Diablo's Steady Balance (Alteration)
Level:
2
Range:
0
Components:
V, S, M
Duration:
2 Rounds/level
Casting Time:
2
Area of Effect:
Special
Saving Throw:
None

This spell will give the caster fantastic balance. The mage may move and attack while on beams, tightropes, ledges, etc., without falling off. The caster cannot fall while moving normally. In combat, every time he is hit, he must save vs. wands with a +2 bonus or fall. The caster may jump off also. The wizard may jump from perch to perch with only a 1 in 12 chance of slipping. Once the spell expires, the wizard regains his old balance. He may well fall if in a precarious position at the time.

The material component for this spell is a piece of string which must be pulled taunt while casting.