lbs.; medium load—134-266 lbs.; heavy load—267-400 lbs.; drag—2,000 lbs.

 Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0
 Other Wealth: None

Character Level Record
Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter Fighter
Friar Friar Friar Friar Friar Friar Friar Friar Friar Friar
 
Fighter Fighter Fighter Fighter Fighter          
Friar Friar Friar Friar Friar          

Spellcasting Record
0-level:   1st:   2nd:   3rd:   4th:  
5th:   6th:   7th:   8th:   9th:  

 Character History: Friar Larren is a dark-haired muscular man nearing his 30s. He was an orphan raised in a small hidden temple of Tempus during the years of Vaasa's occupation of Damara. He was taught to use his body as a weapon so as to avoid having to carry swords and other weapons that draw attention. With little to do each day but train, Larren became an extremely proficient combatant, mastering a martial arts style that emphasizes powerful strikes mixed with takedowns and disarming techniques.
After the liberation of Damara, Larren joined with the King's army and served for a few years on border patrols before advancing to a combat drill instructor in Heliogabolus. Larren grew bored in the city and resigned his post. For a short time, he wandered the Bloodstone Pass, keeping it free of monsters and goblinoids. He was on the front lines when the armies of Vaasa mustered under the risen Zhengyi and smashed down through the pass.
Larren survived the onslaught but was forced to flee as so many other Damarans. After working to aid the soldiers of the King for some time, Larren stumbled upon a group of assassins attempting to interrogate a captured footman. Larren killed the assassins and rescued the man. From the tales the man told, and the documents found on the assassins, Larren learned that a group of heroes made haste north toward Castle Perilous in an effort to bring down Zhengyi. Larren made a vow to catch up to the heroes and join in their cause. Friar Larren is a good-hearted man who lacks a bit of social grace. He is much more comfortable on the practice yard or in the field of battle. His iron resolve has earned him a reputation of dependability, and he fearlessly defends those he considers allies.
 Slain Enemy Record: 1 Mature Adult Red Dragon

 Adventures: