Dungeons & Dragons 3.5 Edition
Forgotten Realms - Age of Worms Adventure Path
Played by Chris Harmon
14 Games Played, Created 08/15/2006
Name Camthalion "Cam" Mithrandir Alignment Chaotic Neutral (Evil tendencies)
Male Wild Elf Medium Humanoid (Elf)
Classes Archer-Ranger 6 Character Level 6
Hit Dice 6d8+24 100% 75% 50% 25% Senses Listen +7; Search +7; Spot +14
Speed 30 ft. (6 squares)
  72 54 36 18
Size Dex Natural Armor Helm Shield Deflection Dodge Morale Circumstance Other AC Touch Flat-Footed
+0 +5 +0 +4 +2 +0 +0 +0 +0 +0 +0 21 15 16
Damage Reduction n/a Fortification 0% Miss Chance 0% Spell Resistance 0%
Immune ghoul paralysis; magic sleep effects Resist n/a Weakness n/a
Ability Total Mod Base Race Age Inherent Level Magic
STR 16 +3 15 +0 +0 +0 +1 +0
DEX 21 +5 18 +2 +0 +0 +2 +0
CON 18 +4 18 +0 +0 +0 +0 +0
INT 12 +1 14 -2 +0 +0 +0 +0
WIS 14 +2 14 +0 +0 +0 +0 +0
CHA 14 +2 14 +0 +0 +0 +0 +0
LUCK 12 +1 12 +0 +0 +0 +0 +0
Saves Total Base Ability Magic Misc Special
Fortitude +9 +5 +4 +0 +0 endurance
Reflex +10 +5 +5 +0 +0  
Will +4 +2 +2 +0 +0 +2 racial bonus vs. enchantment spells and effects
Craft Points 2,100 Initiative +5
BAB +4 Grapple +6
melee touch +6 Bull Rush +3
ranged touch +9 Reach 5 ft.
Weapon Atk Full Atk Dmg Crit Type
renowned mighty (+2 Str) composite longbow ranged (110 ft.; 10 inc.) +16 +16 1d8+2 20/x3 P
— Rapid Shot ranged (110 ft.; 10 inc.) n/a +14/+14 1d8+2 20/x3 P
masterwork longsword melee +8 +8 1d8+3 19-20/x2 S
masterwork morningstar melee +8 +8 1d8+3 20/x2 B & P
dagger melee +7 +7 1d4+3 19-20/x2 S or P
renowned greataxe melee +9 +9 1d12+4 20/x3 S
unarmed strike melee +7 +7 1d3+3 nonlethal 20/x2 B
Combat Options
  • Dead Shot: When using a ranged weapon against a target taking advantage of cover, the target is considered 1 cover category less.
  • Point Blank Shot: +1 attack and damage with ranged weapons when within 30 ft. of target.
  • Primary Weapon (Ex): +3 competence bonus to attack with longbows.
  • +1 racial attack bonus with longbows
Spell/Effect            
Duration            
Caster/Level            
 Skills Appraise +1 (+1 Int, 0 ranks), Balance +6 (+5 Dex, 0 ranks, +2 synergy Tumble, -1 armor), Bluff +2 (+2 Cha, 0 ranks), Climb +4 (+3 Str, 2 ranks, -1 armor), Concentration +4 (+4 Con, 0 ranks), Craft (bowyer) +9 (+1 Int, 5 ranks, +3 Fletcher), Diplomacy +2 (+2 Cha, 0 ranks), Disguise +2 (+2 Cha, 0 ranks), Escape Artist +4 (+5 Dex, 0 ranks, -1 armor), Forgery +1 (+1 Int, 0 ranks), Gather Information +2 (+2 Cha, 0 ranks), Handle Animal +4 (+2 Cha, 2 ranks), Heal +2 (+2 Wis, 0 ranks), Intimidate +2 (+2 Cha, 0 ranks), Jump +4 (+3 Str, 0 ranks, +2 synergy Tumble, -1 armor), Knowledge (nature) +8 (+1 Int, 5 ranks, +2 synergy Survival), Knowledge (religion) +3 (+1 Int, 0 ranks, 2 cross-class ranks), Listen +7 (+2 Wis, 4 ranks, +2 racial, -1 helm), Ride +10 (+5 Dex, 3 ranks, +2 racial), Search +7 (+1 Int, 4 ranks, +2 racial), Sense Motive +2 (+2 Wis, 0 ranks), Sneak +10 (+5 Dex, 6 ranks, -1 armor), Spot +14 (+2 Wis, 6 ranks, +2 racial, -1 helm, +5 eyes of the eagle), Survival +13 (+15 above ground natural environment) (+2 Wis, 9 ranks, +2 racial), Swim +1 (+3 Str, 0 rank, -2 armor), Tumble +9 (+5 Dex, 0 ranks, 5 cross-class, -1 armor), Use Rope +10 (+5 Dex, 3 ranks, +2 racial)

 Armor Check Penalty -1; Swim Check Penalty -2
 Permanent Class Skills Knowledge (nature)

 Feats Armor Proficiency (light), Armor Proficiency (medium), Dead Shot, Endurance, Martial Weapon Proficiency (light), Martial Weapon Proficiency (longsword), Martial Weapon Proficiency (ranged), Martial Weapon Proficiency (rapier), Point Blank Shot, Precise Shot, Rapid Shot, Simple Weapon Proficiency (all), Track, Weapon Focus (longbow)
Special Attacks & Qualities
  • Endurance (Ex): You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
  • Fletcher (Ex): The archer-ranger gains a competence bonus on all Craft (bowyer) checks equal to one-half the archer-ranger's class level (rounded down).
  • Forester Traits: Gain scout as a favored class.
  • Sylvan Grace (Ex): The archer-ranger suffers no penalty for moving at up to her normal speed while using the Sneak skill, and suffers only a -10 penalty for doing so while running or charging. This ability only applies in an outdoor, wilderness setting, and cannot be used in heavy armor. This wilds mastery may not be chosen more than once.
  • Wild Elf Traits: Sorcerer is favored class; an elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it; immune to ghoul paralysis.
Spellcasting and Spell-Like Abilities
 Archer-Ranger Spells Per Day (1st 2)
DC to Resist 12 + spell level
Recovers Spells Dawn; Requires 8 Hours Rest No
Caster Level 3rd; Spell Penetration d20+3; Primary Ability Wisdom

1st          —poison weapon

Equipment & Possessions
 Magical Items None

 Potions None

 Mounts None

 Nonmagical Items None

 Platinum (pp) 0, Gold (gp) 0, Silver (sp) 0, Copper (cp) 0
 Other Wealth None

Miscellaneous Information
 Languages Chondathan, Common, Draconic, Elven, Goblin
 Patron Deity Chauntea; Homeland The High Forest; Heritage 100% Wild Elf; Background Forester
 Height 5 ft. 4 in.; Weight 150 lb.; Age 130; Hair Brown; Eyes Green

 Last Played January 18, 2007
 Lives Remaining 8

 Character History Camthalion Mithrandir comes from a long line of proud elven bowmen. His family lives and trains in the forests near Daggerford. For years, his family was retained by Duke Pwyll Daggerford for protection of the town, and specifically the ruler's home. After the duke's unfortunate demise, their employment was not continued. Cam, as his friends call him, is a true outdoorsman, and loves to hunt and track in the wilds. He sometimes exhibits a short temper, especially for an elf, and often finds man's laws irritating. Although he would rather use his archery skills, often to the surprise of his enemy, he possesses skill with a blade in melee combat.

Character Level Record
Archer-Ranger Archer-Ranger Archer-Ranger Archer-Ranger Archer-Ranger Archer-Ranger        

 Defeated Enemy Record 1 Cult Fanatic, 1 Ghast, 2 Ghouls, 1 Grimlock, 1 Kenku Lieutenant, 9 Lizardfolk, 1 Lizardfolk Warrior, 3 Skeletons, 1 Tiefling Guard

 Adventures AoW-001: The Whispering Cairn (by Erik Mona), AoW-002: The Three Faces of Evil (by Mike Mearls)