Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
Character Played by John White
12 Active Game Sessions, Created on 10/19/2002
Name: Generix Alignment: Lawful Good
Male Bronze Half-Dragon Human Medium Dragon
Character Level: 13 (ECL 17)
Primary Class: Cleric 6
Multi-Classes: Sorcerer 6
Prestige Classes: Mystic Theurge 1
Ability Base Race Age Inherent Level Magic Total Mod
STR: 11 +8 +0 +0 +0 +0 19 +4
DEX: 14 +0 +0 +0 +0 +0 14 +2
CON: 13 +2 +0 +0 +1 +0 16 +3
INT: 13 +2 +0 +0 +0 +0 15 +2
WIS: 16 +0 +0 +0 +0 +4 20 +5
CHA: 15 +2 +0 +0 +2 +0 19 +4
Saving Throws Base Ability Magic Misc Total
Fortitude +7 +3 +2 +0 +12
Reflex +4 +2 +2 +0 +8
Will +12 +5 +2 +0 +19
XP: 194,058 MXP: 765
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares)
Spell/Effect            
Duration            
 Languages: Chondathan, Common, Draconic, Giant, Mulhorandi
 Armor Class: 26 (10 base, +2 Dex, +4 natural, +7 bracers of armor, +3 ring of protection; touch 15, flat-footed 24)
 Base Attack Bonus: +7/+2
 Grapple: +11

bite +11 melee (1d6+4, crit. 20/x2)
and
2 claws +10 melee (1d4+2, crit. 20/x2)

+2 frost holy precise light crossbow +11 ranged (1d8+2 plus 1d6 cold plus 2d6 against evil, crit. 19-20/x2, 80 ft.) with Point Blank Shot add +1 to attack and +1 damage rolls against targets within 30 ft.
Initiative Modifier: +4 (+2 Dex, +2 Blooded)
                   
Hit Dice: 7d4+21 plus 6d8+18 (97 hp)
                   

Attack Rolls: Damage Rolls:
Ability Checks: Skill Checks:
Saving Throws: Negative Levels:

 Feats: Armor Proficiency (all), Blooded, Combat Reflexes, Multiattack, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency (all), Spell Penetration, Weapon Focus (claw)
 Skills: Balance +2 (+2 Dex, 0 ranks), Climb +4 (+4 Str, 0 ranks), Concentration +19 (+3 Con, 16 ranks), Craft (weaponsmithing) +6 (+2 Int, 4 ranks), Diplomacy +12 (+4 Cha, 8 ranks), Jump +4 (+4 Str, 0 ranks), Knowledge (arcana) +18 (+2 Int, 16 ranks), Knowledge (the planes) +9 (+2 Int, 7 ranks), Knowledge (religion) +12 (+2 Int, 10 ranks), Listen +5 (+5 Wis, 0 ranks), Profession (siege engineer) +12 (+5 Wis, 7 ranks), Search +2 (+2 Int, 0 ranks), Spellcraft +20 (+2 Int, 16 ranks, +2 synergy bonus from Knowledge (arcana)), Spot +7 (+5 Wis, 0 ranks, +2 Blooded), Swim +4 (+4 Str, 0 ranks)
 Special Attacks/Qualities:
Breath Weapon (Su): 1/day--5 ft. high, 5 ft. wide, 60 ft. long line of electricity, 6d8 electricity damage, Reflex (DC 19) half.
Cleric Abilities: Good aura; spontaneous casting; turn undead 7/day (as Clr6; +2 turning checks from Knowledge [religion]).
Half-Dragon Traits: Darkvision 60 ft.; low-light vision; immune to electricity, sleep and paralysis effects.
Inspire Allies (Sp): 1/day--Speak for 1 round, giving allies a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage for 4 rounds. Using this ability is a standard action.
 Cleric Domains: Law and Nobility.
 Cleric Spells Prepared (6/6+1/4+1/3+1/2+1; DC 15 + spell level; cast Law spells as Clr8; +2 overcome Spell Resistance; caster level 7th): 0-level: create water, detect magic, guidance, light, mending, read magic. 1st: command x2, entropic shield, hide from undead, protection from chaos*, remove fear x2. 2nd: bear's endurance x2, enthrall*, hold person, silence. 3rd: dispel magic, prayer*, protection from elements, speak with dead. 4th: inflict critical wounds x2, order's wrath*. * domain spell.

 Sorcerer Spells Known (6/7/7/5; DC 14 + spell level; +2 overcome Spell Resistance; caster level 7th): 0-level: dancing lights, detect magic, disrupt undead, flare, ghost sound, mage hand, ray of frost. 1st: charm person, jump, magic missile, protection from evil, ray of enfeeblement. 2nd: alter self, Melf's acid arrow, touch of idiocy. 3rd: displacement, fireball

Spellcasting Record
0-level:   1st:   2nd:   3rd:   4th:  
5th:   6th:   7th:   8th:   9th:  

Magical Items: bag of holding (bag 2), +7 bracers of armor, +2 cloak of resistance, +2 frost holy precise light crossbow, +4 periapt of wisdom, ring of major cold resistance, +3 ring of protection, wand of cure serious wounds (15 charges).

Potions: potion of neutralize poison

Nonmagical Items: 5 bags of caltrops, bedroll, grappling hook, 15 masterwork bolts, silk rope (50 ft.), silver holy symbol of Nobanion, spell component pouch, trail rations (10 days), waterskin.

Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0
Biographical Information
 Height: 6 ft. 1 in.
 Weight: 225 lb.
 Age: 26
 Hair: None
 Eyes: Bronze
 Patron Deity: Nobanion
 Company: Brotherhood of the Badger
 Homeland: Sembia
 Bloodline: 50% Human, 50% Bronze Dragon
 Character Background: Vercengenerix (called Generix by his friends) is a noble half-dragon raised by a wealthy merchant in Sembia. Well educated, he came to learn of Nobanion and his faith at a young age. The combined elements of nobility and savageness appealed to the dual natured half-dragon. Not long after becoming a cleric of Nobanion, his innate spellcasting ability surfaced. Now he finds himself seeking balance within himself; his honor and devotion to his deity and his primal draconic magic.
Generix carries himself with a regal bearing and calm control. However, when battle is joined, he roars mightly and engages with tooth and claw, preferring to forgo weapons. If necessary, he uses his crossbow from range. He mixes magic and melee in a vicious combination, using jump to move around the field of battle.

 Picture:

 Slain Enemy Record: Drow Fighter, 2 Ogre Zombies