Dungeons & Dragons 4th Edition
Balasar Scaleskin
The Unspeakables
Played by Shane Bradley
9 Games Played, Created 02/26/2009
Male Dragonborn Unaligned Medium Level 3
Class Fighter Paragon Path None Epic Destiny None
Ability Score Mod +1/2 Lvl
STR 19 17 base +2 race +0 level +4 +5
DEX 12 12 base +0 race +0 level +1 +2
CON 15 15 base +0 race +0 level +2 +3
INT 8 8 base +0 race +0 level -1 +0
WIS 10 10 base +0 race +0 level +0 +1
CHA 13 11 base +2 race +0 level +1 +2
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
4215 Con score plus 27 class levels 21 1210 one-quarter hit points +2 Con modifier from Draconic Heritage □□□□□
□□□□□
Current HP
+1 racial atk when bloodied
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods
Defenses
AC 19 11 10 + 1/2 level +0 Dex or Int +7 armor +0 shield +0 class +0 feat +1 enhancement
Conditions
FORT 18 11 10 + 1/2 level +4 Str or Con +2 Fighter class +0 feat +1 enhancement
Conditions
REF 13 11 10 + 1/2 level +1 Dex or Int +0 shield +0 class +0 feat +1 enhancement
Conditions
WILL 13 11 10 + 1/2 level +1 Wis or Cha +0 class +0 feat +1 enhancement
Conditions
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
halberd ♦ reach ♦ STR vs. AC  
+8 +1 +4 +1 +2 +0 +0 +0 1d10+4 1d10 +4 +0 +0 +0 +0
crossobw ♦ DEX vs. AC ranged 15/30 ♦ load minor
+4 +1 +1 +0 +2 +0 +0 +0 1d8+1 1d8 +1 +0 +0 +0 +0
unarmed strike ♦ STR vs. AC  
+5 +1 +4 +0 +0 +0 +0 +0 1d4+4 1d4 +4 +0 +0 +0 +0
Workarea Workarea
                             
Senses
  Vision normal
  passive Insight 1110 base +1 Insight score
  passive Perception 1110 base +1 Perception score
Action Points
Actions Points
Additional Action Point Effects
 
Initiative +6+1 Dex +1 half-level +4 Improved Initiative
Speed 56 race -1 armor
Experience Points 3,108 of 3,750
Workspace
Conditions

Ongoing Effects


Resistances
Fire 5; Necrotic 5
 Armor Check Penalty -0-0 armor -0 shield
 Skills Acrobatics +2 (+1 Dex, +1 half-lvl, -0 armor), Arcana +0 (-1 Int, +1 half-lvl), Athletics +10 (+4 Str, +1 half-lvl, +5 trained, -0 armor), Bluff +2 (+1 Cha, +1 half-lvl), Diplomacy +2 (+1 Cha, +1 half-lvl), Dungeoneering +1 (+0 Wis, +1 half-lvl), Endurance +8 (+2 Con, +1 half-lvl, +5 trained, -0 armor), Heal +1 (+0 Wis, +1 half-lvl), History +2 (-1 Int, +1 half-lvl, +2 racial), Insight +1 (+0 Wis, +1 half-lvl), Intimidate +9 (+1 Cha, +1 half-lvl, +5 trained, +2 racial), Nature +1 (+0 Wis, +1 half-lvl), Perception +1 (+0 Wis, +1 half-lvl), Religion +0 (-1 Int, +1 half-lvl), Stealth +2 (+1 Dex, +1 half-lvl, -0 armor), Streetwise +2 (+1 Cha, +1 half-lvl), Thievery +2 (+1 Dex, +1 half-lvl, -0 armor)
 Feats Armor Proficiency (all), Improved Initiative, Power Attack, Shield Proficiency (all), Weapon Proficiency (all simple & military melee & ranged)
Combat Features
  • Combat Challenge – Every attack, hit or miss, you can choose to mark target until end of your next turn. Marked target suffers -2 penalty to attack for any attack not including you as a target. A creature can only be marked by one creature at a time, with the latest being in effect. Marked target that shifts or makes attack not including you provokes basic melee opportunity attack as an immediate interrupt.
  • Combat Superiority – Gain +0+0 Wisdom modifier bonus against opportunity attacks. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
  • Power Attack – With melee attack, -2 penalty attack roll, +2 bonus damage (+3 two-handed).
At-Will Powers
  • Cleave – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
  • Reaping Strike – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage ♦ Miss Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
Encounter Powers
  • Dance of Steel – Martial, Weapon ♦ StdMelee weapon ♦ Target One creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage ♦ Weapon If you're wielding a polearm or a heavy blade, the target is slowed until the end of your next turn.
  • Dragon Breath – Lightning ♦ MinorClose blast 3 ♦ Targets all creatures in area ♦ Attack STR+2 vs. REF ♦ Hit 1d6 + Constitution modifier damage.
  • No Opening – Martial ♦ Immediate InterruptPersonalTrigger An enemy attacks you and has combat advantage against you ♦ Effect Cancel the combat advantage you were about to grant to the attack.
  • Spinning Sweep – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you knock the target prone.
Daily Powers
  • Brute Strike – Martial, Reliable, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 3[W] + Strength modifier damage.
Special Features
  • Fighter Weapon Talent – +1 bonus attack with two-handed weapons.
Miscellaneous Information
 History
Why did you become an adventurer? Seek loot, fame, and a good time.
Where did you learn your class skills? From fellow dragonborn tribesmen.
How did you acquire your equipment, and does any of it have special meaning? Bought with mercenary money.
What's the worst event in your life? Family slaughtered by giants during teen years, Balasar was out on a raid.
What's the best event in your life? First mercenary pay day.
Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? No, all slain.
What is your biggest fear? Giants
What makes you laugh out loud? Nothing
What makes you angry? Anything larger than me.
Do you have a secret? Scared of all things larger than medium.
What talent would you most like to have? Wrestling ability
What would be your theme music? Paranoid - Black Sabbath
 AdventuresNone; Last Played 06/05/2009

 Languages Common, Draconic
 Deity Kord
 Height 6 ft. 4 in.; Weight 270 lb.; Age 45; Scales Gray with Silver Hi-lites; Eyes Green

 Personality Traits Social—Reserved, Grim, Skeptical; Decision Points—Adaptable, Flexible, Hard-Hearted; Dire Straits—Brave, Vengeful, Unshakable.
 Mannerisms Eye Tick; sometimes mixes Draconic and Common together.
 Appearance Rather tall, slightly stocky, scars on arms, tribal shoulder tattoos.

 Defeated Enemy Record Decrepit Skeletons (8), Goblin Cutters (2), Goblin Warriors (3), Hobgoblin Grunts (2), Hobgoblin Soldiers (2), Hobgoblin Torturer, Kobold Dragonshields (4), Kobold Minions (6), Kobold Skirmishers (4), Kobold Wyrmpriest, Skeleton Warrior, Zombies (3), Zombie Rotters (5)
Equipment & Possessions
  Daily Item Powers Per Day

 Magic Items Equipped WEAPON—None, ARMOR—+1 blackiron scale armor (+7 armor; +1 enhancement to armor; resist 5 fire and necrotic; heavy armor; -1 speed; 45 lb.) (840 gp), ARMS—None, FEET—None, HANDS—None, HEAD—None, NECK—+1 safewing amulet (+1 enhancement Fortitude, Reflex, and Will; reduce fall damage by 10 ft.) (680 gp), RING (left)—None, RING (right)—None, WAIST—None

 Magic Items Carried None

 Potions potion of healing (Power—Consumable ♦ Healing ♦ Minor Action ♦ Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.) (50 gp)

 Nonmagical Items backpack (2 lb.) (2 gp), bedroll (5 lb.) (1 sp), belt pouch (0.5 lb.) (1 gp), bolts (0.1 lb.) (5 cp), candles (dim light 2 squares; 1 hour duration; 0 lb.) (1 cp), crossbow (+2 proficiency; 1d8 damage; 15/30 range; crossbow; load minor; 4 lb.) (25 gp), flint and steel (1 gp), grappling hook (4 lb.) (1 gp), halberd (+2 proficiency; 1d10 damage; axe, polearm; reach; 12 lb.) (25 gp), hammer (2 lb.) (5 sp), hempen rope (40 ft.; 10 lb.) (1 gp), pitons (0.5 lb.) (5 cp), scale armor (+7 armor; heavy armor; -1 speed; 45 lb.) (45 gp), trail rations (1 lb.) (5 sp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 443, sp 90, cp 19
 Other Wealth amethyst (50 gp), silver and platinum statue of Bahamut (60 gp)