Dungeons & Dragons 4th Edition
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Balasar Scaleskin
The Unspeakables
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Played by Shane Bradley
9 Games Played, Created 02/26/2009
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Male Dragonborn |
Unaligned Medium |
Level 3 |
Class Fighter |
Paragon Path None |
Epic Destiny None |
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
halberd ♦ reach ♦ STR vs. AC |
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+8 |
+1 |
+4 |
+1 |
+2 |
+0 |
+0 |
+0 |
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1d10+4 |
1d10 |
+4 |
+0 |
+0 |
+0 |
+0 |
crossobw ♦ DEX vs. AC |
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ranged 15/30 ♦ load minor |
+4 |
+1 |
+1 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d8+1 |
1d8 |
+1 |
+0 |
+0 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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+5 |
+1 |
+4 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4+4 |
1d4 |
+4 |
+0 |
+0 |
+0 |
+0 |
Workarea |
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Workarea |
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Workspace |
Conditions
Ongoing Effects
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Resistances |
Fire 5; Necrotic 5 |
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Armor Check Penalty
-0-0 armor -0 shield
Skills
Acrobatics +2 (+1 Dex, +1 half-lvl, -0 armor),
Arcana +0 (-1 Int, +1 half-lvl),
Athletics +10 (+4 Str, +1 half-lvl, +5 trained, -0 armor),
Bluff +2 (+1 Cha, +1 half-lvl),
Diplomacy +2 (+1 Cha, +1 half-lvl),
Dungeoneering +1 (+0 Wis, +1 half-lvl),
Endurance +8 (+2 Con, +1 half-lvl, +5 trained, -0 armor),
Heal +1 (+0 Wis, +1 half-lvl),
History +2 (-1 Int, +1 half-lvl, +2 racial),
Insight +1 (+0 Wis, +1 half-lvl),
Intimidate +9 (+1 Cha, +1 half-lvl, +5 trained, +2 racial),
Nature +1 (+0 Wis, +1 half-lvl),
Perception +1 (+0 Wis, +1 half-lvl),
Religion +0 (-1 Int, +1 half-lvl),
Stealth +2 (+1 Dex, +1 half-lvl, -0 armor),
Streetwise +2 (+1 Cha, +1 half-lvl),
Thievery +2 (+1 Dex, +1 half-lvl, -0 armor)
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Feats
Armor Proficiency (all),
Improved Initiative,
Power Attack,
Shield Proficiency (all),
Weapon Proficiency (all simple & military melee & ranged)
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Combat Features |
- Combat Challenge – Every attack, hit or miss, you can choose to mark target until end of your next turn. Marked target suffers -2 penalty to attack for any attack not including you as a target. A creature can only be marked by one creature at a time, with the latest being in effect. Marked target that shifts or makes attack not including you provokes basic melee opportunity attack as an immediate interrupt.
- Combat Superiority – Gain +0+0 Wisdom modifier bonus against opportunity attacks. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
- Power Attack – With melee attack, -2 penalty attack roll, +2 bonus damage (+3 two-handed).
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At-Will Powers |
- Cleave – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
- Reaping Strike – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage ♦ Miss Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
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Encounter Powers |
- Dance of Steel – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target One creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage ♦ Weapon If you're wielding a polearm or a heavy blade, the target is slowed until the end of your next turn.
- Dragon Breath – Lightning ♦ Minor ♦ Close blast 3 ♦ Targets all creatures in area ♦ Attack STR+2 vs. REF ♦ Hit 1d6 + Constitution modifier damage.
- No Opening – Martial ♦ Immediate Interrupt ♦ Personal ♦ Trigger An enemy attacks you and has combat advantage against you ♦ Effect Cancel the combat advantage you were about to grant to the attack.
- Spinning Sweep – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you knock the target prone.
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Daily Powers |
- Brute Strike – Martial, Reliable, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 3[W] + Strength modifier damage.
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Special Features |
- Fighter Weapon Talent – +1 bonus attack with two-handed weapons.
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Miscellaneous Information |
History
- Why did you become an adventurer? Seek loot, fame, and a good time.
- Where did you learn your class skills? From fellow dragonborn tribesmen.
- How did you acquire your equipment, and does any of it have special meaning? Bought with mercenary money.
- What's the worst event in your life? Family slaughtered by giants during teen years, Balasar was out on a raid.
- What's the best event in your life? First mercenary pay day.
- Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? No, all slain.
- What is your biggest fear? Giants
- What makes you laugh out loud? Nothing
- What makes you angry? Anything larger than me.
- Do you have a secret? Scared of all things larger than medium.
- What talent would you most like to have? Wrestling ability
- What would be your theme music? Paranoid - Black Sabbath
AdventuresNone;
Last Played 06/05/2009
Languages Common, Draconic
Deity Kord
Height 6 ft. 4 in.; Weight 270 lb.; Age 45; Scales Gray with Silver Hi-lites; Eyes Green
Personality Traits SocialReserved, Grim, Skeptical; Decision PointsAdaptable, Flexible, Hard-Hearted; Dire StraitsBrave, Vengeful, Unshakable.
Mannerisms Eye Tick; sometimes mixes Draconic and Common together.
Appearance Rather tall, slightly stocky, scars on arms, tribal shoulder tattoos.
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Defeated Enemy Record
Decrepit Skeletons (8), Goblin Cutters (2), Goblin Warriors (3), Hobgoblin Grunts (2), Hobgoblin Soldiers (2), Hobgoblin Torturer, Kobold Dragonshields (4), Kobold Minions (6), Kobold Skirmishers (4), Kobold Wyrmpriest, Skeleton Warrior, Zombies (3), Zombie Rotters (5)
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Equipment & Possessions |
□ Daily Item Powers Per Day
Magic Items Equipped
WEAPONNone,
ARMOR+1 blackiron scale armor (+7 armor; +1 enhancement to armor; resist 5 fire and necrotic; heavy armor; -1 speed; 45 lb.) (840 gp),
ARMSNone,
FEETNone,
HANDSNone,
HEADNone,
NECK+1 safewing amulet (+1 enhancement Fortitude, Reflex, and Will; reduce fall damage by 10 ft.) (680 gp),
RING (left)None,
RING (right)None,
WAISTNone
Magic Items Carried None
Potions potion of healing (PowerConsumable ♦ Healing ♦ Minor Action ♦ Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.) (50 gp)
Nonmagical Items
backpack (2 lb.) (2 gp),
bedroll (5 lb.) (1 sp),
belt pouch (0.5 lb.) (1 gp),
□□□□□□□□□□□□□□□□□□□□ bolts (0.1 lb.) (5 cp),
□□□□□□□□□ candles (dim light 2 squares; 1 hour duration; 0 lb.) (1 cp),
crossbow (+2 proficiency; 1d8 damage; 15/30 range; crossbow; load minor; 4 lb.) (25 gp),
flint and steel (1 gp),
grappling hook (4 lb.) (1 gp),
halberd (+2 proficiency; 1d10 damage; axe, polearm; reach; 12 lb.) (25 gp),
hammer (2 lb.) (5 sp),
hempen rope (40 ft.; 10 lb.) (1 gp),
□□□□□□□□□□□□□□□□□□□□ pitons (0.5 lb.) (5 cp),
scale armor (+7 armor; heavy armor; -1 speed; 45 lb.) (45 gp),
□□□□□□□□□ trail rations (1 lb.) (5 sp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 443,
sp 90,
cp 19
Other Wealth amethyst (50 gp), silver and platinum statue of Bahamut (60 gp)
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