School of Abjuration
  • Level 1
    1. Alarm *EV*
    2. Avert Evil Eye
    3. Avoid Planar Effects
    4. Deflection
    5. Deny Cold
    6. Immunity to Adherence *AL*
    7. Insulation *AL*
    8. Mordenkainen's Protection from Avians
    9. Protection from Evil
    10. Protection from Hunger and Thirst
    11. Wardaway *EV*
    12. Waterbane
    13. Zala's Icejacket *CS*

  • Level 2
    1. Chaos Shield *W*
    2. Charge *CS*
    3. Compose Mind
    4. Curse of the Grinning Skull *IL*
    5. Dark Mirror *AL*
    6. Death Armor *N*
    7. Deny Fire
    8. Eye of the Storm
    9. Filter
    10. Fireproof
    11. Forcewave *EV*
    12. Gate Ward
    13. Immunity to Spider Venom
    14. Magic Missile Reflection *AL*
    15. Mind Mantle
    16. Nahal's Nonsensical Nullifier *W*
    17. Portal Alarm
    18. Protection from Birds
    19. Protection from Cantrips
    20. Protection from Charm
    21. Protection from Normal Weapons
    22. Protection from Paralysis
    23. Protection from Plants, 10' Radius
    24. Protection from Poison
    25. Protection from Prime
    26. Protection from Specific Lycanthropes, 10' Radius
    27. Resist Turning
    28. Slumberward
    29. Zala's Lifeforce Guardian *CS*

  • Level 3
    1. Backblast
    2. Charmthwart
    3. Cloak of Adeamozs
    4. Cloak of Insanity
    5. Conservation *AL*
    6. Dispel Magic
    7. Dispel Mirage
    8. Dispel Silence *AL*
    9. Gate Seal
    10. Hold Vapor
    11. Improved Mind Mantle
    12. Invisible Mail *EV*
    13. Iron Mind
    14. Lightning Reflection *AL*
    15. Mordenkainen's Defense Against Lycanthropes
    16. Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians
    17. Mordenkainen's Protection from Insects and Arachnids
    18. Non-Detection
    19. Proof from Teleportation
    20. Protection from All Lycanthropes, 10' Radius
    21. Protection from Electricity, 10' Radius
    22. Protection from Evil, 10' Radius
    23. Protection from Illusions
    24. Protection from Magical Weapons
    25. Protection from Normal Missiles
    26. Protection from Paralyzation
    27. Protection from Specific Elementals, 10' Radius
    28. Protection from Specific Undead, 5' Radius
    29. Protection from Water
    30. Resist Energy Drain
    31. Ward Against Undead
    32. Wylunde's Ward
    33. Zala's Forcebuckler *EV*

  • Level 4
    1. Alustriel's Mantle
    2. Backlash *EV*
    3. Border Guard *AL,EV*
    4. Dispel Illusion
    5. Drawmij's Protection from Non-Magical Gas
    6. Elemental Control
    7. Elemental Turning
    8. Fire Aura
    9. Fire Trap *EV*
    10. Fistandantilus's Firequench *AL*
    11. Halo of Eyes *CS*
    12. Ilyykur's Mantle
    13. Jackal Ward
    14. Mask Light *IL*
    15. Minor Globe of Invulnerability
    16. Minor Spell Turning
    17. Mordenkainen's Protection from Slime
    18. Mourning Stone
    19. Negate Magical Weapon
    20. Otiluke's Dispelling Screen *EV*
    21. Protection from All Elementals, 10' Radius
    22. Protection from All Undead, 5' Radius
    23. Protection from Breath Weapons - Dragon
    24. Protection from Breath Weapons - Non-Dragon
    25. Protection from Cold, 15' Radius
    26. Protection from Fire, 15' Radius
    27. Protection from Gas, 5' Radius
    28. Protection from Mechanical Traps
    29. Protection from Petrification, 10' Radius
    30. Protection from Possession, 10' Radius
    31. Protection from Prime, 10' Radius
    32. Protection from Shape-changers, 10' Radius
    33. Rainbow Shield *EV*
    34. Remove Curse
    35. Repulse Metal
    36. Sphere of Entrapment *EV*
    37. Sphere of Eyes *AL,EV*
    38. Unburn *AL*
    39. Zala's Amberhelm

  • Level 5
    1. Andrui's Baneful Backfire
    2. Avoidance *AL*
    3. Blastcloak
    4. Defend Distant Ward *EN*
    5. Dismissal
    6. Fear Aura
    7. Guard Life
    8. Invulnerability to Normal Weapons
    9. Ironguard *AL*
    10. Lower Resistance *AL*
    11. Major Gate Ward
    12. Mooncloak *EV*
    13. Mordenkainen's Private Sanctum *AL*
    14. Otiluke's Dispelling Screen *EV*
    15. Passweb *AL*
    16. Protection from Acid
    17. Protection from Magical Traps, 5' Radius
    18. Safeguarding
    19. Spell Immunity
    20. Thultaun's Thrust *EV*
    21. Thunguul's Preservation *N*
    22. Von Gasik's Refusal
    23. Zala's Deception *IL*

  • Level 6
    1. Anti-Magic Aura
    2. Anti-Magic Shell
    3. Banish Tyr-Storm *CS*
    4. Brightsong *AL,EN*
    5. Disable Helm *AL*
    6. Dragon Scales
    7. Fellblade *EV,N*
    8. Flameproof
    9. Ghostgrail *AL,N*
    10. Globe of Invulnerability
    11. Invulnerability to Magical Weapons
    12. Isolate Templar
    13. Protection from Any Traps, 5' Radius
    14. Protection from Magic, 5' Radius
    15. Rary's Protection from Scrying *D*
    16. Repulsion
    17. Spirit Wrack *EV*
    18. Tenser's Fortunes of War
    19. Turn Lightning
    20. Turnshadow
    21. Zala's Disruption

  • Level 7
    1. Alustriel's Improved Mantle
    2. Banishment
    3. Daltim's Proof Against Fire
    4. Hold Golem *EN*
    5. Khelben's Warding Whip
    6. Negative Plane Protection *N*
    7. Repel Undead *N*
    8. Sequester *IL*
    9. Spell Turning
    10. Spelltrap *AL*
    11. Sylune's Secret *AL,D*
    12. Wandweird
    13. Ward's Revenge *EN*

  • Level 8
    1. Block Advancement *EN*
    2. Cleanse Water
    3. Fear Ward
    4. Hornung's Random Dispatcher *W*
    5. Mind Blank
    6. Mystic Shield *AL*
    7. Protection from Time
    8. Serten's Spell Immunity
    9. Spell Engine *AL*

  • Level 9
    1. Absorption *EV*
    2. Conquer Self *AL*
    3. Death Ward *N*
    4. Elemental Aura *EV*
    5. Elminster's Effulgent Epuration
    6. Immunity to Undeath *N*
    7. Imprisonment
    8. Land Lock
    9. Mystic Sphere *AL*
    10. Power Word, Banishment *CS*
    11. Prismatic Sphere *CS*
    12. Spell Invulnerability
    13. Stabilize *W*
    14. Sunshield *EV*
    15. Tobian's Ultimate Circle