Dungeons & Dragons 4th Edition
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Bree Shinbreaker
Mercenary NPC
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Played by All
4 Games Played, Created 03/26/2009
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Female Halfling |
Good Small |
Level 3 |
Class Cleric |
Paragon Path None |
Epic Destiny None |
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
mace ♦ versatile ♦ STR vs. AC |
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+4 |
+1 |
+1 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d8+1 |
1d8 |
+1 |
+0 |
+0 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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+2 |
+1 |
+1 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4+1 |
1d4 |
+1 |
+0 |
+0 |
+0 |
+0 |
Workarea |
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Workarea |
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Workspace |
Conditions
Ongoing Effects
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Resistances |
None |
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Armor Check Penalty
-1-0 armor -0 shield
Skills
Acrobatics +5 (+3 Dex, +1 half-lvl, +2 racial, -1 armor),
Arcana +2 (+1 Int, +1 half-lvl),
Athletics +1 (+1 Str, +1 half-lvl, -1 armor),
Bluff +3 (+2 Cha, +1 half-lvl),
Diplomacy +8 (+2 Cha, +1 half-lvl, +5 trained),
Dungeoneering +3 (+2 Wis, +1 half-lvl),
Endurance +0 (+0 Con, +1 half-lvl, -1 armor),
Heal +8 (+2 Wis, +1 half-lvl, +5 trained),
History +2 (+1 Int, +1 half-lvl),
Insight +8 (+2 Wis, +1 half-lvl, +5 trained),
Intimidate +3 (+2 Cha, +1 half-lvl),
Nature +3 (+2 Wis, +1 half-lvl),
Perception +3 (+2 Wis, +1 half-lvl),
Religion +7 (+1 Int, +1 half-lvl, +5 trained),
Stealth +3 (+3 Dex, +1 half-lvl, -1 armor),
Streetwise +3 (+2 Cha, +1 half-lvl),
Thievery +5 (+3 Dex, +1 half-lvl, +2 racial, -1 armor)
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Feats
Armor Proficiency (cloth, leather, hide, chainmail),
Halfling Agility,
Ritual Caster,
Toughness (+5 hp+5 hp levels 1-10; +10 11-20; +15 21-30),
Weapon Proficiency (simple melee, simple ranged)
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Combat Features |
- Nimble Reaction – You gain a +2 racial bonus to AC against opportunity attacks.
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At-Will Powers |
- Priest's Shield – Divine, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.
- Righteous Brand – Divine, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn.
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Encounter Powers |
- Channel Divinity: Divine Fortune – Divine ♦ Free ♦ Personal ♦ Effect You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
- Channel Divinity: Turn Undead – Divine, Implement, Radiant ♦ Std ♦ Close burst 2 ♦ Target Each undead creature in burst ♦ Attack WIS vs. Will ♦ Hit 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. ♦ Miss Half damage, and the target is not pushed or immobilized.
- Daunting Light – Divine, Implement, Radiant ♦ Std ♦ Ranged 10 ♦ Target one creature ♦ Attack WIS vs. REF ♦ Hit 2d10 + Wisdom modifier radiant damage ♦ Effect One ally you can see gains combat advantage against the target until the end of your next turn.
- Healing Strike – Divine, Healing, Radiant, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
- □ Healing Word – Divine, Healing ♦ Minor ♦ Close burst 5 ♦ Target you or one ally in burst ♦ Effect The target can spend a healing surge and regain an additional 1d6 hit points. ♦ Special You can use this power twice per encounter, but only once per round.
- Second Chance – Immediate Interrupt ♦ Personal ♦ Effect When an attack hits you, force an enemy to roll the attack again (with -2 penalty for Halfling Agility feat). The enemy uses the second roll, even if it's lower.
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Daily Powers |
- Avenging Flame – Divine, Fire, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and ongoing 5 fire damage (save ends). ♦ Miss Half damage, and no ongoing fire damage. ♦ Special If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage.
- Bless – Divine ♦ Std ♦ Close burst 20 ♦ Targets You and each ally in burst ♦ Effect Until the end of the encounter, all targets gain a +1 power bonus to attack rolls.
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Special Features |
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Rituals |
- Gentle Repose – Level 1 ♦ Cost 10 gp ♦ Category Restoration ♦ Time 1 hour ♦ Key Skill Heal (no check) ♦ Duration special.
- Make Whole – Level 1 ♦ Cost Special ♦ Category Exploration ♦ Time 10 minutes ♦ Key Skill Arcana (no check) ♦ Duration Permanent.
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Miscellaneous Information |
History
- Why did you become an adventurer? Bree enjoys testing her luck, fitting for a follower of Avandra.
- Where did you learn your class skills? Bree learned armed combat from her brothers and spent a year in the militia.
- How did you acquire your equipment, and does any of it have special meaning? Purchased with funds earned as a militia woman.
- What's the worst event in your life? Bree's mother died of a disease three years ago.
- What's the best event in your life? The day she was ordained a minister of Avandra.
- Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? Yes, father and seven older brothers.
- What is your biggest fear? Failure due to bad luck.
- What makes you laugh out loud? Defeating anything larger than you.
- What makes you angry? Being called short.
- Do you have a secret? No
- What talent would you most like to have? Bree would like to be large and muscular.
- What would be your theme music?
AdventuresNone;
Last Played 05/21/2009
Languages Common, Elven
Deity Avandra
Height 4 ft. 0 in.; Weight 79 lb.; Age 19; Hair Brown; Eyes Brown
Personality Traits Social ; Decision Points ; Dire Straits .
Mannerisms .
Appearance .
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Defeated Enemy Record
Giant Rat, Human Rabble (2), Kruthik Hatchling, Ochre Jelly, Skeleton Warrior
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Equipment & Possessions |
□ Daily Item Powers Per Day
Magic Items Equipped
WEAPONNone,
ARMORNone,
ARMSNone,
FEETNone,
HANDSNone,
HEADNone,
NECKNone,
RING (left)None,
RING (right)None,
WAISTNone
Magic Items Carried None
Potions None
Nonmagical Items
backpack (2 lb.) (2 gp),
bedroll (5 lb.) (1 sp),
belt pouch (0.5 lb.) (1 gp),
chainmail armor (+6 armor; heavy armor; -1 check; -1 speed; 40 lb.) (40 gp),
flint and steel (1 gp),
hempen rope (50 ft.; 10 lb.) (1 gp),
holy symbol of Avandra (10 gp),
mace (+2 proficiency; 1d8 damage; mace; versatile; 6 lb.) (5 gp),
□□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp),
□□□□□□□□□□ trail rations (1 lb.) (5 sp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 69,
sp 98,
cp 10
Other Wealth amethyst (50 gp)
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