Advanced Dungeons & Dragons 2nd Edition Logo OROPHIN CALAFALAS
Legion of the Schwartz
Phoenix Gaming Club Logo
Male Half-Elf Chaotic Neutral Kit None
Class(es) Bard 11 XP 300,100 of 440,000
Strength Score Hit Damage Weight Allow. Max. Press Open Doors Bend Bars
13 45 140 7 4%
Dexterity Score React Missile Atk Defense      
13      
Constitution Score Hit Points Sys. Shock Resurrect Poison Save Regen  
11 75% 80%  
Intelligence Score # Lang Spell Level Learn Spell # Spells/Lvl Immune  
15 4 7th 65% 11  
Wisdom Score Magic Def. Bonus Spells Spell Fail Immune    
11 10%    
Charisma Score # Henchmen Loyalty React      
15 7 +3 +3      
 MV 12
 # Atks 1
 THAC0 15
 Hit Dice 10d6+2
 Hit Points 52
 AC 5 (5 bracers)
 Initiative (1d10 + 0)
Paralysis, Poison, Death Magic Rod, Staff, Wand Petrify, Polymorph Breath Weapon Spell
11 10 10 14 11
Weapon # Atks Range Atk Mod S-M L Speed
battle axe +2 1 +2 1d8+2 1d8+2 7
knife 1 -3 1d3 1d2 2
military fork +1 1 +1 1d8+1 2d4+1 7
Languages

 Chaotic Neutral, Common, Dracon, Elf, Giant, Gnome

Weapon Proficiencies
 Initial 2; #Levels 2; Penalty -3

  Broad Group: Cleaving/Crushing Weapons (Battle Axe, Belaying Pin, Club, Footman's Mace, Footman's Pick, Hand/Throwing Axe, Horseman's Mace, Horseman's Pick, Morning Star, Warhammer), Military Fork

Nonweapon Proficiencies
 Initial 3 (plus 4 Int); #Levels 2

  History (Wildspace) (15) (Charisma; 0 Slots), Juggling (12) (Dexterity -1; 1 Slots), Musical Instrument (Drums) (12) (Dexterity -1; 0 Slots), Navigation (Wildspace) (13) (Intelligence -2; 1 Slots), Reading/Writing (Common) (16) (Intelligence +1; 1 Slots), Reading/Writing (Elf) (16) (Intelligence +1; 1 Slots), Rope Use (13) (Dexterity; 1 Slots), Spacemanship (14) (Dexterity +1; 1 Slots), Spellcraft (13) (Intelligence -2; 1 Slots), Tightrope Walking (13) (Dexterity; 1 Slots), Tumbling (13) (Dexterity; 1 Slots)

Racial Notes

 Infravision 60 ft.; 30% resistance to sleep and charm-related spells; notice concealed door 1 in 6 passing by; notice concealed door 3 in 6 searching; notice secret door 2 in 6 searching

Class Notes

  • Climb Walls 85% (+10% in no armor), Detect Noise 75%, Pick Pockets 65% (+5% in no armor), Read Languages 40%; influence reactions (save vs. paralyzation -3); inspire allies (spend 3 rounds to grant +1 attack, +1 saves, and +2 morale to all allies within 110 ft. for 11 rounds); 1/encounter—counter magical songs and poetry; 55% know magic item's history and background
  • Juggling—Make a +0 attack roll vs. AC 0 to catch an incoming thrown weapon before enemy makes attack roll, on failure take normal damage.
  • Tumbling—Forego all attacks in a round to gain -4 bonus to AC for round; gain +2 attack rolls with unarmed combat; on a successful proficiency check, take only one-half damage on falls from 10-60 ft. and no damage from falls 10 ft. or less.
Spellcasting
 Caster Level 11; 3 1st | 3 2nd | 3 3rd | 1 4th

 Spells Prepared 1st—detect magic, magic missile (2). 2nd—blur, flaming sphere, rope trick. 3rd—lightning bolt (2), Melf's minute meteors. 4th—wall of fire.

 Spellbook 1st—armor, burning hands, detect magic, magic missile. 2nd—blur, flaming sphere, rope trick, spectral hand. 3rd—enhance rating, lightning bolt, Melf's minute meteors. 4th—fire charm, wall of fire.

 Prohibited (Failed to Learn) Spells 1st—color spray. 2nd—Melf's acid arrow, strength, Tasha's uncontrollable hideous laughter. 3rd—airsphere. 4th—fire trap.

Biography

 Height 5'8"; Weight 119 lbs.; Age 17; Hair Brown; Eyes Brown; Skin Caucasian
 Homeland Wildspace; Religion Celestian

Defeated Enemies

 Goblin (2), Grey Scavver (2), Neogi, Starbeast Clan Archer (3), Starbeast Clan Berserker (7), Starbeast Clan Jarl

Equipment

 Magic Items battle axe +2 (S-M: 1d8; L: 1d8; type: S; speed factor: 7), bracers of defense AC 5, inkwell of concealment (always full of ink; anything written turns invisible in 1 hour), mage scroll with dig, dimension door, and illusionary wall, military fork +1 (S-M: 1d8; L: 2d4; type: P; speed factor: 7), old salt statue of power—medic with bag (1/day—statue becomes medic with AC 10, 8 hp, MV 12; can cast either 1 cure critical wounds, 2 cure serious wounds, or 5 cure light wounds but no more than one spell on any one person within 24 hours; can cast heal 1/week at the cost of all other powers for 7 days), potion of invisibility (8 doses; 1d4+2 turn duration), potion of speed (double movement and attack speed; age 1 year; 5d4 round duration)

 Clothing belt (3 sp), breeches (2 gp), gloves (1 gp), good cloth cloak (8 sp), leather baldric (7 gp), soft boots (1 gp), tunic (8 sp)

 Non-Magic Items backpack (2 gp), 10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each), drum (50 gp), flint and steel (5 sp), hammer (1 gp), knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp), knife sheath (3 cp), 10 pitons (3 cp each), silk rope (50 ft.) (10 gp), 2 small belt pouches (7 sp each), 2 small sacks (5 cp each), small metal mirror (10 gp), 5 torches (15 ft. radius; 30 minutes duration) (1 cp each), whetstone (2 cp), wineskin (8 sp)

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Other None

Advanced Dungeons & Dragons® 2nd Edition. Flight of the Phoenix, A Spelljammer Campaign. Phoenix Gaming Club — 2012.
7 Games Played | Last Played on 01/31/2013 | Created on 09/27/2012 | Played by Stephen Harmon