Dungeons & Dragons 4th Edition
Gloombrood Sorrow
The Unspeakables
Played by Colby Westerfield
11 Games Played, Created 02/26/2009
Male Tiefling Unaligned Medium Level 3
Class Rogue Paragon Path None Epic Destiny None
Ability Score Mod +1/2 Lvl
STR 14 14 base +0 race +0 level +2 +3
DEX 17 17 base +0 race +0 level +3 +4
CON 12 12 base +0 race +0 level +1 +2
INT 13 11 base +2 race +0 level +1 +2
WIS 10 10 base +0 race +0 level +0 +1
CHA 12 10 base +2 race +0 level +1 +2
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
3412 Con score plus 22 class levels 17 88 one-quarter hit points □□□□□
□□
Current HP
 
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods
Defenses
AC 17 11 10 + 1/2 level +3 Dex or Int +2 armor +0 shield +0 class +0 feat +1 enhancement
Conditions
FORT 13 11 10 + 1/2 level +2 Str or Con +0 class +0 feat +0 enhancement
Conditions
REF 14 11 10 + 1/2 level +3 Dex or Int +0 shield +2 Rogue class +0 feat +0 enhancement
Conditions
WILL 12 11 10 + 1/2 level +1 Wis or Cha +0 class +0 feat +0 enhancement
Conditions
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
short sword ♦ off-hand ♦ STR vs. AC  
+6 +1 +2 +0 +3 +0 +0 +0 1d6+3 1d6 +2 +1 +0 +0 +0
sling ♦ load free ♦ DEX vs. AC ranged 10/20
+6 +1 +3 +0 +2 +0 +0 +0   1d6+3 1d6 +3 +0 +0 +0 +0
unarmed strike ♦ STR vs. AC  
+3 +1 +2 +0 +0 +0 +0 +0 1d4+2 1d4 +2 +0 +0 +0 +0
Workarea Workarea
                             
Senses
  Vision normal, low-light
  passive Insight 1510 base +5 Insight score
  passive Perception 1510 base +5 Perception score
Action Points
Actions Points
Additional Action Point Effects
 
Initiative +4+3 Dex +1 half-level
Speed 66 race -0 armor
Experience Points 2,682 of 3,750
Workspace
Conditions

Ongoing Effects


Resistances
55 fire +0 1/2 level fire
 Armor Check Penalty -0-0 armor -0 shield
 Skills Acrobatics +9 (+3 Dex, +1 half-lvl, +5 trained, -0 armor), Arcana +2 (+1 Int, +1 half-lvl), Athletics +9 (+2 Str, +1 half-lvl, +5 trained, -0 armor, +1 sylvan armor), Bluff +4 (+1 Cha, +1 half-lvl, +2 racial), Diplomacy +2 (+1 Cha, +1 half-lvl), Dungeoneering +1 (+0 Wis, +1 half-lvl), Endurance +2 (+1 Con, +1 half-lvl, -0 armor), Heal +1 (+0 Wis, +1 half-lvl), History +2 (+1 Int, +1 half-lvl), Insight +6 (+0 Wis, +1 half-lvl, +5 trained), Intimidate +2 (+1 Cha, +1 half-lvl), Nature +1 (+0 Wis, +1 half-lvl), Perception +6 (+0 Wis, +1 half-lvl, +5 trained), Religion +2 (+1 Int, +1 half-lvl), Stealth +12 (+3 Dex, +1 half-lvl, +5 trained, +2 racial, -0 armor, +1 sylvan armor), Streetwise +2 (+1 Cha, +1 half-lvl), Thievery +10 (+3 Dex, +1 half-lvl, +5 trained, -0 armor, +1 item burglar's gloves)
 Feats Armor Proficiency (cloth, leather), Backstabber, Weapon Focus (Light Blades, +1+1 feat bonus to damage levels 1-10; +2 11-20; +3 21-30), Weapon Proficiency (dagger, hand crossbow, shuriken, sling, short sword)
Combat Features
  • Bloodhunt – You gain a +1 racial bonus to attack rolls against bloodied foes.
  • Brutal Scoundrel – You gain a bonus to Sneak Attack damage equal to your Strength modifier.
  • First Strike – At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
  • Sneak Attack – ( □ ) 1/round – When you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals 2d8 + Strength modifier2d8 Rogue levels and Backstabber feat plus Strength modifier from Brutal Scoundrel extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.
At-Will Powers
  • Deft Strike – Martial, Weapon ♦ StdMelee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Special You can move 2 squares before the attack. ♦ Attack DEX vs. AC ♦ Hit 1[W] + Dexterity modifier damage.
  • Sly Flourish – Martial, Weapon ♦ StdMelee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Attack DEX vs. AC ♦ Hit 1[W] + Dexterity modifier + Charisma modifier damage.
Encounter Powers
  • Bait and Switch – Martial, Weapon ♦ StdMelee weapon ♦ Requirement You must be wielding a light blade. ♦ Target one creature ♦ Attack DEX vs. Will ♦ Hit 2[W] + Dexterity modifier damage. In addition, you switch places with the target and can then shift 1 square.
  • Infernal WrathMinorPersonalEffect You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
  • Positioning Strike – Martial, Weapon ♦ StdMelee weapon ♦ Requirement You must be wielding a light blade. ♦ Target one creature ♦ Attack DEX vs. Will ♦ Hit 1[W] + Dexterity modifier damage, and you slide the target 1 square.
  • Tumble – Martial ♦ MovePersonalEffect You can shift a number of squares equal to one-half your speed.
Daily Powers
  • Trick Strike – Martial, Weapon ♦ StdMelee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Attack DEX vs. AC ♦ Hit 3[W] + Dexterity modifier damage, and you slide the target 1 square. ♦ Effect Until the end of the encounter, each time you hit the target you slide it 1 square.
Special Features
  • Rogue Weapon Talent – When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Miscellaneous Information
 History
Why did you become an adventurer? To follow in father's footsteps.
Where did you learn your class skills? Father
How did you acquire your equipment, and does any of it have special meaning? Stealing and swindling merchants
What's the worst event in your life? Mother's murder
What's the best event in your life? Watching father avenge mother's death
Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? Not anymore
What is your biggest fear? To be dominated
What makes you laugh out loud? Other peoples' anguish
What makes you angry? Any foes that find fortune.
Do you have a secret?
What talent would you most like to have? Mind control
What would be your theme music? Bad Company
 AdventuresNone; Last Played 06/05/2009

 Languages Abyssal, Common
 Deity Raven Queen
 Height 5 ft. 10 in.; Weight 195 lb.; Age 27; Skin Dark Red; Hair Dark Blue; Eyes Silver

 Personality Traits Social—Reserved, Grim, Suspicious; Decision Points—Adaptable, Flexible, Stern; Dire Straits—Reckless, Vengeful, Impulsive.
 Mannerisms Cleptomania; sarcastic nearly all the time.
 Appearance Average height, muscular build, notch in left horn.

 Defeated Enemy Record Deathjump Spider, Giant Rats (2), Goblin Cutters (2), Goblin Sharpshooters (2), Goblin Warriors (2), Guard Drake, Halfling Slinger, Hobgoblin Soldiers (3), Irontooth the Goblin, Kobold Dragonshield, Kobold Minions (5), Kruthik Adult, Kruthik Young, Ochre Jelly
Equipment & Possessions
  Daily Item Powers Per Day

 Magic Items Equipped WEAPON—None, ARMOR—+1 sylvan leather armor (+2 armor; +1 enhancement to armor; +1 item bonus to Athletics and Stealth checks; light armor; 15 lb.) (680 gp), ARMS—None, FEET—None, HANDS—burglar's gloves (+1 item bonus on Thievery checks; lvl 1) (360 gp), HEAD—None, NECK—None, RING (left)—None, RING (right)—None, WAIST—None

 Magic Items Carried None

 Potions None

 Nonmagical Items backpack (2 lb.) (2 gp), bedroll (5 lb.) (1 sp), belt pouch (0.5 lb.) (1 gp), flint and steel (1 gp), grappling hook (4 lb.) (1 gp), hammer (2 lb.) (5 sp), hempen rope (50 ft.; 10 lb.) (1 gp), pitons (0.5 lb.) (5 cp), short sword (+3 proficiency; 1d6 damage; light blade; off-hand; 2 lb.) (10 gp), sling (+2 proficiency; 1d6 damage; 10/20 range; slng; load free; 0 lb.) (1 gp), sling bullets (0.25 lb.) (5 cp), sling bullet—gluepots (target is immobilized [save ends]), sling bullet—stinkpot (target takes a -2 penalty on attack rolls [save ends]), sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp), thieves' tools (+2 open lock or disarm trap; 1 lb.) (20 gp), torches (bright light 5 squares; 1 hour duration; 1 lb.) (1 sp), trail rations (1 lb.) (5 sp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 503, sp 171, cp 36
 Other Wealth amethyst (50 gp), silver and platinum statue of Bahamut (60 gp), thin platinum bracelet (200 gp)