Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
Character Played by Chris Harmon
2 Active Game Sessions, Created on 02/11/2004
Name: Dorn Helderon Alignment: Chaotic Good
Male Half-Celestial Human Medium Outsider (Native)
Character Level: 18 (ECL 22) XP: 238,356 (MXP: 710)
Primary Class: Cleric 15
Prestige Classes: Divine Oracle 2, Hierophant 1
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 17 +4 +0 +0 +0 +6   27 / ____ +8 / ____
DEX: 16 +2 +0 +5 +0 +0   23 / ____ +6 / ____
CON: 18 +4 +0 +0 +0 +0   22 / ____ +6 / ____
INT: 12 +2 +0 +0 +0 +0   14 / ____ +2 / ____
WIS: 12 +4 +0 +5 +4 +6   31 / ____ +10 / ____
CHA: 10 +4 +0 +0 +0 +0   14 / ____ +2 / ____
Armor Class: 34
  touch 21     flat-footed 28
  armor check penalty -2

(+6 Dex, +1 natural, +10 celestial armor, +2 ring of force shield, +5 ring of protection)

BAB: +12/+7/+2
EAB: n/a
Grapple: +20
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares), fly 60 ft. (good)

Languages: Celestial, Chondathan, Common, Draconic, Elven

Saving Throws Base Ability Magic Misc Epic Total
Fortitude +11 +6 +5 +0 +0 +22 / ____
Reflex +5 +6 +5 +0 +0 +16 / ____
Will +14 +10 +5 +0 +0 +29 / ____
Hit Dice: 2d6+12 plus 16d8+96 (212 hp)
                   
Initiative Modifier: +10 (+6 Dex, +4 Improved Initiative)
                   
+5 holy keen wounding battleaxe
crit. 19-20/x3
+26 +21 +16 melee 1d8+13
       
plus wounding plus 2d6 vs. evil
+1 dagger
crit. 19-20/x2
+21 +16 +11 melee 1d4+9
       
+2 light crossbow
crit. 19-20/x2, 80 ft.
+20 ranged 1d8+2
       
Spell/Effect            
Duration            
 Feats: Armor Proficiency (all), Combat Casting, Improved Initiative, Improved Spell Capacity (10th), Martial Weapon Proficiency (battleaxe), Maximize Spell, Point Blank Shot, Precise Shot, Quicken Spell, Simple Weapon Proficiency (all), Spell Penetration, Weapon Focus (battleaxe) Acid Resistance: 10
Cold Resistance: 10
Electricity Resistance: 10
Fire Resistance: 30
Damage Reduction: 10/magic
Spell Resistance: 28
Magic Item Abilities: 10/day--haste; 1/day--fly (caster level 5th)
Special Notes: critical hits do not deal critical damage 75% of the time
 Skills: Balance +4 (+6 Dex, 0 ranks, -2 armor), Climb +6 (+8 Str, 0 ranks, -2 armor), Concentration +27 (+6 Con, 21 ranks), Diplomacy +17 (+2 Cha, 15 ranks), Jump +6 (+8 Str, 0 ranks, -2 armor), Knowledge (arcana) +17 (+2 Int, 15 ranks), Knowledge (the planes) +17 (+2 Int, 15 ranks), Knowledge (religion) +17 (+2 Int, 15 ranks), Listen +14 (+10 Wis, 4 ranks [cross-class]), Search +2 (+2 Int, 0 ranks), Spellcraft +25 (+2 Int, 21 ranks, +2 synergy from Knowledge [arcana]), Spot +14 (+10 Wis, 4 ranks [cross-class])
 Special Attacks/Qualities:
Cleric Abilities: Good aura; spontaneous casting; turn undead 5/day (as Clr17; +2 turning checks from Knowledge [religion]).
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Divine Reach (Su): A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead.
Evasion (Ex): Avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if wearing light armor or no armor. A helpless character does not gain the benefit of evasion.
Feat of Strength (Su): 1/day--As a free action, gain a +15 enhancement bonus to Strength for 1 round.
Half-Celestial Traits: Darkvision 60 ft.; immunity to disease; +4 racial bonus on Fortitude saves against poison.
Smite Evil (Su): 1/day--A half-celestial can make a normal melee attack to deal +18 extra damage against an evil foe.
Spell-Like Abilities: 3/day--holy aura, protection from evil; 1/day--aid, bless, cure serious wounds, detect evil, dispel evil, hallow, holy smite, holy word, mass charm monster, neutralize poison, remove disease, summon monster IX (celestials only). Caster level 18th.
 Cleric Domains: Divination, Strength and War.
 Cleric Spells Prepared (6/8+1/8+1/7+1/7+1/6+1/6+1/4+1/3+1/2+1/2; DC 15 + spell level; +2 overcome Spell Resistance; caster level 18th): 0-level: . 1st: . 2nd: . 3rd: . 4th: . 5th: . 6th: . 7th: . 8th: . 9th: . 10th: . * domain spell.

Spellcasting Record
0-level: 2 1st:   2nd: 1 3rd: 1 4th: 2
5th: 4 6th: 3 7th: 1 8th:   9th: 1

Magical Items: armband of maximized healing, +6 belt of giant strength, boots of speed, +5 cloak of resistance, +1 dagger, +5 greater fire resistant heavy fortification celestial armor, +5 holy keen wounding battleaxe, +2 light crossbow, +6 periapt of wisdom, ring of force shield, +5 ring of protection

Potions:

Nonmagical Items: 20 bolts, silver holy symbol of Tempus

Platinum (pp): 0, Gold (gp): 9,928, Silver (sp): 0, Copper (cp): 0
Biographical Information
 Height: 5 ft. 9 in.
 Weight: 175 lb.
 Age: 35
 Hair: Blonde
 Eyes: Gold
 Patron Deity: Tempus
 Company: Brotherhood of the Badger
 Homeland: Cormyr
 Bloodline: 50% Solar, 50% Human
 Picture:

 Character Background:
 Slain Enemy Record: 1 Chuul Ranger, 5 Human Commoner Zombies