Dungeons & Dragons 4th Edition
Bree Shinbreaker
Mercenary NPC
Played by All
4 Games Played, Created 03/26/2009
Female Halfling Good Small Level 3
Class Cleric Paragon Path None Epic Destiny None
Ability Score Mod +1/2 Lvl
STR 13 13 base +0 race +0 level +1 +2
DEX 16 14 base +2 race +0 level +3 +4
CON 11 11 base +0 race +0 level +0 +1
INT 13 13 base +0 race +0 level +1 +2
WIS 14 14 base +0 race +0 level +2 +3
CHA 15 13 base +2 race +0 level +2 +3
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
3711 Con score plus 22 class levels plus 5 Toughness feat 18 99 one-quarter hit points □□□□□
□□
Current HP
 
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods +5 racial against fear
Defenses
AC 17 11 10 + 1/2 level +0 Dex or Int +6 armor +0 shield +0 class +0 feat +0 enhancement
Conditions
FORT 12 11 10 + 1/2 level +1 Str or Con +0 class +0 feat +0 enhancement
Conditions
REF 14 11 10 + 1/2 level +3 Dex or Int +0 shield +0 class +0 feat +0 enhancement
Conditions
WILL 15 11 10 + 1/2 level +2 Wis or Cha +2 Cleric +0 feat +0 enhancement
Conditions
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
mace ♦ versatile ♦ STR vs. AC  
+4 +1 +1 +0 +2 +0 +0 +0 1d8+1 1d8 +1 +0 +0 +0 +0
unarmed strike ♦ STR vs. AC  
+2 +1 +1 +0 +0 +0 +0 +0 1d4+1 1d4 +1 +0 +0 +0 +0
Workarea Workarea
                             
Senses
  Vision normal
  passive Insight 1810 base +8 Insight score
  passive Perception 1310 base +3 Perception score
Action Points
Actions Points
Additional Action Point Effects
 
Initiative +4+3 Dex +1 half-level
Speed 56 race -1 armor
Experience Points 2,767 of 3,750
Workspace
Conditions

Ongoing Effects


Resistances
None
 Armor Check Penalty -1-0 armor -0 shield
 Skills Acrobatics +5 (+3 Dex, +1 half-lvl, +2 racial, -1 armor), Arcana +2 (+1 Int, +1 half-lvl), Athletics +1 (+1 Str, +1 half-lvl, -1 armor), Bluff +3 (+2 Cha, +1 half-lvl), Diplomacy +8 (+2 Cha, +1 half-lvl, +5 trained), Dungeoneering +3 (+2 Wis, +1 half-lvl), Endurance +0 (+0 Con, +1 half-lvl, -1 armor), Heal +8 (+2 Wis, +1 half-lvl, +5 trained), History +2 (+1 Int, +1 half-lvl), Insight +8 (+2 Wis, +1 half-lvl, +5 trained), Intimidate +3 (+2 Cha, +1 half-lvl), Nature +3 (+2 Wis, +1 half-lvl), Perception +3 (+2 Wis, +1 half-lvl), Religion +7 (+1 Int, +1 half-lvl, +5 trained), Stealth +3 (+3 Dex, +1 half-lvl, -1 armor), Streetwise +3 (+2 Cha, +1 half-lvl), Thievery +5 (+3 Dex, +1 half-lvl, +2 racial, -1 armor)
 Feats Armor Proficiency (cloth, leather, hide, chainmail), Halfling Agility, Ritual Caster, Toughness (+5 hp+5 hp levels 1-10; +10 11-20; +15 21-30), Weapon Proficiency (simple melee, simple ranged)
Combat Features
  • Nimble Reaction – You gain a +2 racial bonus to AC against opportunity attacks.
At-Will Powers
  • Priest's Shield – Divine, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.
  • Righteous Brand – Divine, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn.
Encounter Powers
  • Channel Divinity: Divine Fortune – Divine ♦ FreePersonalEffect You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
  • Channel Divinity: Turn Undead – Divine, Implement, Radiant ♦ StdClose burst 2 ♦ Target Each undead creature in burst ♦ Attack WIS vs. Will ♦ Hit 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. ♦ Miss Half damage, and the target is not pushed or immobilized.
  • Daunting Light – Divine, Implement, Radiant ♦ StdRanged 10 ♦ Target one creature ♦ Attack WIS vs. REF ♦ Hit 2d10 + Wisdom modifier radiant damage ♦ Effect One ally you can see gains combat advantage against the target until the end of your next turn.
  • Healing Strike – Divine, Healing, Radiant, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
  • Healing Word – Divine, Healing ♦ MinorClose burst 5 ♦ Target you or one ally in burst ♦ Effect The target can spend a healing surge and regain an additional 1d6 hit points. ♦ Special You can use this power twice per encounter, but only once per round.
  • Second ChanceImmediate InterruptPersonalEffect When an attack hits you, force an enemy to roll the attack again (with -2 penalty for Halfling Agility feat). The enemy uses the second roll, even if it's lower.
Daily Powers
  • Avenging Flame – Divine, Fire, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and ongoing 5 fire damage (save ends). ♦ Miss Half damage, and no ongoing fire damage. ♦ Special If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage.
  • Bless – Divine ♦ StdClose burst 20 ♦ Targets You and each ally in burst ♦ Effect Until the end of the encounter, all targets gain a +1 power bonus to attack rolls.
Special Features
Rituals
  • Gentle ReposeLevel 1 ♦ Cost 10 gp ♦ Category Restoration ♦ Time 1 hour ♦ Key Skill Heal (no check) ♦ Duration special.
  • Make WholeLevel 1 ♦ Cost Special ♦ Category Exploration ♦ Time 10 minutes ♦ Key Skill Arcana (no check) ♦ Duration Permanent.
Miscellaneous Information
 History
Why did you become an adventurer? Bree enjoys testing her luck, fitting for a follower of Avandra.
Where did you learn your class skills? Bree learned armed combat from her brothers and spent a year in the militia.
How did you acquire your equipment, and does any of it have special meaning? Purchased with funds earned as a militia woman.
What's the worst event in your life? Bree's mother died of a disease three years ago.
What's the best event in your life? The day she was ordained a minister of Avandra.
Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? Yes, father and seven older brothers.
What is your biggest fear? Failure due to bad luck.
What makes you laugh out loud? Defeating anything larger than you.
What makes you angry? Being called short.
Do you have a secret? No
What talent would you most like to have? Bree would like to be large and muscular.
What would be your theme music?
 AdventuresNone; Last Played 05/21/2009

 Languages Common, Elven
 Deity Avandra
 Height 4 ft. 0 in.; Weight 79 lb.; Age 19; Hair Brown; Eyes Brown

 Personality Traits Social— ; Decision Points— ; Dire Straits— .
 Mannerisms .
 Appearance .

 Defeated Enemy Record Giant Rat, Human Rabble (2), Kruthik Hatchling, Ochre Jelly, Skeleton Warrior
Equipment & Possessions
  Daily Item Powers Per Day

 Magic Items Equipped WEAPON—None, ARMOR—None, ARMS—None, FEET—None, HANDS—None, HEAD—None, NECK—None, RING (left)—None, RING (right)—None, WAIST—None

 Magic Items Carried None

 Potions None

 Nonmagical Items backpack (2 lb.) (2 gp), bedroll (5 lb.) (1 sp), belt pouch (0.5 lb.) (1 gp), chainmail armor (+6 armor; heavy armor; -1 check; -1 speed; 40 lb.) (40 gp), flint and steel (1 gp), hempen rope (50 ft.; 10 lb.) (1 gp), holy symbol of Avandra (10 gp), mace (+2 proficiency; 1d8 damage; mace; versatile; 6 lb.) (5 gp), sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp), trail rations (1 lb.) (5 sp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 69, sp 98, cp 10
 Other Wealth amethyst (50 gp)