Advanced Dungeons & Dragons 2nd Edition Logo AMOTHAR SKYBLADE
Legion of the Schwartz
Phoenix Gaming Club Logo
Male Elf Chaotic Good Kit None
Class(es) Fighter/Mage 8/9 XP 175,050 of 250,000 / 175,050 of 250,000
Strength Score Hit Damage Weight Allow. Max. Press Open Doors Bend Bars
12 45 140 7 4%
Dexterity Score React Missile Atk Defense      
9      
Constitution Score Hit Points Sys. Shock Resurrect Poison Save Regen  
10 70% 75%  
Intelligence Score # Lang Spell Level Learn Spell # Spells/Lvl Immune  
15 4 7th 65% 11  
Wisdom Score Magic Def. Bonus Spells Spell Fail Immune    
9 20%    
Charisma Score # Henchmen Loyalty React      
6 2 -3 -2      
 MV 12
 # Atks 3/2
 THAC0 13
 Hit Dice (8d10 + 9d4)/2
 Hit Points 41
 AC 5 (5 bracers)
 Initiative (1d10 + 0)
Paralysis, Poison, Death Magic Rod, Staff, Wand Petrify, Polymorph Breath Weapon Spell
10 9 11 12 10
+2 saves vs. cold-based attacks (ring of warmth)
Weapon # Atks Range Atk Mod S-M L Speed
harpoon +2 (1-hand) 3/2 +2 1d4+3 1d6+3 7
harpoon +2 (2-hands) 3/2 +2 2d4+2 2d6+2 7
knife 3/2 -3 1d3 1d2 2
morning star +1 3/2 +1 2d4+1 1d6+2 7
Languages

 Centaur, Chaotic Good, Common, Elf, Genie, Halfling

Weapon Proficiencies
 Initial 4; #Levels 2; Penalty -2

  Battle Axe, Broad Group: Pole Weapons (Awl Pike, Bardiche, Bec De Corbin, Bill-Guisarme, Fauchard, Fauchard-Fork, Glaive, Glaive-Guisarme, Guisarme, Guisarme-Voulge, Halberd, Harpoon, Hook Fauchard, Javelin, Lucern Hammer, Long Spear, Mancatcher, Military Fork, Naginata, Partisan, Ranseur, Scythe, Sickle, Spear, Spetum, Tetsubo, Trident, Voulge), Morning Star Warhammer

Nonweapon Proficiencies
 Initial 4 (plus 4 Int); #Levels 2

  Animal Handling (8) (Wisdom -1; 1 Slots), Blind-fighting (2 Slots), Detect Noise (4) (n/a; n/a), Reading/Writing (Common) (16) (Intelligence +1; 1 Slots), Reading/Writing (Elf) (16) (Intelligence +1; 1 Slots), Rope Use (9) (Dexterity; 1 Slots), Set Snares (8) (Dexterity -1; 1 Slots), Spacemanship (10) (Dexterity +1; 1 Slots), Spellcraft (13) (Intelligence -2; 1 Slots), Swimming (12) (Strength; 1 Slots)

choose 1

Racial Notes

 Infravision 60 ft.; 90% resist sleep and charm-related spells; +1 attack rolls with long swords, short swords, and bows; surprise opponents at -4 (-2 if must open door) if alone, with halflings and elves, or 90 ft. from party; notice concealed door 1 in 6 passing by; notice concealed door 3 in 6 searching; notice secret door 2 in 6 searching

Class Notes

  • Blind-fighting—In total darkness, -2 attack rolls. In starlight, -1 attack rolls. No AC penalties in melee. Use proficiencies at half rating and move at half normal penalty. Against invisible foes, -2 attack rolls.
Spellcasting
 Caster Level 9; 4 1st | 3 2nd | 3 3rd | 2 4th | 1 5th

 Spells Prepared 1st—armor, magic missile (2), unseen servant. 2nd—alter self, blindness, magic mouth. 3rd—airsphere, fireball, fly. 4th—dimension door, phantasmal killer. 5th—cone of cold

 Spellbook 1st—affect normal fires, armor, chill touch, magic missile, read magic, unseen servant. 2nd—alter self, blindness, magic mouth. 3rd—airsphere, enhance rating, fireball, fly. 4th—dimension door, phantasmal killer. 5th—cone of cold

 Prohibited (Failed to Learn) Spells 1st—color spray. 2nd—blur, deafness, invisibility, spectral hand. 3rd—None. 4th—None. 5th—demi-shadow monsters, domination, monster summoning III.

Biography

 Height 5'3"; Weight 84 lbs.; Age 119; Hair Brown; Eyes Blue; Skin Caucasian
 Homeland Oerth; Religion Corellon Larethian

Defeated Enemies

 Goblin (3), Greater Mummy, Grey Scavver (2), Heucuva, Mummitaur, Spectre, Starbeast Clan Berserker, Stone Golem, Umber Hulk, Wraith

Equipment

 Magic Items amulet of arachnid control (control one giant or 1d10 normal arachnids, those with Int 3 or better receive saving throw vs. spells; neogi save at -2 penalty), bracers of defense AC 5, girdle of the frog (gain Swimming [16]; leap up to MV in distance and 1/3 MV in height; make attack in mid-leap, if desired), harpoon +2 (one-handed—S-M: 1d4+1; L: 1d6+1; type: P; speed factor: 7 | two-handed—S-M: 2d4; L: 2d6; type: P; speed factor: 7), morning star +1 (S-M: 2d4; L: 1d6+1; type: P/B; speed factor: 7), 2 ointment of blessing (-2 bonus to AC; +2 bonus to all saves; 1 turn duration), potion of extra-healing (cures 3d8+3 hp), potion of flying (1d4+4 turn duration), ring of shocking grasp (deals 1d8+6 on touch attack; after 3 uses, regardless of delay between them, inert for 1 turn to recharge), ring of warmth (keeps warm in natural cold environments; +2 saves vs. cold-based attacks and reduce cold damage by -1 per die), mage scroll with fireball and fly

 Clothing belt (3 sp), breeches (2 gp), gloves (1 gp), good cloth cloak (8 sp), leather baldric (7 gp), soft boots (1 gp), tunic (8 sp)

 Non-Magic Items backpack (2 gp), 10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each), flint and steel (5 sp), hammer (1 gp), knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp), knife sheath (3 cp), 10 pitons (3 cp each), silk rope (50 ft.) (10 gp), 2 small belt pouches (7 sp each), 2 small sacks (5 cp each), small metal mirror (10 gp), 5 torches (15 ft. radius; 30 minutes duration) (1 cp each), whetstone (2 cp), wineskin (8 sp)

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Other None

Advanced Dungeons & Dragons® 2nd Edition. Flight of the Phoenix, A Spelljammer Campaign. Phoenix Gaming Club — 2012.
9 Games Played | Last Played on 01/31/2013 | Created on 09/27/2012 | Played by Peyton Harmon